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So we didn't have time to run a full adventure or scenario. So I just pulled a couple of encounters out of various encounters/scenarios.
There were three of us, and we each made a level 5 character using one of the playtest classes, 20 point buy and appropriate Wealth per level. I ran one character as well as the enemies. The Characters are spoilered below.
Abacus
Male Human Warpriest 5
CG Medium Humanoid(Human)
Init +1; Senses Perception +2
Aura none
----- Defense -----
AC 19, touch 10, flat-footed 19 (+9 Armor)
hp 33 (5d8+0)
Fort +5, Ref +2, Will +7
----- Offense -----
Speed 20 ft.
Melee +1 Greatsword +10 (2d6+7)
Ranged none
Space 5 ft.; Reach 5 ft.
----- Statistics -----
Str 18, Dex 10, Con 10, Int 12, Wis 15, Cha 14
Base Atk +3; CMB +7
CMD 17
Traits Sacred Conduit, Veteran of Battle
Feats Combat Casting, Selective Channeling, Channel Smite, Extra Channel, Power Attack
Skills Diplomacy +10, Heal +10, Knowledge (Religion) +9, Spellcraft +9
Spells
0 - Create Water, Guidance, Light, Stabilize
1 - Command, Divine Favor, Shield of Faith, Bless
2 - Hold Person, Sound Burst
Equipment
+1 Greatsword, +1 Agile Half-Plate, Cloak of Resistance +1, Wand of Cure Light Wounds, Belt of Giant Strength +2
Bloodrager
Male Half-Orc Bloodrager(Abyssal) 5
CN Medium Humanoid(Human, Orc)
Init +0; Senses Darkvision; Perception +0
Aura none
----- Defense -----
AC 18, touch 11, flat-footed 18 (+7 Armor, +1 Deflection)
hp 49 (5d10+15)
Fort +7, Ref +1, Will +1
----- Offense -----
Speed 30 ft.
Melee +1 Battleaxe +10 (1d8+8/x3)
Ranged none
Space 5 ft.; Reach 5 ft.
----- Statistics -----
Str 17, Dex 10, Con 16, Int 10, Wis 10, Cha 16
Base Atk +5; CMB +8
CMD 18
Traitsnone
Feats Power Attack, Furious Focus, Weapon Focus (Battleaxe)
Skills Acrobatics +8, Climb +11, Intimidate +13, Spellcraft +8
Spells
1 - Shield, Color Spray, Expeditious Retreat
Equipment
+1 Battleaxe, +1 Breastplate, Ring of Protection +1, Belt of Giant Strength +2, Scrolls (2nd - Invis, Animal Aspect, Glitterdust; 1st - Mount x2, Jump x2, Infernal Healing x4, Grease x2, Shield x2, Unerring Weapon x2, Ray of Enfeeblement x2, Floating Disk x2, Magic Missile x4)
Bloodrager
Male Half-Orc Bloodrager(Abyssal) 5
CN Large Humanoid(Human, Orc)
Init +0; Senses Darkvision; Perception +0
Aura none
----- Defense -----
AC 16, touch 9, flat-footed 16 (+7 Armor, +1 Deflection, -1 Size, -1 Dexterity)
hp 59 (5d10+25)
Fort +9, Ref +0, Will +2
----- Offense -----
Speed 30 ft.
Melee +1 Battleaxe +10 (2d6+11/x3) and Claw +3 (1d8 +5) or
Claw +10 (1d8+10)
Ranged none
Space 10 ft.; Reach 10 ft.
----- Statistics -----
Str 23, Dex 8, Con 20, Int 10, Wis 10, Cha 16
Base Atk +5; CMB +12
CMD 21
Traitsnone
Feats Power Attack, Furious Focus, Weapon Focus (Battleaxe)
Skills Acrobatics +7, Climb +14, Intimidate +13, Spellcraft +8
Slayer
Male Elf Slayer5
CN Medium Humanoid(Elf)
Init +5; Senses Low-Light; Perception +10
Aura none
----- Defense -----
AC 20, touch 15, flat-footed 15 (+5 Armor, +5 Dexterity)
hp 34 (5d10+0)
Fort +4, Ref +9, Will +1
----- Offense -----
Speed 30 ft.
Melee +1 Elven Curve Blade +11 (1d10+5/18-20)
Ranged Composite Longbow (Str +3) +10 (1d8+3/x3)
Space 5 ft.; Reach 5 ft.
----- Statistics -----
Str 16, Dex 20, Con 10, Int 13, Wis 10, Cha 10
Base Atk +5; CMB +8
CMD 23
Traitsnone
Feats Power Attack, Furious Focus, Point Blank Shot
Skills Acrobatics +13, Bluff +9, Perception +10, Sense Motive +8, Stealth +13, Survival +8
Slayer Talents Finesse Slayer, Fast Stealth
Equipment
+1 Elven Curve Blade, Composite Longbow (Str +3), +1 Mithral Chain Shirt, Cloak of Resistance +1, Belt of Dexterity +2
We ran two different encounters.
The first was 1 Ghast and 6 Ghouls(approx CR 6), due to tactics and successful skill usage the PCs had the drop on the enemies. They ended up facing them in two waves with no rest in between. The PC's destroyed the Ghouls without taking a single wound. In talking about the encounter afterwards we concluded that while this fight went completely in our favor it was tactics and good dice rolls that led to such a complete success.
The second encounter was a Single Ogre Mage(CR 8) in a 15' Wide 15' Tall corridor. The Ogre Mage had the drop on the PCs due to innate abilities. This fight was a forgone conclusion. The PCs were massacred. The only reason this fight went more than three rounds was good PC tactics and bad dice rolls on behalf of the Ogre Mage.
I will put our conclusions regarding each class in the correct thread for the class later.

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So I pulled the reaction questions from a post by DM aka Dudemeister and the followup post by SKR. The first four questions were the Dude's while the last 5 were SKR's response.
- 1:What was the most fun aspect of your character's class? (This is to gauge what works, it's important to let the design team to know this).
- 2:What was the least fun aspect? (This is just to gauge what the player didn't enjoy about the class. They don't need to have an answer to this if they enjoyed it all. This is important data.)
- 3:What bit of rules did you have most trouble with, for example what did you find confusing, or not useful about your abilities, what abilities didn't you use at all this session? (This question is to gauge what language might be unclear, and whether some abilties need to be cut or changed)
- 4:Would you still play [component of class] knowing this class exists as an alternative? (This question is to gauge whether the hybrid robs too much of the parent classes uniqueness.)
- 5:Do any of the classes seem exceptionally powerful or weak in combat, especially compared to its related classes?
- 6:Do any of them seem especially fragile?
- 7:Are they particularly good or bad at performing tasks expected of them, both as adventurers and for their role in the party (skills, NPC interaction, investigation, and so on).
- 8:Any mechanics that are cumbersome in play?
- 9:Any rules that were confusing or you had to make a ruling on?
1: "Kicking ass and taking names" The character was competent and succesful in his role in the party.
2: Delayed Spell Access. The direct quote was "Why not either Full BAB or Full Casting."
3: Clarification of access to Fighter feats.
4: Yes on both counts.
5: The character felt neither exceptionally weak or strong in combat.
6: No the character was not especially fragile.
7: The character was neither particularly good or bad at performing tasks expected of him.
8: None.
9: Fighter Feat access.
1: "Popcorn Ghouls" Due to a combination of exceptional dice rolls and a class that backed them up, this character was quite effective.
2: This class suffers the limit of spells known like a Sorcerer vs a Wizard, who has an effectively unlimited number of spells known. but he does not gain the compensation of more spells per day like A sorcerer does, when compared to Paladins/Rangers.
3: Can a bloodrager cast bloodrager spells when not in a bloodrage?
4: Yes on both counts.
5: The character felt kinda powerful but there were good die rolls involved, so they might have been a factor.
6: This character was definitely a glass cannon. He suffered from a fairly low AC accentuated when he was raging. This seemed a reasonable compensation for the large damage output.
7: The character was particularly good at his expected task when killing was called for. His limited spell access definitely limited his ability to fill the sorcerer role.
8/9: This class is not particularly cumbersome or confusing for a veteran player but it would most likely be so for a rookie. Also want to reiterate the answer to 3.
1: Good combination of some skill and combat ability, and the Favored Target ability was awesome.
2: Lack of ability to mitigate magic issues, and MAD
3: none
4a: Rogue - the player would not have played a Rogue in the first place so N/A
4b: Ranger - yes
5: The character felt neither exceptionally weak or strong in combat when compared to the Ranger. The character was somewhat more powerful than a Rogue in combat but falls behind in skill based situtations.
6: No the character was not especially fragile.
7: The character was good at performing tasks expected of him.
8: None.
9: No.
None of this is intended as necessarily negative feedback just our observations. We intend to get together again soon to try out more encounters and possibly at different levels.