Teamwork Feat Thread (HUNTER)


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Maybe this will help.

Sean K Reynolds wrote:
RJGrady wrote:
For me this is true to the extent that I consider teamwork feats to be a class feature shared by the cavalier and inquisitor.
Jason says that was the intent: a way to create a flexible class feature for those two classes which technically other classes could get involved in, but were primarily intended for the two classes which got extra teamwork feats and either (1) trigger them without other people taking the feat, a la inquisitor solo tactics, or (2) grant the teamwork feats to others, a la cavalier tactician.


Here is one that I was thinking of. I'm not sure if I have the language clear enough, but I thought it could be a fun thing if you could get it to work.

Clever Girl
Prerequisites : Stealth 7

As a swift action you can take a -10 to your stealth check until the beginning of your next turn. If an opponent makes a successful perception check to locate you and attacks you each ally that still the opponent is unaware of with this feet can make a charge attack against the opponent as a immediate action.

Liberty's Edge

I will try some

I see it too

When adjacent to an ally who also has this feat, you get a +4 to Initiative.

Prey of opportunity

Same as Target of opportunity except that you can make a single melee attack and that you must be threatening the opponent.

Here it comes

If you're in position to make a ranged attack on an opponent that is engaging a friend who also has this feat in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn.

Basically, it is Aid Another but with Ranged weapons ;-)

Where it hurts

The threat range of your weapon is doubled against enemies that have been hit this round by an ally who also has this feat. This effect doesn't stack with any other effect that expands the threat range of a weapon.

Silver Crusade

Davic, I like your United we Stand feat except for the line where the damage you take for you ally bypasses your DR and resistances, that way nerfs the feat and makes it suck real hard to the point I would never take the feat. your asking a PC to give up 4th level spell effects and permanent effects from items. If you strike the DR and resistance line the feat is real good. It is a better version of mounted combat.

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