Lyal |
Hi everyone,
I'm Lyal from the Idle Red Hands podcast.
I'm doing a survey for a school paper. It asks how and why you play tabletop role-playing games, what other games you play, and how to get children more involved in the hobby. If you play TRPGs, the survey should take under 10 minutes. For non-TRPGers, it takes one or two minutes.
The results of the survey will never be presented in any way that individuals will be able to be identified.
I would really appreciate it if you shared the survey with as many people as you can.
Thanks.
Lyal
Michael Brock Pathfinder Society Campaign Coordinator |
Lyal |
Darn. I was bound to miss something, Laithoron. I'm going to have a follow-up survey. I'll see if I can address that omission there.
I originally had "rank them all", DragoDorn, but the survey testers found it added too much time to the survey and felt that they didn't have a strong opinion after a certain number. I felt the same way when I took some early versions. That's why I didn't make it so you have to fill in even 5. I figured that the "up to 5" limit would capture the most important choices: the ones people really care about. The number of survey questions I have is already pushing respondent fatigue.
Thanks again, everyone. The number of respondents since posting here has been great.
Lord Snow |
It helps a lot. Thanks for the responses.
I'll post the results in January.
One thing that has been a bit surprising is that the respondents have been overwhelmingly, but not exclusively, male.
Maybe you could add an inquiry to the survey regarding the nationality of the roleplayer? because things like male/female distribution vary wildly from place to place on our Earth - as does the average age of a player, for example, and many other things.
For example, where I'm from, finding a female player is almost as difficult as finding a male player over 25 years old. I believe finding a female player over 25 year old is impossible - at least, Iv'e never seen one in any convention, or ever heard of one (and I hang out in the 2 biggest role playing forums in my country).
So checking the nationality of the survey filler could maybe shed some light on the male/female distribution statistic.
Bruunwald |
Lyal wrote:It helps a lot. Thanks for the responses.
I'll post the results in January.
One thing that has been a bit surprising is that the respondents have been overwhelmingly, but not exclusively, male.
Maybe you could add an inquiry to the survey regarding the nationality of the roleplayer? because things like male/female distribution vary wildly from place to place on our Earth - as does the average age of a player, for example, and many other things.
For example, where I'm from, finding a female player is almost as difficult as finding a male player over 25 years old. I believe finding a female player over 25 year old is impossible - at least, Iv'e never seen one in any convention, or ever heard of one (and I hang out in the 2 biggest role playing forums in my country).
So checking the nationality of the survey filler could maybe shed some light on the male/female distribution statistic.
Whereas where I live, female gamers are in great numbers, comprising nearly 50% of the customers at our FLGS, and about 50% - sometimes the majority - of the players at my table.
I've been considering these things may be regional for awhile now, myself.
Lord Snow |
Lord Snow wrote:Lyal wrote:It helps a lot. Thanks for the responses.
I'll post the results in January.
One thing that has been a bit surprising is that the respondents have been overwhelmingly, but not exclusively, male.
Maybe you could add an inquiry to the survey regarding the nationality of the roleplayer? because things like male/female distribution vary wildly from place to place on our Earth - as does the average age of a player, for example, and many other things.
For example, where I'm from, finding a female player is almost as difficult as finding a male player over 25 years old. I believe finding a female player over 25 year old is impossible - at least, Iv'e never seen one in any convention, or ever heard of one (and I hang out in the 2 biggest role playing forums in my country).
So checking the nationality of the survey filler could maybe shed some light on the male/female distribution statistic.
Whereas where I live, female gamers are in great numbers, comprising nearly 50% of the customers at our FLGS, and about 50% - sometimes the majority - of the players at my table.
I've been considering these things may be regional for awhile now, myself.
I guess it depends a lot on the public image of role playing in each region. As long as it is considered "that weird game that socially inept male teenagers play to escape reality", the chances of women having an opportunity to actually learn what it is and try if for themselves are very low.
I hope it's just a matter of time. When the roleplaying community around me starts to age, and role players start having a families, we'll have a new generation of children who have role playing parents, and that might start to change the way the game is perceived around these parts.
Lord Snow |
It IS just a question of time. Eventually, it will become "that weird game that socially inept TEENAGERS play to escape reality".
I don't think so - from what Iv'e seen so far, in any sort of hobby that girls and women also begin to participate in with significant numbers, the hobby becomes popular and leaves behind the image of the sweaty, socially awkward teenagers. Because of the sexist society we live in, a women is doubly pressured not to participate in nerdy games (both from within the hobby and from the surroundings). So usually,women playing a nerdy game is an indicator that the public image of the game has increased dramatically, and thus the two often come together.
Lyal |
I've emailed a follow-up survey to those that provided their email addresses on the last one. Here's the link to the survey just in case someone here might want to take it.
I don't want to say too much about the first survey's results right now, but the 90% of the respondents were male. To compensate for the "men are more likely to take surveys" bias (I'm making that up), I've added a question about your gaming group's gender composition.
The survey focuses on how digital tools are be used to attract new players and how to attract more children to the hobby. If you aren't interested in taking the survey, I'd appreciate it if you could answer the last question. "What do you think TRPG companies need to do to attract new customers? If your suggestion is age-specific, please specify the approximate age group." You can answer it here.
DeathQuaker RPG Superstar 2015 Top 8 |
Oceanshieldwolf |
Very sorry, I did the first survey. But this one just irritated me. By about the third question where I had to choose only one option for the age range of my players (regardless that the following question asked the average age) I was frustrated. I have players as young as 10 and as old as 42 - merely being able to pick more than one option would have sufficed. :(
The questions jump all over the place in focus and subject, and by the time the question that asked me to look at links to other games I may have never heard of and thus had to read about I was very disappointed. That is not a question, that is an exercise. My time is short. I have no time for this. I wish you well.
Azaelas Fayth |
I like this.
To the question you asked in your last post: I think they should have introductory gaming events. Sort of like how when D&D 4e came out my LGS setup a Game Night where people could come in, learn the game, meet players, and have fun. Most major systems already have organized play systems so it wouldn't be that hard to modify it for newer players.
Might I ask why you didn't ask about Group Gender ratios? After all out of the 15 IRL players I regularly game with only 2 are on forums and such and we are the only 3 men of that Group (a total of 16) with the rest being women.
@Oceanshieldwolf: The First Age (Question 3) is your own age then it asks the Average Age of your group (Question 4)... But yeah that one with the Rating the Games is ridiculous... I refuse to rate something I haven't used before unless I have seen it used.
@Lyal: Question 2 & 3 of your Second Survey should be flipped around.
Vincent Takeda |
2 people marked this as a favorite. |
I'll admit despite the OP listing the survey as being for 'a school paper' it sure came across as 'market research' and the second survey reeks even moreso. I made it through the first survey but the layout and nature of the questions in the second survey make me feel like I'm getting ambushed by the market research people with the clipboards in the mall.
Must be one of the most boring school papers ever or the school paper is for a market research or statistics class towards a business degree. I'll be happy to contribute to the research by adding my name to the list of folks who quit the second survey early on the grounds of feeling like i'm being not asked about my position on issues as much as I feel like I'm being targeted by ravening capitalist market research.
Lyal |
MBA.
If it seemed more like market research than asking for a position on issues, I can understand that. It's less about finding out what makes a good or perfect (if that's possible) game and more about what kind of products would attract new players, which, yes, would mean new customers.
Fair enough about the ratings. I realized that people might be reluctant to rate some or any of the games.
I might be misunderstanding your post, Azaelas Fayth. I thought the gender composition question asked for what you're suggesting.
Thanks, everyone, for taking the survey, either partially or entirely. It helped a lot.
Lyal |