MBA.
If it seemed more like market research than asking for a position on issues, I can understand that. It's less about finding out what makes a good or perfect (if that's possible) game and more about what kind of products would attract new players, which, yes, would mean new customers.
Fair enough about the ratings. I realized that people might be reluctant to rate some or any of the games.
I might be misunderstanding your post, Azaelas Fayth. I thought the gender composition question asked for what you're suggesting.
Thanks, everyone, for taking the survey, either partially or entirely. It helped a lot.