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Meanwhile, in Japan...

Real Life Puzzle Games

How successful do you think these games would be in sparking interest in tabletop role-playing games?


MBA.

If it seemed more like market research than asking for a position on issues, I can understand that. It's less about finding out what makes a good or perfect (if that's possible) game and more about what kind of products would attract new players, which, yes, would mean new customers.

Fair enough about the ratings. I realized that people might be reluctant to rate some or any of the games.

I might be misunderstanding your post, Azaelas Fayth. I thought the gender composition question asked for what you're suggesting.

Thanks, everyone, for taking the survey, either partially or entirely. It helped a lot.


I've emailed a follow-up survey to those that provided their email addresses on the last one. Here's the link to the survey just in case someone here might want to take it.

I don't want to say too much about the first survey's results right now, but the 90% of the respondents were male. To compensate for the "men are more likely to take surveys" bias (I'm making that up), I've added a question about your gaming group's gender composition.

The survey focuses on how digital tools are be used to attract new players and how to attract more children to the hobby. If you aren't interested in taking the survey, I'd appreciate it if you could answer the last question. "What do you think TRPG companies need to do to attract new customers? If your suggestion is age-specific, please specify the approximate age group." You can answer it here.


Darn. I was bound to miss something, Laithoron. I'm going to have a follow-up survey. I'll see if I can address that omission there.

I originally had "rank them all", DragoDorn, but the survey testers found it added too much time to the survey and felt that they didn't have a strong opinion after a certain number. I felt the same way when I took some early versions. That's why I didn't make it so you have to fill in even 5. I figured that the "up to 5" limit would capture the most important choices: the ones people really care about. The number of survey questions I have is already pushing respondent fatigue.

Thanks again, everyone. The number of respondents since posting here has been great.


The Tiger Lord, I'm in Japan. McGill offers classes in Tokyo.


It helps a lot. Thanks for the responses.

I'll post the results in January.

One thing that has been a bit surprising is that the respondents have been overwhelmingly, but not exclusively, male.


Hi everyone,

I'm Lyal from the Idle Red Hands podcast.

I'm doing a survey for a school paper. It asks how and why you play tabletop role-playing games, what other games you play, and how to get children more involved in the hobby. If you play TRPGs, the survey should take under 10 minutes. For non-TRPGers, it takes one or two minutes.

Survey

The results of the survey will never be presented in any way that individuals will be able to be identified.

I would really appreciate it if you shared the survey with as many people as you can.

Thanks.

Lyal