Throwing Shields


Rules Questions

Dark Archive

I have a couple questions about throwing shields from Ultimate Equipment/Adventurer's Armory.

First Question, do I need Shield Proficiency and Exotic Weapon Proficiency to throw them without the -4 non proficient penalty?

Can I choose to enchant the shield as a weapon, paying normal weapon enchantment costs, and knowing full well that the enchantment won't add to my AC? If not, can anyone think of a way to get the shield to return to my hand after throwing it.

Liberty's Edge

I believe you enchant it seperatly. Much like shield spikes. You can enchant the weapon enhancement for 2000 for +1 and the shield itself for 1000 for +1.

Dark Archive

if you had both enchantments on the shield, making it a +1 weapon and a +1 shield, would you need to pay anything extra, like when you enchant a +2 str belt to +2 str and con?

Could you purchase a throwing shield that was made as a masterwork weapon?


Shields have one enhancement bonus. There isn't a separate enhancement bonus for attacks made with a shield. You cannot add an enhancement bonus for attack rolls to a shield. We just had a relevant thread about this here: http://paizo.com/threads/rzs2qdk9?Shield-Master

There are ways to use the shield's enhancement bonus for your attack rolls such as the Shield Master feat, and the Bashing magic item quality, but normally a shield provides only an enhancement bonus to your shield bonus to AC. You can enchant it with magic weapon qualities by paying the magic weapon cost. For example you can make a +1 Flaming Heavy Throwing Shield for 8000gp + base cost. Though this shield will have the flaming property, it still provides no bonus to attack rolls or damage. It only adds the damage from the Flaming effect.

Throwing Shield wrote:


Shield, Throwing
This shield is designed for throwing and comes with specially designed straps allowing you to unclasp and throw it.

Benefit: You can throw the shield as a free action. Neither a shield’s enhancement bonus to AC nor its shield spikes apply to your attack or damage rolls.

Restriction: Tower shields cannot be throwing shields.

Dark Archive

Do you have any rules citation for being able to add weapon special qualities to shields, using the shield enchantment formula? Because if it only costs 4,000 for a +1 flaming shield, that solves my problem quite well, but I've never even heard of this being allowed before, let alone seen any rules supporting it.

The idea would be not to enchant a bonus to AC, which the text you qouted clearly shows wouldn't be add to attacks or damage, but to enchant it as a weapon. So it wouldn't have a "shield's enchancement bonus" at all, it would have a "weapon's enchancement bonus". The weapon in question would just happen to be called a throwing shield, which is an entry on the weapons table in ultimate equipment.

Can anyone think of other items/feats that could let a throwing shield return after it is thrown?

Grand Lodge RPG Superstar 2012 Top 32

Robert A Matthews wrote:
Shields have one enhancement bonus. There isn't a separate enhancement bonus for attacks made with a shield. You cannot add an enhancement bonus for attack rolls to a shield.
Core Rulebook, Equipment chapter, Weapons, Shield Bash Attacks wrote:
An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
Core Rulebook, Magic Items chapter, Weapons wrote:
Magic weapons have enhancement bonuses ranging from +1 to +5.


I made a typo. I meant to put 8000GP for the +1 Flaming Shield in my example. I would rule that putting a weapon quality on a shield would require you to pay the cost of enchanting a weapon with no bonus to attack rolls. Some people might not.

Shield Bash Attacks wrote:
Shield Bash Attacks: You can bash an opponent with a heavy shield. See “shield, heavy” on Table: Weapons for the damage dealt by a shield bash. Used this way, a heavy shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon. If you use your shield as a weapon, you lose its Armor Class bonus until your next turn. An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.


I always suggest treating it like other items that have more than one enhancement on them: pay the premium for doubling up the slot. Much like a Ring of Feather Fall And Protection +1, you might have a +1 Light Fortification And +1 Flaming Shield.

Dark Archive

Jiggy wrote:
Robert A Matthews wrote:
Shields have one enhancement bonus. There isn't a separate enhancement bonus for attacks made with a shield. You cannot add an enhancement bonus for attack rolls to a shield.
Core Rulebook, Equipment chapter, Weapons, Shield Bash Attacks wrote:
An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
Core Rulebook, Magic Items chapter, Weapons wrote:
Magic weapons have enhancement bonuses ranging from +1 to +5.

So you are saying that shields can be made into magic weapons, and add their enhancement bonus to attacks and damage with the shield?

Grand Lodge RPG Superstar 2012 Top 32

All I did was quote rules. Interpret as you please.

Dark Archive

...How do you interpret it, Jiggy?

I see a distinction between a shield's armor enhancement bonus and a shield's possible weapon enhanement bonus, but I'm not sure RAW distinguishes those two things clearly.


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Victor Zajic wrote:

So you are saying that shields can be made into magic weapons, and add their enhancement bonus to attacks and damage with the shield?

Shields can be enchanted as Armor and/ or as weapons.

They are not counted as stacking enchantments, but rather as separate enhancements on the shield.

To add + 1 AC enhancement would cost you 1,000 gp.
To add + 1 Weapon Enhancement would cost you 2,000 gp.

As a weapon, simply add the returning property to the weapon ( at a +1 enhancement cost ) and you would have your Captain America Shield.


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Victor Zajic wrote:

I have a couple questions about throwing shields from Ultimate Equipment/Adventurer's Armory.

First Question, do I need Shield Proficiency and Exotic Weapon Proficiency to throw them without the -4 non proficient penalty?

Can I choose to enchant the shield as a weapon, paying normal weapon enchantment costs, and knowing full well that the enchantment won't add to my AC? If not, can anyone think of a way to get the shield to return to my hand after throwing it.

A shield can be enchanted to be a weapon exactly as a weapon can.

It can also be enchanted as a shield. If you want both you have to pay for both seperately using the appropriate limitations (only shield/armor enhancements on the shield part and only weapon enhancemnts on the weapon side).

The cost of each 'side' of a shield in no way impacts the other side.

You could have, for example, a heavy steel shield enchanted as a +1 weapon enhancement, Haste shield that would not give any more AC than normal for example and would cost the same as a +4 weapon.

Or you could have the same shield with a +4 Shield Enhancement and it would cost the same as regular +4 Shield and a +4 weapon combined.

As far as I can tell and from recent FAQ clarifications you must have an exotic weapon proficiency to even USE the exotic weapon as a weapon (in this case), there is no using an exotic at -4 without proficiency.

As far as I can see you still need the shield proficiency to use it as a shield without taking the maneuver penalties on your attack and so forth. You need the exotic to use it as a weapon.

It helps if you think of them like double weapons but one 'side' is a shield and the other a weapon.

Dark Archive

For Pathfinder Society, where purchasing items is limited by their total cost, would I add the weapon and armor enchants together to get the item's total cost, or would they count as seperate items for purchasing limits.


Victor Zajic wrote:
For Pathfinder Society, where purchasing items is limited by their total cost, would I add the weapon and armor enchants together to get the item's total cost, or would they count as seperate items for purchasing limits.

For pathfinder society, total cost is what matters for fame. Thus, you should try to get shield mastery as soon as possible as you cannot afford to double enchant a shield due to the unique game rules of PFS.

Dark Archive

Shield mastery requires level 11, which is mostly the end of PFS levels.

So a +1 Returning/+1 Bashing Adamantine Heavy Throwing Shield would cost the following:
4,000 for +1 Bashing
8,000 for +1 Returning
3,000 for Adamantine
70 for Heavy Steel Throwing Shield
15,070gp total.

That would require 31 fame to be able to purchase, which should mean around 16-18 sessions, which would probably be between levels 6 and 8.

Does all that seem correct?

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber

Welp. I'm going to be making a Captain America shield-throwing character now in PFS.

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