Married Characters: Sharing and No-Sharing


Pathfinder Society

Shadow Lodge 1/5

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I am looking to create a married couple PCs for me and my friend to play. A tiefling and aasimar (need to look up aasimar marriage rituals, know the tiefling scarification one), both working for the same faction and always played together. I also want sanctified rings, but am not sure how to go about it. 5 GP on each PC, assume they have been activated? Do I have to ask a cleric to activate them in-session? Is there some arbitrary cost for a ceremony?

Furthermore, are there any traits that would work? I've been looking into teamwork feats, and have found them to be something too costly to invest in immediately.

4/5 *

You'd need to activate them in-game at the start of each scenario, as this is similar to a spell-storing item except it only lasts 1 day.

The rest of the thread title is all about "sharing", which is OK in-game - you can lend you equipment to another person as soon as the scenario starts. You cannot *give* items, though - at the end of the scenario, all of your items are returned to you and stay recorded on your character sheet.

Cool concept, BTW.

Shadow Lodge 1/5

What? There are rules for stuff like Continual Light, and Sanctified Rings last forever until broken. The obstacle to the rings are that 5 GP buys a pair, so I would judge that we could get away with it by each character spending the money individually (maybe they are twice as nice as normal). I know we would have to lend out items that we otherwise 'share'. Like if, for example, the Aasimar saved up for a pair of Rings of Friend Shield (always come in a pair) and lend the other to her partner at the beginning, like giving out the paired foci for spells.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

There is a specific list of items whose continual effect carry over from adventure to adventure.

Continual light and Masterwork Transformation are on that list.

I don't think the sanctified rings are. (what is the source for the sanctified rings? I can't seem to find them.)

5/5 **** Venture-Captain, Massachusetts—Central & West

That's a bit of a quandry.

The problem with Sanctified Rings is that they break when the other ring isn't worn, and by PFS rules, items go back to their original owner at the end of the scenario. So, your spouse's wedding ring pops off their hand, and winds up back in your inventory, thus breaking it. Rings of Friend Shield have no penalty for being removed.

Also, since there's no price to get a cleric to channel energy, you'd have to do it in game since you couldn't "buy" the service. Safest bet would be to get a friendly PC cleric to do it for you guys.

EDIT: You could always get matching ring tattoos! Even the animated tattoos could work.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Guide to Organized Play wrote:


Spells
All spells and effects end at the end of a scenario with
the following exceptions:
• Spells and effects with permanent or instantaneous duration that heal damage, repair damage, or remove harmful conditions remain in effect at the end of the scenario.
• Afflictions and harmful conditions obtained during a scenario remain until healed and carry over from scenario to scenario.
• A character may have one each of the following spells that carries overs from scenario to scenario: continual flame, masterwork transformation, secret chest, and secret page.

So, basically, bad stuff lasts. Good stuff ends at the end of the adventure.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Rings of spell storing are even wierder:

FAQ wrote:


Can a spell-storing item, such as a ring of counterspells or a spell-storing weapon, carry a stored spell from one scenario to another?

Yes. An NPC spellcaster may be paid to cast a spell into a spell-storing item and it can be carried over to the next scenario if unused. The GM should note the purchase on the Chronicle sheet. Once the stored spell is used, it should be noted on that scenarios Chronicle sheet in the Conditions Cleared box.

A PC with the ability to cast spells may cast a spell into a spell-storing item that he owns and it may be carried over to the next scenario. As noted above, the GM should notate on the Chronicle sheet, in the Conditions Gained box, that the spell-storing item contains a spell at the conclusion of the scenario. Once expended, treat as above.

PCs may fill one another's spell-storing items, but if such spells are not cast during the same adventure, they are lost and are not recorded on Chronicle sheets for future use.

If you cast it, or you paid for it, you get to keep it. If you got it for free, tough luck.

Shadow Lodge 1/5

Sanctified Rings are Channel Foci, and appear in Adventurer's Armory. When channeled energy from whatever god they are dedicated to is channeled into them, they are linked, and will make the rings so that both will break if removed or the wearer is killed and the partner knows the reason why the ring broke. Channel foci are NOT magic items, as there are not rules for making them, so these do not count as magic rings for slots.

5 GP, as listed, is for a pair. I'm not suggesting splitting it, I'm saying that EACH PC spends 5 GP, we find a channeler, and write down on our sheets that we got the rings linked.

5/5

Should be just fine - great flavor item. If a GM says it doesn't work in one game, just accept and wait for the next, but I doubt you'll have any trouble at all.

Silver Crusade 5/5 5/5 **

Spend 5gp each. You really shouldn't have to but 2.5 gold is cheap to avoid the arguments.

Most GMs will allow them to remain sanctified. Some will require you to re sanctify. Some of the latter will probably allow some creative solution like a CLW spell, others will insist on a channel. Some will likely allow you to buy a channel, some won't.

In other words, expect some table variance. But it should work at most tables.

Make sure to tell the GM before the game. And have the rules ready. Thus is NOT something to spring mid session

5/5

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Aw man, I thought this was going to be a debate on the practicality of monogamy in an adventuring lifestyle. D:

Dark Archive 4/5

I play a character married too one a bard one a cavalier. Saving up for rings that let you share a teamwork feat. You both buy one and switch each day I believe is how they worked, they were in ultimate equipment.

Grand Lodge 4/5

Patrick Harris @ MU wrote:
Aw man, I thought this was going to be a debate on the practicality of monogamy in an adventuring lifestyle. D:

Well, my AD&D1 Cleric of Frey and Freyja was in favor of his constituency being monogamous, but it somehow seemed to have trouble having that appearance for the clerics. He kept getting approached during adventures, if you know what I mean.

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