Xeilias: An announcement from the Nation of Aeternum and the Empire of Golgotha


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An announcement from the Nation of Aeternum and the Empire of Golgotha

Let it be known throughout the River Kingdoms that treaty negotiations between the Nation of Aeternum and the Golgothan Empire have been successful beyond our wildest dreams. These two great entities have reached agreements upon all points of trade and mutual defense. As of this day our two great nations become one nation under the rule of a high council. This new nation rising as it does on the shoulders of two great powers of the River Kingdoms shall be known as The Xeilian Empire.

Signed on this day by

Scheherazade Ambassador of Pax Golgotha
Pagan Ambassador of Pax Aeternum

Ok now from the OOC side of things

What is happening?

The Golgothan Empire has indicated a desire to become part of the larger Pax Gaming community. They will join Pax Gaming as a separate division from Pax Aeternum so there will be two Pax divisions aiming to form settlements within the River Kingdoms.

Why two divisions and not join into one?

Pax Aeternum and Pax Golgotha have different aims in game and different cultures, one aims to be a lawful neutral trade empire much like the Venetians of the renaissance period, the other aims to be a military empire modeled loosely on the Roman empire. It was therefore felt that in order to keep these distinctive flavours it would be better to keep the two entities. Those two entities and their settlements will comprise to Empire of Xeilias (zeal-e-us or zeal-e-an).

What will happen to those companies wishing to join Golgotha?

Companies will join Golgotha in the same way as they do Aeternum and will have a choice to go down the sponsored company route or choose to go the whole hog and become full members of Pax Gaming. Of those currently looking to Golgotha for sponsorship, Maelstrom we are pleased to say have opted for full Pax Gaming membership and will be some of Golgotha's native CC's. The Bloody Hand will remain one of Golgotha's sponsored companies, though the leadership of The Bloody Hand and many of its members are opting for full Pax membership. The UnNamed Company remains a sponsored company of Callambea (Pax Aeternum), and will be treated appropriately by Golgotha. The Bloody Hand, an SCC of Golgotha will be treated in the same fashion as UNC by Callambea

Both the settlements of Callambea and Golgotha are still interested in sponsoring more chartered companies and should any be interested in sponsorship from either settlement the please contact ZenPagan for Callambea (Pax Aeternum) or Scheherazade for Golgotha . Both settlements will be using the same model for dealing with sponsored companies which we believe is both open and fair to both the settlement and the sponsored company. The terms of agreement document can be viewed here (http://www.paxgaming.com/index.php?wiki/the-terms-of-alliance-wip/) though it should be noted that while a dry read, part of the recruitment process for companies is being sure they understand the contents. The document is also malleable and can be amended to suit each company by negotiation during recruitment.

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Cool to hear, should make for a strong nation with settlements with their own unique flavor. Look forward to doing business with those Golgothans that'll have me. I won't shy away from dealing in the unpleasant things. :)

Edit: And I already know the Callambeans will look forward to trade; trade is their middle name!

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Shane Gifford wrote:

Cool to hear, should make for a strong nation with settlements with their own unique flavor. Look forward to doing business with those Golgothans that'll have me. I won't shy away from dealing in the unpleasant things. :)

Edit: And I already know the Callambeans will look forward to trade; trade is their middle name!

For sure!

The last paragraph can not be stressed enough. Regardless of your organizations alignment, if you are interested in a nation / kingdom / empire scope alignment we encourage you to inquire about our terms.

We have made no secret that we are actively attempting to create a "BigTown". It is my hope that we can do so moving forward with those on the "good" spoke of the wheel (organizationally) as well as our neutral and evil. That presents its own challenges, but I sincerely hope that those challenges are not insurmountable.

Goblin Squad Member

I like em big... Towns that is

Good job guys, keep up the Empire building.

Goblin Squad Member

Yay.

Goblin Squad Member

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Congratulations to both groups. I'm sure this is going to open up all sorts of interesting possibilities in game.

Goblin Squad Member

Much appreciated Lhan!

Goblin Squad Member

I would first like to congratulate and welcome the military might of the Golgotha Empire into this new association with Pax Aeternum. Your joining forces sets another piece into the mosaic that Pax Gaming had envisioned for Pathfinder Online.

I especially like the way both Pax Aeternum and Golgotha are depicting their societies in terms of historical groups (Venetians and Romans). Bearing this is mind, I would like to model the UnNamed Company as Picts (Particularly the way they are depicted in Hyborian Lore).

The Lawful Neutral trade cartel of Pax Aeternum, the Legions of Maelstrom of Golgotha, the larcenous horde of the UnNamed Company, and the death dealing of the Bloody Hand will be united in purpose in building the Empire of Xielius, and making it an entity of legend.

Goblin Squad Member

Psst... Bludd, its Xeilias ;) Love the speech tho.


Golgatha... The Bloody Hand... UNC... It looks like Pax has found it's way to the Evil side of Neutral. Seriously though, may you prosper in your inevitable war against TEO and the forces of good.

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Qallz wrote:
Golgatha... The Bloody Hand... UNC... It looks like Pax has found it's way to the Evil side of Neutral. Seriously though, may you prosper in your inevitable war against TEO and the forces of good.

This is great!

Goblin Squad Member

Charlie George wrote:


The last paragraph can not be stressed enough. Regardless of your organizations alignment, if you are interested in a nation / kingdom / empire scope alignment we encourage you to inquire about our terms.

We have made no secret that we are actively attempting to create a "BigTown". It is my hope that we can do so moving forward with those on the "good" spoke of the wheel (organizationally) as well as our neutral and evil. That presents its own challenges, but I sincerely hope that those challenges are not insurmountable.

Qallz wrote:
Golgatha... The Bloody Hand... UNC... It looks like Pax has found it's way to the Evil side of Neutral. Seriously though, may you prosper in your inevitable war against TEO and the forces of good.

As Maelstrom has it's own good branch and their are those in Pax wishing to play good, we will not be at war against the forces of Good.

Despite whether or not TEO is backed by a meta-gaming organization similar in nature to Pax, they will not have war with us unless they want it.

Lifedragn wrote:

Q: If I join Brighthaven, will I be forced into wars against it's enemies?

A: Brighthaven's central government will operate on a policy to avoid declaring aggressive wars unless faced with either an imminent threat or a persistent menace that is unable to be resolved without settlement-level action.

Although Brighthaven isn't a TEO only settlement, it is currently their base of operations. It's likely they will follow the same policies as the settlement they are creating. To me, it doesn't look like we are currently at odds, nor would we be in the future.

Actively pursuing war isn't good for business. Conversely, those that actively agitate us aren't good for business either. The future is yet to be seen. Time will tell.

Goblin Squad Member

Pax means "peace"... *smiles suavely*

Goblin Squad Member

Qallz wrote:
Golgatha... The Bloody Hand... UNC... It looks like Pax has found it's way to the Evil side of Neutral. Seriously though, may you prosper in your inevitable war against TEO and the forces of good.

I will only speak for UNC...

We are at the Chaotic extreme opposite of Lawful. As for Good vs. Evil,whatever action leads to the most gold to be perfectly clear.

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I am grateful regarding the rise of this foil to the good, because it will free me from having to be a villain. I was concerned that there might arise no magnificent villains to make the overarching conflict interesting and enhance the heroism of the good through contrast.


I was kidding about Pax and TEO, while the alignments differ, both could find themselves on different sides of the Crusader Road (which seems to be quite big) and then would never really even interact.

I disagree that getting into wars will be "bad for business" however. While this may be true in the beginning, eventually, that DI will reach a cap, and the "freebie" POI's and outposts will be a thing of the past.

And further, since it's not in the nature of things to remain static for very long, it's safe to say you'll either be growing or dying. That being said, once you reach that limit, you can either continue expanding into your neighbors territory, OR, slowly wither away.

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I think it prudent to talk in terms of Xeilias and Brighthaven going to war, instead of Pax and TEO. Though I don't see Pax itself as being a target for a good crusade, depending on how the settlement continues to shape up it might become one. That would be assuming Pax and Golgotha continue to add in a lot more Evil groups without much/any Good to counterbalance it (which I don't think is the intent). If, however, they aim for a neutral settlement with good, evil, and everything in between, I don't see why Brighthaven would be openly hostile. With rosters of 1000+ members, I'd think settlements with no Evil members would be more rare then settlements with, so declaring war based on the simple inclusion of some evil guys seems like an unrealistic action, as you'd have to war with a lot of people.

Goblin Squad Member

Being wrote:
I am grateful regarding the rise of this foil to the good, because it will free me from having to be a villain. I was concerned that there might arise no magnificent villains to make the overarching conflict interesting and enhance the heroism of the good through contrast.

Not commenting on the facts and opinions presented in this post, the way you think is slowly starting to grow on me.

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Should aspects of Xeilias as a whole conflict with Brighthaven and its allies from a moral in-game stance, yet remain friendly from Meta-Game position, then I certainly see opportunities for "Arranged Tensions". A lack of desire to knock each other's settlements down does not mean that we cannot arrange Skirmishes or Raids. Should both groups be prosperous, it could be fun to set aside a hex for battle, wager some resources or coin as "spoils of war" and let our PvP minded members battle it out.

Not only would such engagements allow us to have fun together even if our in-game groups do not see eye to eye, the shared experiences could also serve as reason to temporarily band together against external threats that may arise. The thing about healthy rivalries is that the rivals can set aside differences long enough to cooperate against mutual threats. They enjoy "knowing an enemy" and would rather help the enemy they know rather than be destroyed by an enemy they do not.

This is not necessarily the way we need to take relations, but it adds an interesting option.

Goblin Squad Member

Powers designing their in-game conflicts cooperatively would be a remarkable achievement. It has happened elsewhere and usually to memorable effect. It could greatly enhance PFO.

Goblin Squad Member

Lifedragn wrote:

Should aspects of Xeilias as a whole conflict with Brighthaven and its allies from a moral in-game stance, yet remain friendly from Meta-Game position, then I certainly see opportunities for "Arranged Tensions". A lack of desire to knock each other's settlements down does not mean that we cannot arrange Skirmishes or Raids. Should both groups be prosperous, it could be fun to set aside a hex for battle, wager some resources or coin as "spoils of war" and let our PvP minded members battle it out.

Not only would such engagements allow us to have fun together even if our in-game groups do not see eye to eye, the shared experiences could also serve as reason to temporarily band together against external threats that may arise. The thing about healthy rivalries is that the rivals can set aside differences long enough to cooperate against mutual threats. They enjoy "knowing an enemy" and would rather help the enemy they know rather than be destroyed by an enemy they do not.

This is not necessarily the way we need to take relations, but it adds an interesting option.

Thank you for stopping by,and your kind words.

I see no current conflict between Brighhaven and the Xeilian Empire, and I am not so sure highly themed battles will be instructive to either of us.

What I do like about the premise is that it shows good sportsmanship. I surely agree that competition strengthens, and that having a competitor is of more value than having an enemy (in the meta game sense)


Lifedragn wrote:

Should aspects of Xeilias as a whole conflict with Brighthaven and its allies from a moral in-game stance, yet remain friendly from Meta-Game position, then I certainly see opportunities for "Arranged Tensions". A lack of desire to knock each other's settlements down does not mean that we cannot arrange Skirmishes or Raids. Should both groups be prosperous, it could be fun to set aside a hex for battle, wager some resources or coin as "spoils of war" and let our PvP minded members battle it out.

Not only would such engagements allow us to have fun together even if our in-game groups do not see eye to eye, the shared experiences could also serve as reason to temporarily band together against external threats that may arise. The thing about healthy rivalries is that the rivals can set aside differences long enough to cooperate against mutual threats. They enjoy "knowing an enemy" and would rather help the enemy they know rather than be destroyed by an enemy they do not.

This is not necessarily the way we need to take relations, but it adds an interesting option.

Ohhh, yea, it's all going to be lollipops and candycanes, until someone takes one of your outposts, then all bets are off. lol

Goblin Squad Member

Charlie George wrote:


...

Thank you for stopping by,and your kind words.

I see no current conflict between Brighhaven and the Xeilian Empire, and I am not so sure highly themed battles will be instructive to either of us.

What I do like about the premise is that it shows good sportsmanship. I surely agree that competition strengthens, and that having a competitor is of more value than having an enemy (in the meta game sense)

I am sure there will plenty of folks trying to mess up our stuff, on both ends, that we wouldn't need to establish any conflicts to sate our PvP audiences. But yes, I wanted to express a welcoming stance towards your announcement and defuse any notions that Brighthaven may have problems. We may want some space between our groups, such that I imagine a region can only support so many large settlements, but that is about it. I wish your empire luck!

Goblin Squad Member

Areks wrote:
Actively pursuing war isn't good for business. Conversely, those that actively agitate us aren't good for business either.
Qallz wrote:
Ohhh, yea, it's all going to be lollipops and candycanes, until someone takes one of your outposts, then all bets are off. lol

Obviously.

Goblin Squad Member

Lifedragn wrote:
Charlie George wrote:


...

Thank you for stopping by,and your kind words.

I see no current conflict between Brighhaven and the Xeilian Empire, and I am not so sure highly themed battles will be instructive to either of us.

What I do like about the premise is that it shows good sportsmanship. I surely agree that competition strengthens, and that having a competitor is of more value than having an enemy (in the meta game sense)

I am sure there will plenty of folks trying to mess up our stuff, on both ends, that we wouldn't need to establish any conflicts to sate our PvP audiences. But yes, I wanted to express a welcoming stance towards your announcement and defuse any notions that Brighthaven may have problems. We may want some space between our groups, such that I imagine a region can only support so many large settlements, but that is about it. I wish your empire luck!

As we wish Brighthaven the same. Thank you for clarifying.

As to others pointing out Xeilias being a foil for Brighthaven, that is not the position we hold at the moment. Who knows what things will look like when the game launches, but I can say with all confidence that is not how we are preparing.

I have said in my original reply to the OP, our goal is to create a BigTown that includes as many alignments as is feasible. That might be a lofty goal, but until the incoming information from the developers deems that mechanically impossible that is were we are tracking.

Pax Aeternum has members on the good spoke of the wheel. Pax Golgotha and Maelstrom do as well. We are just as committed to ensuring they have a voice on Empire matters as our neutral and evil council members.

Thus far our diplomatic efforts have been successful on the neutral and evil alignments, and less on the good. That is to be expected, since there are legitimate concerns in both the meta and the rp sense. There is also already a strong good presence in the community, which is great. The end result is a seemingly neutral leaning evil empire, but that is not the intended final result.

What I would personally like to see is a BigTown where three major questions are balanced and addressed:

1. Do we have the strength to do this?
2. Is it pragmatic or beneficial to do this?
3. Should this be done?

That is overly simplified, as the persons behind the screen are often people not limited by tabletop alignments. Still, the unintentional roleplay of the paladin finding common ground with the mercenary, the merchant, the bandit, or the warmonger is a great example of what excites me about this game.

So all of that just to say this announcement might have set a false impression of a rising foil.


Areks wrote:
Areks wrote:
Actively pursuing war isn't good for business. Conversely, those that actively agitate us aren't good for business either.
Qallz wrote:
Ohhh, yea, it's all going to be lollipops and candycanes, until someone takes one of your outposts, then all bets are off. lol
Obviously.

I was just saying that the wars and feuds will be fought between enemies, and other than a quick weekend feud between two companies looking for some PvP action, it's safe to say that organizing "friendly competition" on a large scale is mostly going to be a waste of time.

Goblin Squad Member

Charlie George wrote:
The end result is a seemingly neutral leaning evil empire, but that is not the intended final result.

As much as I say "PfO needs a Brighthaven" cannot be overstated, neither can the quote above by my peer. Our intent is a Good settlement, Neutral Settlement, and Evil Settlement for a Neutral Empire that facilitates all playstyles.

Goblin Squad Member

Qallz wrote:
Areks wrote:
Areks wrote:
Actively pursuing war isn't good for business. Conversely, those that actively agitate us aren't good for business either.
Qallz wrote:
Ohhh, yea, it's all going to be lollipops and candycanes, until someone takes one of your outposts, then all bets are off. lol
Obviously.
I was just saying that the wars and feuds will be fought between enemies, and other than a quick weekend feud between two companies looking for some PvP action, it's safe to say that organizing "friendly competition" on a large scale is mostly going to be a waste of time.

On that, I think the two of us are in agreement. Organized conflict will likely be fun for friendly events, such as festivals. I know we had originally planned a few of these based around Golarion holidays.

It should not be a training ground for real conflict. It might instruct the basics of attack and defense, but it will not prepare you for the many unknowns of fighting an enemy over resources or territory.

Goblin Squad Member

Basic instruction, yes, but as far as massing all our forces to do battle against another force for training... that's just not practical from a strategic or economic standpoint. Too many resources with no discernible objective and you are leaving your settlement vulnerable while giving potential enemies a full frontal of your capabilities.

Friendly combat through factions would be more plausible but only on a small scale.

We'll probably be putting on RP events for the Holidays, Khas would be able to elaborate on that. Feud mechanics would likely be utilized for that, if not done through faction.

Goblin Squad Member

Qallz wrote:
Ohhh, yea, it's all going to be lollipops and candycanes, ...., then all bets are off. lol

Ladies and gentlemen!

Welcome to the announcement of Brighthaven's Biweekly Brawl!

The Sunday Smackdown of Political Science!

Democracy vs. Communism!

Nihimon the Free vs. Papaver the Red!

Uncle Sam vs. The Motherland!

"We the People" vs. "The Comrades"!

Watch us Battle to the death using the most ridiculous badge setups we can find and/or suggested by you the audience!

Disclamer: This is not actually a thing. And I do not have Nihimon's consent. My mind went to places upon reading the above quote and I wanted to express it in good fun. This is not a hijeck. Laugh and move on :)

Goblin Squad Member

Papaver wrote:
Qallz wrote:
Ohhh, yea, it's all going to be lollipops and candycanes, ...., then all bets are off. lol

Ladies and gentlemen!

Welcome to the announcement of Brighthaven's Biweekly Brawl!

The Sunday Smackdown of Political Science!

Democracy vs. Communism!

Nihimon the Free vs. Papaver the Red!

Uncle Sam vs. The Motherland!

"We the People" vs. "The Comrades"!

Watch us Battle to the death using the most ridiculous badge setups we can find and/or suggested by you the audience!

Disclamer: This is not actually a thing. And I do not have Nihimon's consent. My mind went to places upon reading the above quote and I wanted to express it in good fun. This is not a hijeck. Laugh and move on :)

I don't know why, but I imagined Red Skull fighting Captain America. Captn fighting with only a red herring (which in this case is an actual fish) and Red Skull fighting armed with only a honey badger.

Goblin Squad Member

Charlie George wrote:
... I imagined Red Skull fighting Captain America. Captn fighting with only a red herring (which in this case is an actual fish) and Red Skull fighting armed with only a honey badger.

Narrated by Randall? That would be totally awesome!

Goblin Squad Member

Heh Honey Badger...

Scarab Sages Goblin Squad Member

Nihimon wrote:
Charlie George wrote:
... I imagined Red Skull fighting Captain America. Captn fighting with only a red herring (which in this case is an actual fish) and Red Skull fighting armed with only a honey badger.
Narrated by Randall? That would be totally awesome!

Oh, Nasty! Red Skull is holding Honey Badger by the tail... Whatever, Honey Badger don't care, he just swung around bit Red Skull on his nasty red bones.

Goblin Squad Member

Nihimon wrote:
Charlie George wrote:
... I imagined Red Skull fighting Captain America. Captn fighting with only a red herring (which in this case is an actual fish) and Red Skull fighting armed with only a honey badger.
Narrated by Randall? That would be totally awesome!

More Randall and the Macho Man Randy Savage.

The Two Randy's Present:

Throw Down at the Show Down

Ohhhh Yeah

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And that, ladies and gentlement, is how you properly derail a thread! XD

Goblin Squad Member

RIP Randy Savage!!

Goblin Squad Member

I can say for certain that the Xeilian Empire is not planning on being an evil leaning organization. As the Chaotic Neutral leader of Maelstrom, the empire is working in much the same way as our council did. We had a neutral, evil, and good councilor to balance the views and ideas that each of us brought to the table, and we were stronger for it. I would love to see a good organization join with us, for that much needed balance.

Goblin Squad Member

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As the Chaotic Evil leader of Maelstrom, the empire is working in a completely different way than our council did. Morbis, King of the Everything, will be the ruler of all that he can see. I would love to see a good organization join with us, for that much needed fodder.

=D

Goblin Squad Member

Morbis... it's every thang, King of everythang.

*hands Morbis three thangs*

Now go run along and impose you will on every thang you see.

;)


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Morbis wrote:

I would love to see a good organization join with us, for that much needed fodder.

=D

"If the forces of good are truly in your heart, then you'll want to go to the front-line to protect your brothers in arms from the inevitable slaughter which one faces at the vanguard. Go forth, and protect!"

Goblin Squad Member

I expect there will be no shortage of volunteers to be "the point of the spear".

Goblin Squad Member

Areks wrote:

Basic instruction, yes, but as far as massing all our forces to do battle against another force for training... that's just not practical from a strategic or economic standpoint. Too many resources with no discernible objective and you are leaving your settlement vulnerable while giving potential enemies a full frontal of your capabilities.

Friendly combat through factions would be more plausible but only on a small scale.

We'll probably be putting on RP events for the Holidays, Khas would be able to elaborate on that. Feud mechanics would likely be utilized for that, if not done through faction.

At this point, as far as holidays go, we only have one official one. I have plans for celebrating many, though, in the Aeternum settlement. For those interested, I put a list of the Golarion holidays (at least the ones I knew about) in our wiki. Here's a link.

Goblin Squad Member

Look at that Khas, you are good for something. ;)

Goblin Squad Member

Areks wrote:
Look at that Khas, you are good for something. ;)

I plan on biting you later....

Goblin Squad Member

Khas wrote:
Areks wrote:
Look at that Khas, you are good for something. ;)
I plan on biting you later....

What big teeth you have!

((This won't make as much sense if Khas changes his avatar...))

Goblin Squad Member

Too bad its Kaðlin in Krow's pic and not Khas... all you'd need is nice piece o tall grass between those chompers.

Shadow Lodge Goblin Squad Member

I hope these increasingly large conglomerates do not result in the inability for new/smaller companies to make their mark.

Goblin Squad Member

I'd say just stay out of the conglomerate's immediate vicinity, and don't piss 'em off, and you should be fine!

Seriously though, I'd like to see groups of all sizes in PFO have a fun and functional part to play. That might mean that, if your group is too small, you have to join with other groups to form an effective settlement; in my eyes, that's okay, because the inverse (a settlement of 50 being as viable and successful as a settlement of 1000) seems... I dunno, wrong in some way I suppose.

Goblin Squad Member

They won't result in an inability, but they will be a limiter. If you are expecting to be able to hold a settlement with the help of your ten friends then you are going to be disappointed. If all you want to do is stake out a point of interest and run it efficiently, then most of the time these conglomerates will be happy to accommodate. We can't be everywhere, and overextension is a constant worry.

Plan accordingly. Send out feelers into the established community. You don't have to become an outright member of the Xeilian Empire to be considered friendly enough that we won't come kicking down your door. Maelstrom was one of those smaller organization not two months ago. Now look at us.

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