
Beleriand |

There are a certain class of players who do not want, ever, their characters to be identified with a Real Human Being.
I should have clarified myself better. By 'Human Player' I didn't mean, for example, Ryan Dancey. I was referring to all characters on an account linking to a handle such as '@randomuser654'. Real life anonymity would still be maintained, as it should be.
I did not consider the in-game espionage aspects of this, but if GW implements Free-to-Play accounts, players can still operate in an clandestine manner without using their main account.
I have never played Eve (I apologize for using it as a base of comparison since PfO is a different game), so alot of the PvP gamesmanship is foreign to me.

Beleriand |

We should put together a list of the titles we would like to see or use for GW to market ;)
Elder
Bishop
Friar
Monk
Brute
Chief
Sergeant
Major
Divine
Knight
Dame
Lady
Baron
Duke
BeingTo name a few
This could easily turn into a Goblin Store cash cow, simply add all possible adjectives to your list.

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I should have clarified myself better. By 'Human Player' I didn't mean, for example, Ryan Dancey. I was referring to all characters on an account linking to a handle such as '@randomuser654'. Real life anonymity would still be maintained, as it should be.
One's still got the people who befriend someone, but don't always want that person to know when they're on-line. With the @ system, folks can always tell when you're on, no matter what character you're playing.

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Ryan Dancey wrote:There are a certain class of players who do not want, ever, their characters to be identified with a Real Human Being.I should have clarified myself better. By 'Human Player' I didn't mean, for example, Ryan Dancey. I was referring to all characters on an account linking to a handle such as '@randomuser654'. Real life anonymity would still be maintained, as it should be.
I did not consider the in-game espionage aspects of this, but if GW implements Free-to-Play accounts, players can still operate in an clandestine manner without using their main account.
I have never played Eve (I apologize for using it as a base of comparison since PfO is a different game), so alot of the PvP gamesmanship is foreign to me.
"Same account" is correlated with "same player", but not well enough to be of much use.

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Beleriand wrote:"Same account" is correlated with "same player", but not well enough to be of much use.Ryan Dancey wrote:There are a certain class of players who do not want, ever, their characters to be identified with a Real Human Being.I should have clarified myself better. By 'Human Player' I didn't mean, for example, Ryan Dancey. I was referring to all characters on an account linking to a handle such as '@randomuser654'. Real life anonymity would still be maintained, as it should be.
I did not consider the in-game espionage aspects of this, but if GW implements Free-to-Play accounts, players can still operate in an clandestine manner without using their main account.
I have never played Eve (I apologize for using it as a base of comparison since PfO is a different game), so alot of the PvP gamesmanship is foreign to me.
And trying to correlate "different account" to "different player" is magnitudes harder to pull off.

Kobold Catgirl |
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What do people have against one word names? Only half of the most iconic fantasy names (Merlin, Gandalf, Beowulf, Conan, etc.) didn't have last names. A player should be able to choose single word names.
Again, who cares what the NPC calls you? It's PFO!
Yes! Finally I see someone speaking the Changuage! Wait that doesn't make any sense in this context
I'd like to also argue in favor of allowing one-word names. What legitimate reason is there to disallow them? Plenty of adventurers are private people who will just go by a first name, and I was going to be proud of my druid simply being called "Grickin". What's his last name? Maybe he doesn't have one. He is a druid, after all. So why limit this?
No, I'm not gonna read seven pages. I'll just assume the issue hasn't been resolved yet because since when have we resolved anything in seven pages?

Kobold Catgirl |

I guess you're right. The only way to protect immersion is to ban single-word names, things which never happened in real life. That's why I'm taking some liberties and making some much-needed alterations to fit the PFO model!
/jackassery

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Since titles and suffixes have come up here, I would like to ask that some titles as well as some suffixes be reserved for achievements in the game.
Completing the goblin slaying tree or achievement should grant you a Goblin Slayer suffix or something. Achievements are great and all but helps when you can show them off on occasion.

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Beleriand wrote:I was referring to all characters on an account linking to a handle such as '@randomuser654'.I find the "@<handle>" pattern extremely immersion-breaking.
In most games that use it, you only see the handle when doing something that would require that level of specificity- adding to friend/ignore list, mailing them, sending a tell, team requests and the like. All of those things are quite immersion breaking by their very nature (well, at least to me), whether or not a handle is involved. Seeing someone going about their daily business would only show you their name.
I find that potential players of a game tend to get turned off if they can't have the name they want. I have a group of character names I use in every game I play, some of them go back 25 years to TT characters I had. Fortunately, the bulk of them are not something that a random person would Forrest Gump their way into, but I did once have someone claim a name I use in a new game I was going to play. He did this out of pure spite and the character he created sat unused. The handle system at the very least prevents that, and allows everyone to have a name they are happy with, within the naming conventions of the game.

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... I did once have someone claim a name I use in a new game I was going to play. He did this out of pure spite and the character he created sat unused. The handle system at the very least prevents that, and allows everyone to have a name they are happy with, within the naming conventions of the game.
This is an extremely compelling point, and is probably enough of a benefit that I would withdraw any objections I had.

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I guess you're right. The only way to protect immersion is to ban single-word names, things which never happened in real life. That's why I'm taking some liberties and making some much-needed alterations to fit the PFO model!
Uh, you know upthread Lee Hammock said Last names were optional, right?

Kobold Catgirl |
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Kobold Cleaver wrote:I'd like to also argue in favor of allowing one-word names.You missed the fact you've already won; Lee says, on page 5, that last names are optional.
Excellent. They foresaw my coming and surrendered in advance.
Uh, you know upthread Lee Hammock said Last names were optional, right?
Uh, you know upthread Jazzlvraz said that already?
;D
Completing the goblin slaying tree or achievement should grant you a Goblin Slayer suffix or something. Achievements are great and all but helps when you can show them off on occasion.
Incidentally, the universally beloved MMO called Runescape recently added in titles as things you can purchase. Perhaps some sort of combination of these two techniques would be most viable--meaning you can purchase "Jim the Goblin Slayer", but you have to have achieved the achievements for it to even be an option. There might also be some "free" titles (meaning titles you can buy that require no achievements). Maybe basic color- or class-based ones.

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:| I ran around in bronze using a staff and a wood shield. The sad thing is that character was pure melee (like 80 atk, 80 str, 80 def). Silly lvl 120s kept wondering why they couldn't do a lot of damage to my poor lvl 76 with their fancy rune bull. good times. I spent most of my like 8 or however long years just sitting around trolling. Good times. good times.
AND THEN THEY KILLED IT

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I have always found it so strange the way some people name their characters... What would possess someone to want to invest countless hours in to a game while constantly staring at XXLovessboobsXX floating above their head? Each to his own, I suppose.
I am pretty confident that the very nature, and following, of this game will preempt a lot of that nonsense. I hope.
Myself, I have always used anagrams of my own name, mixed and matched in different ways. I always thought that was meaningful, as every character I played was in some way a reflection of me, despite how I role-played that character.
I invented the name Dazyk for my very first tabletop campaign, waaaay back in the day of AD&D, out of an anagram of my first and last names. That name became very dear, and memorable, to me and I have used it fairly frequently since then as my 'alter-ego'.
If anyone is having trouble coming up with a name, try my system! If you have 3 names (most people would, I assume) and each name is 5-8 letters, that gives you 15-24 letters to mix and match. I would think that would be more than enough!
Anyway, just my 2gil.
Daz

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Sometimes I just wish games had a robust name generator and they'd just do forced name changes. GM: "Hey, we've just changed your name from Xxdeathof youxX to Gnorland Armbust. Have a great day gaming!"
Unfortunately, most games have pretty iffy generators; I ask for a random name, they generate a name, I accept it, and they tell me the name is already is use. Jerks.

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Yes for the GW2 style freedom of naming and apostrophes, I'm not sure we need hyphens for realm appropriate naming. If there is a way to click-report names there could even be the accent marks I don't know how to type with my keyboard.
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No for the @ system. If you really want all your other characters to be friends too then you can let your friend know the other names.
There are many legitimate non-griefy reasons someone might not want to be bothered with their other character's business at all when they log in. If you could promise me the @ system will reduce 90% of the problems that come from troublemakers using alts I'd get behind it. Since no one can do that, I'd prefer troublemakers not have a really easy time tracking me down no matter what character I feel like playing.
Characters being linked together won't do much of anything to curb the shady types so we might as well have individuated characters to help protect the masses from scoundrels.

Beleriand |

I've also become convinced that the @<handle> system is bad. The system has its appropriate applications for certain games, but it is totally wrong for PfO.
I'm cool with the naming format that Lee proposed. I hope that GW implements a character naming system that allows for varied naming formats while also maximizing revenue.

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I'm not a fan of the @ name usage for exactly the reasons I've stated before and what has been atttributed to me.
I plan on playing two very different and independent characters. While I understand that Bluddwolf woukd not be welcome in Brighthaven, even if he has high rep, my DT Monk woukd be a model citizen there.
I'd be perfectly understanding that TEO woukd view my DT with some wariness, and woukd certainly never allow him to hold any kind of position within their settlement, they would eventually see the benefit of allowing him access to their lands.
I'm a role player, and I can play two very different characters. I even make an effort to post differently when I use those different avatars here on these forums. In-game I woukd know that I am role playing well, if this community is convinced I'm schizophrenic as a role player.
I know I have already convinced you all I can play Chaotic Neutral. In the game I'll have to convince you I can equally play LG. That woukd be all the more difficult with the @ name tag attached to every character.

Beleriand |

In a perfect world, PfO player characters would cover both the entire Lawful Good to Chaotic Evil alignment spectrum.
I would love to see a positive online community that could be both respectful of the gamesmanship of Good vs. Evil while still not taking the adverse results of such a conflict personally.
Sadly, I highly doubt that such an MMO understanding could be reached.

Kobold Catgirl |

I dunno, I'd like people to be able to recognize me as Kobold Claver. Maybe that could be an option in a mouse-over bio, though: A "Main Account Name" section you could choose to make visible.
And no, this was not a typo. I want to be recognized as Kobold Claver. You realize Sebastian put Kobold Cleaver on his Admired and Respected List? F#@* that.

Tolath |

i think i agree that we need independed characters.
that way we can experience different styles of play and alingment more freely.
and really its not good to make people running multiply accounts for that.
if you want to try a chaotic evil char maybe he ruins your main lawful good char if people know that is you also you will receive tells from people knowing your lawful good char and ruined your RP.

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Sometimes I just wish games had a robust name generator and they'd just do forced name changes. GM: "Hey, we've just changed your name from Xxdeathof youxX to Gnorland Armbust. Have a great day gaming!"
Unfortunately, most games have pretty iffy generators; I ask for a random name, they generate a name, I accept it, and they tell me the name is already is use. Jerks.
For fun, I created a new alt on a highly populated LOTRO server and used their name generator. It took me 20 minutes to find a name not already in use. In that game, only the first name matters, since you can't even get a surname until lvl 15. It is a horrid naming system as a result because it can't recognize that John Smith is not the same as John Adams.
I can live without the @handle system, as long as it recognizes that John Smith is not the same as John Adams.
As for keeping alts separate and masking account connections between players- I understand why people want to do it, and I have tried to do it as well in some games. But people do eventually make connections- my shipwright alt was discovered because someone I fought in space PVP frequently wound up fighting me on my alt a few times and noticed the alt had the same flight tendencies (and same accuracy at range) as my main. When asked privately about it, I could have lied, but decided that wasn't something I was comfortable with doing. So much for separation :)

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As for keeping alts separate and masking account connections between players- I understand why people want to do it, and I have tried to do it as well in some games. But people do eventually make connections- my shipwright alt was discovered because someone I fought in space PVP frequently wound up fighting me on my alt a few times and noticed the alt had the same flight tendencies (and same accuracy at range) as my main. When asked privately about it, I could have lied, but decided that wasn't something I was comfortable with doing. So much for separation :)
I don't always roll with completely independent alts, but when I do, I use different linguistic patterns.