hmm not sure about it.i think that something like that is created or used by major powers to force their laws and will to others.
The only thing we can do as whole community is to put some general laws like no griefing,dont use exploits etc.in general things that are an offence for GW and whole community.We can have a stone on started towns to let new players know that breaking this rules is a reason for ban etc.
i like all that to be part of the titles or badges system not sure how to name it.maybe few of them can be traded with coins and the mentor set up the coins he wants to teach you something.
I dont doubt you can predict a move of someone when you know how he thinks and acts but the outcome cant be predicted because we dont know the person who is against him.
The same time we know alot of details about some big kingdoms but very few things about other parties so we assume that the big kingdom is the favorite and i agree with you in that but we cant be so sure.
BrotherZael wrote:
Thats exacly the factor that makes things unpredictable at this point of time.
I dont think we can be sure about what will happen.
Yep i am thinking the same about big nations going to get more and more people and small ones become less popular. But in end big guilds always split up from my game experience and Pathfinder will be no exception to that.People's ego are superior than any bennefit a big nation can offer. But as a small company you can achieve alot of things,you maybe cant match a nation in arms but you can match the popularity and reputation.so people will want to be part of your company. The majority of players want to be in a big guild with alot of people but some players prefer a small elite group and when i joined one or created my own so far never had issues to find recruitments.
The pvp(player vs player)experience its not only a matter of combat.
every kind of conflict beetween players is a way to pvp.Maybe some people thinking "i dont like pvp" considering that pvp is only a matter of player vs player combat.You can dislike pvp combat and like all other aspects of pvp a game like Pathfinder Online can offer you. As there is human interaction there will be conflict and even this never leads to combat is somekind of pvp.
Even if you believe you are a pve focus player.you are playing a mmorpg for that litle player interaction and confict even if you dont know about it, else you have no reason to prefer a mmo than a single player game.
PFO will be based on human interaction and conflict,if people want to turn it in murder simulation ignoring all other options of pvp this game can offer will be sad.But knowing the community of the game.That will not happen.
i really liked the article.
i agree with you BrotherZael a supervilain will make things very interesting.
the only thing i know for sure is that i will probably start as True Neutral thas my favorite alingment but maybe i will become evil or good at some point who knows.
things no need to be so static.
for my point of view i think players with a subscription should have it for all of their chars in the same account.and subscription should be account based and no char based. lets say every account have rights to create one char.
that way may someone start with 1 char buy a xp pack from the store and play his char and maybe this will be cheaper than running a monthly subscription but as you are interesting to play 2 or more chars subscription payment is the way to go. so maybe someone will start with 1 char with no subscription payment but as plays the game all players want to create more than 1 char and they have to run an active subscription because other way the cost will be alot of times higher.that way you encourage them even if they start the game with no subscription to turn them as full subscribers at some point.
@Nihimon
about rules i completely agree with you. i prefer bots and multi logs not to be allowed personally.
bots also can ruin the game economy and the use of them helps alot gold farmers.the xp generation here offers a protection but paying for 100 bot accounts give you a huge advantage in game and maybe a pain for GW when you can generate so much gold that you can pay for 100 accounts and sell the gold for more money and make profit.
a limited number of in game npc bots that you can use for some tasks in game paying coin or store points its a different story.
i think tha a free trial on release that you can play a game on his full version for few days its enough.
but you need to have something that makes people pay so the game will continue.
about the xp package or goblinballs not sure how to name it.
if something like that is not added its better to name the game as free to try. even if you get option 1 people will want to buy a subscription or a goblinball from the store to get as much xp as posible but any of that methods is better to be added at launch of the game.
No,when i say exploits i dont mean options.i dont like to limited the options of players. let me give few examples i experienced so far.
and more. things that i consider cheating nothing about loans and things that make the game have more options and more fun.
@Nihimon
"follows the rules" what exacly you mean by that? @Beleriand
about exploiters hmm ok i am the type that likes to find exploits and bugs and reports them.
i think i agree that we need independed characters.
and really its not good to make people running multiply accounts for that. if you want to try a chaotic evil char maybe he ruins your main lawful good char if people know that is you also you will receive tells from people knowing your lawful good char and ruined your RP.
I think i like the ideas you mention.
we can add some languges that you can learn from an npc like Dwarf or elf language but later on a player could create his own secret language and teach him to another player.that way we can have some kind of secret societies running in the game that are in the shadows and have their own agenda. trading information and spies can use that language channels and add a doubt about who is a real friend or enemy even if you belong to the same settlement.
yesterday i was asking questions about GoblinBalls as i was wondering if its something that will make the game pay to win.
about f2p issue.every company needs money to run a game.
i agree that they should give something like a week free not tradeable Goblinball to every account when the game is fully released.
i am not sure what you mean "bad players"? if its about their behavior i think most of them they will not like this kind of game.they will propably want to play another good graphics wow clone or something. if you talking about game knowledge or game skill we will all start as newbies or at most average. in my game experience i prefer players with good behavior that like the game.this kind of players even if they are noowbies they can be turned to great players easily with good teaching.
hehe not sure either but alot of people experienced the same issues. anyway we will find a way to play the game :)
yep i agree i was playing ddo for alot of years.and at some point i switched from subscription to simple buy adventure packs. but that move with hybrid payment saved the game some years ago. also a subscription requires a Credit Card.I am from europe and i experienced alot of issues with my credit card being rejected in games from USA companies.so i had to use an alternate method and no subscription. for me its good to have alternate payment methods and to be sure that people that want to play the game they can play it.
The thing that you can trade store good in game its fine.
yep i wanted to be sure there is nothing game breaking in the store. btw we are out of topic.sorry for that. about the mentor system i see some good points but overall the f2p trick is like a trial.you let people log to your game see it a litle and decide if they continue to play it.
Hello AvenaOats i am reading the forums and Goblinworks blog more than a year but its the first time i post in the forums. Nihimonicon hehe i will take a look. so the xp package will make you generate xp for X amount of time.
ah sorry for all that questions.
Hello everyone!
Ryan said that he probably follow turbine's hybrid model.
BrotherZael you said we have to pay to get xp?never heard of anything like that.its something i missed to read or its a speculation? the only thing i saw from Ryan is that you get xp over time from the first moment your char is created.
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