Hardest Character to Play


Rules Questions and Gameplay Discussion


Hi all!

We've been having a blast playing and are currently going through Burnt Offerings. My boys are looking forward to all the adventures coming up and have been wondering if there will be more adventures after this series to continue with their current characters. I tell them that a new set or new adventures is still off in the future, so don't worry about it yet but it's good to see such excitement.

After our almost nightly game, my thoughts wander towards which character I'd like to play next. Right now we have my oldest son playing Meriseil, my youngest playing Valeros and me with Seoni. I choose Seoni because I thought keeping a magic using character alive and well would be difficult and as we gained experience with the system, has provided challenges.

My question to the masses is which character do you find the most difficult to play and why? Maybe which 3 characters would be a challenge as a team? Everything seems so well balanced that there might not be an "answer", but I thought I'd ask anyway.

I've been reading the forums for a while and would like to say thanks to all those answering questions.

Maus


Most people seem to think Seelah is the worst (hardest) character but I still find her alright. Her powers are useful but it can be a problem you if you overuse them. Lini can also be a bit unconventional and hard to grasp at first but once you get the hang of it, she very versatile. I don't much like Sajan, but that's because I find him pretty boring rather then bad.


Merisiel involves a lot of risk/reward assessment when deciding to evade, and which cards to recharge or discard during combat.

Scarab Sages

It depends a lot on what you mean by "hardest," and whether you're playing with more (5-6) players or less (2-3) players. Some characters may not die very quickly in a 5-6 player game, but they might hold the party back if the player isn't skilled at using the character. Does "hardest" mean "hard to keep alive," or "more difficult to win scenarios using x character?" Sometimes those two might be the same, but not always.

Ezren is the poster child example for this. His three allies mean that getting the "extra exploration" per turn that is more or less required of each player in a 5-6 player game can be very difficult without careful planning to use his power (explore again after acquiring "magic" card) or other factors (a location deck filled with spells and Detect Magic) to enhance his ability to explore. If a player isn't using Ezren skillfully, the character won't necessarily die, but the party may still lose. In a 2-3 player game, though, a deck full of combat spells and arcane armor / mirror image might make Ezren fairly difficult to kill.


Ezren and Lem. Or Harsk.

The hardest party would be, like....Lem, Ezren, Lini. Nobody who can fight without spells and everyone fighting over them.

Liberty's Edge

Lini doesn't need spells to fight.

If you are talking solo play, I think Ezren is the hardest. Just because you don't have any blessings and unless you have the right spell in your hand at the right time, he can be taken out quickly.


Good points.

So, if I were to refine my question a bit, then maybe "hardest" would be both the most difficult to win scenarios AND keep alive, if I can have both. We will always play as a 3 character group, so I know that we'll always have someone else to help back us up, but when I play, I want that expectation that all the monster challenges are not a cake-walk for example.

To be fair, I've had that feeling using Seoni so far in our games, but we're new to the game. We've had quite a few games where there are less than 5 cards in the blessing deck. In Black Fangs Dungeon, my oldest had to either defeat Black Fang or die because of the pre-combat acid damage and only 1 card left in the timer. Other times I've been down to just a couple of cards left in my draw deck.

When I first looked at the base set characters, we don't have the character add-on yet but it's in the mail, it seemed like either Ezren or Seoni would be the best challenge. Both characters filled the magic using roles when my sons chose the fighter and thief characters and in my past RPG experience, it seemed like those kinds of characters died often. I picked Seoni because she had Blessings and definately wanted to use that aspect of game play where I wouldn't have been able to do that with Ezren.

So, in long winded conclusion, so far Ezren is definately a challenge in a small group setting.

Thanks so far for the replies!

Maus


Oooh, by hardest I thought you meant requires most amount if game mastery to play effectively. I take back my nomination for Merisiel. She can win almost ant adventure pretty handily if played effectively.


Lini can fight without spells, but it's going to be pretty awful unless she finds a weapon.

Silver Crusade

Jaunt wrote:
Lini can fight without spells, but it's going to be pretty awful unless she finds a weapon.

She can do just fine discarding for the 1d10 strength, adding 1d4 from an animal, playing a blessing for an extra 1d10, then making sure she has at least 3 or 4 Cure spells in her deck so she can keep getting all those discards back.

I'd say Ezren's the hardest.

I can't believe someone suggested Harsk. He's a weapon heavy hitter, and great at assisting his allies in combat. He's terrible at acquiring allies, but he has survival as a skill, which is useful.


That's fair. Though if you're comfortable with the idea of 2 discards for one combat, I'd think you'd be a much bigger fan of Seelah than you are. Hers is even off the top of the deck.

Harsk is easy to play, but hard to make super effective. He's a weapon heavy hitter, yes, but if that were enough, we'd see a lot more Amiri love. Instead we have a guy who is bad at allies, not very good at blessings, might kinda sorta pass at perception, and is awesome at, uh, armor? Valeros has a fairly comparable ability, which is more limited, but costs zero cards. Maybe it's just my disfavor of him talking, who knows.

Silver Crusade

Jaunt wrote:

That's fair. Though if you're comfortable with the idea of 2 discards for one combat, I'd think you'd be a much bigger fan of Seelah than you are. Hers is even off the top of the deck.

That's why I said Lini needs 3 or 4 Cure spells in her deck if you play her this way (instead of using blast spells, which is how I usually play her). Seelah can't heal her discards the way Lini can, because she only has one spell.


Seoni is very dependant on having combat spells. In our first game with her, using the suggested starting deck, she faced a lot of monsters and never had a combat spell in hand, so she kept discarding to use her 1d10 combat power, and failed some checks, and she eventually died.
That was in a 2 players game.
That being said, with some deck tweaks and a better understanding of the game, she's now very effective.
I had decided to switch Amiri for Kyra so I could heal her, and since then only did so twice.

Ezren's lack of blessings is though, especially in a small group.
The opposite is true of Sajan, he's much more effective in a 2-4 heroes group than 6.
Lini can take a while to master, and you must not be afraid to play a lot of cards every turn, but she's fun and can face almost anything.
I've never played Lem, but I think he might have trouble by himself. In a 3 heroes group he should be fine though.

To answer the OP, I think that the hardest thing is to find the best way to play each hero in each situation, but they're all great characters. I'm not sure there is ONE hardest hero.


I'm quickly understanding that each character is good in his/her own way. I think Remi might have hit things on the head by stating that there might not be one hardest hero. Maybe even more so when our band of misfits has experience in the game.

Maus

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Difficulty is a subjective thing. Playstyle even for the same character may change drastically depending on how many characters are in play. i.e. in a 6-player game (5 turns) you will likely be more "reckless" with your resources than you might be in a 2-player game (15 turns).

Silver Crusade

I really think Ezren is the hardest. He has problems with some challenges when playing him solo. In a larger group, his lack of blessings means he doesn't explore often enough. So 2-3 character groups are the only time I'd ever consider playing him.


I'd say Ezren is probably the hardest also. This is not to say he's the worst character, but his larger starting hand, lack of blessings and spell based combat make him a bit tough to build for. More than half his deck is spells, but those have to fulfill a variety of rolls, especially if you want to play solo with him (its very doable, but slower than most other characters).

In his 8 spells you will probably want a mixture of combat, scouting and damage reduction spells. The real problem with him, at least initially, is that he sucks with just about any weapon and has to recharge his spells frequently or have his health drained away. Once he's built up a bit, this is much less of a problem, but you still need to stock fairly heavily on attack spells to make him useful (say 5-6 out of 8) which often doesn't leave much room for other useful spells. Where Ezren tends to shine in combat, though, is late in the game... after he's taken some decent damage and has very little besides combat spells left in his deck. At that point he can cycle through his deck like crazy, making him especially useful against bosses with multiple combat checks.

Besides Ezren, I actually find Sajan to be pretty bad. He's great at a single round of combat per turn... but anything more and he's at a loss.

Liberty's Edge

I'm not saying Ezren is the hardest to play over all. I'm saying he is the hardest to play solo. In a group I love him.


I've played Harsk and Merisiel. Harsk was a scoach more complicated. Both were fun; not mentally taxing. Merisiel's evade makes her "safe" to play. She'll never die unless you play wrecklessly.

Watched a friend churning cards with Lem. Pretty neat to watch. He figured out how to maximize the value of "Cures" quickly. Definately requires more finesse.

Ezren looks like a chore to play, but I have first hand experience there.


I love Ezren in my 6-character game. The one thing you're not noticing in the small party games is that with the 8 locations you get with 6 characters is that at least one of them has 3+ spells (Angel in the Clock being the only one I can think of that that isn't true but by then he's fine). This means he's gaining cards and extra explores. Giving him an Ally for his Card Feat is a must as that's an extra explore for him.

Though I will say early on that Ezren, Seelah, and even Kyra are difficult to play because the latter two usually don't start the game with a weapon and have d4's for Dex meaning traps are really frightening, especially so for Seelah as she's allergic to Items. Ezren is just loaded down with those wimpy (2d4), at times, attack spells meaning the toughest monsters are a real problem for him when you have no Blessings to help him.

The next most difficult ones imho are the 4 card hand characters (another big strike against Seelah). If you lose a weapon with them, you might be fighting a couple of turns without one turning routine combats into frightening things as they also usually have one blessing at most.

After finishing my 2nd 6-character group, I've decided I'm going to run a 3-character "Undesirables" party. I'd already locked in Ezren and Seelah, but I'm still thinking on the 3rd one. I'm open to suggestions. I'd thought about Kyra, but that would be d6 and 2d4 dex people which is just absurd to attempt.


My general feeling on this is that the hardest character to play is the one that least suits your play style. I find when I play games like this, I'm a bit straightforward, and don't do as well thinking outside the box, so I'm finding Lem a bit of a challenge at the moment, whereas I took to Valeros like a fish to water. If your every instinct is to be good at fighting monsters, and compensating for everything else, you'll be in a fair bit of trouble with a character that's good at everything else, but needs a ton of help fighting.

Pathfinder Adventure Card Game Developer

dilbert719 wrote:
My general feeling on this is that the hardest character to play is the one that least suits your play style.

I would award this comment triple XP if I could; personal preference of play style is tremendously important, for fun and for success. Both the personal and the group's preferences can have a big impact, and I really recommend people who feel the fun quotient dropping try another character, even if you like the character you're currently playing in other circumstances (or just to try something else).

Thanks for playing!


I'd say Valeros is the hardest to have fun with. As I said on another thread:

Quote:

Problem with Valeros is your turn often looks like this:

Hand contains two-three weapons and something that's not a blessing (e.g. armor/item)

You explore...

...and find a boon that you're not very good at acquiring (e.g. a blessing).

Your turn is over.

You didn't manage to play any cards, use any powers or do anything of much interest. You don't have any cards that can interact with other people's turns. You wait for five people to have their turns and then you go again... not much fun!


h4ppy, that's an interesting statement. My youngest, 12, is playing Valeros and feels he needs to do all the "heavy lifting" for the party. He loves saying something like "just find that villian and I'll take care of him/her."

When we get to a point where we've run out of scenarios, I'll have to have him run a non-fighter type and see how that feels.

Maus


I'm surprised about all the people hating on Ezren. I can see the point about higher number of player games, where you have 30 total turns to close 6 or 7 locations. But in that scenario you make sure you have augury, detect magic, spyglass, etc to manipulate your draws.

In solo play, I still do the above, but I have 30 turns to close 3 locations. That's probably enough time to win without double exploring a single time. Use spells and items to manipulate your explorations, grab thieves tools until you can hopefully pick up mwork ones for barriers, and grab the sage journal or whatever that gives 1d4 vs henchmen and villains. As long as you have 4-5 attack spells in your deck, my boy Ez can roll thru any fights pretty easily


GreyMaus wrote:

h4ppy, that's an interesting statement. My youngest, 12, is playing Valeros and feels he needs to do all the "heavy lifting" for the party. He loves saying something like "just find that villian and I'll take care of him/her."

When we get to a point where we've run out of scenarios, I'll have to have him run a non-fighter type and see how that feels.

Maus

It's rare that anybody in our party encounters a monster (even a villain) without having a fairly good chance of beating it. Sometimes we manage to scout out the villain so know where to send Valeros to do some bashing but it's not every game...

The problem with Valeros, in my limited experience, is that the ONLY thing he can out of the box is bash things. And he does that pretty slowly.


dbauers wrote:
I'm surprised about all the people hating on Ezren. I can see the point about higher number of player games, where you have 30 total turns to close 6 or 7 locations. But in that scenario you make sure you have augury, detect magic, spyglass, etc to manipulate your draws.

We've found Ezren to be extremely strong and he often manages to get additional explores.

Additionally, as the game continues to escalate the pool of magic attribute boons will gradually increase.

The only worry is that as the checks to acquire those boons also rise, Ezren may no longer be able to acquire them.


I love Ezren, but he does have a big drawback with his lack of Blessings. I decided to give my 3-character "Undesireables" game a go with Seelah, Sajan, and Ezren, and man was it touch and go. Without Blessings to add, my 2 4-card characters were really at a disadvantage. While he could mow through everything he faced with his 5 attack spells, he couldn't do a whole lot else other than acquire more spells. Both Seelah and Sajan almost died in the first scenario though Seelah's Cure showed up at the right time for her.

So, not only does his 6-card hand make Ezren squishier, but he doesn't get to help anyone else.


We have one more scenario to go before we finish Adventure Pack 2 and the boys are already starting to look at he next character they want to play for the next run through.

The one restriction I put on them is that we cannot play any of the 3 characters we are currently playing to ensure we all play and see something different.

I asked them if they felt the game was tough/challenging enough and they said it was. I know that there are threads going on about upping the challenges, but for a dad and his 2 kids, I think this is right were it needs to be for us.

With this in mind, I can tell them the opinions on this thread to see if they want more difficult characters, like the 3 person team in kysmartman's post, or if they just want to pick someone interesting.

Thanks for all the responses so far, this has been a really good discussion.

Maus

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