
|  Arlyn Swallowtail | 
 
	
 
                
                
              
            
            Hello!
I just hit 6th level, and have a couple of decisions to make.  I'm getting my first 3rd-level spell, and I'm also spending my human FCB on another 2nd-level spell.
I don't really know what I want to do with the 2nd-level spell. For the 3rd, I'm considering eventually having fly, lightning bolt (I get a damage bonus on electricity), dispel magic, maybe stinking cloud and/or slow, maybe haste. But I don't know what to pick *first*.
If you click my name you can see what I already have (also my stats). In case it makes a difference for people's suggestions, I'm a friendly-and-casual NG sort of character.
Thanks!

| Psi51 | 
 
	
 
                
                
              
            
            Depends upon the party make up: if you have missile or good front line fighters then haste would be excellent if you lack ranged options with in the party go the lightning bolt. Fly would not be bad but if you get there 15th level would be time to swap it out.
2nd level spell, false life for the extra survivability, Invisibility for again survivability and for positioning for the maximum effect lightning bolt, Glitter dust to counter invisibility for the whole party and get a short blindness effect, stone call for a SR free area blast, or monster summoning which coupled with haste will give you some viable options.

|  marvin_bishop | 
 
	
 
                
                
              
            
            I second the vote for lightning bolt or haste. They're both great spells and should probably be the first and second spells you pick up. Party make up will determine the order. As you get into higher level play haste will start to be a standard expected buff from the arcane caster.
At second level I really like glitterdust. It has no SR, and it's an attack spell/utility spell.

|  DesolateHarmony | 
 
	
 
                
                
              
            
            I have done well with Web as a second level spell, but Stonecall can be great, too. Create Pit is one that many people swear by.
Look at the Mnemonic Vestment, as this will free up some of the rarely-used but necessary spells for you. Your choices on spells known really need to be spells you will use multiple times in a session, such as the ones you are looking at here.

| MatthewN | 
 
	
 
                
                
              
            
            Haste if you aren't in a party full of casters. Haste is hands down the most damaging spell in the game.
Slow is a Will Save or Suck that is selectively targeted. Awesome spell. Can trivialize a lot of encounters.
Stinking Cloud is an area effect Fort Save or Suck. Nauseated is a horrible condition to have on you, so it's great if you can inflict it on the monsters.
Fly is a good utility spell, however I'm not sure I'd take it as one of my first 3rd level spells. I'd probably look into getting it next level, unless your GM likes to throw a lot of flying critters at you.
For 2nd Level, I always pick Glitterdust. It defeats invisibility for the whole party with no save. It is also a Will save or be blinded. There aren't many conditions worse than being blinded.
You have several damaging spells already. I think you can do without Lightning Bolt for now. Maybe once you get 4th level spells you can pick it up with your FCB.

|  Arlyn Swallowtail | 
 
	
 
                
                
              
            
            To all the "depending on party makeup" folks, this is for PFS. I don't know who I'll be teamed up with for any given session. As an example, my most recent scenario was alongside a wizard whose bonded object was a wand of haste. He used it every fight, and we got almost no value out of it because we only had a couple of martials and even they didn't get to do full-attacks very often.
I need something that doesn't depend as much on having the right kind of party.
Oh! Also, this being an even-numbered level, I can swap out an existing spell known. Any suggestions there, or should I keep what I have? Again, click my name to see my current list. Thanks!

| XMorsX | 
Get lighting bolt, it will make you more self-sufficient and will deal good damage with your bonus from your bloodline. After all blasts are really efective at early lvls, whil ebufffs like Haste or debufffs like Slow scale better with lvls. Take Levitate (which will be retrained as soon as you get fly for something like Invisibility or Mirror Image) and swap Pilfering Hand (it will become increasingly less effective as you encounter opponents with higher CMD) for Glitterdust (in order to be able to pinpoint invisible creatures) as it has already be mentioned.

|  Arlyn Swallowtail | 
 
	
 
                
                
              
            
            Swap Burst of Radiance for Glitterdust.
Pfft, no way. 1d4/level untyped damage that doesn't get reduced on a save and can't accidentally damage my allies, in a long-range AoE, and that can blind people to boot? I think I'll keep that!
And Haste is still one of the absolute best 3rd level spells. Unless you see yourself playing with that wizard often, you should definitely pick it up.
Dunno how often I'll play with him, but that wasn't the point: the point was that I was at a table where the haste wasn't that useful. Sometimes you're at a table with a bunch of casters and one martial. If that happens, then I more or less don't have any 3rd-level spells. Now, I might take it as my *second* 3rd-level spell, so I can use it when it's good and use something else when it's not. But as my only 3rd-level spell? Sorry, not reliable enough.

| XMorsX | 
XMorsX wrote:swap Pilfering Hand (it will become increasingly less effective as you encounter opponents with higher CMD)I'm using it to yank some feeble caster's spell component pouch or holy symbol. Exactly how well are you picturing casters' CMDs scaling?
I hope that this is not ironic. We don't get paid after all for our advise, if you don't like it ignore it.
Anyway, this is its greater usage, but still it is pretty situational. You do not always face prepared casters and they can have weapon cords or multiple pouches or symbols. And the most important thing is that Levitate as a defensive buff and Glitterdust for its utility are more useful in general and less likely to be used just once per two or three encounters IMO. If you were a wizard I would say have a scroll or two, as a sorcerer your spells known are too precious for such a situational spell.
 
	
 
     
     
     
	
  
 
                
                