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![]() Staff of the Wicked Witch
Staves are priced at the spell's minimum caster level or caster level 8, whichever is higher.
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![]() Max the HP of the monsters to start. That will make combats last a little longer. Change a monster's feats. Most monsters have some very sub-optimal feat choices. Change a monster's spells known or spells prepared. Monsters often also have very sub-optimal spell choices. Use dragons :) OR Find a copy of The Tomb of Horrors and adapt it to Pathfinder. It doesn't get much deadlier than that. ![]()
![]() Those seem like some rather weak 1st level spells. Burning Hands, Cause Fear, Charm Person, Enlarge Person, Obscuring Mist, Web Bolt all seem like better choices than Ear Piercing Scream or Frostbite. I also agree that you don't need to buy a 14 CON as an Elf. 12 is plenty. Unless you specifically need a 15 DEX or 13 WIS for something, you don't want an odd score in those abilities. As a witch all of your level-up attribute bonuses should be going into INT. STR 7, DEX 16, CON 12, INT 20, WIS 12, CHA 7 That is similar to what you came up with, just a little better. Why did you choose the Raven as your familiar? The Greensting Scorpion or Compsognathus would get you a +4 to initiative. If you wanted a talking familiar, the Thrush gets you a +3 to diplomacy, which is better than a +3 to appraise. ![]()
![]() My spell choices (through level 10) are as follows: Cantrips
1st Level
2nd Level
3rd Level
4th Level
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![]() Okay, so after playing around with the Half Elf, I believe I am sold on that race. The favored class bonus is just too awesome to pass up. Too bad the Wild Caller isn't PFS legal. For the Half Elf I went with these stats: STR 7
Traits:
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![]() I know Augment Summoning doesn't work on the Eidolon. I picked it for when I have to Summon Monsters. I guess I will have to pick a different feat for 9th level. I thought a lot about the Half Elf. The favored class bonus is very tempting but I just like the flavor of the Gnome better. My goal for my Summoner is to buff my Eidolon and then provide battlefield control. ![]()
![]() I am making a Summoneras my next PFS character. Zander
STR 6
Feats
Skills: Knowledge (planes), Spellcraft, Use Magic Device Traits: ??? No clue what traits to pick Now on to the Eidolon. I am torn between the Quadruped and the Biped. I like the higher Strength and better Will save on the Biped. However the Quadruped can learn Pounce. Any suggestions and/or criticisms are appreciated. ![]()
![]() Also even if you use the detect spells out of combat, unless you are a paladin, it takes 18 seconds to get all the information from them. That's a lot of time. Especially mid-conversation. It may be workable during exploration, but if they really think they are going to sweep and entire dungeon with the Detect spells, then that is going to take hours. As for maps, I like to have them pre-drawn. When I ran HoH, I had the entire prison mapped out on gaming paper. Pausing at the beginning of combat to draw the map really takes players out of the immersive experience. You should definitely use the haunts in Harrowstone, even if you don't want to use the haunt mechanic, having all the spooky and creepy things happening to them helps them realize they are actually in a seriously haunted prison.
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![]() What do you consider to be the best traits to pick for a Druid? Reactionary and Focused Mind are good and all, just seem a little boring since those are go-to traits for any caster. Are there any traits out there that are excellent specifically for the Druid? I have thought about Other World Magic to pick up Ghost Sound so the Druid can communicate during Wild Shape without have to pick up Wildspeech as a feat. ![]()
![]() +2 Furious Courageous Falchion, Adamantine if you can swing it, but I'm guessing that is over your price range. Seriously though, Furious and Courageous are the best weapon enchants for a barbarian. If not that, then the Cloak of Protection +5 is your best bet. Even if you don't have any skill at flying, most magic gives you a maneuverability of good, which gives you a +8 bonus to the skill. ![]()
![]() Batman is almost certainly lawful good. He has a personal code that he adheres to, even to his detriment. He's not paladin good, but he is absolutely lawful and definitely has a great many good tendencies. One could argue that his alignment oscillates between lawful neutral, lawful good, and neutral good. ![]()
![]() If I were going to make an archaeologist that focused on 2H Power Attacking, I'd use a Longspear. You get the advantageous Power Attack ratio without having to be on the front line. Combat Reflexes and Power Attack are the only two combat feats you really need. Your other feats can go to improving your bard abilities. ![]()
![]() I would leap at the chance to play a Scarred Witch Doctor.
You'll be a caster that has the HP of a front-line fighter.
Take Improved Initiative and Extra Hex as your feats, or Extra Hex twice. Evil Eye, Cackle, Slumber, Misfortune: Pick 2 or 3 depending on feat choices. I'd probably go with Evil Eye, Cackle, and Slumber. Pick up Misfortune next level. ![]()
![]() I have adjusted his stats to be STR 14 DEX 14 CON 16 INT 10 WIS 16 CHA 8 I didn't want to dump CHA too low because I do want to use CHA based skills and dwarves are already fighting that -2 penalty. It does suck to only have +2 to hit at level 1 however, which was my main reason for increasing STR in the first place. I will swap Shield of Faith for Protection from Evil since they provide the same bonus to AC and Protection from Evil also protects against summons and evil spells. I did not choose Cure Light Wounds because casting the spell isn't THAT much better than just using a wand. I will pick up Cure Moderate Wounds et al when I attain those levels. I picked Magic Weapon with the idea to swap it out at level 5. Sometimes you really need to have a magic weapon at low levels.
The reason I chose the Rapier is because Inquisitors can get a lot of static bonuses to damage and thus benefit greatly from a high crit chance. I also planned on using the Outflank / Paired Opportunists combo.
I chose the Travel domain. It really seemed to be the best choice, especially for a dwarf. I do like the idea of picking up a level of Fighter at first level, switching to the Longhammer, heavy armor, and boulder helmet and then picking Defender of the Society for my 2nd trait. But I kind of wanted to stay straight Inquisitor because I've never played one before. Improved Monster Lore does look very good. If I just take Heavy Armor Proficiency, I would wait until level 3 to take it at the earliest. A level 1 character cannot afford any of the heavy armors and it seems silly to waste my only feat on something I can't use yet.
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