Schrodinger's Full Attack


Rules Questions


Okay, so I have found something weird here.

Apparently, you do not have to take all your attacks after starting a full attack, and can opt to cancel out after the first one with a move action.

The intent behind it is that your full attack action is transformed into a simple attack action, and I get that. This usually doesn't cause any problems, there's a few gimmicky rules interactions.

Like, you could get a -2 to your first attack since you TWF eventhough you never take the second attack (because you realize you are fighting a monk using Snake Style and an AC of 60 for example).

Or you could trigger Manyshot on one attack, and then cancel and make a move.

For these to not happen, you'd retroactively have to make the full attack a standard attack after they have been taken. But you don't actually know that until after the first attack has been made and the player decided to cancel it or not.

So the first attack in a Full Attack is in a state where it's both a Simple Attack action and a Full Attack action. It is Schrodinger's full attack.


No, you can only cancel out of a full attack if your first attack wouldn't violate the rules of a standard action attack. If you used Manyshot, for example, you would not be able to cancel, since that requires a full attack action.


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Paizo FAQ wrote:

Manyshot: Can I fire two arrows with my shot, then cancel the full attack and take a move?

No. Though the rules for "Deciding between an Attack or a Full Attack (Core Rulebook 187) give you the option to move after your first attack instead of making your remaining attacks, Manyshot locks you into using a full attack action as soon as you use it to shoot two arrows.

—Pathfinder Design Team, 03/22/13


Oh, didn't see that one. Thought I had something here.

I wish I could just delete this stupid thread now.


Nvm, i am too slow.


Can you still just not take your attacks, though? Like, Monk goes FoB vs, IDK, a thorn body druid transformed into something with even more thorns and realizes this was a bad idea, can he just stop doing it?


Sure you can stop but then you dont get a move action. You are locked into a full round action and have only a 5ft step left.


Wasn't there rule that you can delibately choose to fail any d20 roll?


My group always just said you attack the ground, which was a hilarious visual to us if for some reason we ended up not wanting to hit our enemy.


Attack the ground? I don't see how it is worse than "Attacking the darkness"

The Exchange Owner - D20 Hobbies

LoneKnave wrote:
you could get a -2 to your first attack since you TWF eventhough you never take the second attack

Can do ManyShot because it locks you into a full attack (and is called out as such in FAQ), but you could do a TWF sequence and pay the -2 then decide to move. Think of the penalty (-2) as your cost for the option of moving instead.


No, you do not have to take the rest of your attacks. Don't be silly. But it's still a full attack, so no move action for you.

Liberty's Edge

blahpers wrote:
No, you do not have to take the rest of your attacks. Don't be silly. But it's still a full attack, so no move action for you.

You can explicitly decide to take a move action after the first attack.


Howie23 wrote:
blahpers wrote:
No, you do not have to take the rest of your attacks. Don't be silly. But it's still a full attack, so no move action for you.
You can explicitly decide to take a move action after the first attack.

Correct. After the second, or in cases that lock you into a full-attack decision (e.g., Manyshot), though, you can stop attacking, but you won't regain your lost move action.

The point was that you don't have to keep beating a dead pegasus.


Howie23 wrote:
blahpers wrote:
No, you do not have to take the rest of your attacks. Don't be silly. But it's still a full attack, so no move action for you.
You can explicitly decide to take a move action after the first attack.

He meant, like, if you have four attacks, and make two, you don't have to take the other two if you don't want to.


Claxon wrote:
My group always just said you attack the ground, which was a hilarious visual to us if for some reason we ended up not wanting to hit our enemy.

This makes me think of some of the older action and fighting games, where you would start a combo that did multiple attacks and then continue to pummel the air with your remaining attacks regardless of the fact that your foe has died\moved away\disappeared.

The charge-up attacks from Secret of Mana come to mind...


Xaratherus wrote:
Claxon wrote:
My group always just said you attack the ground, which was a hilarious visual to us if for some reason we ended up not wanting to hit our enemy.

This makes me think of some of the older action and fighting games, where you would start a combo that did multiple attacks and then continue to pummel the air with your remaining attacks regardless of the fact that your foe has died\moved away\disappeared.

The charge-up attacks from Secret of Mana come to mind...

Indeed, nothing like uppercutting the air in mortal combat only to have Sub-Zero freeze you half way through the move.


Your analogy is actually very very good.

LoneKnave wrote:
Okay, so I have found something weird here.

This rule shouldn't need to be written, but I'm glad it is.

It serves to illustrate that the rules aren't railroad tracks.

Your character has free will(unless he fails a will save that is).

Just as you have free will, and some would argue(not me) that we have free will because of the same random subatomic particle fluctuations that led to that famous thought experiment.

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