Horrors of the Red Cathexis!

Game Master Vicon

Vicon (and friends) Bodysnatcher campaign!


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HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Whatever happens, the Abrasax will adapt. He might be a little annoyed by complete mayhem, but he might get to posess the chief that way. :)


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

Itzal wouldn't be opposed. To mayhem that is. He likes mayhem. :)


Grushdeva du kalt misht
Unit 254 wrote:

I count 211 active PCs. Damn...

Funny thing: if we had a comparable number of PCs, we'd be faster than them. We're averaging 30-40 posts per day right now.

out of those 211 active, approximately only 8-9 people are online regularly....


If people aren't posting because they are uncertain, it will CERTAINLY bog the game down! Difficult situations are bound to arise, and things not go to plan -- but in the grand scheme of things there are bigger fish to fry. To enslave the goblins in a single clear coup would have been convenient -- but small moves and setbacks are what makes the success all the sweeter!


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

I wasn't posting because my day at work was extremely busy. Ended up working late today as well. Yesterday was fairly busy as well for me. May tomorrow be a better day.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

My goal is to remove mum and establish a new goblin tribe. Then I'm gonna find me an Orc tribe and make my new tribe slaves. *Evil grin*

Edit: Preferably, they won't even know they're slaves, but either way is fine by me.


If it's any consolation I have at least a couple of solutions in mind, and I always do my best to reward creativity. :D


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)
The Abrasax wrote:

My goal is to remove mum and establish a new goblin tribe. Then I'm gonna find me an Orc tribe and make my new tribe slaves. *Evil grin*

Edit: Preferably, they won't even know they're slaves, but either way is fine by me.

You have a talent for manipulation. Even knowing what he knows about you, Tsao is forming a grudging respect for the Abrasax.

Still...they're only goblins. He will reserve real judgment for the real challenge. ;)


Just letting you guys know -- any details I give can potentially yield new information. Some of the stuff you guys haven't thought noteworthy has me smiling over here. :D


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Let the Coup begin! :D


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

Yep! I'm actually hoping to make a willing host of Gorfeen. "The Voice of God" or some such nonsense. We'll see how things go, though. :-)


Wow -- when you guys decide to move you don't mess around. The ball is in play, and there is movement on many fronts! Lets see if everyone can get their ducks in a row before situations bleed into one another!!


Going to clarify some of the mechanics of changing hosts before the party levels (first event worthy of advancement should be cementing control of the goblins beyond doubt of resistance, so good luck) --
Basically keep in mind that you have a lot more control over changing hosts if it is entirely on your terms. After you rise to CR 2, exiting a host during combat will prevent you from taking a new host within 1 minute. (before combat from safety is more expeditious and doesn't reset the hijack clock) -- also, if your host DIES, you also have a 1 minute wait on hijacking after you leave your host. This is to make sure there is at least some window of vulnerability for hijackers between bodies -- and not just a question of jumping into a new host. If there is no tension outside a host, there's less motivation to be cunning, and less suspense out of host.

Good luck guys and happy thanksgiving! I'll be checking my phone and updating turns if anyone has time to post, but feel no pressure to do so!


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

If I hand my crystal over to someone, does that count as willing abandonment?

How about if I'm knocked out of someone's grasp and then caught?

How about if I'm stolen?

I'm a complicated mess, aren't I?


If it is in-combat, any of the above would kick off your 1-minute hijack clock. (willing or unwilling)

Out of combat, handing off the crystal would not (your choice)

Knocked out of grasp and caught (not your choice, so hijack clock is on)

Same for being stolen (hijack clock on.)

And to answer your question, perhaps a bit -- but the mechanisms are clear enough. In combat or non-electively, 10 rounds or 1 min before you can hijack. Willingly and out of combat, full round action. Just like fascinate is only possible in non-aggressive situations, freely abdicating forms is more favorable out of duress or violent circumstances.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Gotcha. :)


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HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Everyone gets to change their pictures but me, as I never actually enter my host's body.
Just noticed that.


Ever notice it's never the mastermind that wears disguises?


Tsao, just FYI -- you cannot make a second mind control attempt within 1-minute (10 rounds) of a previously failed attempt.


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

Is it acceptable to have Itzal prepare to move to attempt to possess Mum makes it away from Tsao? He was watching.


Certainly. In fact, it may be a very tidy way of damage control. If she makes it into the corridor there are too many perception rolls to be sure nobody hears! Since you will move before this round ends, you'll be in place to take a full round action to possess -- but bear in mind her Will save is high.


...And, It will be interesting to see how it is explained how 3 goblins died while you were on watch...

...wait -- you'll be dead too. I suppose your ex-host can handle the blame! :D


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Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

But my save is ref ^^ not will


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HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Happy Thanksgiving, all!


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Can we just make my attack a ghostly touch without possession then? I...don't have that many tools at my disposal as a ghost.


Already processed as such.


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

Happy Thanksgiving to all who celebrated today!


Thank you! Holiday is a blur of school-work and drama -- I will be back to processing turns as fast as you lazy-bones can crank them out come tuesday evening -- with a full return to obsession with Pathfinder after the 5th.

Thank you everyone for playing with me, and happy holidays. I think y'all are brilliant.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

One more day until the prophesied return of Vicon!


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Profeseeeee!!


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

This is a Public Service Announcement:
I'm diving head first into last prep for my national certification test on the 20th. Therefore, my posting will probably slow a bit until then. I apologize for any inconvenience this may cause.


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

Good luck!


I have returned. Rumors of my death were wildly overblown. I had hoped to return on the 6th, however I had discounted the need for hibernation after 72 hours without sleep. Much better now. I hope we didn't lose anybody for the break, and other people's RL concerns can be addressed by setting parameters -- ie, Abrasax -- after the 20th to whenever you are coming back in earnest, you can give me a list of directions:

1) rules of engagement (circumstances by which you will enter and leave combat)

2) Desired Skill checks (when you'd likely throw a check, and what skills you'd use)

3) Overall agenda (If you want to scout an area, or infiltrate a society, etc.

....

I'll be posting the process of the old turns in minutes, after which I hope people will begin to take actions again! <3 Happy holidays!


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Even though I am doing my best to burn out my Brian's capacity to process thought in studying for this thing, I'll still be posting around once, maybe twice, per day because breaks are needed to keep my grey matter from liquifying.


Itzal: Because you are able to move into Mum's path of travel before she passes you, you can take an attack of opportunity if you choose to take one -- please indicate if you are going to, and throw the appropriate dice.

That said, in the latter half of Mum's turn, she will move 25 ft. PAST where Itzal is standing -- likely precluding the full-round action required to possess her. Keep that in mind!

If Unit 254 can make a DC 17 perception check, he can detect the fracas before it enters Gorfeen's own range of perception, and take whatever actions might be associated or inspired there.

Good luck! It's worth noting that since 3 goblin hosts have been shed (two in the relative open) I'd remind folks to think about what can be done/said to mitigate any fallout... and I suppose it's worth saying that the death-toll among the goblins is getting perceptibly significant. At least there are still 8 rat dogs, if the goblins keep dying at this rate!


I missed everybody! Hope people are still watching!


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

I'm still outside near the gate. We will see how I feel when I get back in. I might be displeased with the indiscreetness. ;)


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

"...let Abrasax deal with the consequences."

Oh my. I guess this is why I maxed the social skills...
I have a feeling that maintaining a population with youall around is going to take some practice.
Challenge Accepted. :)


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

XD well remember Itzal doesn't trust you... but he's not going to outright go against you... but letting you clean up a mess and complicate your plans? He's okay with that.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Ahh fun! Playing the Lawful 'midst a gaggle of Chaotics. Don't make me comission a shadow-leash. :P


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

Welcome back! We've missed you! Preet's still here as well but is crazy busy with finals, so she'll be AFK for another week or so.


Np, Np -- I suppose, as preet is now a cave-fisher -- being a bit shy is perfectly normal for the time being.

I finished my finals and my grades are trickling in, so far, so good. Thanks for keeping me inspired, y'all.


Itzal, unless I am mistaken you should not be able to make a possession attempt under these circumstances -- possession is a full round action, and you only have an attack of opportunity as she passes you. since she will have run 25 feet past you in the second half of her double-move, you would still have to take more than a five-foot-step to reach her, and therefore would also not have the full round action required to attempt possession. Likewise, leaving your form voluntarily is a full round action -- so the action economy just doesn't seem to be in your favor right now... but you CAN attempt to strike Mum down as she tries to pass you. Let me know if you're taking a shot, and I'll use the die you already threw.


Itzal, unless I am mistaken you should not be able to make a possession attempt under these circumstances -- possession is a full round action, and you only have an attack of opportunity as she passes you. since she will have run 25 feet past you in the second half of her double-move, you would still have to take more than a five-foot-step to reach her, and therefore would also not have the full round action required to attempt possession. Likewise, leaving your form voluntarily is a full round action -- so the action economy just doesn't seem to be in your favor right now... normally you could make a simple attack of opportunity,
but as I threw a lot of dice on the other end - it seems the situation has... ahem... worked itself out.

If hijackers do wish to exit their bodies in a hurry, they can attempt an escape artist check in which case they may still take a move action after they "escape" their hosts -- but "escaping" looks very obvious and is also probably noisy, and probably terrifying. :D

Because Mum is dead and it appears there is no further barrier to the party's control of the goblin warband...

ALL CHARACTERS NOW RISE TO CR 2. You can now more stably control a CR 2 creature, and CR 3 creatures are in the "reach zone."

Each player may choose TWO of the following and change their profiles accordingly:

1) Gain +1 Bonus to AC (justify this as either you becoming quicker or tougher or harder or whatever for narrative purposes, but otherwise this is a "natural armor" bonus)
2) Gain 2 RP for an immediate racial trait, or you can bank these to pay for more expensive Racial traits later on. Damage resistances and the like are still restricted at CR 2, however.
3) +1 to BAB
4) Bonuses to saving throws typical of your analogous "Class" (the class we used to base your starting skill and hit points) -- if you are taking this, let me know what you've come up with as your bonuses so I can check them, or if you're confused I can give you values. :D

Each player also receives:
1) 5 HP
2) # of skill points typical to analogous class +/- INT modifier.

--If you guys think this is a relatively weak advancement for a character, you're right -- you're still dependent on host forms, and should likely remain as such. If competitive progression becomes an issue at higher levels we'll address it, but it might simply be cool enough to see how that plays out. I reserve capacity to elaborate or revise these guidelines. If you are saving up for an RP power -- let me know ahead of time what it is, as the cost may be greater or less than what you assume based on what we've already got going. Enjoy leveling your characters, and take stock of your new slaves -- goblin, and goblin dog alike!


Vicon wrote:
Itzal, unless I am mistaken you should not be able to make a possession attempt under these circumstances -- possession is a full round action, and you only have an attack of opportunity as she passes you. since she will have run 25 feet past you in the second half of her double-move, you would still have to take more than a five-foot-step to reach her, and therefore would also not have the full round action required to attempt possession. Likewise, leaving your form voluntarily is a full round action -- so the action economy just doesn't seem to be in your favor right now... but you CAN attempt to strike Mum down as she tries to pass you. Let me know if you're taking a shot, and I'll use the die you already threw.

Please disregard this message, I missed the edit window by ONE MINUTE it would seem. REALLY glad I always copy everything I'm about to post to clipboard or I would have lost a whole post there!

(sorry about yanking your AoO as well Itzal) - I won't make a habit of monkeying with order of operations if I feel there is too much at stake.) But considering Unit 254's roll, and the dice I threw for Gorfeen, The "Rule of Cool" applied here. :D


It might be wise to start book-keeping on thralls at this point. Best I can assess (call me out if you see a flaw in my math)

Goblin Warband = 14 - 2 (eaten by Ankheg) - 5 (first encountered by party) - 1 (beaten to death by Gorfeen) - 2 (Gorfeen and Mum Specials)

EQUALS: 4 non-possessed, standard goblins. (Boy do you guys take a bite when y'all take over, especially if those who are without hosts decide to re-up)

PLUS: Gorfeen (goblin w/ 3 fighter class levels)

Also:

8 goblin dogs, there were more but they were eaten by Ankhegs, and perhaps one or two other mishaps on the way to the dungeon as the goblins traveled here.

Total Standard Thralls: 12

Total Personality Thralls: 1

Not a bad start for you guys, I suppose. Barely half of them dead before you asserted control. :D


Mum was worth 400 xp, I'm posting it here for book-keeping purposes.


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

Not too upset about it. Was planning to post but I kept getting interrupted. Today is being one of those hectic mondays here at work.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

You're awesome Vicon, I'm glad you're back! Will update my character soon to CR 2. I think Tsao's going to hold off on ensaring a goblin, and seek something more significant to dominate.


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

MWAHAHAHAHAHA!!!

Okay, now that that's out of my system for the moment, I can get to leveling my brain slug. :-) Nice job, everyone. We're all self-serving bastards, but this unorthodox semi-teamwork-but-not-really thing's working out pretty well so far.

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