Mir |
Wish I could thrown in for this but right now the cash just isn't there. Other things are eating it. Wish you were doing this a month or two from now. Hopefully I'll be able to pick this up when it is released.
--Any chance this will make it into Realm Works? Is that something to be worked out once you see how Razor Coast flies with it?
Kthulhu |
stuff about which came first, the adventures or the setting
I guess I misunderstood you. I was assuming you meant published works, where adventures to tend to come well before a formalized setting book.
However, if we're going to include unpublished setting notes, then I still don't really see the difference. You talk about Gygax's setting notes on Greyhawk predating the adventures...I'd wager that Bill Webb has setting notes that predate Necromancer Games. As far as I can tell, the only real difference seems to be that the name of the setting "The Lost Lands", has only recently been decided upon.
By the way, there have been several purely setting materials released for the setting, even if at the time the name "The Lost Lands" was not used. Bard's Gate and Glades of Death, for example.
Zarathos |
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Zarathos wrote:stuff about which came first, the adventures or the settingI guess I misunderstood you. I was assuming you meant published works, where adventures to tend to come well before a formalized setting book.
However, if we're going to include unpublished setting notes, then I still don't really see the difference. You talk about Gygax's setting notes on Greyhawk predating the adventures...I'd wager that Bill Webb has setting notes that predate Necromancer Games. As far as I can tell, the only real difference seems to be that the name of the setting "The Lost Lands", has only recently been decided upon.
By the way, there have been several purely setting materials released for the setting, even if at the time the name "The Lost Lands" was not used. Bard's Gate and Glades of Death, for example.
As an example, the I3-I5 Desert of Desolation series when it was first published was generic and gave little campaign info. In 1987, a compilation was published with details added for use in the Forgotten Realms. The Forgotten Realms was the perfect example of the setting first and adventures second with a few adventures redone and reimagined as above.
All of the Necromancer material is generic and written by multiple authors. The city of Bard's Gate could be in any setting at any time. Bill has some notes but they are not nearly as richly detailed as Gygax's Greyhawk. His primary campaign setting since the 70s is the Judges Guild Wilderlands of High Fantasy. That is why it is important for Greg the story guy to unify it with his imagination. Notice the detail in Slumbering Tsar. Also not only the name "Lost Lands" is new, but the complete map of the setting. As shown in Stoneheart Valley foreword, there is a simple map created as an educated guess by The Lone Goldfish during Necromancer's time. This starting map, Greg reading all of the old Necromancer material, and incorporating the new Frog God material is the true genesis of a future marketable setting.
Bill Webb Publisher, Frog God Games |
Skeeter Green Pathfinder Rules Conversion, Frog God Games |
Bill Webb Publisher, Frog God Games |
Bill Webb Publisher, Frog God Games |
She is a mess--secondary infection now--was almost pnemonia. Anti-biotics in force--will all associated side effects.
We have the test survey ready now--Haskins is just trying to figure out how to elegantly fulfill pdfs right from the survey rather than one at a time.
I'll post an update on this soon
Grimmy |
Any one know which NGG mods are good for slotting into the Lost Lands areas we have maps for so far?
I'm running a Lost Lands campaign using Stoneheart Valley (WA, CoF, ToA), Bard's Gate, and Rappan Athuk.
I know I should have waited for the Sword of Air to start but I just couldn't wait.
I'm using Duke Omote's hand-drawn hex map because it matches up nicely with the published ones printed in Stoneheart Valley and RA, but it covers some more area.
I'm interested in which necromancer mods detail the rest of the locations on this map like Derindin, freegate, Taverlan, Unger's Junction, Varagost, Swamp of Mists, Longhollow Forest, Forest of the Moon, Vlast, Immortal Steps, etc.
I'm looking at buying Vault of Larin Karr, Lost City of Barakus, and Shade's of Gray. Will these be good? What else?
Dark Sasha |
Greg told me once that, excepting those things Frog God can't put in for one reason or another, nearly everything else will be present.
Where? Not sure on that.
I am confident you can assume Larin Karr and Barakus will be there. I am pretty sure most of the other places you mention are in the Lost Lands as well.
Grimmy |
Thank you but here's the thing. The places I mentioned are ones I see labeled on a great fan made map I'm using that I found on the necromancer forums.
Many of the things on the map are detailed in books I have, like CoF, ToA, RA and Bard's Gate, but there are other's that my players might travel to that I don't have covered. I'm wondering if any of those locations are already in print in NGG modules.
Dark Sasha |
At work, no where near any reference items to check. Sorry Grimmy.
So off the top of my head, this:
I don't think that fan made map is 100% accurate. So you should expect things to change. I doubt it will change a lot. Major locations in old Necromancer Games products are likely to appear in the Lost Lands. (Duke O made a pretty good map, IMO.)
Skeeter is free to correct any guesses or assumptions I make.
Grimmy |
duke omote's hand drawn hex map
That's the map I'm using Kthulhu. Let me know if you know any good NGG mods to buy that detail anything on there (besides obviously CoF, ToA, RA, Bard's Gate).