Where does an undefeated Spectre move you to?


Rules Questions and Gameplay Discussion


The card reads: "If undefeated you move to a random location"

Is this...

a) any OPEN location but excluding the one where you faced the Spectre, i.e. you flee in vain hope of finding some less scary bane to encounter.

b) any OPEN location, including the one where you faced the Spectre, i.e. you have a chance of running in circles whilst screaming

c) ANY location, including closed ones, but not the one where you faced the Spectre, i.e. you flee blindly perhaps seeking a quiet corner free from scary critters

d) ANY location, including closed ones and the one where you faced the Spectre, i.e. you close your eyes and run screaming and wake up the next day wondering where you are, who you are and how you got there

--

I always played it as (a), but see no reason (from the card text) why it couldn't actually be (d).

Silver Crusade RPG Superstar 2014 Top 16

I've played it as (d). It just says a random location, so in a two-player game i roll a d4 and in a four-player game i roll a d6, etc.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I believe the answer is D. Closed locations are still valid places to move and some have game effects even when closed.

The card does not say " move to a random location other than the one where the Spectre was encountered" so I would think that the original location counts. That is unless the instruction move requires you to actually move which would make the answer C.

Pathfinder Adventure Card Game Designer

The word "open" doesn't appear on that card. So, it includes closed locations. However, "move" is defined as "You may move your token card to another location," so you can't "move" to the same location you're currently at.

So the answer is (c).


Thanks, Mike!


Are there rules to determine the "RANDOM" part of the card text? Or is that left up to us to house rule?

Silver Crusade

Alan Thomas wrote:
Are there rules to determine the "RANDOM" part of the card text? Or is that left up to us to house rule?

Count the locations and pick the closest die size. Randomizing something like this should be easy enough not to need an explicit rule.


If only there was an easy way to generate a random number in a board game...maybe someday.

Pathfinder Adventure Card Game Designer

I suppose we could add that. The rule we use is: count up the locations and roll a die.


@Fromper. There are many games that require you to randomize certain things and they can easily be figured out one way or another, but many still have specific rules on how they want you to do it. The way ive been doing it is lets say theres 6 locations. 5 locations that i can move to. I take a 10 sided die, on a roll of 1-2, I move to location 1, roll 2-3 move to location 2, roll 4-5 move to location 3 etc.

Pathfinder Adventure Card Game Designer

Sure. This falls under the same category as "We should have told people what the 0 on the d10 means," I expect.


Lol!

Silver Crusade

Mike Selinker wrote:
Sure. This falls under the same category as "We should have told people what the 0 on the d10 means," I expect.

Is that the number "0" or the letter "O"? I thought it was the letter "O", as in "Oh my - I rolled so high, there isn't even a number for that on the die!"

Pathfinder Adventure Card Game Designer

It's half an infinity symbol, so you've rolled a value equal to one half of infinity.


You know theres someone out there who googled the the d10!!


Why, oh why, don't they just print 10s on the d10s? I know hard core RPGers use them for percentile dice, but they are experienced enough to be able to handle a 10 as a 0.

Having 0s on a die in a gateway game confuses every new player I've introduced to the game so far!

Liberty's Edge

The funny thing is I have a d10 with a printed '10' instead of '0' and when we first used it everyone sort of looked at it funny and someone commented 'oh thats a 10'. We are so used to seeing a '0' the '10' made us stop and think...We have been playing games so longer I never considered the '0' throwing people off that hasn't been exposed to d10's.


Back to the Spectres... there's a follow up question on the BGG thread:

If you start in the cave (the location that requires a check to move away from), do you still have to do the 'move' check? (And, if you fail the move check do you stay where you are?)

Pathfinder Adventure Card Game Designer

h4ppy wrote:
Why, oh why, don't they just print 10s on the d10s?

I don't know. It's surprisingly difficult to find mass-produced d10s with 10s on them.


Let me edit the comment...

Why, oh why, don't ALL MANUFACTURERS just print 10s on the d10s? The 0s should be the niche ones!

Silver Crusade

Probably because d10s originated with the original Dungeons and Dragons game in the 70's. Not only were all the dice back then smaller, so it would have required printing the number at a smaller size, but the d% thing was a standard part of that particular game. So using it as a 0 when it represented the second digit of a two digit number was perfectly appropriate.

Scarab Sages

There were also systems back in the day like Rolemaster which required you (for pretty much every "check") to roll two d10s to obtain a number from 1-100, with one die being the tens digit and another being the ones digit. That requires there to be a "zero" there rather than a ten. Nowadays they have specific die for the tens digit, but I haven't always seen those widely available.

Silver Crusade

Oh my... someone in the PACG section of BBG actually asked how to read a d4. Maybe instructions in the rulebook for the d10 and d4 would have been appropriate, after all. This game is attracting a lot of people who don't have the RPG background to know this stuff.

Pathfinder Adventure Card Game Designer

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Absolutely. Some things you just don't think about after years playing these types of games.


Hi,

I wanted to add make a question it ocurred to me while playing and this seemed like the right post to ask it.

If the Spectre is found in the Woods and undefeated which rule would we apply first? the location that banishes the bane monster back into the box or would we move it to another location?

When playing with my group we decided location rules take priority over the monsters own ruling thus banishing it.

Regarding the d10s is as Fromper and Calthaer said they're used when making a "d100" check, and are still in use even in Pathfinder RPG.


1 person marked this as a favorite.
Furnestingas wrote:

Hi,

I wanted to add make a question it ocurred to me while playing and this seemed like the right post to ask it.

If the Spectre is found in the Woods and undefeated which rule would we apply first? the location that banishes the bane monster back into the box or would we move it to another location?

When playing with my group we decided location rules take priority over the monsters own ruling thus banishing it.

Regarding the d10s is as Fromper and Calthaer said they're used when making a "d100" check, and are still in use even in Pathfinder RPG.

Banish that Spectre, but you get moved. Locations trump banes in the Golden Rule hierarchy.

Rulebook v3 2 wrote:

Rules: The Golden Rule

If a card and this rulebook are ever in conflict, the card should be considered correct. If cards conflict with one another, then Adventure Path cards overrule adventures, adventures overrule scenarios, scenarios overrule locations, locations overrule characters, and characters overrule other card types.
Spectre wrote:
If the check to defeat does not have the Magic trait, the Spectre is undefeated. If undefeated, you move to a random location.

But the thing getting moved if you fail to defeat the Spectre is you, not the Spectre. So you still have to move to a random location, because the Woods location card isn't trumping that.


Thank you Hawkmoon,

Although I don't remember reading that rule we played under that assumption, it's nice to have it clarified hehe ^^' I'm sure it may come handy in the future ;)

That's what happens when people play late at night and are dislexic hehe next time we move ;)

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