h4ppy |
The card reads: "If undefeated you move to a random location"
Is this...
a) any OPEN location but excluding the one where you faced the Spectre, i.e. you flee in vain hope of finding some less scary bane to encounter.
b) any OPEN location, including the one where you faced the Spectre, i.e. you have a chance of running in circles whilst screaming
c) ANY location, including closed ones, but not the one where you faced the Spectre, i.e. you flee blindly perhaps seeking a quiet corner free from scary critters
d) ANY location, including closed ones and the one where you faced the Spectre, i.e. you close your eyes and run screaming and wake up the next day wondering where you are, who you are and how you got there
--
I always played it as (a), but see no reason (from the card text) why it couldn't actually be (d).
cartmanbeck RPG Superstar 2014 Top 16 |
1970Zombie |
I believe the answer is D. Closed locations are still valid places to move and some have game effects even when closed.
The card does not say " move to a random location other than the one where the Spectre was encountered" so I would think that the original location counts. That is unless the instruction move requires you to actually move which would make the answer C.
Mike Selinker Pathfinder Adventure Card Game Designer |
Mike Selinker Pathfinder Adventure Card Game Designer |
Alan Thomas |
@Fromper. There are many games that require you to randomize certain things and they can easily be figured out one way or another, but many still have specific rules on how they want you to do it. The way ive been doing it is lets say theres 6 locations. 5 locations that i can move to. I take a 10 sided die, on a roll of 1-2, I move to location 1, roll 2-3 move to location 2, roll 4-5 move to location 3 etc.
Mike Selinker Pathfinder Adventure Card Game Designer |
Mike Selinker Pathfinder Adventure Card Game Designer |
Tim Felts |
The funny thing is I have a d10 with a printed '10' instead of '0' and when we first used it everyone sort of looked at it funny and someone commented 'oh thats a 10'. We are so used to seeing a '0' the '10' made us stop and think...We have been playing games so longer I never considered the '0' throwing people off that hasn't been exposed to d10's.
Mike Selinker Pathfinder Adventure Card Game Designer |
Fromper |
Probably because d10s originated with the original Dungeons and Dragons game in the 70's. Not only were all the dice back then smaller, so it would have required printing the number at a smaller size, but the d% thing was a standard part of that particular game. So using it as a 0 when it represented the second digit of a two digit number was perfectly appropriate.
Calthaer |
There were also systems back in the day like Rolemaster which required you (for pretty much every "check") to roll two d10s to obtain a number from 1-100, with one die being the tens digit and another being the ones digit. That requires there to be a "zero" there rather than a ten. Nowadays they have specific die for the tens digit, but I haven't always seen those widely available.
Fromper |
Oh my... someone in the PACG section of BBG actually asked how to read a d4. Maybe instructions in the rulebook for the d10 and d4 would have been appropriate, after all. This game is attracting a lot of people who don't have the RPG background to know this stuff.
Mike Selinker Pathfinder Adventure Card Game Designer |
Furnestingas |
Hi,
I wanted to add make a question it ocurred to me while playing and this seemed like the right post to ask it.
If the Spectre is found in the Woods and undefeated which rule would we apply first? the location that banishes the bane monster back into the box or would we move it to another location?
When playing with my group we decided location rules take priority over the monsters own ruling thus banishing it.
Regarding the d10s is as Fromper and Calthaer said they're used when making a "d100" check, and are still in use even in Pathfinder RPG.
Hawkmoon269 |
1 person marked this as a favorite. |
Hi,
I wanted to add make a question it ocurred to me while playing and this seemed like the right post to ask it.
If the Spectre is found in the Woods and undefeated which rule would we apply first? the location that banishes the bane monster back into the box or would we move it to another location?
When playing with my group we decided location rules take priority over the monsters own ruling thus banishing it.
Regarding the d10s is as Fromper and Calthaer said they're used when making a "d100" check, and are still in use even in Pathfinder RPG.
Banish that Spectre, but you get moved. Locations trump banes in the Golden Rule hierarchy.
Rules: The Golden Rule
If a card and this rulebook are ever in conflict, the card should be considered correct. If cards conflict with one another, then Adventure Path cards overrule adventures, adventures overrule scenarios, scenarios overrule locations, locations overrule characters, and characters overrule other card types.
If the check to defeat does not have the Magic trait, the Spectre is undefeated. If undefeated, you move to a random location.
But the thing getting moved if you fail to defeat the Spectre is you, not the Spectre. So you still have to move to a random location, because the Woods location card isn't trumping that.