The Circus Is In Town! Character Advice


Advice


With my next character that I want to play in PF I want it to be one to remember, not for how strong he is but how fun he is to role-play.

So with that in mind I give you my concept.

Ringmaster of a circus (Ex-ringmaster but still playing the part)

So I am after him to be very charismatic, skills in things like acrobatics and perform, and have very trick like spells (disappearing, fogs, pulling a rabbit out of a hat, that type of thing). Id love him to be able to create a top hat out of thin air if that's even possible.

I am thinking of a Bard that uses a whip (lion tamer style) to perform using dazzling display to control the field (and his performance) Thank you Treantmonk for that one :)

I am only allowed the core rule book and have 20 points on stats, and I wondered what people though?

What sort of spells should be taken?

Anything you guys think could improve the concept?

Thank you :)

Grand Lodge

Is this for PFS?


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As Nick Logue once said to me... Don't eat the pie!

Check out Carnival of Tears module.


To follow up on bbt's line of questioning: How long will this game be going to? (I am assuming since this is a new character and you've mentioned your point buy, you're starting at 1. Correct me if I am wrong.)

How much crunch are you willing to sacrifice for fluff?


Sorry missed loads of info needed haha, It isn't for PFS and we are starting from level 1 but would like a few ideas for progressing the character as well if possible.

I would be willing to sacrifice a lot of crunch for fluff to make the RP of the character fun, so long as I am not useless.


A Summoner with a whip could make his Eidolon do "tricks". And those can actually roll a pretty good Perform check. A Bard/Summoner is woefully unoptimised, but could fit the bill quite nicely.


VRMH wrote:
A Summoner with a whip could make his Eidolon do "tricks". And those can actually roll a pretty good Perform check. A Bard/Summoner is woefully unoptimised, but could fit the bill quite nicely.

It would be nice to play a summoner with a bear-like Eidolon however I am limited to the core rule book only :(

Dark Archive

I made long time ago a jester goblin illusionist who was using a prismatic sphere linked to a chain as his main weapon (yes, he was high level enough to build that! That was quite a not so funny guy (of course, he was the BBG of that adventure)


If you're starting at first level, I'd say make him a ringmaster's son or something; that makes more sense for a beginning character. As far as "circus" type spells, I can see two concepts:

Impresario. This character would spend most of his feats on combat maneuvers (Combat Expertise, Improved Disarm, and similar things) and on the Weapon Focus chain (especially dazzling display). His skills should include Perform (oratory), Intimidate, Sleight of Hand, Bluff, and Acrobatics. (With considerations for versatile performance, of course). Spells should focus on enchantments (Confusion, Unnatural Lust, Unprepared Combatant, and similar things) and other things that are flashy and/or make the enemy do stupid things or are otherwise flashy (Cause Fear, Glitterdust, etc.) RP-wise, integrate your whip and/or patter into ALL of your actions, including spells. Accompany Confusion with a crack of the whip to a person's face. Glitterdust should be accompanied by Dr. Strange-style patter and sparkles poring out of your top hat. (Note: See if your GM will let the top hat be your "instrument" for the purposes of summon instrument).

Beastmaster. This dude is kind of scary. He's about seven feet tall. He doesn't do top hats, and his leather "armor" is sleeveless. His feats are entirely focused on conjuration magic. His skills on intimidation and handling animals. And his spells ... summoning. Lots of summoning. When the Beastmaster takes to the field, he swings his brutal whip about him. It cracks to the ground. "Missed me!" you think. No. A beast, surrounded in eldritch flame, rises from the ground. The Beastmaster cracks his whip at the eldritch animal ... and it moves to attack you.


pennywit wrote:

If you're starting at first level, I'd say make him a ringmaster's son or something; that makes more sense for a beginning character. As far as "circus" type spells, I can see two concepts:

Impresario. This character would spend most of his feats on combat maneuvers (Combat Expertise, Improved Disarm, and similar things) and on the Weapon Focus chain (especially dazzling display). His skills should include Perform (oratory), Intimidate, Sleight of Hand, Bluff, and Acrobatics. (With considerations for versatile performance, of course). Spells should focus on enchantments (Confusion, Unnatural Lust, Unprepared Combatant, and similar things) and other things that are flashy and/or make the enemy do stupid things or are otherwise flashy (Cause Fear, Glitterdust, etc.) RP-wise, integrate your whip and/or patter into ALL of your actions, including spells. Accompany Confusion with a crack of the whip to a person's face. Glitterdust should be accompanied by Dr. Strange-style patter and sparkles poring out of your top hat. (Note: See if your GM will let the top hat be your "instrument" for the purposes of summon instrument).

Beastmaster. This dude is kind of scary. He's about seven feet tall. He doesn't do top hats, and his leather "armor" is sleeveless. His feats are entirely focused on conjuration magic. His skills on intimidation and handling animals. And his spells ... summoning. Lots of summoning. When the Beastmaster takes to the field, he swings his brutal whip about him. It cracks to the ground. "Missed me!" you think. No. A beast, surrounded in eldritch flame, rises from the ground. The Beastmaster cracks his whip at the eldritch animal ... and it moves to attack you.

Thats brilliant! I love the Impresario ideas, thats the sort of character I had in mind.

Yeah maybe the son of a ringmaster who has been kicked out of the circus after some problems he caused, Wanting to steal the show away from his father, causing issues with the other acts, etc.

I really hope my GM allows the summon instrument to give me a top hat as that is exactly what I want.


Glad you like the impresario. If you weren't limited to core, I'd suggest adding the Court Bard archetype (the crunch at least, not the fluff). With that archetype, he'd be a pure debuffing machine.

Otherwise, you should fast-talk your GM into allowing as many of the non-core enchantment spells as you can. I especially like Charitable Impules, Beguiling Gift, and Smug Narcissism).


pennywit wrote:

Glad you like the impresario. If you weren't limited to core, I'd suggest adding the Court Bard archetype (the crunch at least, not the fluff). With that archetype, he'd be a pure debuffing machine.

Otherwise, you should fast-talk your GM into allowing as many of the non-core enchantment spells as you can. I especially like Charitable Impules, Beguiling Gift, and Smug Narcissism).

I don't think I'll be allowed the archetype in the game unfortunately but I will give the spells a go haha.

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