
prototype00 |

So say I'm a rogue with the thug archetype and the enforcer feat, and I hit a foe and successfully demoralize it choosing to apply the shaken condition. Next round, I choose to make the foe frightened instead of re-applying the shaken condition.
So currently the enemy is frightened and shaken (does that even work?), do they take a -4 penalty to attack rolls/damage rolls/saves e.t.c.?
prototype00

prototype00 |

Yes but the Rogue (Thug) is in the enviable position of being able to apply the shaken or the frightened condition as a matter of choice.
As stated in the example, I can apply shaken in the first round and frightened in the second, or frightened first and shaken second or any combination really. (No stacking needed, in fact stacking really doesn't work for intimidation, it doesn't upgrade shaken to frightened normally).
What I'm asking is if someone can be both frightened and shaken (or can someone be both sickened and nauseous for another example).
prototype00

Sitri |

I would say no, "Frightened: Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can. They can choose the paths of their flight. Other than that stipulation, once they are out of sight (or hearing) of the source of their fear, they can act as they want. If the duration of their fear continues, however, characters can be forced to flee if the source of their fear presents itself again. Characters unable to flee can fight (though they are still shaken)."

prototype00 |

The actual description of frightened is as follows:
Frightened
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.
It doesn't mention shaken anywhere in there (except for the last line), so what are you quoting, just curious?
prototype00

prototype00 |

Ah, that makes sense, and nicely answers my question. Shame though, was looking to stack a -6 penalty on foemen (sickened, frightened and shaken), but -4 will have to do just as well.
Follow up question, if I make a foe shaken for 20 rounds, and then make them frightnened in the following round for 1 round, when the the frightened condition wears off, are they still shaken? (Due to the initial 20 round shaken)
prototype00

mcv |

I'd say you keep the longer shaken effect after the frightened wears off. So you shake him for 20 rounds. Next round, still 19 rounds of shaken to go, you frighten him for 1 round. This round, he's both frightened and shaken (but since frightened includes shaken, the penalties overlap rather than adding up). Next round, still 18 rounds of shaken to go.

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Necroing a thread, but I have a follow on question. What happens if you activate Enforcer/Frightening (triggering the frighten effect) when they are already frightened? Does it do nothing, or does it increase the duration by 1 round?
2 possible/probable scenarios:
1) Full round attack. First attack triggers the initial frighten, second attack also succeeds.
2) Attack of Opportunity. You frighten them, on their round they run and your AoO triggers the Enforcer frighten.
I know that the DC increases by 5 on each subsequent scare attempt, but could you potentially stack a few rounds of frighten with this combination?