[PFS] Pearly White Spindle Ioun Stone and Death


Rules Questions

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Scarab Sages

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So I was wondering on the ruling with this in terms of both gameplay and PFS situations.

The Pearly White Spindle Ioun stone regenerates health as if it was a Ring of Regeneration, though much slower. This means that the person using it will have Regeneration.

Now if a person dies with this active, after a few hours, they would have a chance to come back to life. With that said, does that give any penalties, such as negative levels?

Now in terms of PFS. Let us say a guy named Bob dies during the last encounter of a scenario. The Ioun stone was active and he is currently dead. His friend Sally, Andre, and Will retrieved his body and tossed him back at the Pathfinder Lodge. Since he is able to Regenerate over time (downtime between scenarios), does that mean that he can simply negate any cost/PP to raise himself?

If anyone can clarify this, that would be helpful.

Grand Lodge

Dang. If that works, a cracked pearly white spindle would be an awesome investment at low levels.

Silver Crusade

Pathfinder Adventure Subscriber

Since the spell Regeneration specifically notes that it doesn't work on non living creatures, I'm thinking that if you're dead you stay dead. Negative health but not dead? You'd come back from that.

Grand Lodge

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More importantly:

pearly white spindle wrote:
"Regeneration from the pearly white ioun stone works like a ring of regeneration. It only cures damage taken while the character is using the stone. "

and

ring of regen wrote:
This white gold ring is generally set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage.

Dang. Nope, no healing if you are dead


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Rules said wrote:


Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature's regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.

So you do not die.

Sme one can beat you to a billion HP, but you would regerate sooner or later. Keep in mind you still need to breathe and eat though.

Grand Lodge

That is the creature power regeneration. Not the ring of regeneration.

The ring of regeneration only works while you are alive, but has no weaknesses. The Creature power works when you are dead but leaves you vulnerable to a specific energy type that can permakill you.

Sovereign Court

Finlanderboy wrote:
Rules said wrote:


Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature's regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.

So you do not die.

Sme one can beat you to a billion HP, but you would regerate sooner or later. Keep in mind you still need to breathe and eat though.

But neither the ring nor the ioun stone actually give you regeneration. You just get a very similarly worded ability that lacks the pseudo-unkillable facet of the UMA.

EDIT: Dang, ninja'd by 25 seconds.

Shadow Lodge

Finlanderboy wrote:
Rules said wrote:


Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature's regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.

So you do not die.

Sme one can beat you to a billion HP, but you would regerate sooner or later. Keep in mind you still need to breathe and eat though.

Neither the regeneration spell, nor the ring of regeneration give you the monster ability Regeneration (Ex), so you are incorrect.


Regeneration from the pearly white ioun stone works like a ring of regeneration. It only cures damage taken while the character is using the stone.

Would suggets you are regenerating.

Now regeration stops when you are dead.

Seeker of secrets also says this

"Pearly white spindle: Regenerate 1 point of damage per
hour. Price: 3,400 gp."

Shadow Lodge

It might suggest that, but it doesn't say it's Regeneration, as the monster ability on page blah, blah, blah. It specifically references the ring of regeneration that has specific rules on how it functions.

Sorry, but no coming back from the dead.

Scarab Sages

Well, was a decent idea.

Still, running around and doing errands while you get some health back is a bit decent. Though with that, does multiple stones of these stack the amount healed?

Scarab Sages

I don't know, I've always looked at these (and the Ring of Regeneration) and thought that they aren't really worth the cost. 20,000 gp to get 1 HP every 10 minutes? That's 400 potions of clw at d8+1 or 26 wands at 50 charges each (1300 castings). Without bringing you back from the dead (and I agree it looks like it doesn't), it's really only useful if you get knocked unconscious with no one around to heal you, and whatever knocked you unconscious doesn't take the stone. And even then, you'll be lying there for a while before you wake up. The cracked stone is obviously more affordable, but you can still buy a lot of clw for 3,400gp.

Lantern Lodge

Ferious Thune wrote:
I don't know, I've always looked at these (and the Ring of Regeneration) and thought that they aren't really worth the cost. 20,000 gp to get 1 HP every 10 minutes? That's 400 potions of clw at d8+1 or 26 wands at 50 charges each (1300 castings). Without bringing you back from the dead (and I agree it looks like it doesn't), it's really only useful if you get knocked unconscious with no one around to heal you, and whatever knocked you unconscious doesn't take the stone. And even then, you'll be lying there for a while before you wake up. The cracked stone is obviously more affordable, but you can still buy a lot of clw for 3,400gp.

Extending that cost-benefit analysis slightly might help others see your point.

1300 wand castings of CLW garners an average of 7,150 hp worth of healing.

If those 7,150 hp were doled out at the pace of 1hp/10m Ioun Stone, that sucker would be humming for almost 50 days! That assumes that the bearer ALWAYS has at least SOME damage to be healed. (If at any point they max out, it would take even longer to achieve the equivalent amount of healing.)

If you've only got the 1hp/hour stone, it would be stuck in the "On" position for almost 10 MONTHS, nonstop! I wouldn't want to be the person who tried to snatch or stow that stone when it was done, as it might be expected to be magma-hot after that mega-marathon of healing! :P

And I completely agree, the primary target audience for this kind of slow magical healing/regeneration/restoration (pick a word, any word, but it's still just automated first-aid, or alternately an accelerated version of normal healing) is for the solo operator, which often means an NPC or monster.

When you have no allies, any healing you can get is critical! Even then, if you actually go down, it is 99.99% likely that your enemy will loot your source of healing (sentient), or eat you making the matter moot. (Even odds that they eat the I.S. in the process.) So really, even lone wolves will only get full bang-for-the-buck when they DON'T go down, or when they go down due to environmental damage, i.e. traps, accidents, and some instances of weather.

In the case of groups of allies, the value is greatly diminished. Nearly every other form of healing is more cost-effective, and in the lion's share of circumstances, there is going to be SOMEONE who can cast, trigger or complete a healing spell for FAR less cost, and much faster rates of repair!

When I'm wearing the adventure-/campaign-designer hat, I consider pseudo-Regen magic items like these in the category of "extremely expensive, limited utility". How people respond to these in their treasure splits almost right down the middle. The first camp has at least one person in the party that pounces on the item with a "My Precious!" level of excitement/avarice. Parties in the other camp fairly quickly earmark these items as high-priority fundraisers. Parties almost always need to scare up more coin than they actually find, whether it is for item crafting, expensive custom orders for oddball (usually min-maxed) items, vital spell services such as Resurrection, bribes/gifts, or achieving some other long-term / expensive goal. (Dude, do you have ANY idea how expensive a castle really is? It's nice to have a place to store all your stuff, but when you have to sell all your stuff just to build the darned thing... If you really want a safe place with lots of echo-potential I'm sure you can find a nice cave somewhere. :P)

Magic items that help your villains more than they will help the party are rare and are usually important for game balance. I prefer using this kind of item over 'personally' crafted items, meaning those that only work for a specific race/class/alignment. Many people see exclusive items as 'cheating' or unfair. Others are frustrated by them, particularly if their tweaks make them as hard to sell as they are to use. And just as importantly, no matter how much stymie-the-PCs tweaking went into the design of a magic item, a sufficiently high UMD score effortlessly slices through your painstakingly crafted Gordian knot.

Oh, and FWIW, unless your villain is going to make liberal use of 'live to fight you again another day', even they get fairly little bang-for-the-buck from a regen item — 10 minutes is almost always at least 10 times longer than you can expect your villain to last in combat!

If you are looking for a 'broken' Ioun Stone, look no farther than the Flawed Scarlet and Green Cabochon. Near as I can tell, it was DESIGNED to be broken. In my limited experience, it is standard issue basic Barbarian equipment, used for what I've heard called "rage cycling". :P

Scarab Sages

For 20,000gp, I think having it give Fast Healing 1 would have been perfectly reasonable. I used CLW in my example, but for the same cost those could be wands of Infernal Healing (class, alignment, and moral issues allowing). Now at 1,300 castings, you're talking 13,000 points of healing. Or for the UMD challenged, 4,000 points of healing from potions.


I picked up one of these flawed stones without seeing that the normal one has the added text "as the ring of regeneration" thinking that it would give me the regenerate ability also. When I saw the original, I can't say I was surprised, regeneration with no way to turn it off for the low price of an ioun stone is a bit outrageous.

What you can do is embed it in your body via the rules in seeker of secrets and then go around making crazy bets about cutting off your own finger.

Sovereign Court

Sitri wrote:
What you can do is embed it in your body via the rules in seeker of secrets and then go around making crazy bets about cutting off your own finger.

Reading the future using your own entrails. Ooooh! :-)

Scarab Sages

Sitri wrote:
What you can do is embed it in your body via the rules in seeker of secrets and then go around making crazy bets about cutting off your own finger.

That's true. It does make it less likely it will get taken if you fall unconscious.


Kinda random tangent, but woudn't the ioun stone also cease function upon your death? (unless it was slotted in a wayfinder)


Todd Lower wrote:
Sitri wrote:
What you can do is embed it in your body via the rules in seeker of secrets and then go around making crazy bets about cutting off your own finger.
Reading the future using your own entrails. Ooooh! :-)

No trolling! :)

Grand Lodge

Actually, where the cracked stone would really be worth it is the side benefits:

* You do not take bleed damage.
** this implys you auto stabalize
* you heal crippling strikes and organ damage. (It doesn't say how long?)

for 3400, that is pretty nifty, even if the last one is unlikely to come up in society play.


Todd Lower wrote:
Sitri wrote:
What you can do is embed it in your body via the rules in seeker of secrets and then go around making crazy bets about cutting off your own finger.
Reading the future using your own entrails. Ooooh! :-)

There's a troll in Caer Maga that does this.

Lantern Lodge

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I would say yes, it would allow you to 'cheat death' and before you start raging, hear me out.

1) This is a game where terminology is very important as we all know, and most of the terms are very clearly laid out in their meanings. Regeneration...is one of these such words. It is clearly laid out in the rules what regeneration does as opposed to fast healing or regular healing.

2) It says it functions like a ring of regeneration, but i think you have misunderstood the ring's text. The part most of these arguments are based on is the line where it says it only affects a living being...and you guys claim that that line prevents it from allowing you to 'cheat death'. however this is not true. If you read the text for the regeneration, it says "they cannot die as long as their regeneration is still functioning". Thus so long as the magic still affects them, they shall not die and continue to remain a living being... the ring just has some alternate features that it handles differently which it explains in its text (only healing damage done while wearing it etc).

3) It does NOT break the game. While it can let you evade the reapers scythe, this is not gauranteed. And the ioun stone itself does provide healing, this healing is also almost worthless. I'm not going to go into why, i shall just refer you back up to Mistress Ashley The Sage above. She did an excellent job explaining how weak the healing is, and how many better ways to heal there are for your gold. So if it is not for healing, there has to be some worth to it.
In addittion, this would still be a very 'iffy chance to survive. As it was mentioned earlier, should you be left defeated at the hands of most sentient creatures...they would likely search you for loot. and should they find and claim the stone (which as it's generally spinning round your head is fairly likely), suddenly your regeneration is gone and you will die normally. This seems like it's only big function would be to try and keep you 'alive' long enough that your party could get over to you with some healing. (or for an enemy, for the main baddie to 'survive' his horrible deathtrap he made to kill the pc's before they can loot him).

ps- FLite, recovery of limbs happens in one round if they are still there, 2d10 rounds if not. thats as per ring of regen...I would say for the ioun stones, it would happen the same, just using the stone's healing increment (10,15,60 minutes depending on which stone).

Grand Lodge

FLite wrote:

Actually, where the cracked stone would really be worth it is the side benefits:

* You do not take bleed damage.
** this implys you auto stabalize
* you heal crippling strikes and organ damage. (It doesn't say how long?)

for 3400, that is pretty nifty, even if the last one is unlikely to come up in society play.

Or lost limbs! :D

Immunity to bleed damage is pretty great, though it doesn't come up a ton, it comes up enough to consider it. Scenarios that span multiple days give you an opportunity to use it to heal as well, though it's not as strong. I think implanting one of these (or wayfinder-ing it) is stronger in home games though.

It also means that in situations where a (practical) TPK occurs, you might survive if whatever it was didn't finish you off. Again, pretty rare, but there are scary traps out there too. It's for this reason that the higher healing rate ioun stones may be worth the purchase. Again, this is probably more useful in home games.

Grand Lodge

Why does it give you bleed immunity?

Liberty's Edge

spartanfury1 wrote:

I would say yes, it would allow you to 'cheat death' and before you start raging, hear me out.

1) This is a game where terminology is very important as we all know, and most of the terms are very clearly laid out in their meanings. Regeneration...is one of these such words. It is clearly laid out in the rules what regeneration does as opposed to fast healing or regular healing.

2) It says it functions like a ring of regeneration, but i think you have misunderstood the ring's text. The part most of these arguments are based on is the line where it says it only affects a living being...and you guys claim that that line prevents it from allowing you to 'cheat death'. however this is not true. If you read the text for the regeneration, it says "they cannot die as long as their regeneration is still functioning". Thus so long as the magic still affects them, they shall not die and continue to remain a living being... the ring just has some alternate features that it handles differently which it explains in its text (only healing damage done while wearing it etc).

3) It does NOT break the game. While it can let you evade the reapers scythe, this is not gauranteed. And the ioun stone itself does provide healing, this healing is also almost worthless. I'm not going to go into why, i shall just refer you back up to Mistress Ashley The Sage above. She did an excellent job explaining how weak the healing is, and how many better ways to heal there are for your gold. So if it is not for healing, there has to be some worth to it.
In addittion, this would still be a very 'iffy chance to survive. As it was mentioned earlier, should you be left defeated at the hands of most sentient creatures...they would likely search you for loot. and should they find and claim the stone (which as it's generally spinning round your head is fairly likely), suddenly your regeneration is gone and you will die normally. This seems like it's only big function would be to try and keep you 'alive' long enough that your...

3,400gp for immunity to death is game breaking.

Grand Lodge

claudekennilol wrote:
Why does it give you bleed immunity?

It grants "regeneration" as per the ring. The ring states it grants immunity to bleed damage. See this link.

spartanfury1 wrote:

I would say yes, it would allow you to 'cheat death' and before you start raging, hear me out.

1) This is a game where terminology is very important as we all know, and most of the terms are very clearly laid out in their meanings. Regeneration...is one of these such words. It is clearly laid out in the rules what regeneration does as opposed to fast healing or regular healing.

2) It says it functions like a ring of regeneration, but i think you have misunderstood the ring's text. The part most of these arguments are based on is the line where it says it only affects a living being...and you guys claim that that line prevents it from allowing you to 'cheat death'. however this is not true. If you read the text for the regeneration, it says "they cannot die as long as their regeneration is still functioning". Thus so long as the magic still affects them, they shall not die and continue to remain a living being... the ring just has some alternate features that it handles differently which it explains in its text (only healing damage done while wearing it etc).

3) It does NOT break the game. While it can let you evade the reapers scythe, this is not gauranteed. And the ioun stone itself does provide healing, this healing is also almost worthless. I'm not going to go into why, i shall just refer you back up to Mistress Ashley The Sage above. She did an excellent job explaining how weak the healing is, and how many better ways to heal there are for your gold. So if it is not for healing, there has to be some worth to it.
In addittion, this would still be a very 'iffy chance to survive. As it was mentioned earlier, should you be left defeated at the hands of most sentient creatures...they would likely search you for loot. and should they find and claim the stone (which as it's generally spinning round your head is fairly likely), suddenly your regeneration is gone and you will die normally. This seems like it's only big function would be to try and keep you 'alive' long enough that your party could get over to you with some healing. (or for an enemy, for the main baddie to 'survive' his horrible deathtrap he made to kill the pc's before they can loot him).

ps- FLite, recovery of limbs happens in one round if they are still there, 2d10 rounds if not. thats as per ring of regen...I would say for the ioun stones, it would happen the same, just using the stone's healing increment (10,15,60 minutes depending on which stone).

A fair argument, but flawed. A "Ring of Regeneration" is a name. In the description of what the item does, nowhere does it reference the monster ability "Regeneration" which is where the recovering from death ability originates (e.g. what trolls have).

PFSRD wrote:
This white gold ring is generally set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, the wearer is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell regenerate. In either case, only damage taken while wearing the ring is regenerated.

That's where the line is drawn between the item and the monster ability. Though the ring mechanically replicates most of the ability, it never ACTUALLY replicates or references the monster ability. You don't "Regenerate" 1hp/round, you heal 1 hp/round. The single use of the term in the last sentence is pretty clearly just using it as a descriptive word, rather than a specific term.

Dropping below -Con health means you still die, and the stone/ring cease to function.

Grand Lodge

claudekennilol wrote:
Why does it give you bleed immunity?
ring of regeneration wrote:
This white gold ring is generally set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, the wearer is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell regenerate. In either case, only damage taken while wearing the ring is regenerated.
pwsis wrote:
This stone grants the wearer the ability to regenerate 1 point of damage per 10 minutes. Regeneration works like a ring of regeneration. It only cures damage taken while the character is using the stone.

Grand Lodge

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Fine. If people want to get stupidly rules lawyery, lets go there.

Where does the language that regeneration prevents you from dying come from? It comes from the UMR regeneration(ex). Lets assume the ring gave you UMR regeneration. (It doesn't, it gives a specific effect. Note that it does not say "gives you regeneration" or "as per the monster ability regeneration")

UMR wrote:
Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature's regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.

What does the Ring of Regeneration list as the attack form that shuts it down?

RoR wrote:
When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, the wearer is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell regenerate. In either case, only damage taken while wearing the ring is regenerated.

gee. At first glance, no attack forms are listed. Oh wait, it says only *living* creatures, so that must mean (since it is required by the rules to designate a type of damage that bypasses regeneration) that any damage that would normally kill you bypasses the regeneration, and in that round you do not regenerate and can die.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

FLite wrote:
claudekennilol wrote:
Why does it give you bleed immunity?
ring of regeneration wrote:
This white gold ring is generally set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, the wearer is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell regenerate. In either case, only damage taken while wearing the ring is regenerated.
pwsis wrote:
This stone grants the wearer the ability to regenerate 1 point of damage per 10 minutes. Regeneration works like a ring of regeneration. It only cures damage taken while the character is using the stone.

Pedandic note. The language of the stone *could* be read to only allow the healing. "This stone grants the wearer the ability to regenerate 1 point of damage per 10 minutes." Not the immunity to bleed, since it is listed as "In addition." in the ring description. I think that would be harsh, but I can see the argument for it.

The Exchange

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this thread must have a ring of regeneration on to come back to life after 2013.

Grand Lodge

countchocula wrote:
this thread must have a ring of regeneration on to come back to life after 2013.

No, it has true regeneration. We must kill it with fire (or acid.)

Sczarni

Little known fact: Spartans practiced Necromancy.


there is no such thing as true regeneration.


Next question: if you fall unconscious (and prone), do your ioun stones still orbit your head, or do they just keep whacking into the ground?

Grand Lodge

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GM Lamplighter wrote:
Next question: if you fall unconscious (and prone), do your ioun stones still orbit your head, or do they just keep whacking into the ground?

They keep orbiting your head, but their appearance changes to tiny stars.

Grand Lodge

Interesting question.

Does unconscious count as comatose?

comatose creatures cannot benefit from ioun stones.


FLite wrote:

Interesting question.

Does unconscious count as comatose?

comatose creatures cannot benefit from ioun stones.

Where does it say this?

Grand Lodge

Seeker of secrets I believe.

It is along with the "cannot be used by animals, constructs, and people whose INT has been drained to less than 3"

Sovereign Court

Well, if that were the case, would that not completely negate the benefit of the tourmaline sphere ioun stone, which only benefits you when you are unconscious?


It has a very poorly worded sentence.

They have no effect on animals, mindless
constructs, and other non-sentient creatures; comatose
intelligent creatures and those with significant Intelligence
damage or drain cannot use ioun stones.

I would argue this means they can not activate the stone.

Lantern Lodge

GM Lamplighter wrote:
Next question: if you fall unconscious (and prone), do your ioun stones still orbit your head, or do they just keep whacking into the ground?

the text of ioun stones is that they change their orbit to avoid any obstacles in their path. this would include the ground. the orbit would shift to being over your face (or back of your head etc depending on your position)

and flite, unconscious is not equal to comatose. they still would function should you be unconscious or sleeping. it even notes that they may be caught for safe storage while their owner sleeps if desired

Liberty's Edge

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Finlanderboy wrote:

It has a very poorly worded sentence.

They have no effect on animals, mindless
constructs, and other non-sentient creatures; comatose
intelligent creatures and those with significant Intelligence
damage or drain cannot use ioun stones.

I would argue this means they can not activate the stone.

Comatose has a very specific meaning though. Look at the definitions of what happens when you have ability damage that takes you to 0.

Unconscious and Comatose are different conditions.


Andrew Christian wrote:
Finlanderboy wrote:

It has a very poorly worded sentence.

They have no effect on animals, mindless
constructs, and other non-sentient creatures; comatose
intelligent creatures and those with significant Intelligence
damage or drain cannot use ioun stones.

I would argue this means they can not activate the stone.

Comatose has a very specific meaning though. Look at the definitions of what happens when you have ability damage that takes you to 0.

Unconscious and Comatose are different conditions.

As much as I would like to agree with that. Debating that with a DM that thinks comatose and unconscious are same thing.

"Comatose comes from the Greek kōma, "deep sleep." When you're in a deep sleep, your body is still and you don't respond to things around you. Being comatose means being in that sleepy, unresponsive state and not being able to get out of it."

like at negative HP.

Grand Lodge

For the record, I am not asserting that they are the same, I am just sharing a thing I found, and asking an honest question. I was having trouble finding any definition of comatose as a term in pathfinder.


I have a character with Fast Healer as a feat (yeah, I know, suboptimal) and a non-raging CON of 22.

He has the 20k version of the Ioun Stone. He also tends to fight with, er, middle-single-digit ACs, DR 5, and about 140 HP.

In this circumstance, the 20k version of the Ioun Stone (which was bought for character fluff reasons) has actually had in-game benefits, because he effectively gets back 1 HP per 2.5 minutes, which means he can say "Naaah, I'll walk it off." (This is the main reason I bought it.)

The party doesn't have to heal him for 100 HP every other fight, which burns out cure light wounds wands fast.

However, this is about the only circumstance where it makes anything vaguely resembling sense in PFS, and it's still "between combats" healing, and thoroughly suboptimal.

It's still fun, though. :)

Grand Lodge

GM Lamplighter wrote:
Next question: if you fall unconscious (and prone), do your ioun stones still orbit your head, or do they just keep whacking into the ground?

Why wouldn't it just stay implanted in my forehead?

Grand Lodge

Finlanderboy wrote:

As much as I would like to agree with that. Debating that with a DM that thinks comatose and unconscious are same thing.

"Comatose comes from the Greek kōma, "deep sleep." When you're in a deep sleep, your body is still and you don't respond to things around you. Being comatose means being in that sleepy, unresponsive state and not being able to get out of it."

like at negative HP.

My Kingdom! My kingdom for an official term database!

...hmm, that gives me an idea...


claudekennilol wrote:
GM Lamplighter wrote:
Next question: if you fall unconscious (and prone), do your ioun stones still orbit your head, or do they just keep whacking into the ground?
Why wouldn't it just stay implanted in my forehead?

Would that stop a pathfinder from looting it?

If no, why would that stop an aspis agent?

Grand Lodge

BigNorseWolf wrote:
claudekennilol wrote:
GM Lamplighter wrote:
Next question: if you fall unconscious (and prone), do your ioun stones still orbit your head, or do they just keep whacking into the ground?
Why wouldn't it just stay implanted in my forehead?

Would that stop a pathfinder from looting it?

If no, why would that stop an aspis agent?

I know it wouldn't stop any of my characters from looting it (assuming dead, if just unconscious then it would stop most of my characters, though probably not the aspis agents).

Grand Lodge

claudekennilol wrote:
GM Lamplighter wrote:
Next question: if you fall unconscious (and prone), do your ioun stones still orbit your head, or do they just keep whacking into the ground?
Why wouldn't it just stay implanted in my forehead?

That's why I implant them where nobody would look! :D

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