Darkflame |
im fine with haste not working on my magus as im already dooing alot more damage than most of my party and stil casting spells and have awsome knowledge rolls.
so that said.
i do think they should change either the wording of spell combat to a more specific state ment like.
when you do spell combat you get 1 attack and an aditional attack at BAB+6/11/16/20
So that there is no way you can get more than the itteratives and there is NO confusion!! OR just change the wording of "all of your attacks to attacks as a full attack action. just like flurry of blows is worded!
harzerkatze |
1 person marked this as a favorite. |
OK, I think the point has been argued enough, everybody knows everybody's positions, even if they differ. The devs do not seem likely to change the wording again soon, so lets give it a rest and go back to the rules questions.
A few other things are still unclear to me regarding spell combat:
- Core rulebook p. 182 describes natural attacks, and how they can be combined with regular attacks (mind the errata). Bizarrely, this is done in the section for standard actions, not for full-round actions.
That in turn leads to the description of combining natural attacks with regular attacks not referencing the full-attack action. Am I right to assume that that still means I cannot use spell combat with a spell and a weapon and add a bunch of secondary natural attacks from my polymorphed form? (And that although this is written under Standard Actions, you only get one natural attack with a Standard action unless you can pounce?)
- When I cast a touch spell, I get a free touch attack (or weapon attack with spellstrike). Core rulebook p. 185 says "You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target." Do I understand this correctly that when using spell combat with spellstrike, I can cast a touch spell, take a 5-foot step, attack with the free weapon attacks including the touch charge, and then make my other normal attacks? Or does "take your move" only mean "use a move action to move", which we don't have in a full-round action?
- The FAQ cleared up that natural attacks and unarmed strikes can be used with spellstrike. Do we have an official word yet about whether the Arcana Pool enhancement can be used with unarmed strikes? With a natural attack? With a monks unarmed strike, whose "counts both as natural and manufactured" rules is seen by some as implying it should be treated like any other weapon attack?
- When I cast Shocking Grasp with spellstrike, does my weapon attack also get the +3 to attack vs. metal-clad or wielding opponents? Seems counterintuitive that wielding a metal weapon makes it easier to hit someone wiith a sword.
Nefreet |
All of these other questions have been answered before, but I'll give it a go again here.
You can combine natural attacks and weapon attacks with Spell Combat. I was originally of the camp that you could not, but when the developers ruled I was in the wrong.
You can take your 5 foot step in between any of your Spell Combat actions.
You do indeed get the +3 to hit targets wearing metal armor when using Spellstrike with Shocking Grasp.
seebs |
"seebs wrote:This continues to not answer my questions:
#1: Is there any other circumstance in the entire game in which you make iterative attacks, but your action is not a full attack?
#2: Is there any distinction between making all your iterative attacks, and "a full attack", other than the extra attack from haste?
1. Is there any other circumstance in the entire game in which you make iterative attacks and cast a spell with a standard action casting time?
2. Is there any distinction between using your full round to attack and using your full round to get as many attacks as you can while also doing something else?
1. I don't even think there's another circumstance in the game where you can make any attacks at all and cast a spell with a standard action casting time.
2. See, that's where this gets weird. Prior to this, to get more than one attack, at all, ever, you always had to do "a full attack", which might or might not be a full-attack action per se, but was a full-round action which was a kind of attack and said it gave you multiple attacks. The only two states were (1) you get exactly one attack (2) you get all the attacks from iterative bonuses, plus anything else like TWF, flurry, or haste.This ruling introduces a third category, where you take a full-round action to attack, and you can make iterative attacks, but you can't benefit from haste. And which appears not to differ in any other way from a full attack.
And that's two very odd exceptions, and I don't see what they're there for.
Quote:Seriously, I did not think I was making it unclear, or subtle, or in any way confusing, what I am confused by. I thought I had made it clear enough that what I am lacking is any previous example in all of PF's rules of a thing which takes all iterative attacks from BAB, but is not a "full attack".To echo your response, then, WHY do you need another example? If there is or is not another example, what does it matter? You have several people now that have explained to you why Haste does not work with Spell Combat. Why continue to frustrate everyone?
I have not seen a single person explain why, in the sense of "what makes this determination better than saying that Spell Combat is a special class ability which lets you cast a spell when using the full attack action"?
Basically, look at Flurry, or TWF. Both of those let you take a full attack, and then do one other thing which is not one of your iterative attacks, but happens in addition to the iterative attacks. In those two cases, they are additional attacks, but "make a single attack at your best BAB" is a standard action. They let you take a standard action on top of your iterative attacks.
I'm sorry if you find it frustrating that I am trying to understand this ruling, but I think that if you spent less time being angry, and yelling at people, and insisting that you had already answered a question when you had not in fact answered it, and still haven't (at least up through the posts I've read so far), and more time either answering the question or acknowledging that this appears to be a new thing that did not previously exist, you would be a lot less frustrated.
seebs |
Okay, I'm seeing a heck of a lot of insulting, angry, language here.
What I'm not seeing is even a superficial attempt to understand what the questions being asked are. Several of you keep trying to turn this into something about "complaints" from people who want the rules to be different, and asserting things about other people's motives. That's unhelpful, and it's simply false. I simply do not care either way what the rules for the Magus are, I never plan to play one, or use one as an NPC, or anything of the sort.
But!
I have been studying the 3E and 3.5E rules for a long time now, and I have spent many, many, hours writing up detailed questions for Sage Advice and the like, and trying to understand the rules. I care about the rules. I want to understand them.
This ruling confuses me, because it appears to create a new third category of attack actions which did not previously exist. And maybe I'm wrong, and this already existed, but it seems to me that if I ask for an example of a thing, and several different people respond by getting angry and upset without any of them offering an example, that might be a sign that there aren't any examples.
Prior to this ruling, attack actions could be divided into two categories:
1. Single attacks.
2. Full attacks.
Full attacks gave you iterative attacks, they gave you the option of taking extra swings using flurry or TWF or Rapid Shot, and they gave you an extra attack from haste.
Standard attacks gave you only one attack, regardless of feats or number of weapons, and did not give you an extra attack from haste.
That's it. Either the action allows you to attack more than once, in which case you get iterative attacks and haste effects give you an extra, or it does not allow you to attack more than once, in which case you only attack once no matter what.
Then we add this ruling. Now, in the entire game, there is one single ability which has the unique trait that it allows iterative attacks but does not allow haste to give you an extra attack. I am aware of the reasoning by which that conclusion was reached, comparing the wording of the ability to the wording of the spell. What I am lacking is an explanation from why the ability was worded so as to create a brand new category of attack actions, unique in the entire game, which are neither a single attack nor a full attack.
I assume there's some reason for this. But I am not looking for the "how do you reach this conclusion, given this wording" argument, because obviously we've seen that. I'm looking for "why on earth would you invent this new category of attacks, rather than just making this work like other things which let you modify a full attack action to do something else also?"
And that's why I am asking about:
1. Any other examples of a thing which gives iterative attacks but is not affected by haste.
2. Any other distinction whatsoever between "all iterative attacks" and "a full attack" other than "is not affected by haste".
Because adding a large and glaring special case exception to what has previously been a really simple rule (either you get one attack or you get all the attacks) is a very expensive change to make in terms of the complexity of the rules.
If there are actually other examples, then I could look at those to see how this fits in with those examples, and it wouldn't feel like such a large change for such a small singular special case.
If there are actually other effects of declaring something to be just like a full attack except it's not a "full attack action", I could look at those to see how those effects influence the interpretation of this ability, and why those might be sufficient cause to justify creating this new category.
But if this really does have no effect at all other than preventing this one ability from giving an extra attack when hasted, that is a very strange ruling to make.
And no, this isn't the wrong forum. I am pretty offended, really, that people are trying to pretend that this is a "complaint" or an attempt to get the rules "changed". It's not. It's an attempt to understand the rules -- not just what they are, but why they are that way rather than another.
For all I care, the rule could be changed to "Spell Combat (Ex): This class sucks. Destroy your character sheet." It wouldn't affect my play. I am not trying to get the rule changed; I just want an explanation of it.
graystone |
3 people marked this as a favorite. |
I have to say that after reading the FAQ, I would have said haste worked with it just fine. Without seeing this thread and Sean saying that it didn't work, I'd wouldn't have thought twice about adding them. As such, I think the FAQ failed at 'clearing things up'. If the intent is as Sean said, it NEEDS a rewrite as it's in no way clear.
Quandary |
So I take you're missing that there is a separate FAQ explicitly saying that Spell Combat doesn't get the extra attack from Haste?
That wasn't new information brought up here, it was just a tangential reference as to what is already in the FAQ.
Notice the earlier date:
Magus: Does spell combat count as making a full attack action for the purpose of haste and other effects?
No. Spell combat is its own kind of full-round action, and is not a full attack action.
—Pathfinder Design Team, 04/05/13
I was aware of the relevance of the RAW before that actual FAQ, but the FAQ has been out there for nearly half a year.
Quandary |
You can combine natural attacks and weapon attacks with Spell Combat. I was originally of the camp that you could not, but when the developers ruled I was in the wrong.
I'm not quite so sure of it, I don't see anything allowing COMBINING them, and it is not a Full Attack action to normally allow doing that.
The FAQs add some nuances, but I don't see anything suggesting you can use ALL your natural weapons, or combine them with iteratives like a Full Attack.
Magus: When using spell combat, can the weapon in my other hand be an unarmed strike or a natural weapon?
Yes, so long as the weapon is a light or one-handed melee weapon and is associated with that hand. For example, unarmed strikes, claws, and slams are light melee weapons associated with a hand, and therefore are valid for use with spell combat. A tail slap is not associated with a hand, and therefore is not valid for use with spell combat.
Now how the one natural weapon (i.e. Claw) works there is unclear, if Paizo is saying you can make iterative attacks with it they should spell that out. Otherwise, you should be limited to one attack with it. This FAQ feels lacking, although the most direct way to apply it would be allowing a Claw to make iterative attacks since the FAQ essentially says you treat it as the 'weapon' held in hand.
Magus: When using spell combat, do I specifically have to use the weapon in my other hand, or can I use a mixture of weapons (such as armor spikes and bites) so long as my casting hand remains free?
You specifically have to use the light or one-handed melee weapon in your other hand.
In other words yes to 'specific weapon in hand' (as amended by previous FAQ), no to 'use mixture of weapons and natural weapons'.
graystone |
So I take you're missing that there is a separate FAQ explicitly saying that Spell Combat doesn't get the extra attack from Haste?
That wasn't new information brought up here, it was just a tangential reference as to what is already in the FAQ.
Nope. The "You can make as many weapon attacks as you would normally be able to make with a full attack" part of the new and most up to date FAQ seems to contradict the previous FAQ.
Looking up full attack, you find that you add extra attacks for "base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason". The FAQ just told me to look here and haste sounds a LOT like "some special reason".
Don't get me wrong, I'm fine with haste not working with it, I'm just saying the new FAQ does not read the right way to say what the team wants it to say. As the thread said, before it was clear what happened. Now with a new 'clarification' it's less clear.
Nefreet |
Actually, that sounds more correct. Reading through my posts I was of the camp that your natural weapons didn't count as "wielding" a light or one-handed weapon, and the design team ruled otherwise.
Wow, was that really that long ago? My Magus was 1st level back then. Now he's 10th! O.O
Edit: this was meant to be a response to Quandary.
Quandary |
@Greystone: I'm not sure I understand you. Before this thread, and the latest FAQ, there already was another FAQ that explicitly said Spell Combat does not get an extra attack from Haste. So "without seeing this thread" you already had a solid reason to understand that Haste's bonus attack doesn't apply, because another FAQ directly states that.
I see it as similar to other cases: Zen Archers can eventually make arrows deal damage equal to their UAS damage. Bards can make skill checks using the ranks of another skill. That doesn't mean you apply other bonuses applicable to the original, i.e. Weapon Spec:UAS or Magic Fang bonuses to UAS. I understand why people might think the wording could be better, and I agree with the poster who thought it would be clearer for Spell Combat just to say "1 attack with 1 more for each 5 BAB". But the FAQ has been clear on that since mid-April of this year.
Quandary |
@Nefreet: Gotcha... I do think the FAQ (or Errata) needs to clear that up more, if they're allowing iteratives with a Claw that needs to be stated, lumping in a Natural Weapon with UAS like the FAQ does is just evading the issue. The alternative is saying you can Spell Combat making just one attack with a Claw (possibly +1 via Spellstrike), but from direct application of the FAQ I believe allowing iteratives with the Claw IS the most straight-forward application of the FAQ just because it IS equated with a weapon for purposes of Spell Combat.
graystone |
I'm not sure I understand you. Before this thread, and the latest FAQ, there already was another FAQ that explicitly said Spell Combat does not get an extra attack from Haste. So "without seeing this thread" you already had a solid reason to understand that Haste's bonus attack doesn't apply, because another FAQ directly states that.
It is NOT unheard of for FAQ's to change or alter previous ones. Just looking at the new FAQ and not digging through to find the old FAQ, I went by what the new FAQ said. Even after knowing both are there, once again they seem to contradict each other. Since the new one is newer, I'd have guessed the oldest one in error.
spalding |
I would suggest at this point completely removing the two weapon fighting language as it just stands to add to the confusion.
Since this is apparently the way it is supposed to work then I would suggest the following wording:
At 1st level, a magus learns to cast spells and wield his weapons at the same time. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make any attacks he gains from BAB with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
This removes the two weapon fighting text (which is confusing since the only way to two weapon fight is with a full attack action), and explicitly states that you are only gaining attacks from BAB -- which means no speed, no ki point for extra attacks, no Medusa's Wrath, nothing.
The two weapon fighting part is important because it implies full attack (since again the only way to two weapon fight is with a full attack), and instead of the ambiguous "all of his attacks with his melee weapon" we have it clearly spelled out that only attacks from BAB are gained.
In addition it saves on word count.
Quandary |
I don't find the 2WF reference troublesome in regards the main topics of this thread, 2 Weapon Fighter Archetype already allows 2WF'ing as Standard Action and AoO, so a non-Full Attack having a connection to 2WF just isn't problematic. Post Vital Strike/Attack Action, anybody should be well aware that when an action is stated to be something that is what it is, and it isn't something it isn't stated to be.
But I do find the reference to a specific game mechanic troublesome on other accounts, which I've already mentioned:
Is Spellstriking with a Spell Combat Touch Spell supposed to count as an off-hand attack, i.e. for STR damage? Is using a non-Light weapon for a Spellstrike/Spell Combat spell meant to suffer bigger attack penalties, if it is like 2WF? Can you trigger 2 Weapon Rend or 2 Weapon Defense by using Spell Combat? All those questions really also apply to Monk Flurry which still has wording saying it works like 2WF, even though it specially lets you use one weapon.
If it isn't meant to do any of those, then there is no functional reason to reference the specific game mechanic of 2WF, and doing so for fluff reasons is simply confusing.
For Flurry, if it isn't meant to be subject to non-Light 2WF penalties, etc, but also isn't meant to 'stack' with 2WF, that can just be simply stated that it doesn't stack/isn't compatable with 2WF, in about the same room it takes to say it works like 2WF and subsequent Feats.
seebs |
From one of my first posts:
Nefreet wrote:Spell Combat is explicitly not a full-attack action, because by definition part of your turn is spent casting a spell.
That is an interesting interpretation, but it is inconsistent with the prior history of 3E/3.5E/Pathfinder rules on the topic of action types.
See, "full attack" doesn't say "no part of your turn is spent doing anything other than making to-hit rolls". Indeed, it explicitly includes 5 foot steps as options. For that matter, you can take a full attack action and cast a quickened spell. (And there's a Sage Advice ruling that a readied spell action in response to casting takes effect before even a quickened spell, so obviously it takes at least some amount of time to cast even a quickened spell.)
"Full attack" only says "you spend a full-round action to take attacks". It doesn't say anything about not doing anything else on your turn. That is usually the case implicitly (because most of the time, you can't do much else if you are taking a full-round action), but there are multiple obvious exceptions, such as spells which are swift or immediate actions, or five foot steps.
This distinction was clearer under the 3.0E haste, which let you take an additional standard action, making the distinction between "full-round action" and "the only thing you do on your turn" even sharper. But we still have slow, which limits you to a standard action; thus, when slowed, you can't take a full attack even if you spend your entire turn doing nothing but attacking. (And if they didn't explicitly counter-and-dispel each other, the combination would let you make only one attack, because you couldn't take full attack actions.)
This invention of "if you are doing something other than making an attack, it's not a full attack action" is not present in the rules. There are no real cases in the rules we could use to show that this interpretation made sense, and frankly, it obviously doesn't. The game is full of ways you can get other things, which are not attacks, converted into swift actions, or free actions, which you can then do in the same round as a full attack action.
Still looking for that example of any other point in the rules where the game distinguishes between "full attack" and "make all your iterative attacks".
Durngrun Stonebreaker |
Nefreet wrote:From one of my first posts:
Nefreet wrote:Spell Combat is explicitly not a full-attack action, because by definition part of your turn is spent casting a spell.That is an interesting interpretation, but it is inconsistent with the prior history of 3E/3.5E/Pathfinder rules on the topic of action types.
See, "full attack" doesn't say "no part of your turn is spent doing anything other than making to-hit rolls". Indeed, it explicitly includes 5 foot steps as options. For that matter, you can take a full attack action and cast a quickened spell. (And there's a Sage Advice ruling that a readied spell action in response to casting takes effect before even a quickened spell, so obviously it takes at least some amount of time to cast even a quickened spell.)
"Full attack" only says "you spend a full-round action to take attacks". It doesn't say anything about not doing anything else on your turn. That is usually the case implicitly (because most of the time, you can't do much else if you are taking a full-round action), but there are multiple obvious exceptions, such as spells which are swift or immediate actions, or five foot steps.
This distinction was clearer under the 3.0E haste, which let you take an additional standard action, making the distinction between "full-round action" and "the only thing you do on your turn" even sharper. But we still have slow, which limits you to a standard action; thus, when slowed, you can't take a full attack even if you spend your entire turn doing nothing but attacking. (And if they didn't explicitly counter-and-dispel each other, the combination would let you make only one attack, because you couldn't take full attack actions.)
This invention of "if you are doing something other than making an attack, it's not a full attack action" is not present in the rules. There are no real cases in the rules we could use to show that this interpretation made sense, and frankly, it obviously doesn't. The game...
You do understand the Magus is a new class with a new ability and that might explain why there are not previous examples.
seebs |
@Greystone: I'm not sure I understand you. Before this thread, and the latest FAQ, there already was another FAQ that explicitly said Spell Combat does not get an extra attack from Haste. So "without seeing this thread" you already had a solid reason to understand that Haste's bonus attack doesn't apply, because another FAQ directly states that.
It does directly state that, but it doing so is very surprising to me -- it creates a new category of combat action previously unknown, so far as I know, in the entire history of 3rd Edition and derived rulesets.
I see it as similar to other cases: Zen Archers can eventually make arrows deal damage equal to their UAS damage. Bards can make skill checks using the ranks of another skill. That doesn't mean you apply other bonuses applicable to the original, i.e. Weapon Spec:UAS or Magic Fang bonuses to UAS. I understand why people might think the wording could be better, and I agree with the poster who thought it would be clearer for Spell Combat just to say "1 attack with 1 more for each 5 BAB". But the FAQ has been clear on that since mid-April of this year.
The FAQ is clear on what the designers think, but it's not clear at all to me why they made that call. I can't tell whether they are trying to solve a balance problem, or whether they are uninterested in balance and just trying to report on what the rules said, or what.
I guess what I'm getting at is:
Did the people who originally drafted this language specifically construct it with intent to create iterative attacks which don't benefit from haste? If so, why? If not, is it possible that, had they considered it, they would have changed the wording to make this behave more like other attacks?
This feels to me a lot like it's intended to be conceptually similar to TWF or Flurry -- you take a full attack, and then you do One More Thing. TWF and Flurry both give you a -2 to all attacks, in exchange for giving you an extra attack. Both are "full attack actions", apparently. This doesn't give you the -2, so it may be that it's a balance consideration; giving you the extra action and letting you get an additional attack from haste makes this too powerful.
Consider an alternative:
Spell Combat (Ex): When taking a full attack action, you can additionally cast a spell with a casting time of one standard action or less, but if you do so you take a -2 penalty on the attack rolls taken as part of the attack action.
This would be much more directly parallel to TWF/Flurry, and would of course obviously include the extra attacks from haste. I am wondering whether the design decision might be:
* If you get an extra action without the -2 penalties, this is too powerful.
* If you assign those -2 penalties, it's too much of a deterrent, because it gives penalties to attacks but doesn't give another attack.
* So, as a compromise, you get the extra action, you don't get the -2 penalties, but you can't get the additional extra attack from haste.
That'd be an effective nerf since I very rarely see melee types entering combat without haste up.
seebs |
You do understand the Magus is a new class with a new ability and that might explain why there are not previous examples.
Normally, if I were going to introduce a significant change to something as fundamental as "there are exactly two ways you can be attacking, either a full-round action which gets all your attacks, or a single attack", I would introduce it explicitly and give it a name, not just claim in a FAQ months later that it was a side-effect of an ability describing iterative attacks but not being "a full attack action".
Durngrun Stonebreaker |
4 people marked this as a favorite. |
Durngrun Stonebreaker wrote:You do understand the Magus is a new class with a new ability and that might explain why there are not previous examples.Normally, if I were going to introduce a significant change to something as fundamental as "there are exactly two ways you can be attacking, either a full-round action which gets all your attacks, or a single attack", I would introduce it explicitly and give it a name, not just claim in a FAQ months later that it was a side-effect of an ability describing iterative attacks but not being "a full attack action".
If it let you cast a spell while attacking you could call it Spell Combat.
Artanthos |
1 person marked this as a favorite. |
seebs wrote:If it let you cast a spell while attacking you could call it Spell Combat.Durngrun Stonebreaker wrote:You do understand the Magus is a new class with a new ability and that might explain why there are not previous examples.Normally, if I were going to introduce a significant change to something as fundamental as "there are exactly two ways you can be attacking, either a full-round action which gets all your attacks, or a single attack", I would introduce it explicitly and give it a name, not just claim in a FAQ months later that it was a side-effect of an ability describing iterative attacks but not being "a full attack action".
Yes. An ability that references TWF for how it mechanically works.
If the original RAI was that the class could not benefit from a full attack action while using spell combat, that reference would not have been included. It makes it quite clear what the authors intended for the class.
seebs |
seebs wrote:If it let you cast a spell while attacking you could call it Spell Combat.Durngrun Stonebreaker wrote:You do understand the Magus is a new class with a new ability and that might explain why there are not previous examples.Normally, if I were going to introduce a significant change to something as fundamental as "there are exactly two ways you can be attacking, either a full-round action which gets all your attacks, or a single attack", I would introduce it explicitly and give it a name, not just claim in a FAQ months later that it was a side-effect of an ability describing iterative attacks but not being "a full attack action".
This is insulting, and dismissive. And I don't actually care, except that the side-effect is that while you're putting every last bit of brain power you can scrape together into trying to find witty ways to express your contempt, you're also failing entirely to understand what's being said.
The name of a specific ability is not the same as the term used for a category of abilities which operate in a consistent manner. I guess abstractions are hard, so let me simplify a bit:
Potion Combat (Ex): You can make a full set of iterative attacks, and also drink a potion.
Now, consider things like, say, Pounce. Pounce gives you a full set of iterative attacks, and is affected by haste, so it is clearly a kind of "full attack action". TWF, Flurry, both are full-round actions which give iterative attacks and benefit from haste, so they are also full attacks.
A charge, by contrast, lets you make only one attack, so it's a non-full attack action.
Now, "Potion Combat" and "Spell Combat" are two abilities which let you make iterative attacks, but do not benefit from haste. The name for that category of attack actions, which are distinct from all others in that they permit iterative attacks but don't allow haste is....
?????
There's no such category.
If I had intended to create such a category, I would have had, over in the combat section, a new term like "iterative attack action":
Iterative Attack Action: Some full-round actions permit the use of multiple attacks, but are not considered full attacks. If an action is denoted as an "iterative" attack action, it permits additional attacks according to the character's BAB, but does not allow further increases from other sources, such as haste, Two-weapon fighting, or Flurry of Blows.
And then I'd have:
Spell Combat (Ex): You may make an iterative attack action and also cast a spell with a casting time of one standard action or less.
See how that works? That creates the new category explicitly, and gives it a name, so future abilities which want to refer back to that category and share rules with it can do so.
That's what usually happens when designers intend to create a new category.
Durngrun Stonebreaker |
If I had intended to create such a category, I would have had, over in the combat section, a new term like "iterative attack action":
You realize the "combat section" is in a different book right?
Haste works with full attacks.
Spell Combat is a full round action.
See the difference. I understand you don't like it but if you can't understand it at this point then you probably shouldn't be calling other people stupid.
seebs |
seebs wrote:If I had intended to create such a category, I would have had, over in the combat section, a new term like "iterative attack action":You realize the "combat section" is in a different book right?
If a book is introducing a new category of combat actions, which behave confusingly similarly to an existing category, it needs a combat section.
Haste works with full attacks.
Spell Combat is a full round action.See the difference.
Well, the thing is. Haste works with "a full attack action". There is ambiguity in the rules as to whether all full-round actions which let you take multiple attacks ought to be considered examples of full-attack actions, or whether "full-attack action" is a special case.
Look at, say, "pounce".
Pounce (Ex) When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).
Now, this is a special attack which allows you to make "a full attack"... when making a charge.
Is that a "full attack action"? Is it a "charge action"? If you have an ability which only applies on full attacks, does that apply? What if you have an ability that only applies on charges? Does that apply too?
In every previous case, the designers have consistently ruled that a thing which lets you make all your attacks is a "full attack", because the specific action "full attack" was merely one example of the category of "full round actions which let you take all your attacks".
I understand you don't like it
Only, you don't understand that, because it is not even true to begin with.
Seriously. Please. Either:
1. Actually read what I say and respond to things I actually said, not things you invented because you want me to be saying something that makes you feel like I'm stupid.
or
2. Stop quoting my posts in your posts that consist entirely of snide and derisive responses to things I did not actually say.
Either of these would be fine.
but if you can't understand it at this point then you probably shouldn't be calling other people stupid.
Uh.
I'm not the one calling people stupid.
I have not called people stupid. I have not said they are idiots, or that they are not sincerely arguing for their positions. I haven't accused them of being cheaters. All of that has been done by multiple people arguing, not that I'm wrong, but that no one could possibly ever for even a moment have read things differently.
Seriously, what is going on here?
Quandary |
Normally, if I were going to introduce a significant change to something as fundamental as "there are exactly two ways you can be attacking, either a full-round action which gets all your attacks, or a single attack", I would introduce it explicitly and give it a name, not just claim in a FAQ months later that it was a side-effect of an ability describing iterative attacks but not being "a full attack action".
The idea that there are normally only two possible combat actions, full attack and single attack, and Paizo never introduces unique actions with their own functionality is itself an insult to anybody who plays this game.
About Magus´ Spell Combat, was the wording cleared up about ´functioning much like two-weapon fighting´ i.e. exactly how it counts as / doesn´t count as 2WF
(i.e. would 2 Weapon Rend apply if your spell included an attack roll that hit?)
Does it still not count as a Full Attack Action, thus Haste doesn´t apply?
How could that possibly be? Do I have a direct psychic link to Paizo? Does Paizo simply issue FAQs in order to conform to my posts here on the boards? 8-D
Who could have known before Paizo's FAQs that a Full Attack Action is a Full Attack Action,and things that state that apply to Full Attack Actions only apply those and not other actions?
[Pounce:] Is that a "full attack action"? Is it a "charge action"?
It's never called a full attack action. Even if it does something similar to what a FAA does, that doesn't mean it's the same action, they're clearly different. A FAA also does a similar thing to the Attack Action (makes an attack at Full BAB, plus other stuff, like Charge/Pounce's other stuff) but that doesn't make the FAA count as an Attack Action. When something specifies one specific named action, that's what it means. Doesn't matter whether you "like" that Haste doesn't work with Spell Combat or Pounce, that's how the rules work, and you're free to like or dislike them.
Or else I'm psychic.Quandary |
Quote:Still looking for that example of any other point in the rules where the game distinguishes between "full attack" and "make all your iterative attacks".And I'm still waiting for a reason why you need another example. Spell Combat is different. Get over yourself.
Because Paizo isn't allowed to introduce new classes with new actions that do different things than the Core precedent.
And no matter what they call an action, it still counts as whatever type of action it seems similar to.seebs |
Quote:Still looking for that example of any other point in the rules where the game distinguishes between "full attack" and "make all your iterative attacks".And I'm still waiting for a reason why you need another example.
I posted the reason.
Since you apparently didn't read it:
<repeat>
And that's why I am asking about:
1. Any other examples of a thing which gives iterative attacks but is not affected by haste.
2. Any other distinction whatsoever between "all iterative attacks" and "a full attack" other than "is not affected by haste".
Because adding a large and glaring special case exception to what has previously been a really simple rule (either you get one attack or you get all the attacks) is a very expensive change to make in terms of the complexity of the rules.
If there are actually other examples, then I could look at those to see how this fits in with those examples, and it wouldn't feel like such a large change for such a small singular special case.
If there are actually other effects of declaring something to be just like a full attack except it's not a "full attack action", I could look at those to see how those effects influence the interpretation of this ability, and why those might be sufficient cause to justify creating this new category.
But if this really does have no effect at all other than preventing this one ability from giving an extra attack when hasted, that is a very strange ruling to make.
</repeat>
Spell Combat is different.
So you keep saying. But you haven't explained why we need a new category of different thing for this.
To put it another way:
Imagine that the power had been written: "Spell Combat (Ex): When you make a full attack action, you may also cast a spell with a casting time of one standard action or less in the same round, as part of the same action."
Would you be complaining that something was wrong and needed to be fixed? If so, what would it be that was wrong with this and required it to be changed?
Get over yourself.
What I don't get is why you're so angry. I have a question about this rule. You originally asserted that you'd already answered it, but in fact you haven't. Now you admit that you've never answered that question, and you explain that before you'll even consider answering it, you need to know why I "need" an answer to it. I've told you why I want an answer; because I want to understand the intent of the rules, and what implications this ruling might have for other things, like pounce, which have usually been treated as full attack actions, but which may not be actually "a full attack action" and thus affected by haste. And... you come back with "I'm still waiting...", but of course, you aren't. I posted the answer to your question ages ago. You ignored it.
Why? Why not just respond "I don't know and I don't care", instead of trying to make me jump through hoops to prove I'm worthy of an answer when you apparently have no intention whatsoever of even considering whether the question has an answer?
If you aren't interested, that's fine. I really don't care what happens to Spell Combat, but I am really curious about the Pathfinder system's rules and how they are intended to work in some of these weird edge cases. If that doesn't interest you, that's okay. I am not actually demanding that you personally answer this. In fact, my primary presentation of the question was directed at SKR, precisely because he's the one who said the thing that most confused me. And my experience has been that, if I articulate why I am confused by one of his rulings, he is usually really good about explaining it or clarifying it.
Durngrun Stonebreaker |
1 person marked this as a favorite. |
I'm not the one calling people stupid.
This is insulting, and dismissive. And I don't actually care, except that the side-effect is that while you're putting every last bit of brain power you can scrape together into trying to find witty ways to express your contempt, you're also failing entirely to understand what's being said.
See, now I get it. You don't know what words mean, do you?
seebs |
seebs wrote:Normally, if I were going to introduce a significant change to something as fundamental as "there are exactly two ways you can be attacking, either a full-round action which gets all your attacks, or a single attack", I would introduce it explicitly and give it a name, not just claim in a FAQ months later that it was a side-effect of an ability describing iterative attacks but not being "a full attack action".The idea that there are normally only two possible combat actions, full attack and single attack, and Paizo never introduces unique actions with their own functionality is itself an insult to anybody who plays this game.
I certainly didn't intend it as one. I simply don't know of any exceptions, in the entire history from 3.0E on, of a case where a thing lets you take iterative attacks, but is not considered a full attack.
I certainly think there are many other combat actions; I just think that, in the past, every time I've seen one that did iterative attacks, it was also considered a "full attack" even if it was not the "full attack action".
How could that possibly be? Do I have a direct psychic link to Paizo? Does Paizo simply issue FAQs in order to conform to my posts here on the boards? 8-D (they still are rather late on that, though...) Who could have known before Paizo's FAQs that a Full Attack Action is a Full Attack Action, and things that state that apply to Full Attack Actions only apply those? Likewise, a Pounce may not qualify for Haste because while it allows a Full Attack, it is not the Full Attack Action. Are you also confused by the Vital Strike/Attack Action ruling? When something specifies one specific named action, that's what it means. Or else I'm psychic.
Would you be comfortable asserting that, in the entire body of FAQ rulings and sage advice answers, there has never once been a ruling from Paizo saying that some other thing, which gives "full attacks", counts as a "full attack action", even if it was given some other name?
I note that you say "a Pounce may not qualify for Haste". Shouldn't that be "absolutely, positively, does not qualify"? Or are you acknowledging that this is an ambiguity rather than a completely clear and obvious ruling?
seebs |
seebs wrote:I'm not the one calling people stupid.seebs wrote:See, now I get it. You don't know what words mean, do you?This is insulting, and dismissive. And I don't actually care, except that the side-effect is that while you're putting every last bit of brain power you can scrape together into trying to find witty ways to express your contempt, you're also failing entirely to understand what's being said.
I didn't say you were stupid. I said you were focusing all your efforts on being insulting. And that is why, for instance, despite my repeatedly pointing out that I don't actually care what Spell Combat does, you insist that you "understand" that I don't like it.
You're obviously not stupid. You're equally obviously not making even a token effort to respond to the things I actually say instead of to the things you wish to argue with.
Nefreet |
Seebs, let me give you two hypothetical situations:
1) There is another clas feature exactly like Spell Combat, mixing things up that disturb you and attack your understanding of the rules.
2) Spell Combat is truly unique, and there really is nothing else outside of the "full attack" and "single attack" options.
What would you do if I gave you either answer?
Artanthos |
Quote:Still looking for that example of any other point in the rules where the game distinguishes between "full attack" and "make all your iterative attacks".And I'm still waiting for a reason why you need another example. Spell Combat is different. Get over yourself.
I believe the word you are looking for is: inconsistent.
Starbuck_II |
1 person marked this as a favorite. |
Spell Combat allows you to make as many attacks with your designated weapon as you could make with a single weapon in an unmodified, unadulterated full-attack. Haste is a non-issue.
Then errata Spell Combat to say: "allows you to make as many attacks with your designated weapon as you could make with a single weapon in an unmodified, unadulterated full-attack"
But it doesn't, it says full attack.
Durngrun Stonebreaker |
1 person marked this as a favorite. |
Haste works with "a full attack action". There is ambiguity in the rules as to whether all full-round actions which let you take multiple attacks ought to be considered examples of full-attack actions, or whether "full-attack action" is a special case.
Let me clear up the ambiguity. There is at least one full round action that lets you take multiple attacks but is not a full attack action. (Hint: It's called Spell Combat.)
Durngrun Stonebreaker |
Nefreet wrote:I believe the word you are looking for is: inconsistent.Quote:Still looking for that example of any other point in the rules where the game distinguishes between "full attack" and "make all your iterative attacks".And I'm still waiting for a reason why you need another example. Spell Combat is different. Get over yourself.
So new mechanics are not allowed to differ from previous mechanics? Wouldn't that make it difficult to come up with something new?
Quandary |
1 person marked this as FAQ candidate. |
Haste only kicks in it's bonus attack when you take the named Full Attack Action it gives. Likewise why Pounce doesn't qualify, even though it is doing a full attack, it's not the specified action given by Haste. In both cases, if you want the bonus Haste attack more than the "extra" allowed by Pounce/Spell Combat, then you just make a real Full Attack Action, nothing's stopping you. (You obviously can use the other benefits of Haste, +1att/AC/reflex and speed boost which also affects Pounce) Same concept as why only the "Attack Action" qualifies for Vital Strike, not the Full Attack Action even though it also does 1 attack at full BAB (plus extra), or any other action that may do exactly what the Attack Action does PLUS "you fart". When a game mechanical object is specified, that is what's specified, doesn't matter how much you think it resembles a dog's ass.
Doing "as many attacks" as something else doesn't mean it is the same thing as something else... If Spell Combat or Pounce were intended to be a Full Attack Action that is modified by Haste with additional special bit added, they would add on special "extra" abilities to the standard Full Attack Action. But they didn't, they are separate actions with separate names. Actions have names, and referring to them by name matters, just like Billy may share certain features as Jack, but when we refer to Jack by name, we don't mean Billy.
Doesn't matter why they designed the rules this way, because that's just how Paizo wrote the rules. Last time I checked, they are allowed to make arbitrary design decisions when creating new material. AFAIK, there is no grand meta-rule created in the dawn of time that foretold the possiblity of an action that allowed blending spellcasting with iterative attacks: they just did it. I'm sure they have their reasons, an obvious one would be "Spell Combat doesn't need Haste to be balanced, as anybody can take a Full Attack if they prefer that to the benefit of Casting a Spell simultaneously", but they haven't yet gotten in the habit of releasing an accompaning tome to each crunch release giving their exact design rationale for every choice. Maybe Paizo wrote PRPG because their grandma told them to. Doesn't really matter. I don't see these "why did they write it this way" questions for rules that people don't have any dispute with and just want to use them as they understand them. Those are the ones you really need to worry about. That's where Cthulhu plants his abominable plans in mortal minds.
Atarlost |
seebs wrote:Let me clear up the ambiguity. There is at least one full round action that lets you take multiple attacks but is not a full attack action. (Hint: It's called Spell Combat.)Haste works with "a full attack action". There is ambiguity in the rules as to whether all full-round actions which let you take multiple attacks ought to be considered examples of full-attack actions, or whether "full-attack action" is a special case.
And that doesn't help because you're not the PF design team fixing the wording on the latest FAQ so it actually says what they think it does instead of the opposite.
The newer FAQ says you get the attacks you would normally get from a full attack. Full attacks normally include the attacks from effects that add attacks to full attack actions. Newer FAQs supersede older FAQs so the old FAQ that haste didn't apply is superseded by the new FAQ that you get the attacks you'd normally get from a full attack. Everything was clear before the newer FAQ. Now it's not. That makes it, by definition, a bad FAQ.
You, not being a dev, cannot fix a bad FAQ. It doesn't matter what you say or how clear your explanation. The FAQ is still a bad FAQ that makes the situation less clear and the plain reading less in line with the developer intention just by existing.
Any dev posting in here that isn't posting that the FAQ has been reworded is not fixing the FAQ. We don't need someone posting that haste doesn't work again. We need the contradictory FAQs to be resolved so that they serve their function of answering questions rather than obfuscating them.
Sean K Reynolds Designer, RPG Superstar Judge |
Quandary |
Maybe the reason behind this is the same one as every other piece of the rules:
Paizo wrote the rules the way they did because they thought that was the best balanced way to complement the rest of the rules.
"Because Wizards did it" is the other answer, but that doesn't really apply here.
Which only leaves... because they are Eeevil. Sssh. Don't tell, or they may do something bad to you.
Quandary |
Full attacks normally include the attacks from effects that add attacks to full attack actions.
The Haste bonus attack is essentially an interrupt on the Full Attack Action.
Haste doesn't say "Your Full Attack does one more attack" it says "When you take the FAA, you can make an extra attack".I'm not opposed to the FAQ being clearer though.