Spellcraft and taking 10


Pathfinder Society


Can you take 10 on Spellcraft in Pathfinder Society play during the in between time of missions , ie the Day Job time? I have told by my Society
Officer that I can. This is for learning new spells and writing them in my spellbook.

Sczarni 4/5

From pg. 21:

PFS Guide wrote:
You may take 10 on a Day Job check, but you may not take 20 nor can you aid another.

It doesn't say in Spellcraft skill that you cannot take 10 out of combat, altho I imagine that you cannot take 20 on it. This is more of a rules question.


I have noticed that it doesnt say. I have a spellcraft of 11 and that would mean I would automatically succeed on spells of level 6 and lower
with just the take 10.

Grand Lodge 4/5

Yes, indeed, you can take 10 while trying to scribe spells into your spellbook.

And, indeed, many GMs will appreciate you doing so, so they an just sign off on the purchase of the new spells in your book. Reducing the post-game time, when the store is closing? Yeah!

Shadow Lodge 4/5

zarconww wrote:
Can you take 10 on Spellcraft in Pathfinder Society play during the in between time of missions...?

What leads (or lead) you to believe that you couldn't?


One GM didnt allow it due to what it says about the skill being attempted
carries a penalty for failure. Learning new spells has a penalty for
failure of waiting a day til you can try again.

Grand Lodge 2/5 **

Pathfinder Adventure Path Subscriber

A penalty for failing means that you cannot Take 20, Taking 10 is allowed any time that you're not under pressure. (I believe that exact quote is "not threatened" but I don't have the book handy atm.)

1/5

You can take 10 pretty much any time except combat. Many GMs get this wrong though so your experience doesn't surprise me. The penalty for failure on spellcraft of having to wait a day is moot because time is undefined between scenarios. You can train an animal for a general purpose between scenarios and that takes about 3 weeks IIRC.


zarconww wrote:

One GM didnt allow it due to what it says about the skill being attempted

carries a penalty for failure. Learning new spells has a penalty for
failure of waiting a day til you can try again.

A penalty for failure is irrelevant for taking 10. This is simply a mistake (or ignorance) on the GM's part.

4/5

A lot of GMs don't like the take 10 rule because it eliminates rolling, which they like.

PRD wrote:

Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.

In PFS however, point them to the PRD and ask what is distracting or threatening your character, and why you can't take 10. If they say a particularly buxom woman in the magic shop is distracting you then you can always relocate your character for the skill check and then take 10.

Dark Archive 4/5

Concentrating on a spell, for example Detect Magic, prevents taking 10 on spellcraft

There are plenty of threads around about taking 10 and 20 to research.

Shadow Lodge 5/5

ZomB wrote:

Concentrating on a spell, for example Detect Magic, prevents taking 10 on spellcraft

There are plenty of threads around about taking 10 and 20 to research. [/QU
Don't need to maintain detect magic to read or scribe a scroll into a spellbook...read magic is 10min/level ...no concentration required

Grand Lodge 4/5

Wraith235 wrote:
ZomB wrote:

Concentrating on a spell, for example Detect Magic, prevents taking 10 on spellcraft

There are plenty of threads around about taking 10 and 20 to research.

Don't need to maintain detect magic to read or scribe a scroll into a spellbook...read magic is 10min/level ...no concentration required

And, remember, if you are scribing the spell from another PC's spellbook, or purchasing access to an NPC's spellbook, you don't need to worry about the DC 20 check to understand the spell, just the DC (15 + spell level) check to actually scribe it.

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