character creation question


Pathfinder Society

Shadow Lodge

so this should be Simple .. but my search Fu is weak

is it legal to have a PFS Character with a 19 point buy (instead of a 20)

RPG Superstar 2013 Top 16

Is this a situation where there are no stats where you can put that last point, because they would all cost more than 1 for the next increase?

Shadow Lodge

yes sir

Scarab Sages

I guess it would be, but why not just put that point into an ability? You gain bonus ability scores at levels 4, 8, and 12. The odd numbered ability score you create with that last point could always become a +1 at one of those levels.

I would like to ask what your stats are and what class you're making, if your skills are that oddly numbered.

RPG Superstar 2013 Top 16

In that case, I think it's OK, but you're probably ending up with a lot of odd numbers, and you might be better off moving some things around.

Shadow Lodge

16....10
14.....5
15.....7
7.....-4
14.....5
........................7.....-4

each one take a Minimum of 2 points for increase

I hate Formatting

Scarab Sages

Again, which class are you playing? You have a little bit of dex and strength but have dumped your Int and Cha for it. Fighter with both ranged and melee weapons?

Sovereign Court

That's going to be one rough character when you're most likely going to be getting 1 skill point a level unless you're a rogue or wizard. Judging by your stats you're most likely playing a Monk or Oracle though.

If you're playing in PFS, it's, in my opinion, better to have 2 odd main stats since you'll save a good amount of points and you gain 2 stats from levels 1-11.

15str = saves you 3 points, 3+1 = 4 points to get your int to 10 so you're not taking penalties to the amount of skill points you get at first level and every time you level up. Hope that helps...

EDIT: Sorry, I said Oracle earlier but I confused myself. Most logical class you're playing is a Monk, with a Cleric being second pick.

Shadow Lodge

its a cleric ... battle oriented

Sovereign Court

Figured it was one of the two. You don't want that bad of a skill point penalty. Not to mention a common villager has 10 intelligent so in-game wise your cleric would technically be unable to comprehend most things like maps,schematics,complex tactics, etc as it would just fly over his head. Yet he'd have plenty of common sense to wedge a chair up against a door or etc to keep enemies locked in a room or etc.

With that kind of penalty you're not able to pump perception, heal, sense motive, intimidate, knowledges (1 rank in each at least. Knowledge Religion and Nature seem to come up often in PFS.), UMD, and a Profession (in PFS if skill up Craft or Profession you can make a check after the session to see how much extra gold you make during your time in-between that game played and your next game you play. Which can add up to some nice extra gold over time to buy potions, scrolls, wands.)

Hopefully that explains a bit on why you don't want to jack Int like that to where you're getting like only 1-2 skill points a level.

Grand Lodge RPG Superstar 2012 Top 32

You could consider taking CON down to 14 and raising one of your 7's to a 9.

Grand Lodge RPG Superstar 2012 Top 32

Kysune wrote:
Not to mention a common villager has 10 intelligent

Actually, one-sixth of commoners have an 8 INT (before racial adjustments). Pathfinder's commoners are more diverse than 3.5's commoners, using a 13/12/11/10/9/8 spread instead of 11/11/11/10/10/10. With the entire population of Golarion having an 8 somewhere, that also seriously affects proper interpretation of what a 7 really means.


Jiggy wrote:
Kysune wrote:
Not to mention a common villager has 10 intelligent
Actually, one-sixth of commoners have an 8 INT (before racial adjustments). Pathfinder's commoners are more diverse than 3.5's commoners, using a 13/12/11/10/9/8 spread instead of 11/11/11/10/10/10. With the entire population of Golarion having an 8 somewhere, that also seriously affects proper interpretation of what a 7 really means.

Another way to think about it is, a 7 is only a -2 penalty. If a -2 penalty means you're too simple to understand complex things, the converse is that a 14 with a +2 bonus makes you a genius. Not many wizards would agree with that.

I think it's safer to say that scores in the 7-18 range are normal functioning for society, with 5 and 20 being exceptional but not unheard of or epic.

Shadow Lodge

a class gets a minimum of 1 Skill/ level .. human gets a bonus of 1 (long as you don't replace it)

so a 7 is the same as a 9 and a difference of 1 at 10

RPG Superstar 2013 Top 16

I'd take the 15 (CON?) down to 14, and raise the 16 to a 17.

Dark Archive

I would say it's technically not legal to shortchange yourself a point. Character's are made with a 20 point-buy, not an up to 20 point-buy.

CRB pg. 15 wrote:
Purchase: Each character receives a number of points to spend on increasing his basic attributes... After all the points are spent, apply any racial modifiers the character might have.

Silver Crusade

RainyDayNinja wrote:
I'd take the 15 (CON?) down to 14, and raise the 16 to a 17.

Yeah, if you're going to min/max like crazy, you may as well do this. Or boost one of the 7s to a 9. The int might not matter between 7 and 9, but charisma does, especially for a cleric. That's one more channel per day, which can be handy, even if you're not focusing on channeling for this type of cleric.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Wraith235 wrote:

a class gets a minimum of 1 Skill/ level .. human gets a bonus of 1 (long as you don't replace it)

so a 7 is the same as a 9 and a difference of 1 at 10

It's not the same, while true you can cheese your skill rank amount this way, it means that you're taking an additional minus 1 on your Int based skill rolls.

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