Revan |
So, Wrath of the Righteous is designed to be a Mythic path, and there's already been a lot of discussion about turning Reign of Winter mythic, since it was coming out as Mythic Rules were firming up, and brings in a taste of them in the backmatter of the final adventure. But I'm sure there are other Paths in which an adaptation to Mythic rules would be very thematically appropriate. Which ones do you think would be a good fit?
The one that leaps instantly to mind for me would be Jade Regent. I'm too far into my current game of it to incorporate mythic now, but the epic scope of the journey really lends itself to mythic storytelling. The discovery of the Amatatsu seal would be the moment of ascension,thePCs invested not only with the right to rule, but with a spark of power and inspiration from Shizuru to vanquish those who have sought to pervert the divine mandates that have guided Minkai. Also, this would allow making the evil rulers in the Well of Demons and Anamuromon more powerful and unique than standard members of their creature types, whether with class levels (possibly with Mythic tiers), or Mythic ranks, which would be incredibly flavorful. Anamuromon should be more than a standard wind yai with non-standard equipment!
Kingmaker has some interesting potential, particularly given the nature of the final module, though I think this one might be a case where the PCs would face Mythic foes without necessarily becoming Mythic themselves. Instead of a giant owlbear, they might well be facing The First Owlbear in the second module.
Curse of the Crimson throne...probably not so much. I might make Ileosa mythic, though I'd be as likely to say gaining mythic tiers would be the result of her successfully completing her blood ritual. The cursed creature guarding Serithtial might also have Mythic Ranks, having been directly transformed into that state by Zon-Kuthon. If I did make the PCs mythic, they wouldn't gain many tiers. Appropriate places to gain tiers might be the defeat of the Cult of Urgathoa, the recovery of Serithtial, and recapturing Castle Korvosa for the rebellion.
captain yesterday |
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i was thinking Skull & Shackles, when they defeat the thrune fleet just to give them a little extra help taking on Bonefist, also Jade Regent is a good choice. the problem i see is it might take a lot of time applying mythic tiers to most of the enemies (i don't have MA yet so i'm not sure how hard it is) good ideas tho can't wait to hear what others say
also Carrion Crown would be awesome if at the end the party faces off against the AP BBEG AND Tar-Baphon (who is, i believe going to be in the upcoming Mythic Golarion book)
Revan |
Since the parties in my games are typically more powerful than Paizo assumes, and because I like playing around with various thematically appropriate artifacts, I rebuild most significant enemies in any given AP anyway, so the time necessary for converting enemies to Mythic is no hurdle for me.
Tangent101 |
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Rise of the Runelords would work as a Mythic game. I would consider the Runewell under Sandpoint as the mechanism by which the players are enhanced. Rather than have them drain it... have it explode and spray them with power. They won't be hit by the wrath aspect... but instead absorb the power and have Mythic Potential awoken.
The first Trial would be Mal in Thistletop. He's ten thousand years old, is associated with one of the Runelords, Nualia wants to free him to be her general... it works quite well actually.
The second and third Trials for the Third Tier... well, that's a little more tricky. I'd say the second trial would be the Dam in the third book. The third trial, which gains the third Tier, would be defeating the Big M himself and first getting the attention of Karzoug.
The fourth trial would likely be the Scribbler, while the fifth Trial (and Fourth Tier) would be the Runeforge and crafting the Weapons (though personally I'd only allow one weapon to be crafted if you're using Mythic rules).
I'd not bother having the PCs get above four Tiers in Runelords, though you could have the defeat of Karzoug (who should definitely have Mythic Tiers himself) as the culmination that gains their Fifth Tier.
------------
The second one, and one which I've created a thread for (well, I created one for Runelords as well!) would be Reign of Winter. To me, the Mantle of Baba Yaga is the endowment of Mythic Power. Rather than giving the players +2 to a stat, I'd just have them become Mythic.
First trial (and Second Tier) could easily be the final fight in the Ice Tower, though you'd want to beef up the final antagonist for that in all likelihood.
Second trial would be recovering Baba Yaga's Hut, while the Third trial and Third Tier would be finishing Artosia. The Fourth Trial would be defeating the White Dragon General, while defeating Rasputin would be the Fifth Trial which gains the Fourth Tier.
The last book for the Reign of Winter includes several encounters that would work as Trials... and you could culminate with the PCs taking out a Mythic Elvanna to be the Trial needed to get their Fifth Tier.
Revan |
Rise of the Runelords is an interesting one. How well it works as a Mythic game depends in large part on how close you want to hew to Golarion canon. Thematically, struggling against the machinations of an ancient wizard king is practically tailor-made for Mythic. Canonically, though, of the seven runelords, only Alaznist, Sorshen, and Xanderghul had Mythic tiers, and Karzoug is intended to be the midpoint of Runelord power as a 20th level Transmuter with exceptional stats and gear.
Cori Marie |
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I'm currently rewriting Carrion Crown to have Mythic, I'm also having the party go into Gallowspire after taking out the BBEG of the original AP. They will likely be 20/10 characters at the end.
magnuskn |
Jade Regent has the perfect point to make characters mythic when they get imbued with the power of the Amatatsu Seal. Reign of Winter has that point when they get imbued by the Black Rider's mantle.
*edit* And others already said that and I should really work on waking up before posting. ^^
Lord Snow |
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Just remember everyone... mythic is only mythic when it *feels* mythic.
spoilers to jade regent & wrath of the righteous:
I'm not sure at all that gaining the power of the Amatatsu seal is comparable to being blasted with all the energy of dozens of warpstones while The Inheritor herself is watching...
The basic rules of the game already allow for a LOT of powerful effects, and any sort of mid-to-high level PC is a hero worthy of legends, who's power is beyond the grasp of most beings in the multiverse. Mythic is taking that, and turning it up a notch. Not so sure this works well with every single AP.
Taking a crusade into the abyss to confront a demon lord? yeah, that's mythic. Killing a usurper to the throne and crowning a lord over a kingdom is hgih fantasy stuff, but still within mortal boundaries.
That is, at least, my opinion. Mythic has to stay rare and off-the-chart on the crazy scale to feel mythic.
Dale McCoy Jr President, Jon Brazer Enterprises |
Kingmaker has some interesting potential, particularly given the nature of the final module, though I think this one might be a case where the PCs would face Mythic foes without necessarily becoming Mythic themselves.
Let me tell you how much of a fit my players through when I tried that. I ended up ripping the NPC in disgust and switching it out in the middle of combat because they felt I was cheating them so much. I'm not making that mistake twice. I don't touch mythic unless they are mythic.
Revan |
Just remember everyone... mythic is only mythic when it *feels* mythic.
spoilers to jade regent & wrath of the righteous:
** spoiler omitted **
The basic rules of the game already allow for a LOT of powerful effects, and any sort of mid-to-high level PC is a hero worthy of legends, who's power is beyond the grasp of most beings in the multiverse. Mythic is taking that, and turning it up a notch. Not so sure this works well with every single AP.
Taking a crusade into the abyss to confront a demon lord? yeah, that's mythic. Killing a usurper to the throne and crowning a lord over a kingdom is hgih fantasy stuff, but still within mortal boundaries.
That is, at least, my opinion. Mythic has to stay rare and off-the-chart on the crazy scale to feel mythic.
That's all a matter of presentation, though. You could say Jade Regent is just about stopping the usurpation of the throne. Or you could focus on how the right to rule in Minkai is literally divinely granted according to ancient laws laid down by the Empress of Heaven, that the grand conspiracy of the usurpers would not only steal temporal power, but subvert divine mandates.
Daronil |
That's why I think Carrion Crown works well as Mythic, is you can easily add the trek through Gallowspire to kill the Tyrant once and for all into the game.
That's what I've been thinking. My players are coming to a particular encounter in "Broken Moon".
Thazar |
I agree. Legacy of Fire is very much mythic in my mind. See below for why.
2. Additionally the later AP's have wishcraft and wish warping effects in the game and I think mythic could do a lot on that one.
3. Then there is the demiplane of Kakishon that was built by the archmage Nex... and the whole travelling to the City of Brass.
Either of those two interactions could be a good starting point for ascension at book three and going to the middle levels of mythic by the end of the AP.
Cori Marie |
My Mythic Ascension comes a bit earlier, though that is a great idea too.
Rune |
Let me tell you how much of a fit my players through when I tried that. I ended up ripping the NPC in disgust and switching it out in the middle of combat because they felt I was cheating them so much. I'm not making that mistake twice. I don't touch mythic unless they are mythic.
Mind elaborating on that, Dale? Since I have terribly powerful PCs (their point-buy is easily greater than 25) I had thought of doing just that.
DM_aka_Dudemeister |
So any advice about Mythic Jade Regent? I believe everyone agrees the opening of the Amatatsu seal and the PCs becoming Amatatsu scions easily stands in for the moment of ascension, but what other moments could be used as the trials?
Here's how I'm doing it, mostly off the top of my head and will likely be revised as I go:
Book 1 - Kikonu gains 2 Mythic Ranks. Remove the DR 5/Mythic as the PCs will not have any method of bypassing that. PCs gain their first mythic tier from opening the Warding Box and gaining the Amatatsu Seal.
Book 2 - The end boss gains MR = to half her CR. Defeating her counts as the player's Mythic Trial. They level up to tier 2 at the end of the book.
Book 3 - The White Dragon gains Mythic Ranks. The Fey Ghost gains Mythic Ranks. Killing the Dragon and crossing the Crown of the World is 2 mythic trials. PCs gain another tier.
Book 4 - Completing the quest for the Kami and defeating another member of Five Storms is two trials and thus the PCs gain another tier at end of Book. Five Storms member also gains Mythic Ranks, as do some of the defenders in Munasakuru's Penance.
Book 5 - Haven't examined closely enough to make a decision.
Book 6 - Same. PCs gain their 5th Mythic Teir in the middle of book 6. In plenty of time to use against a Mythic Jade Regent and his mythic cronies.
DM_aka_Dudemeister |
OH! Furthermore:
I have 6 PCs, who are playing GOOD characters, and like having an NPC ally along (as well as recruiting anyone vaguely friendly enough to join. So I had the Amatatsu Seal have enough "juice" to power 10 mythic characters. Players can choose who has Mythic Power at the start of each session in case we have missing players and want to switch in different NPCs.
DM_aka_Dudemeister |
Well 5 Mythic Ranks is roughly APL +2.5, which is easier to balance with higher level foes & mythic opponents than dealing with APL+5. There's a whole magnitude of difference between adding +2 CR and adding +5. 4-6 Mythic Ranks is really the sweet spot.
Cori Marie |
i dont think you need to do that, defeating all the haunts of harrowstone, plus vesorianna being laid to rest could do it i think
That was my original plan before I got my copy of MA. Upon reading the "Running a Mythic Game" chapter though the ascension I had planned didn't feel big enough.
The Block Knight |
captain yesterday wrote:i dont think you need to do that, defeating all the haunts of harrowstone, plus vesorianna being laid to rest could do it i thinkThat was my original plan before I got my copy of MA. Upon reading the "Running a Mythic Game" chapter though the ascension I had planned didn't feel big enough.
I agree. Defeating the haunts doesn't quite seem Mythic enough to me either.
Though in regards to your Ascension idea:
Alleran |
The second one, and one which I've created a thread for (well, I created one for Runelords as well!) would be Reign of Winter. To me, the Mantle of Baba Yaga is the endowment of Mythic Power. Rather than giving the players +2 to a stat, I'd just have them become Mythic.
Becoming mythic would eventually result in much greater rewards, of course, although the overall XP of the PCs would probably drop over time with their Mythic tiers allowing them an easier go of higher-CR encounters. I'd also make sure to add a Flaw in from the mythic ascension there, probably to cold iron (since the Black Rider is Fae/Fey). It would, I think, fit thematically in the RoW adventure arc.
From my experimentation so far with the mythic rules, the sweet spots for mythic tiers seem to be the first tier ascension (for lower-level characters - at higher levels it becomes a bit less important) and around tiers 4-5, with 6 as an outlier and power-jump (since it's when the Archmage picks up Channel Power, the Champion gains Critical Master, and so on).
Reggie |
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I've just commenced 'Age of Worms'(converted to Pathfinder)and it screams Mythic. I'm planning on Ascension with the recovery of the first part of the Rod.
Ok, technically not a Pathfinder AP, but the three Dungeon APs share a lot of DNA, and all end up quite frankly in seriously Mythic territory.
Reggie
Quatar |
The one that leaps instantly to mind for me would be Jade Regent. I'm too far into my current game of it to incorporate mythic now,
I'm at the end of Book 4 now and I just made my character mythic.
I actually started a threat over on the JR forum about it a while ago, and just wrote a post about how I went about making them Mythic. Link to the post
Short version: When dealing with the Kami in the Forest of Spirits they imbue them with a bit of their power, making them Mythic.
Obviosuly now I have to considerably buff up the Oni and their major villains but I would have to do that anyway, so it's good.
Jeremy757 |
I agree. Legacy of Fire is very much mythic in my mind. See below for why.
** spoiler omitted **
Actually #1 isn't true in the adventure as written, unless your players screw up pretty badly. That being said I have made several changes to the LoF AP to make it flow better and to add a 7th part where the PCs do indeed get to fight Xotani. Hmmm..maybe I will start a thread on my mythic version of the campaign in the LoF forum.
Thazar |
Thazar wrote:Actually #1 isn't true in the adventure as written, unless your players screw up pretty badly. That being said I have made several changes to the LoF AP to make it flow better and to add a 7th part where the PCs do indeed get to fight Xotani. Hmmm..maybe I will start a thread on my mythic version of the campaign in the LoF forum.I agree. Legacy of Fire is very much mythic in my mind. See below for why.
** spoiler omitted **
You know you are right. I ran that game a few years ago and then I dovetailed in The Witchwar Legacy with it to get them to level 20 and retrieve a magic cold thingy to help permanently kill the spawn. (You know what I am talking about if you read WWL but I did modify it a bit, otherwise this gives you the gist.) They then had to finish that tie in with ultimately defeating the spawn for good. It all morphed into one thing in my mind... but you are right you do not have to fight him if things go well. (But there was no way I was going to let my group not eventually have to deal with it. LOL)
Lord Snow |
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Lord Snow wrote:That's all a matter of presentation, though. You could say Jade Regent is just about stopping the usurpation of the throne. Or you could focus on how the right to rule in Minkai is literally divinely granted according to ancient laws laid down by the Empress of Heaven, that the grand conspiracy of the usurpers would not only steal temporal power, but subvert divine mandates.Just remember everyone... mythic is only mythic when it *feels* mythic.
spoilers to jade regent & wrath of the righteous:
** spoiler omitted **
The basic rules of the game already allow for a LOT of powerful effects, and any sort of mid-to-high level PC is a hero worthy of legends, who's power is beyond the grasp of most beings in the multiverse. Mythic is taking that, and turning it up a notch. Not so sure this works well with every single AP.
Taking a crusade into the abyss to confront a demon lord? yeah, that's mythic. Killing a usurper to the throne and crowning a lord over a kingdom is hgih fantasy stuff, but still within mortal boundaries.
That is, at least, my opinion. Mythic has to stay rare and off-the-chart on the crazy scale to feel mythic.
The following question is aimed for you, as well as for Magnuskn (in the post where he explained why Legacy of Fire is a good fit for mythic):
Can you come up with a good high level story that does not sound fit for mythic? I think high level play in Pathfinder has always been about some very crazy things, and non-mythic rules were always a good way to handle those things.
For example: (Legacy of Fire spoiler, Curse of the Crimson Throne spoiler)
And about Jade Regent - Curse of the Crimson Throne is also about foiling the plans of a god, you know. Hack, a goddess even intervenes directly against the PCs as early as part 2 of the AP!
My point being, I think using mythic sparsely is the best option (that's a personal preference of course, but I do feel other could be convinced to be a *little* less trigger happy with those rules). Wrath of the Righteous is a HUGE story, that features some real world shattering events. The entirety of the Legacy of Fire campaign culminates with an event smaller than the starting even of Wrath of the Righteous. I believe there is no room for comparison.
Jeremy757 |
I may be reading you wrong, but if you are saying what defines something as mythic is the scale at which it takes place, I have to disagree. The Twelve labors of Hercules involve no world shattering events, just one guy seeking absolution by completing missions that he was set-up to fail. I mean Hercules' adventure path ended with him wrestling a dog. Mythic stories can be personal and small, as simple as a grudge match between a god and a mortal.
Legacy of Fire IS already a mythic style story, just without the mythic rules. It has two main plots both of which have the mythic feel, the unrequited love of a demi-god and the downfall of an ancient group of heroes. The adventure path is about the labors that the PCs have to undertake to resolve those two plots. Adding the mythic rules has accentuated that feel for my players, upping the stakes early on. Of course I'm not running the game as is, I've made changes to make the challenges harder, while still running the players at a level lower than recommended by the AP.
Odraude |
Well, if I wanted to mythic-ize Legacy of Fire, I'd probably have Xotani also release a large section of the plane of fire into Golarion. This would have similar effects as the World Wound, only now, Katapesh is in danger of being flooded by lava and turned into a new home for Ifrits and Fire Elementals. All under the glory of the demigoddess Ymeri. Culminates into a fight with the demigoddess instead of Xotani, though the Spawn of Rovagug would be an adequate book 5 boss, or even mid boss. Idk, just thinking off the top of my head.
magnuskn |
Well, for example I think that Carrion Crown is a bad fit for a mythic game. In regards to the in-game duration, it is over in about two months. The goals are limited and the final opponent is a pushover, who also comes out of nowhere. It doesn't exhibit the signs I would associate with a mythic/epic story, although the campaign ends at level 15.
Curse of the Crimson Throne also doesn't look like a mythic campaign to me, the player characters mostly deal with mundane threats up until the higher levels and outside of Ileosa all the opponents seem to lack the component which makes them mythic.
Jade Regent, however, has an excellent storyline and story moment to make the characters mythic. They are empowered by Shizuru herself to grasp their destiny and bring order and peace back to Minkai. Many of the opponents themselves can feasibly be made into mythic opponents (adding a source of mythic power for them, of course) and as such I think that this AP could cope well with the additional rulesystem.
Reign of Winter also gives players a good moment to go mythic. Saying that Elvanna is syphoning the mythic power from Baba Yaga and such to empower herself and her minions seems like a good fit, too.
Lord Snow |
I may be reading you wrong, but if you are saying what defines something as mythic is the scale at which it takes place, I have to disagree. The Twelve labors of Hercules involve no world shattering events, just one guy seeking absolution by completing missions that he was set-up to fail. I mean Hercules' adventure path ended with him wrestling a dog. Mythic stories can be personal and small, as simple as a grudge match between a god and a mortal.
Legacy of Fire IS already a mythic style story, just without the mythic rules. It has two main plots both of which have the mythic feel, the unrequited love of a demi-god and the downfall of an ancient group of heroes. The adventure path is about the labors that the PCs have to undertake to resolve those two plots. Adding the mythic rules has accentuated that feel for my players, upping the stakes early on. Of course I'm not running the game as is, I've made changes to make the challenges harder, while still running the players at a level lower than recommended by the AP.
You didn't read me wrong, but I guess we will have to disagree on this point. I believe that Mythic in Pathfinder should only be part of the largest, most absurdly over the top stories... or else players will start asking, "well if THAT was mythic, why isn't THIS mythic?".
What makes the struggles of the PCs in LoF mythic, while leaving, say, those of the PCs in Second Darkness, Reign of Winter, Shattered Star, Rise of the Runelords, etc. not mythic?About your second paragraph - I agree, which is exactly why I argue that LoF shouldn't be a mythic campaign. It has a mythic feeling because MOST high level Pathfinder play does (and should) feel mythic. It's something perfectly covered by the normal rules. Remember that a 10th level PC is already capable of more than any normal person, and already has the potential to become the stuff of legend. If you start naming every songle legend worthy deed the PCs accomplish "mythic", the term looses it's edge.
Look at WotR for an example of what I mean. James Jacobs explicitly said that they invented mythic *for* that very campaign, because it was such a huge story that existing rules couldn't cover it. That's exactly what I'm trying to say. WotR is so explosively big, so over the top, that it is incomparable to other APs in that regard. That what Mythic is to me.
Starfury |
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Whether or not mythic rules are appropriate for any given AP depends on the story the GM wants to tell. For example:
(Non-mythic) Jade Regent can be summarized as escorting the would-be empress to her ancestral home, overcoming any and all obstacles and threats along the way, and seeing her placed on the throne.
(Mythic) Jade Regent can also be summarized as the forces of harmony infusing the scions with the power to combat a continent-spanning supernatural threat and charging them with seeing the final surviving member of the royal bloodline placed on the throne, thus restoring the divine balance of the realm.
Jeremy757 |
You didn't read me wrong, but I guess we will have to disagree on this point. I believe that Mythic in Pathfinder should only be part of the largest, most absurdly over the top stories... or else players will start asking, "well if THAT was mythic, why isn't THIS mythic?".
I don't see the problem with the players asking that at all. Matter of fact my players have already stated that they want to use the mythic rules whenever possible. It makes them feel more empowered.
What makes the struggles of the PCs in LoF mythic, while leaving, say, those of the PCs in Second Darkness, Reign of Winter, Shattered Star, Rise of the Runelords, etc. not mythic?
I don't know anything about those APs, so I can't answer this question. For all I know they all make fine candidates.
It's something perfectly covered by the normal rules.
Actually I have to disagree with this. The normal rules have a way of killing off player characters in non-dramatic ways, such as from a handful of bad die rolls. The mythic rules are way less prone to this. If a character dies in a mythic campaign its usually going to be during a high stakes fight where the death is actually meaningful storywise. This makes the players bolder and willing to take bigger risks at lower levels. This makes a huge difference in game play.
C. Richard Davies |
I would say that the only AP that doesn't seem to really fit the Mythic mold is Council of Thieves. Okay, you're fighting the schemes one of the scions of a prince of hell, but all you're struggling to control is a single city. Unless you really want to go the fantasy superheroes route and have the Infernal Syndrome give the characters powers via a "radiation accident", it's a bit hard to justify going mythic, imho.
Skull & Shackles could work as a mythic game if you justify it as Besmarra getting really seriously unhappy about what's going on in the Shackles, and deciding to use a set of convenient pawns to do something about it -- she doesn't care what, just do something -- but her action, and the deeds of the PCS, causes the infernal powers behind the Cheliaxian threat to invest more in their agents as well. (So hey, things are getting interesting for her! You've already succeeded in your quest, guys!)
Galnörag |
That's why I think Carrion Crown works well as Mythic, is you can easily add the trek through Gallowspire to kill the Tyrant once and for all into the game.
We beta tested Mythic in Carrion Crown, using the Temple of the Moon as the point of Accession. It was a lot of work for me to bring the challenge back up to the level of the party (been struggling with that as we have a party of 6). We have entered module 6 and everyone assumes we are going after Old Tar B at this point.
Cori Marie |
magnus: On Carrion Crown:
The Block Knight |
I've actually written Ascension and progression plans down for all the published APs to date. My players are big on the idea of Mythic and are the kind of group that always enjoys going all the way to 20th level (so I also have loosely summarized plot outlines for a "Book 7+" for each AP as well), so I know that no matter what APs we do in the future Mythic will always end up being a part of it. I'm fine with that and it's not like it'll always be forced into the story - in some cases Mythic won't make an appearance until the end game.
Take Carrion Crown, for example, I'm in complete agreement that the main story itself isn't suitable for Mythic. It's not because of the opponents or the quest; it's because of the theme. Gothic horror does not strike me as very Mythic. That's the main issue for me. There's nothing very gothic or horrific about Mythic heroes battling their way across Ustalav to stop the Whispering Way. Fun, yes. Bad-ass, yes. But not really Gothic Horror.
However, the plot is tied to Tar-Baphon and certainly has the foundations for a Mythic story. So, for me, what I'm (eventually) planning on doing is to begin Mythic near the end of Book 6. Carrion Crown is one of the few APs where I feel it's more appropriate to use Mythic as a late-game substitute for Epic rather than as something you build upon beginning at low-level (unlike Legacy of Fire, Rise of the Runelords, or some of the others where I've written Mythic in as early as Books 1 or 2).
Gallowspire, as detailed in Dungeons of Golarion, lists the top three levels (which are the ones primarily detailed in Book 6 of Carrion Crown) as being appropriate for parties at Levels 14 to 15, which is exactly where the non-Mythic party is when they get there in Carrion Crown. It's only the deeper levels (Areas 4 and onward) of Gallowspire that start needing parties of Level 16+. So the party doesn't really even need the Mythic boost until after Carrion Crown anyway (if you plan on including all of Gallowspire - which I do).
magnuskn |
magnus: On Carrion Crown:
** spoiler omitted **
Sure, but that is not the AP as it is written. Homebrewing a "what happens next" is not what we are talking about in this thread, after all.
Isil-zha |
In my opinion Curse of the Crimson Throne lends itself as good story line that leads up to ascension.
Not all ascensions have to be at a low-level, methinks.
captain yesterday |
Cori Marie wrote:Sure, but that is not the AP as it is written. Homebrewing a "what happens next" is not what we are talking about in this thread, after all.magnus: On Carrion Crown:
** spoiler omitted **
yeah but every "continuing the campaign" can be done mythic, whether its plowing into Gallowspire after defeating AA or finding a way to destroy the skull of Ydersius. i think thats what the poster was trying to convey, i might be wrong tho:)
my own plan is if i get mythic adventures (i'm still on the fence myself) with the Jade Regent would be to have them get their powers from Shizuru as payment for restoring the order of things in Minkai, then see where things take us from there.
personally Mythic Realms sounds awesom,e and can't wait to see how the Jungles of Valashamai turn out, since we'll be on that side of the world anyway
Cori Marie |
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Cori Marie wrote:Sure, but that is not the AP as it is written. Homebrewing a "what happens next" is not what we are talking about in this thread, after all.magnus: On Carrion Crown:
** spoiler omitted **
Then NO currently published AP can be made mythic by your standards, because if you don't make changes to the AP as written, Mythic characters will steam roll each and every one.
magnuskn |
magnuskn wrote:Then NO currently published AP can be made mythic by your standards, because if you don't make changes to the AP as written, Mythic characters will steam roll each and every one.Cori Marie wrote:Sure, but that is not the AP as it is written. Homebrewing a "what happens next" is not what we are talking about in this thread, after all.magnus: On Carrion Crown:
** spoiler omitted **
No, you are misinterpreting what I said. Changing up an existing adventure path is nothing more than adjusting statblocks, which about every GM ever has to do anyway. Writing up entire new chapters is basically homebrewing a completely new campaign. One maybe derived from the original APs storyline, but tons of completely new material otherwise.
captain yesterday |
Cori Marie wrote:No, you are misinterpreting what I said. Changing up an existing adventure path is nothing more than adjusting statblocks, which about every GM ever has to do anyway. Writing up entire new chapters is basically homebrewing a completely new campaign. One maybe derived from the original APs storyline, but tons of completely new material otherwise.magnuskn wrote:Then NO currently published AP can be made mythic by your standards, because if you don't make changes to the AP as written, Mythic characters will steam roll each and every one.Cori Marie wrote:Sure, but that is not the AP as it is written. Homebrewing a "what happens next" is not what we are talking about in this thread, after all.magnus: On Carrion Crown:
** spoiler omitted **
Haven't you been reading the message boards magnuskn? thats what the majority of people are asking advice on ;) wether its getting rid of Rasputin or scraping half the AP for some half-baked idea.
i agree with you, i personally hardly change much (i get APs so i don't have to do heavy lifting until i know people are invested in their PCs (i.e. continuing the campaign) or everyone is dead:) so far i haven't had to do that. personally i feel that IF i were going to use (a big IF right now) mythic adventures it would be for those purposes. thats why i suggested a Gallowspire romp AFTER dealing with AA.
Cori Marie |
I'm adding Gallowspire AFTER doing all six books of Carrion Crown. Which if you read the Continuing the Campaign section is one of the suggestions. So yes, I'm homebrewing up a little after the fact, but it still is part of the suggested storyline.
Tangent101 |
Personally, I think the Mantle of Baba Yaga in Reign of Winter sounds sufficiently like a Mythic Tier that I decided to use the Mythic Rules for it. I don't mind revamping encounters to to be tougher because I started with a group from a previous campaign (rerunning Night Below) so I was already altering things to make it challenging.