+10 armor and set price magic armor ablities?


Rules Questions


2 people marked this as FAQ candidate.

I was wondering do set price magic weapon and armor ablities like energy resistance slick and adpative ect. count as a +1 toward the max of +10 on the item? Example I have +5 Heavy forification armor, can I still add slick or energy resistance to it.

I ask because in CRB there no assoicated + to the ablities just a GP value, but ultiamte equipment has them them listed under set +2 attriubte stats such as slick costing 3.750gp is under the +2 armor special ability table.


Abilities with set prices do not add +X when calculating the price or the maximum amount of properties the weapon or armor can hold.

So yes, you can add those abilities to your armor.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I would say that the value of +10 armor and weapons is the maximum gold piece value amount of magic enchantment that can be added to items not of epic nature. So basically 100,000 and 200,000 gold are the upper limits respectively.


That's both interpretations in a nutshell. Ask your GM which yall are using since there's no official answer.


LazarX wrote:
I would say that the value of +10 armor and weapons is the maximum gold piece value amount of magic enchantment that can be added to items not of epic nature. So basically 100,000 and 200,000 gold are the upper limits respectively.

I am not sure where the RAW supports that. It specifically says "A suit of armor cannot have an effective bonus (enhancement plus special ability bonus equivalents, including those from character abilities and spells) higher than +10."

So the limit is the +X value, not the price. The price can go as high as you want as long as you don't go over +10.


maybe this should be FAQed?


You can FAQ it if you want, and I'll even click the button too, but the wording in the book is quite specific about the limit being +10. Nowhere does it state that the limit is based on any pricing value. Furthermore, there are items (not many) in the book that exceed even 200,000 gp, so that is clearly not a hard (or soft) price cap for magical items.

I would expect a FAQ request on this to simply get the "No response required" response.


The whole 200,000 gp line of thought, if I'm not mistaken, stems from rules presented in the ELH (and is still present in the D20SRD.org document). There's also the fact that at least a couple items in the CRB go over 200k, namely the Staff of Passage and Staff of Power. Further the Staff of Power is useable as a weapon, a mere +2 Quarterstaff in addition to all its other abilities.

quote from 3.5 SRD:
Epic Magic Items

While not truly an artifact, the epic magic item is a creation of such power that it surpasses other magic items. Epic magic items are objects of great power and value. The following are typical characteristics of an epic magic item. In general, an item with even one of these characteristics is an epic magic item.

Grants a bonus on attacks or damage greater than +5.
Grants an enhancement bonus to armor higher than +5.
Has a special ability with a market price modifier greater than +5.
Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus).
Grants a natural armor, deflection, or resistance bonus greater than +5.
Grants an enhancement bonus to an ability score greater than +6.
Grants an enhancement bonus on a skill check greater than +30.
Mimics a spell of an effective level higher than 9th.
Has a caster level above 20th.
Has a market price above 200,000 gp, not including material costs for armor or weapons, material component- or experience point-based costs, or additional value for intelligent items.

An epic magic item that grants a bonus beyond those allowed for normal magic items has a higher market price than indicated by the formulas for non-epic items.

Epic magic items are not artifacts. They are not unique, though they are certainly very rare, and anyone with the proper item creation feats can build them. Even an epic magic item can never grant a dodge bonus, and the maximum inherent bonus that can be applied to an ability score is +5. An epic magic item cannot be created that uses or mimics an epic spell. A major artifact might be able to mimic such a spell, however.

EDIT: Note also the artifact entries (in either PF or 3.5E) don't list prices.

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