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Greetings and welcome to the recruitment thread for “To Change the Way of the World: A Better Valcia Begins Today.”
You are members of the Army of the Freeland of Amerys, a newly reformed country and the first to bring Democracy to Valcia. Your missions will involve the safety and protection of Amerys, the expansion of your lands through the conquest of or alliance with new territories, and the abolishment of slavery.
That said, not everyone in the army is a fighter. The army need soldiers, strategists, diplomats, intellectuals, spies, etc.
HERE’S THE KICKER
There are one or more groups also playing in this world that have other missions and ideals! So not only will you be trying your luck against NPCs but other groups of PCs as well! These other groups may ally with you. They may try to kill you. *evil grin*
7th lvls characters
Roll 2d6+6 six times and arrange to your liking. (Rolls must be made in the recruitment thread.)
Standard Wealth by Level (No one item worth more than 25%)
No Alchemist, Gunslinger, Magus, Ninja, Samurai, Summoner, or Witch
Advice: Look at the MAP. There are two ways to travel and trade: Land and sea. It would be a good idea to be able to do both.
Slavery in allowed in the Kingdoms of Erenon, Isteroth, and Thelkon. The Freeland of Amerys outlawed slavery 20 years ago and opposes it openly.
Erenon is known for training the best high-end slaves in the known world: bed slaves, scribes, healers, warriors; everything a ruling class could desire. They are very costly and take years to train. Erenon treats its slaves with dignity and respect when possible.
Isteroth is a Triarchy (Dagan(M), Ekur(M), and Ninbanda(F). Think a cross between Egypt, Sumeria, Mesopotamia and add a dash of Slaver's Bay from Game of Thrones.) Isteroth imports slaves from wherever they may and uses them for mining, farming, logging, and construction. They use they slaves hard and are cruel and careless with them, but they do not sell slaves and are therefore the only country with whom Amerys will openly trade.
Thelkon is a kingdom in that there is a High King (Jarl Magnus Torstein), but there are many, many kings that pay him allegiance. Thelkon sells the majority of the slaves in the world. With their love of reaving and their population crisis, slaves are easy to find and easier to sell. They are untrained, undisciplined things though.
The Freeland of Amerys is a true democracy. Education, Art, and Philosophy are paramount there. Don’t think them weak though, every citizen is conscripted to fight in the People’s Army from 16-21 and again from 38-50. It is said that if the whole nation was called to arms, they would have close to 100,000 trained swords.

Cosmic Dream Lord |

2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (6, 5) + 6 = 17
I can totally work with these rolls. I can see a good druid, oracle, or sorcerer. I will try the oracle first. I have never gotten the chance to play one.

Roran Strax |

2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (5, 5) + 6 = 16
I'm thinking some sort of monk
This seems awesome btw! I've had ideas for competing PC's, but with how volatile my groups usually are trying to keep the world working with just one group of them is a lot of work
Any specifics on race, alignment, or traits for character creation?

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Stat: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Stat: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Stat: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Stat: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Stat: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Stat: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Nice rolls expect a character within the later part of the day (travelling)
quick question: how often do you expect to post ?

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2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (4, 3) + 6 = 13
Well those stats are good and mediocre. Ranger is my go to, but I'm thinking about something different. Sorcerer or Wizard maybe. Ooo maybe a cleric. I'll try to post some builds later today.

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2 traits.
Certain classes are banned because they do not fit, I do not like to GM them, or both :)
I expect a post a day-ish. More than this, I expect good communication. If you can't post do to RL, travel, or brain mush - just let us know in discussion.
For this game, no evil characters. We already have that covered :)
Race is your choice (within reason). Remember whatever you choose, is going to be a human in the game. That in mind, if you choose a Tengu, you end up a dark skinned human with sword training and tendency to bite others.
I should also say that spellcasters have greater responsibility than non in this world. Magic is rare and thus mages are sought as advisors and such. They are greatly respected/feared, but they are also kept on something of a short leash by their commanders and Lords.

Arknight |

Sounds interesting..... let me see what I can get...
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (2, 1) + 6 = 9
First set looks like what I'll be going with. The character I'm thinking of, as a youth, was a slave in Istaroth as a child. After his owner was killed, he fled to Amerys and, after being taken in by a blacksmith and taught the trade, earned his citizenship. Probably a Fighter-type...

Edeldhur |

Before I throw my hat into the ring, would it be possible to clarify exactly what "Race is your choice (within reason). Remember whatever you choose, is going to be a human in the game." means? :D
Are Racial Traits applicable then? If I chose a Demon Spawn tielfing with a prehensile tail, is it simply not possible, or does he turn into a human with a prehensile tail?

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Edeldhur, your example would not be possible. Any choice that takes you away from human anatomy or physical capability will be hand waved away.
I.E. no tails, you can't fly, you do not have the terrifying croak of a boggard. etc.
Does that help? Any specific questions can be left here or PM'd to me.

Edeldhur |

I think that about clarifies some of my doubts - Thank you GM DSP :D
Let me ask just one more thing - If however you chose a race like... Aasimar or Tiefling for example, but without any of the racial traits that would differentiate you anatomically from humans - would that be acceptable?
And Favored Class Bonuses for such specific races, are they applicable?

Roran Strax |

Second Rolls
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (2, 5) + 6 = 13
I think I'm going to go with this one, making a wizard of sorts. I want to see the interesting interaction of magic users in your world

Azharten |

Going with 2nd set->
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (4, 3) + 6 = 13
Uuh.. both sets looks more than playable have to say. Hard time choosing now.
Anyway, will go with cleric: building him up and getting ready to be presented in couple of hours?
Any possible information regarding faith / gods or same as with Pathfinder? Hoping to get Darkness domain with something else (hoping here that non-evil god having it :) )

Edeldhur |

Ok, lets do this then :D
Set 1:
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (5, 2) + 6 = 13
Set 2:
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (1, 2) + 6 = 9
Not too shabby -> Set 1 is probably the way to go. It could work with most anything I guess, and I would be available to shape this to the group, but for the time being I am pondering a Paladin - I haven't played one in a long time - let me pull out one of my old alias and reshape him. Shouldn't take long :D

gresch555 |

Very interested DSP. Loving the all races are "human" concept. I have one question before I decide on a character type for a submission though: what sort of deities are there in this campaign?
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (6, 3) + 6 = 15

Squee the Goblin |

2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (6, 5) + 6 = 17
Yeah gonna go with the second ...

Andiemus |

Second set:
roll: 2d6 + 6 ⇒ (2, 3) + 6 = 11
roll: 2d6 + 6 ⇒ (6, 5) + 6 = 17
roll: 2d6 + 6 ⇒ (3, 3) + 6 = 12
roll: 2d6 + 6 ⇒ (1, 4) + 6 = 11
roll: 2d6 + 6 ⇒ (6, 6) + 6 = 18
roll: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Could I substitute my 8 for one of those 11s, but keep the rest? Having a negative wisdom modifier fits well with the concept I was going for.

Void Dragon |

Dotting for interest, but I do have one question would alternate racial traits be allowed? Specifically looking at Dual Talent
Time for a jolly good fighter what what.
rolls for character
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (4, 2) + 6 = 12

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There is a common tongue and a language for each of the nations. There are also a few other languages, but they are not easily found out. :)
Normal Pathfinder deities exist. Abadar, Iomedae and Sarenrae are the most obvious choices for the people of Amerys.
Alternate racial traits are allowed as long as they don't alter physical capabilities beyond a human. (I.E. No wings, tails, etc.)
Hp is rolled after first level. Roll twice and take the better result.

Andiemus |

HP rolls:
Level 2: 1d8 + 2 ⇒ (4) + 2 = 6
Level 2: 1d8 + 2 ⇒ (3) + 2 = 5
Level 3: 1d8 + 2 ⇒ (4) + 2 = 6
Level 3: 1d8 + 2 ⇒ (4) + 2 = 6
Level 4: 1d8 + 2 ⇒ (1) + 2 = 3
Level 4: 1d8 + 2 ⇒ (3) + 2 = 5
Level 5: 1d8 + 2 ⇒ (2) + 2 = 4
Level 5: 1d8 + 2 ⇒ (8) + 2 = 10
Level 6: 1d8 + 2 ⇒ (3) + 2 = 5
Level 6: 1d8 + 2 ⇒ (3) + 2 = 5
Level 7: 1d8 + 2 ⇒ (4) + 2 = 6
Level 7: 1d8 + 2 ⇒ (5) + 2 = 7
Total comes to 49.