To Change the Way of the World: A Better Valcia Begins Today


Recruitment

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Shadow Lodge

Greetings and welcome to the recruitment thread for “To Change the Way of the World: A Better Valcia Begins Today.”

You are members of the Army of the Freeland of Amerys, a newly reformed country and the first to bring Democracy to Valcia. Your missions will involve the safety and protection of Amerys, the expansion of your lands through the conquest of or alliance with new territories, and the abolishment of slavery.

That said, not everyone in the army is a fighter. The army need soldiers, strategists, diplomats, intellectuals, spies, etc.

HERE’S THE KICKER

There are one or more groups also playing in this world that have other missions and ideals! So not only will you be trying your luck against NPCs but other groups of PCs as well! These other groups may ally with you. They may try to kill you. *evil grin*

Character Specs:

7th lvls characters

Roll 2d6+6 six times and arrange to your liking. (Rolls must be made in the recruitment thread.)

Standard Wealth by Level (No one item worth more than 25%)

No Alchemist, Gunslinger, Magus, Ninja, Samurai, Summoner, or Witch

Advice: Look at the MAP. There are two ways to travel and trade: Land and sea. It would be a good idea to be able to do both.

World News:

Slavery in allowed in the Kingdoms of Erenon, Isteroth, and Thelkon. The Freeland of Amerys outlawed slavery 20 years ago and opposes it openly.

Erenon is known for training the best high-end slaves in the known world: bed slaves, scribes, healers, warriors; everything a ruling class could desire. They are very costly and take years to train. Erenon treats its slaves with dignity and respect when possible.

Isteroth is a Triarchy (Dagan(M), Ekur(M), and Ninbanda(F). Think a cross between Egypt, Sumeria, Mesopotamia and add a dash of Slaver's Bay from Game of Thrones.) Isteroth imports slaves from wherever they may and uses them for mining, farming, logging, and construction. They use they slaves hard and are cruel and careless with them, but they do not sell slaves and are therefore the only country with whom Amerys will openly trade.

Thelkon is a kingdom in that there is a High King (Jarl Magnus Torstein), but there are many, many kings that pay him allegiance. Thelkon sells the majority of the slaves in the world. With their love of reaving and their population crisis, slaves are easy to find and easier to sell. They are untrained, undisciplined things though.

The Freeland of Amerys is a true democracy. Education, Art, and Philosophy are paramount there. Don’t think them weak though, every citizen is conscripted to fight in the People’s Army from 16-21 and again from 38-50. It is said that if the whole nation was called to arms, they would have close to 100,000 trained swords.


2d6 + 6 ⇒ (3, 4) + 6 = 13

2d6 + 6 ⇒ (3, 4) + 6 = 13

2d6 + 6 ⇒ (1, 5) + 6 = 12

2d6 + 6 ⇒ (2, 2) + 6 = 10

2d6 + 6 ⇒ (2, 4) + 6 = 12

2d6 + 6 ⇒ (5, 2) + 6 = 13

OUCH any way there is some re rolls there lol


Also how are you handling races and traits? I know you said there really isnt races per say but do they get the same bonuses?

Liberty's Edge

I am intrigued. I don't have a ton of experience role playing in general yet, but I'd like to change that. Would that be a problem? What would be your expectation of post frequency?


2d6 + 6 ⇒ (4, 6) + 6 = 16

2d6 + 6 ⇒ (3, 3) + 6 = 12

2d6 + 6 ⇒ (6, 4) + 6 = 16

2d6 + 6 ⇒ (4, 6) + 6 = 16

2d6 + 6 ⇒ (5, 2) + 6 = 13

2d6 + 6 ⇒ (6, 5) + 6 = 17

I can totally work with these rolls. I can see a good druid, oracle, or sorcerer. I will try the oracle first. I have never gotten the chance to play one.


2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (5, 5) + 6 = 16

I'm thinking some sort of monk

This seems awesome btw! I've had ideas for competing PC's, but with how volatile my groups usually are trying to keep the world working with just one group of them is a lot of work

Any specifics on race, alignment, or traits for character creation?

Grand Lodge

Stat: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Stat: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Stat: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Stat: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Stat: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Stat: 2d6 + 6 ⇒ (5, 6) + 6 = 17

Nice rolls expect a character within the later part of the day (travelling)

quick question: how often do you expect to post ?


Hey DSP, just curious here... Why no witches or magi? Do they not exist in your world or are you not a fan of the classes?


Brilliant. You're barking mad, of course, but brilliant.

roll: 2d6 + 6 ⇒ (2, 3) + 6 = 11
roll: 2d6 + 6 ⇒ (4, 2) + 6 = 12
roll: 2d6 + 6 ⇒ (2, 5) + 6 = 13
roll: 2d6 + 6 ⇒ (1, 1) + 6 = 8
roll: 2d6 + 6 ⇒ (6, 3) + 6 = 15
roll: 2d6 + 6 ⇒ (6, 2) + 6 = 14

Grand Lodge

Darn i had wanted to play a magus.
Oh well back to the drawing board


Lets give it a try and it seems like we got ourself a some kind semi-human with better than average stats. Thinking of cleric or ranger

2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (3, 4) + 6 = 13

Liberty's Edge

2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (4, 3) + 6 = 13

Well those stats are good and mediocre. Ranger is my go to, but I'm thinking about something different. Sorcerer or Wizard maybe. Ooo maybe a cleric. I'll try to post some builds later today.

Shadow Lodge

I am sorry. I meant to say roll two sets and take your pick.

Shadow Lodge

2 traits.

Certain classes are banned because they do not fit, I do not like to GM them, or both :)

I expect a post a day-ish. More than this, I expect good communication. If you can't post do to RL, travel, or brain mush - just let us know in discussion.

For this game, no evil characters. We already have that covered :)

Race is your choice (within reason). Remember whatever you choose, is going to be a human in the game. That in mind, if you choose a Tengu, you end up a dark skinned human with sword training and tendency to bite others.

I should also say that spellcasters have greater responsibility than non in this world. Magic is rare and thus mages are sought as advisors and such. They are greatly respected/feared, but they are also kept on something of a short leash by their commanders and Lords.


So then, do abilities like favored enemy or bane weapons just not work then?

EDIT: applied to humanoids, of course.

Shadow Lodge

Humans, animals, magical beasts, outsiders, etc. are all good choices for bane and/or favored enemies.


Sounds interesting..... let me see what I can get...

Set 1:

2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (6, 4) + 6 = 16

Set 2:

2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (2, 1) + 6 = 9

First set looks like what I'll be going with. The character I'm thinking of, as a youth, was a slave in Istaroth as a child. After his owner was killed, he fled to Amerys and, after being taken in by a blacksmith and taught the trade, earned his citizenship. Probably a Fighter-type...


Before I throw my hat into the ring, would it be possible to clarify exactly what "Race is your choice (within reason). Remember whatever you choose, is going to be a human in the game." means? :D

Are Racial Traits applicable then? If I chose a Demon Spawn tielfing with a prehensile tail, is it simply not possible, or does he turn into a human with a prehensile tail?


Ah ok well heres my second set gm

2d6 + 6 ⇒ (6, 1) + 6 = 13

2d6 + 6 ⇒ (4, 2) + 6 = 12

2d6 + 6 ⇒ (4, 1) + 6 = 11

2d6 + 6 ⇒ (2, 1) + 6 = 9

2d6 + 6 ⇒ (3, 4) + 6 = 13

2d6 + 6 ⇒ (4, 3) + 6 = 13

Wow the dice hate me lol

Shadow Lodge

Edeldhur, your example would not be possible. Any choice that takes you away from human anatomy or physical capability will be hand waved away.

I.E. no tails, you can't fly, you do not have the terrifying croak of a boggard. etc.

Does that help? Any specific questions can be left here or PM'd to me.


I think that about clarifies some of my doubts - Thank you GM DSP :D

Let me ask just one more thing - If however you chose a race like... Aasimar or Tiefling for example, but without any of the racial traits that would differentiate you anatomically from humans - would that be acceptable?

And Favored Class Bonuses for such specific races, are they applicable?


Just adding that I am thinking about a human most likely, but still curious :D

Shadow Lodge

As a tiefling, you could see in the dark, you might have some spell like abilities, etc. However, you would not have horns or a tail.

On paper you ARE a dwarf, tiefling, catfolk, whatever. In game you are a variant of human.

Is this helping?


Yep, it is helping - thank you again :D

EDIT: Is there some tally of what characters have already been submitted or is it irrelevant at this point?

Grand Lodge

that is an interesting race option DM :)


Second Rolls

2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (2, 5) + 6 = 13

I think I'm going to go with this one, making a wizard of sorts. I want to see the interesting interaction of magic users in your world


Going with 2nd set->

2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (4, 3) + 6 = 13

Uuh.. both sets looks more than playable have to say. Hard time choosing now.

Anyway, will go with cleric: building him up and getting ready to be presented in couple of hours?

Any possible information regarding faith / gods or same as with Pathfinder? Hoping to get Darkness domain with something else (hoping here that non-evil god having it :) )

Shadow Lodge

No tally yet. I don't have any full submissions yet! :)

Liberty's Edge

2nd Rolls

2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (1, 4) + 6 = 11

Wow the dice hate me


Ok, lets do this then :D

Set 1:
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (5, 2) + 6 = 13

Set 2:
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (1, 2) + 6 = 9

Not too shabby -> Set 1 is probably the way to go. It could work with most anything I guess, and I would be available to shape this to the group, but for the time being I am pondering a Paladin - I haven't played one in a long time - let me pull out one of my old alias and reshape him. Shouldn't take long :D

Grand Lodge

Since we are all "Human" What languages are there available / used / etc..

Grand Lodge

oh and also how do we do hp?

btw i sent you my sub


Very interested DSP. Loving the all races are "human" concept. I have one question before I decide on a character type for a submission though: what sort of deities are there in this campaign?

Roll Set 1:

2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (1, 4) + 6 = 11

Roll Set 2:

2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (6, 3) + 6 = 15


2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (3, 3) + 6 = 12

2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (6, 5) + 6 = 17

Yeah gonna go with the second ...


Second set:
roll: 2d6 + 6 ⇒ (2, 3) + 6 = 11
roll: 2d6 + 6 ⇒ (6, 5) + 6 = 17
roll: 2d6 + 6 ⇒ (3, 3) + 6 = 12
roll: 2d6 + 6 ⇒ (1, 4) + 6 = 11
roll: 2d6 + 6 ⇒ (6, 6) + 6 = 18
roll: 2d6 + 6 ⇒ (4, 5) + 6 = 15

Could I substitute my 8 for one of those 11s, but keep the rest? Having a negative wisdom modifier fits well with the concept I was going for.


Dotting for interest, but I do have one question would alternate racial traits be allowed? Specifically looking at Dual Talent
Time for a jolly good fighter what what.
rolls for character
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (4, 2) + 6 = 12


This might sound weird, but are we rolling twice for some reason? (If I missed something sorry).


Void Dragon, you roll twice and pick whichever set you prefer. The GM forgot to say so in the initial post but told us to in a later one.


Dang, and I thought I had rolled high :D


oh okay so set number 2.

2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (4, 5) + 6 = 15

Shadow Lodge

There is a common tongue and a language for each of the nations. There are also a few other languages, but they are not easily found out. :)

Normal Pathfinder deities exist. Abadar, Iomedae and Sarenrae are the most obvious choices for the people of Amerys.

Alternate racial traits are allowed as long as they don't alter physical capabilities beyond a human. (I.E. No wings, tails, etc.)

Hp is rolled after first level. Roll twice and take the better result.

Shadow Lodge

I will close recruitment on Wednesday and have decisions posted by Thursday.

If I get good submissions earlier, I will decide earlier and the game will begin sooner. :)


Creating my character, Harkwyn stonecast, now


Rolling for HP:
2nd level
1d10 ⇒ 5
1d10 ⇒ 8

3rd Level
1d10 ⇒ 9
1d10 ⇒ 4

4th level
1d10 ⇒ 4
1d10 ⇒ 3

5th level
1d10 ⇒ 3
1d10 ⇒ 9

6th level
1d10 ⇒ 1
1d10 ⇒ 9

7th level
1d10 ⇒ 3
1d10 ⇒ 5

So final hit points come out to: 82


Character is all finished, as per DM's permission

Liberty's Edge

Rolling HP for an "Elven" Cleric

2nd Level
1d8 ⇒ 2
1d8 ⇒ 5

3rd Level
1d8 ⇒ 4
1d8 ⇒ 7

4 Level
1d8 ⇒ 4
1d8 ⇒ 2

5 Level
1d8 ⇒ 3
1d8 ⇒ 4

6 Level
1d8 ⇒ 4
1d8 ⇒ 3

7 Level
1d8 ⇒ 4
1d8 ⇒ 7


HP rolls:

Level 2: 1d8 + 2 ⇒ (4) + 2 = 6
Level 2: 1d8 + 2 ⇒ (3) + 2 = 5
Level 3: 1d8 + 2 ⇒ (4) + 2 = 6
Level 3: 1d8 + 2 ⇒ (4) + 2 = 6
Level 4: 1d8 + 2 ⇒ (1) + 2 = 3
Level 4: 1d8 + 2 ⇒ (3) + 2 = 5
Level 5: 1d8 + 2 ⇒ (2) + 2 = 4
Level 5: 1d8 + 2 ⇒ (8) + 2 = 10
Level 6: 1d8 + 2 ⇒ (3) + 2 = 5
Level 6: 1d8 + 2 ⇒ (3) + 2 = 5
Level 7: 1d8 + 2 ⇒ (4) + 2 = 6
Level 7: 1d8 + 2 ⇒ (5) + 2 = 7

Total comes to 49.


Are archetypes allowed in this game? For example, like the elven archetype for oracle or the freebooter ranger?

Liberty's Edge

Rolling HP for Animal Companion from Feather Domain

1st Level
1d8 ⇒ 7
1d8 ⇒ 2

2nd Level
1d8 ⇒ 2
1d8 ⇒ 3

3rd Level
1d8 ⇒ 4
1d8 ⇒ 7

4th Level
1d8 ⇒ 8
1d8 ⇒ 3


Ingvar Stonecast at your service

Rolling for HP

2nd level
1d10 ⇒ 1

1d10 ⇒ 5

3rd level
1d10 ⇒ 2

1d10 ⇒ 6

4th level
1d10 ⇒ 2

1d10 ⇒ 2

5th level
1d10 ⇒ 3

1d10 ⇒ 8

6th level
1d10 ⇒ 5

1d10 ⇒ 9

7th level
1d10 ⇒ 8

1d10 ⇒ 5

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