Get Rich Quick! Simple, yet stupid ways of making obscene amounts of money.


Advice

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Post your silly, yet ingenious, ways of making absurd amounts of money. I'll start with a fairly simple one.

For this you need: 1 Lich, the Lich's Phalactery, a mortar and pestle.

So you've just defeated the campaigns Lich, and have found his mountain of treasure, and even his phalactery. But wait, there's more! Don't go smashing the phalactery just yet. Gather up the lich's bones and grab a mortar and pestle, and start grinding. A skeleton weighs about 15% of a creatures body (so 160 pound human, lets say), which means you've got a good 23-24lbs of bones. Now, a dose of posions should probably not be more than 1 ounce. which means you have 23*16 doses of lich dust (a posion). Lich dust costs 400gp per dose. You now have 368 doses of lich dust (or 147200gp).

1d10 days later, the Lich will regenerate, and you're party will be ready and waiting to beat him into a pulp (literally). Repeat for infinite profit. Note: you may need to jump from town to town to sell it all, supply and demand and what not.


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1) Trap a mithril golem in a forcecage spell, and start shaving pieces of mithril off him for sale

2) cast Make Whole to repair that damage, and repeat step 1


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1) Be a neutral evil adventurer of a higher level than the average NPC guards in any given area.

2) Walk into town, take all the money, leave

3) Find a new town and repeat!

It works until your GM sends insanely high level bounty hunters hired by the government to kill you.


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hang out in front of the inn with no clothes on and /dance
oh wait wrong game, sorry

Shadow Lodge

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Own Paizo.

Scarab Sages

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Sell magic items to adventurers.

Silver Crusade

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Blood Money from RotRL is the way to make infinite wealth. It lets you take ability damage instead of paying for costly material spell components.

Blood Money + Masterwork Transformation lets you crank out infinite MW weapons, tools, and armor for just the cost of the base item. Just be prepared to move around a lot to avoid flooding the market.

Blood Money + Continual Flame lets you way underbid for public street lighting municipal contracts. Watch out for assassins from the Lamplighters Guild.

Fabricate lets you triple the value of any raw materials you find. Have 20 pounds of gold? Fabricate it into 20 pounds of exquisite jewelry. Found an uncut diamond? Fabricate it into a glittering princess cut. Happen across a grove of darkwood trees? Fabricate them all into shields. Have a dead iron golem? Fabricate it into a bunch of masterwork weapons and armor.

Liberty's Edge

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Buy a Vampire Slayer Kit, sell the 4 Masterwork Wooden Stakes, use SOME of that money to buy another Kit, keeping everything else from the kit; lather, rinse, abuse a glitch in the system, repeat... Sorry if Paizo now corrects this (or if I mis-read something in the description of the kit, or the pricing rules, etc.)


Fabricate assumes that you have an appropriate level craft check to make masterwork items.
In my old campaign my Dwarf Cleric with Artifice Domain and a really high Weaponsmith and Armorer craft checks could instantly fabricate Mithril or Adamantine Full Plate by taking 10.
Cheesy...but a good way to make money

Silver Crusade

Unklbuck wrote:

Fabricate assumes that you have an appropriate level craft check to make masterwork items.

In my old campaign my Dwarf Cleric with Artifice Domain and a really high Weaponsmith and Armorer craft checks could instantly fabricate Mithril or Adamantine Full Plate by taking 10.
Cheesy...but a good way to make money

That is what Crafter's Fortune is for.


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Compared to most of the denizens of the world, the best way to get rich quick is to go adventuring!

(Of course, it's also the best way to get dead quick...)


For those who play Evil Characters (Any Evil will do most likely).

Step 1: Hire an Adventurer.
Step 2: Take the Adventurer to do service (i.e. fighting monsters).
Step 3: "Feed" the Adventurer to the Monsters and then proceed to kill the monsters.
Step 4: ???
Step 5: Profit!

(For the record, ??? means you take the money you used to hire him, and all of his equipment for either resale or reuse by your party members.)

Enjoy your free cannonfodder and munnehz.


Joanna Swiftblade wrote:
Gather up the lich's bones and grab a mortar and pestle, and start grinding. A skeleton weighs about 15% of a creatures body (so 160 pound human, lets say), which means you've got a good 23-24lbs of bones. Now, a dose of posions should probably not be more than 1 ounce. which means you have 23*16 doses of lich dust (a posion). Lich dust costs 400gp per dose. You now have 368 doses of lich dust (or 147200gp).

Wait... Is Lich Dust really literally Lich dust. I thought that was just a cool name they gave it. If so, I would say you need someone with the Use Poison ability otherwise your going to die from using a mortar and pestle on an entire skeleton of poision lol.


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Bless Water + False Focus. Free Holy Water!
Restore Corpse + Purify Food and Drink. Infinite meat!


Hunt NPC that wear Heavy Armor.

Chill metal/Heat Metal = and roastem like a nut.

Sell there armor off to the blacksmith for 1/2 to 1/10 it's original cost.

example: Half-Plate = 600 gp = 300 gold at half or 60 gold at 1/10.

ps, do not forget to check for a spyglass or horse $$$$


VRMH wrote:

Bless Water + False Focus. Free Holy Water!

Restore Corpse + Purify Food and Drink. Infinite meat!

The first doesn't work at all -- false focus only works on arcane spells, so it basically lets wizards pretend to be priests.

The second, frankly, doesn't make that much money, compared to the quarter of a million gold a month you can make from the lich dust.


Orfamay Quest wrote:
VRMH wrote:

Bless Water + False Focus. Free Holy Water!

Restore Corpse + Purify Food and Drink. Infinite meat!

The first doesn't work at all -- false focus only works on arcane spells, so it basically lets wizards pretend to be priests.

The second, frankly, doesn't make that much money, compared to the quarter of a million gold a month you can make from the lich dust.

Also: Eww


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Alright, so here's my strategy...

It implicitly states that cosmetic effects of most spells are left up to the caster. So what you do is buy a herd of cattle and prepare a whole bunch of flesh to stone spells. As long as you're turning them into some sort of stone, you're within the spell's parameters, right? Then you turn the herd into jade, find a few wealthy nobles, and pawn off a whole bunch of jade cows.

Liberty's Edge

Actually... of all the stupid things flesh to stone doesn't specify if it turns things to stone, only that they become statues.

"The subject, along with all its carried gear, turns into a
mindless, inert statue."

So just a bit of one-ups-manship, I turn creatures into adamantine statues. Sure there's more expensive, but, all the weapons and armor you can make with them is awesome!


Orfamay Quest wrote:
false focus only works on arcane spells, so it basically lets wizards pretend to be priests.

"By using a divine focus as part of casting, you can cast any spell with a material component costing the value of that divine focus (maximum 100 gp) or less without needing that component."

You do need to be an Arcane caster though.


Shrug. Base/summary text is: "You can use a divine focus to cast arcane spells."

I'd suggest FAQing it if it weren't so obviously cheese-laden.

The Exchange

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Player:hey GM can i have 100,000 gp if i bring pizza to the game.
GM: sure


Simple and guaranteed to provoke a clarification or house rule.
Say you're 10th level. Try to sell your spell complement daily at 100 * number of spell levels in gold---supposedly standard price for spellcasting services. Considering that a 10th level wizard is likely to be packing somewhat over 50 spell levels per day, that's 5000 gp per day.

Expect your GM to quickly houserule this--you're lucky if you're able to get 1xcl*level for your spells if you're pushing into the market like this.

Grand Lodge

EWHM wrote:
Considering that a 10th level wizard is likely to be packing somewhat over 50 spell levels per day, that's 5000 gp per day.

You have the supply, now where is the demand?


Probably fine if you do it in a big city.

If your lower level ones wont sell, the level 4/5 slots at least will


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TriOmegaZero

As a GM I houserule the hell out of this. Most of the time if you're trying to sell spells you're lucky to get 1xLvl*CL, and if you're really pushing you might get 1/10 *L*CL.
You see, there IS a price at which somebody will buy almost any spell you've got if you're in a decent sized city. It's just nowhere near 10xL*CL. That's the price for desperate outsiders who need the spell NOW.

For instance, would you as a militia captain pay 3 gp to see a fireball cast if you'd never seen one before by someone willing to explain its military parameters to you and your company of soldiers?
Definitely. But list price of 300 gp? No way in hell. 30 gp? Maybe, depending on the circumstances.

What I do with PCs and NPCs for downtime is this. Everyone with an adventuring class has an implicit professional skill at full adds. The attribute that governs it is your highest attribute. That profession might be 'warrior poet' or 'wizard'...etc. Gold per week is your (Skill level +10)/2 * Level. You can only apply a max level multiplier though according to the size of the settlement though (multiply the max spell level in it by 2 and add one or two if you like), UNLESS, you've got an angle. An angle might be something like---I'm the only guy who can cast flesh to stone around here and there's lots of basilisks haunting the area, or, I'm the local warlord in chief, or I'm the high priest of some random god and the faithful of my religion will come to me.
So that 10th level wizard likely is making something like 150 gp per week, and that income assumes he's selling a spell here and there. At the high end that 20th level wizard might be making 500 gp per week.


Bounty hunting.


Guess it's time I to start my own thread...

Ruin Your Game Quick! Simple, yet stupid ways of taking away all your PC's wealth.

As a thought experiment and trying to understand the economy of the game, these sorts of threads are great. But the game is cooperative between players and GMs, so unless you want your GM trying to find loopholes in the CR system (hint, it's easy), I'd suggest that players who find loopholes approach them with caution. My 2 cp.


MechE_ wrote:

Guess it's time I to start my own thread...

Ruin Your Game Quick! Simple, yet stupid ways of taking away all your PC's wealth.

As a thought experiment and trying to understand the economy of the game, these sorts of threads are great. But the game is cooperative between players and GMs, so unless you want your GM trying to find loopholes in the CR system (hint, it's easy), I'd suggest that players who find loopholes approach them with caution. My 2 cp.

Actually threads like this are super great! It points out system issues that can be fixed later.

Instead of viewing this as a players vs gm issue, maybe you should view it as something that helps everyone?


It's actually very helpful, I agree. You see, I encounter way way less animus from my players when I houserule something IN ADVANCE---before anyone has made concrete plans, learned feats or spells, etc based on it. I've got a number of metarules also---for instance, it is NEVER possible to use a spell to reproducibly produce more than list price for spell casting services (looking at you, fabricate). Nor is it possible to obtain a wish for less than 25k gp. I don't allow anything beyond core in general, so I don't have to deal with blood money or any nonsense like that. But it is very useful to me to know where the loopholes are so I can apply coherent patches.

Grand Lodge

CWheezy wrote:

Probably fine if you do it in a big city.

If your lower level ones wont sell, the level 4/5 slots at least will

With a lot of other wizards doing the same thing. Look, MORE supply!

How's that demand keeping up?


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MechE_ wrote:

Guess it's time I to start my own thread...

Ruin Your Game Quick! Simple, yet stupid ways of taking away all your PC's wealth.

As a thought experiment and trying to understand the economy of the game, these sorts of threads are great. But the game is cooperative between players and GMs, so unless you want your GM trying to find loopholes in the CR system (hint, it's easy), I'd suggest that players who find loopholes approach them with caution. My 2 cp.

Rocks Fall, Everyone Dies.

What a boring thread...


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Back in AD&D, in a very political game, my mage acquired Polymorph Other. He hit in the idea of polymorphing chickens into heavy warhorses, and selling them to the army... of an enemy nation. Now that was profitable and nasty enough, but bear in mind Poly Other involved two saving throws; one to see if the victim believed it was the creature it was turned into, and the other a system shock roll to see if it survived. So my mage Dynadin had a lot of dead chickens lying around. Not one to let profit to go to wsste he opened a roadside stand to sell cooked chicken.It was profitable enough that he opened another one, and another one... Abd soon the major roads were dotted with "Dynadin's Chicken Hut". At which point one of my fellow players denounced me as evil for introducing the idea of franchises...


Step 1: Buy land.
Step 2: Build "Adventurer's Colleges"
Step 3: Lobby the king/ruler of the land to require training before someone can be an adventurer
Step 4: ?
Step 5: PROFIT!


ericthetolle wrote:
Back in AD&D, in a very political game, my mage acquired Polymorph Other. He hit in the idea of polymorphing chickens into heavy warhorses, and selling them to the army... of an enemy nation. Now that was profitable and nasty enough, but bear in mind Poly Other involved two saving throws; one to see if the victim believed it was the creature it was turned into, and the other a system shock roll to see if it survived. So my mage Dynadin had a lot of dead chickens lying around. Not one to let profit to go to wsste he opened a roadside stand to sell cooked chicken.It was profitable enough that he opened another one, and another one... Abd soon the major roads were dotted with "Dynadin's Chicken Hut". At which point one of my fellow players denounced me as evil for introducing the idea of franchises...

a KFC where its ok one of the secrets is bat poo


TriOmegaZero wrote:
CWheezy wrote:

Probably fine if you do it in a big city.

If your lower level ones wont sell, the level 4/5 slots at least will

With a lot of other wizards doing the same thing. Look, MORE supply!

How's that demand keeping up?

I tried to infer from my post, but there is probably less and less supply as the spell level goes up, with perhaps even more demand considering how powerful they are.

Wizards aren't amazingly common, and level 10 wizards less so


Use summon monster to terrorize locals. Then get hired by locals to slay monster. Rinse, repeat.

Pickpocket a group member. Then use pickpocket to place stolen loot and one of your items on a different group member. Accuse that group member of stealing and demand to search their stuff. When group finds stolen items, kill that character and divide up their loot. When that player makes a new character with new starting wealth, again find an excuse to kill the new character and take their stuff. Rinse, repeat.

Sell horses to adventurers. Follow them to dungeon. When they go into dungeon, steal their horses that they left outside. Go back to town with horses. When adventurers walk into town, sell them horses. Rinse, Repeat.


CWheezy wrote:
Actually threads like this are super great! It points out system issues that can be fixed later.

I believe that was the middle sentence of my post...

MechE_ wrote:
As a thought experiment and trying to understand the economy of the game, these sorts of threads are great.
CWheezy wrote:
Instead of viewing this as a players vs gm issue, maybe you should view it as something that helps everyone?

And I believe I advised the exact same thing

MechE_ wrote:
But the game is cooperative between players and GMs...

Could it be that we're saying nearly the same thing with different tones? Perhaps my sarcastic tone made the initial message less obvious. However, the sarcasm had a job to do on it's own - Players who look to use loopholes such as these in game (viewing this thread as MORE than just a though experiment) should ask themselves how they would feel if their GM did the same thing? That was the most important part of my post, a warning to some. I'm sure most here are not looking to misuse this information, but some will try, and I felt those few should be warned.


TriOmegaZero wrote:
CWheezy wrote:

Probably fine if you do it in a big city.

If your lower level ones wont sell, the level 4/5 slots at least will

With a lot of other wizards doing the same thing. Look, MORE supply!

How's that demand keeping up?

If that's the case, why do I have to pay exorbitant amounts if I need/want a spell cast?

This economic argument simply doesn't make sense. Either there's enough demand out there already that I can sell my services at the listed "market rate" without saturating it, or there isn't enough demand and I can pick up spells cheaply from the wizards who are desperate to offload them.


This. Has been my retirement plan for some time.

Shadow Lodge

1.)Prestidigitation to make everything seem like gold and sell it as a con artist, going from town to town before you get caught.

2.)Halfling with ridicu-high slight of hand and well prepared feat. Just pull out infinite alchemists fire flasks and sell all of them.

Grand Lodge

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Orfamay Quest wrote:
If that's the case, why do I have to pay exorbitant amounts if I need/want a spell cast?

Because we're playing Pathfinder, not an economic simulator.


EWHM wrote:

Simple and guaranteed to provoke a clarification or house rule.

Say you're 10th level. Try to sell your spell complement daily at 100 * number of spell levels in gold---supposedly standard price for spellcasting services. Considering that a 10th level wizard is likely to be packing somewhat over 50 spell levels per day, that's 5000 gp per day.

Expect your GM to quickly houserule this--you're lucky if you're able to get 1xcl*level for your spells if you're pushing into the market like this.

5000 gold to use up all your spells in one day? That really isn't that much. If a DM thinks that is broken then I don't know what they think of the treasure you get normally. I mean, there are so many things you can do with 1 day of downtime--using all your spell slots for 5000 gold at level 10 isn't that much.


TriOmegaZero wrote:
Orfamay Quest wrote:
If that's the case, why do I have to pay exorbitant amounts if I need/want a spell cast?
Because we're playing Pathfinder, not an economic simulator.

That's kind of my point. As was pointed out, the amount of money you can make "selling your spell levels" is rather pitiful compared to the amount of money a 10th level character will make adventuring, and is actually a rather poor ROI. Trying to nerf this by saying "oh, well, I decided to magically break the economics even further" is failing to address something that isn't a problem in the first place.

More tersely, all the cool 10th level spell casters figured out ways to use fifty levels of spells that earns lots more than 5000 gp.

RPG Superstar 2012 Top 16

From an economic standpoint, there's no way to sustain that level of payment for magical services.

Spellcasting would actually earn not much more money then a skilled craftsman...it's just a trade that is a bit harder to replace. This is especially true of creating magic items.

It's when spellcasting replaces the tradesmen that things really get bad.

But, no, you can advertise your services all you like, that doesn't mean you're going to get the business. Just ask any entrepenuer. This gets worse if you're dealing with established local casters, guilds, licenses, evil casters spreading bad things, etc.

==Aelryinth


5000 gp/day will totally buff a penniless wizard up to past his wealth by level in 2 weeks (62k gp).

Obviously characters of reasonable level SHOULD be able to make reasonable amounts of money during downtime (i.e., when they get to just narratively describe what they're doing where everything is beneath the level of difficulty where a roll would be required to execute it). My guideline is that you can usually do so at a level that's around (LEVEL+Highest Attribute Mod+3)/2 * Level.
And I do nerf the snot out of anything that reproducibly by spell earns more money than list price on that spell. I'm perfectly kosher with a 10th level wizard making 150 gp/week during downtime with a combination of selling the occasional spell, answering the occasional research question and trading on his fame. Ditto for a 10th level fighter or bard or the like. Such downtime can even abstract the slaying of the occasional monster much below your level (particularly in the case of fighters and rogues).

Yes, you can make a LOT more money adventuring, but guess what, adventuring is VERY dangerous. NPCs in particular often prefer smaller and safer returns.

Oh, and why do I have to pay higher prices for spells? You said the key word: Need. If you just want or would merely like somewhat to have a spell cast, you'll find the prices a lot cheaper. When you've gotta have it, right now (the only time most PCs buy spells), you're going to pay through the nose, unless you've got an established relationship with a suitable caster.


Artanthos wrote:
Sell magic items to adventurers.

Buy magic items off of adventurers, and then sell them to other adventurers. You double your investment.

Ok, how about this: keep your ranks in profession: chef maxed. Use prestidigitation to make even the worst ingredients taste like the finest fare that never goes cold. You can do it all day since it is a cantrip.

Heck, open up a franchise where the kids at the wizard community college can work part time for little pay.


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Start mugging the Beggars from the NPC Codex, they all have 200gp.


Orfamay Quest wrote:


If that's the case, why do I have to pay exorbitant amounts if I need/want a spell cast?

This economic argument simply doesn't make sense. Either there's enough demand out there already that I can sell my services at the listed "market rate" without saturating it, or there isn't enough demand and I can pick up spells cheaply from the wizards who are desperate to offload them.

If I go stand in the street and try to sell my belt, I may have to stand for hours and then get maybe 4 bucks if it's a good belt. That doesn't mean I can go to a belt shop and buy a good belt for 4 bucks, that's more like 15-20 bucks.

Thus, even if the "market rate" is maybe 15 bucks for a good belt, and even if the supply is enough to allow me to buy one whenever I want, that doesn't mean I can just get 15 bucks for my belt at any time. Even if it was never used and still packaged.


demontroll wrote:


Pickpocket a group member. Then use pickpocket to place stolen loot and one of your items on a different group member. Accuse that group member of stealing and demand to search their stuff. When group finds stolen items, kill that character and divide up their loot. When that player makes a new character with new starting wealth, again find an excuse to kill the new character and take their stuff. Rinse, repeat.

Yeah, so your DM and the rest of the group kill you. And with you I mean the player, not the pc.

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