Angra Mainyu |
I did a quick audit on the new pregenerated characters and found some possible problems. I love the effort to get new pregens out, but would like to see some corrections made.
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Barbarian: has two combat traits
Bard: has a potion of expeditious retreat which is a personal spell and personal spells cant be potions.
Druid: level 4 has Natural spell. Cant legally take this at 3 as far as I know as druids dont get wild shape until 4. So the earliest I can justify it is 5th level.
Monk: Spring attack has a bab requirement of 4 and at 4th level it has a bab of 3.
Ranger: has two combat traits
Samurai: level 7 has Greater Weapon Focus which has a class requirement of 8.
Wizard: the defensive concentration bonus is 16 and should be 18 by my math.
----
Anyone else find anything?
John Compton Developer |
Akerlof |
Why the druid's animal companion has 11hp in the sheet?
2 average HD= 4.5+4.5= 9
Con 13 (+1)Total 9+1= 10 nor 11 is this another error or i forget something?
Thanks to all!!
I'm not 100% sure (and it's part of the reason why I'm hesitant to play a druid with an AC) but con bonuses are per hit die not per level. So, ACs get two hit dice at level 1, meaning they get their con bonus twice.
Mergy |
You have to meet the requirements for retraining now, not when you gained the feat. Otherwise you could retrain into Fey Foundling in place of your 1st level feat. So retraining into Natural Spell is totally okay.
Link
Well I double-checked Ultimate Campaign and you're right. I suppose most druids might consider picking up Natural Spell as their "third level" feat.
Timothy McNeil |
I'll keep these in mind when time frees up to revisit the pregenerated characters. It may be some time before we see such an update, but I appreciate having a list of corrections, as that speeds up the process later.
To ask a silly question: Why would/will there be "some time" before the issues are addressed? It is character building. It isn't rewriting backstories or completely reformatting the layouts. Isn't this something that Paizo would want to get right as quickly as possible?
Gwen Smith |
I did a quick audit on the new pregenerated characters and found some possible problems. I love the effort to get new pregens out, but would like to see some corrections made.
----
Barbarian: has two combat traitsBard: has a potion of expeditious retreat which is a personal spell and personal spells cant be potions.
Druid: level 4 has Natural spell. Cant legally take this at 3 as far as I know as druids dont get wild shape until 4. So the earliest I can justify it is 5th level.
Monk: Spring attack has a bab requirement of 4 and at 4th level it has a bab of 3.
Ranger: has two combat traits
Samurai: level 7 has Greater Weapon Focus which has a class requirement of 8.
Wizard: the defensive concentration bonus is 16 and should be 18 by my math.
----
Anyone else find anything?
These are all level 1:
Barbarian: Doesn't have fast movement in the stat block, but there's no reason that I can find (e.g., doesn't seem to have an archetype that changes it out, is wearing light armor, etc.)
Monk: The attack stat block doesn't include stats for flurrying the temple sword, and the damage seems to be two-handing the unarmed strikes.
Paladin: Damage for Power Attack depends on two-handing the sword, but she carries a shield.
Cleric: There's a paragraph mark missing before Rebuke Death, so this ability is merged into the previous one.
Those are the ones off the top of my head: I'll have to print out the sheets and go over them more closely.
kinevon |
John Compton wrote:I'll keep these in mind when time frees up to revisit the pregenerated characters. It may be some time before we see such an update, but I appreciate having a list of corrections, as that speeds up the process later.To ask a silly question: Why would/will there be "some time" before the issues are addressed? It is character building. It isn't rewriting backstories or completely reformatting the layouts. Isn't this something that Paizo would want to get right as quickly as possible?
It is a mixture of things:
New projects that require work, like the chronicles for older APs that are still being put together.The decision on whether or not Wrath of the Righteous (sp?) is going to get sanctioned at all, or how to handle it for PFS play/credit, due to the Mythic rules involved.
Pregens for the "missing" classes.
Updating the rest of the non-retired scenarios from Season 0 to PFRPG rules.
And, even when it gets into the active queue, you have several people who need to spend time on the new sheets. The person fixing the errors. Someone to make sure no new issues have crept in, and that the fixes actually made it in. Someone to get the new version into thew same format that they are using for the pregens now. Someone to rebuild the appropriate set of PDFs for the PC fixed. And, of course, someone to publish it on the web for us to download.
And, no, I am not trying to make any backhanded slaps at the person putting the fixes in initially, we are all only human, and, in my experience, even using a straight-edge or visual guide to help, it is still possible to skip a line of text or information when typing something in or checking back-and-forth between a printout or second document, and the document you are trying to edit.
Rerednaw |
The biggest one that jumped out at me was Amira's (the barbarian) combat stats.
18 str:
+3 2d8+6
22 str when raging:
+5 2d8+9
Based on how temporary strength increases work, would it not be
+5 2d8+7.
Or did they finally change how temporary strength worked?
Ability Score Bonuses
Some spells and abilities increase your ability scores. Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of increase to a single ability, apply a +1 bonus to the skills and statistics listed with the relevant ability.
RAW do not state 2 points of temporary strength grant a +1.5 to damage with 2 handed weapons. In a home game I'd allow it though.
Rerednaw |
Rerednaw wrote:No one is reading the rules that way. No one is doing it that way. Please save this thread for actual errors
RAW do not state 2 points of temporary strength grant a +1.5 to damage with 2 handed weapons. In a home game I'd allow it though.
I did not think about it this way until all those in this thread. http://paizo.com/threads/rzs2pt3n?Temporary-strength-Wait-really mentioned it. :)
And all those in the thread cited the rules. They sure seem to make a convincing argument...perhaps you could cite the section you are making your interpretation?
BigNorseWolf |
And all those in the thread cited the rules. They sure seem to make a convincing argument...perhaps you could cite the section you are making your interpretation?
No. I've already done so on similar threads and have had even my fill of internet pedanticism. This thread is for errors, not soap boxing weird raw rulings.
DM Beckett |
I did not think about it this way until all those in this thread. http://paizo.com/threads/rzs2pt3n?Temporary-strength-Wait-really mentioned it. :)
And all those in the thread cited the rules. They sure seem to make a convincing argument...perhaps you could cite the section you are making your interpretation?
You are correct, and in PFS that IS how it works. Ignor BNW's comment, (not trying to be rude), it's been debated a few times, and in PFS that is how it works. There are plenty of people that use it as written too, (though I think most people thin it's dumb). It is an error.
John Compton Developer |
Does it bother anyone else the the Barbarian wields a large sized greatsword which is technically not allowed since she does not have three hands?
A size large bastard sword with proficiency, actually, which does work within the rules (albeit with a penalty to Amiri's attack bonus).
By taking Exotic Weapon Proficiency (bastard sword), she can wield that type of weapon in one hand. If the weapon is a size category larger than she is, she must wield the one-handed [Large] weapon in two hands at a –2 penalty on attack rolls.
Haco |
Pregenerated Monk level +1 makes 1d6+4 per hit with his hands and only has Str 16 and no other abilities that give him +1 to dmg with unarmed strikes.
The same with the sword, but he can wield it with two hands and then his damage with the temple sword should be the indicated in the sheet (1d8+4).
Another mistake? Or i lose anything from monk?
Thanks for all!!
Warrick Blackstone |
Angra Mainyu wrote:I did a quick audit on the new pregenerated characters and found some possible problems. I love the effort to get new pregens out, but would like to see some corrections made.
----
Barbarian: has two combat traitsBard: has a potion of expeditious retreat which is a personal spell and personal spells cant be potions.
Druid: level 4 has Natural spell. Cant legally take this at 3 as far as I know as druids dont get wild shape until 4. So the earliest I can justify it is 5th level.
Monk: Spring attack has a bab requirement of 4 and at 4th level it has a bab of 3.
Ranger: has two combat traits
Samurai: level 7 has Greater Weapon Focus which has a class requirement of 8.
Wizard: the defensive concentration bonus is 16 and should be 18 by my math.
----
Anyone else find anything?These are all level 1:
Barbarian: Doesn't have fast movement in the stat block, but there's no reason that I can find (e.g., doesn't seem to have an archetype that changes it out, is wearing light armor, etc.)
Monk: The attack stat block doesn't include stats for flurrying the temple sword, and the damage seems to be two-handing the unarmed strikes.
Paladin: Damage for Power Attack depends on two-handing the sword, but she carries a shield.
Cleric: There's a paragraph mark missing before Rebuke Death, so this ability is merged into the previous one.
Those are the ones off the top of my head: I'll have to print out the sheets and go over them more closely.
I see no problem with the barbarian she is in medium armor so the speed is right