New Pregen Character errors?


Pathfinder Society

Grand Lodge 2/5

I did a quick audit on the new pregenerated characters and found some possible problems. I love the effort to get new pregens out, but would like to see some corrections made.

----
Barbarian: has two combat traits

Bard: has a potion of expeditious retreat which is a personal spell and personal spells cant be potions.

Druid: level 4 has Natural spell. Cant legally take this at 3 as far as I know as druids dont get wild shape until 4. So the earliest I can justify it is 5th level.

Monk: Spring attack has a bab requirement of 4 and at 4th level it has a bab of 3.

Ranger: has two combat traits

Samurai: level 7 has Greater Weapon Focus which has a class requirement of 8.

Wizard: the defensive concentration bonus is 16 and should be 18 by my math.
----
Anyone else find anything?

Grand Lodge 2/5

Is there any word on what to do with these? As a GM, Im not comfortable handing out these pregens as they make bad examples of what a character can do.

Grand Lodge 4/5 5/5 **

Yes, I've noticed several math mistakes (eg. 1st level monk melee attacks)
We saw it in the middle of convention play so no time to do much.
I hope these will be fixed soon.

I'll ask around

Silver Crusade 2/5

The pregenerated character from de Core the mage hand bonus is not correct, say +7 to hit and the ability prays change the Int modifier for the Dex modifier, not Int modifier plus Dex Modifier. +4 and +1 per mw cane= +5 to hit, isn't?

4/5 ****

The druid could have retrained a feat at level 4 to gain natural spell.

Paizo Employee 4/5 Developer

I'll keep these in mind when time frees up to revisit the pregenerated characters. It may be some time before we see such an update, but I appreciate having a list of corrections, as that speeds up the process later.

5/5

One thing I noticed was every pregen that had Power Attack was quoted as if using a two handed weapon (or a weapon in two hands). Seelah is rarely going to use it this way, and there was one other...Sajan? that had the feat and text that way as well.

Silver Crusade 2/5

Why the druid's animal companion has 11hp in the sheet?

2 average HD= 4.5+4.5= 9
Con 13 (+1)

Total 9+1= 10 nor 11 is this another error or i forget something?

Thanks to all!!

4/5

Paco Sanchez wrote:

Why the druid's animal companion has 11hp in the sheet?

2 average HD= 4.5+4.5= 9
Con 13 (+1)

Total 9+1= 10 nor 11 is this another error or i forget something?

Thanks to all!!

I'm not 100% sure (and it's part of the reason why I'm hesitant to play a druid with an AC) but con bonuses are per hit die not per level. So, ACs get two hit dice at level 1, meaning they get their con bonus twice.

5/5 *

Akerlof wrote:
I'm not 100% sure (and it's part of the reason why I'm hesitant to play a druid with an AC) but con bonuses are per hit die not per level. So, ACs get two hit dice at level 1, meaning they get their con bonus twice.

^ This is correct.

Dark Archive 4/5

Pirate Rob wrote:
The druid could have retrained a feat at level 4 to gain natural spell.

Unfortunately no. You cannot retrain a feat that couldn't have taken the option the first place. Fighters get that ability, but it doesn't come with the Ultimate Campaign rules.

Sovereign Court 4/5 5/5 ***

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

You have to meet the requirements for retraining now, not when you gained the feat. Otherwise you could retrain into Fey Foundling in place of your 1st level feat. So retraining into Natural Spell is totally okay.
Link

Silver Crusade 2/5

Ok thanks for the help!!

Dark Archive 4/5

James McTeague wrote:

You have to meet the requirements for retraining now, not when you gained the feat. Otherwise you could retrain into Fey Foundling in place of your 1st level feat. So retraining into Natural Spell is totally okay.

Link

Well I double-checked Ultimate Campaign and you're right. I suppose most druids might consider picking up Natural Spell as their "third level" feat.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

I still stand by my theory I put forward at GenCon - it's a sufficiently iconic ability that they fudged the rules.

Makes Hayato's 8-th-level-required Greater Weapon Focus make sense, too.

3/5

John Compton wrote:
I'll keep these in mind when time frees up to revisit the pregenerated characters. It may be some time before we see such an update, but I appreciate having a list of corrections, as that speeds up the process later.

To ask a silly question: Why would/will there be "some time" before the issues are addressed? It is character building. It isn't rewriting backstories or completely reformatting the layouts. Isn't this something that Paizo would want to get right as quickly as possible?

4/5

Angra Mainyu wrote:

I did a quick audit on the new pregenerated characters and found some possible problems. I love the effort to get new pregens out, but would like to see some corrections made.

----
Barbarian: has two combat traits

Bard: has a potion of expeditious retreat which is a personal spell and personal spells cant be potions.

Druid: level 4 has Natural spell. Cant legally take this at 3 as far as I know as druids dont get wild shape until 4. So the earliest I can justify it is 5th level.

Monk: Spring attack has a bab requirement of 4 and at 4th level it has a bab of 3.

Ranger: has two combat traits

Samurai: level 7 has Greater Weapon Focus which has a class requirement of 8.

Wizard: the defensive concentration bonus is 16 and should be 18 by my math.
----
Anyone else find anything?

These are all level 1:

Barbarian: Doesn't have fast movement in the stat block, but there's no reason that I can find (e.g., doesn't seem to have an archetype that changes it out, is wearing light armor, etc.)

Monk: The attack stat block doesn't include stats for flurrying the temple sword, and the damage seems to be two-handing the unarmed strikes.

Paladin: Damage for Power Attack depends on two-handing the sword, but she carries a shield.

Cleric: There's a paragraph mark missing before Rebuke Death, so this ability is merged into the previous one.

Those are the ones off the top of my head: I'll have to print out the sheets and go over them more closely.

Grand Lodge 4/5

Timothy McNeil wrote:
John Compton wrote:
I'll keep these in mind when time frees up to revisit the pregenerated characters. It may be some time before we see such an update, but I appreciate having a list of corrections, as that speeds up the process later.
To ask a silly question: Why would/will there be "some time" before the issues are addressed? It is character building. It isn't rewriting backstories or completely reformatting the layouts. Isn't this something that Paizo would want to get right as quickly as possible?

It is a mixture of things:

New projects that require work, like the chronicles for older APs that are still being put together.

The decision on whether or not Wrath of the Righteous (sp?) is going to get sanctioned at all, or how to handle it for PFS play/credit, due to the Mythic rules involved.

Pregens for the "missing" classes.

Updating the rest of the non-retired scenarios from Season 0 to PFRPG rules.

And, even when it gets into the active queue, you have several people who need to spend time on the new sheets. The person fixing the errors. Someone to make sure no new issues have crept in, and that the fixes actually made it in. Someone to get the new version into thew same format that they are using for the pregens now. Someone to rebuild the appropriate set of PDFs for the PC fixed. And, of course, someone to publish it on the web for us to download.

And, no, I am not trying to make any backhanded slaps at the person putting the fixes in initially, we are all only human, and, in my experience, even using a straight-edge or visual guide to help, it is still possible to skip a line of text or information when typing something in or checking back-and-forth between a printout or second document, and the document you are trying to edit.

2/5

Pathfinder Adventure Path Subscriber

The biggest one that jumped out at me was Amira's (the barbarian) combat stats.

18 str:
+3 2d8+6

22 str when raging:
+5 2d8+9

Based on how temporary strength increases work, would it not be
+5 2d8+7.

Or did they finally change how temporary strength worked?

prd wrote:

Ability Score Bonuses

Some spells and abilities increase your ability scores. Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of increase to a single ability, apply a +1 bonus to the skills and statistics listed with the relevant ability.

RAW do not state 2 points of temporary strength grant a +1.5 to damage with 2 handed weapons. In a home game I'd allow it though.

5/5 5/55/55/5

Rerednaw wrote:


RAW do not state 2 points of temporary strength grant a +1.5 to damage with 2 handed weapons. In a home game I'd allow it though.

No one is reading the rules that way. No one is doing it that way. Please save this thread for actual errors

2/5

Pathfinder Adventure Path Subscriber
BigNorseWolf wrote:
Rerednaw wrote:


RAW do not state 2 points of temporary strength grant a +1.5 to damage with 2 handed weapons. In a home game I'd allow it though.

No one is reading the rules that way. No one is doing it that way. Please save this thread for actual errors

I did not think about it this way until all those in this thread. http://paizo.com/threads/rzs2pt3n?Temporary-strength-Wait-really mentioned it. :)

And all those in the thread cited the rules. They sure seem to make a convincing argument...perhaps you could cite the section you are making your interpretation?

5/5 5/55/55/5

Rerednaw wrote:


And all those in the thread cited the rules. They sure seem to make a convincing argument...perhaps you could cite the section you are making your interpretation?

No. I've already done so on similar threads and have had even my fill of internet pedanticism. This thread is for errors, not soap boxing weird raw rulings.

2/5

What if somebody comes to the table with these errors?
Can we fix the errors for them?
Or, to phrase it negatively, can a player take advantage of the errors if playing a pregen?

Is there really that much bureaucracy tying up this matter?

Shadow Lodge 4/5

Rerednaw wrote:

I did not think about it this way until all those in this thread. http://paizo.com/threads/rzs2pt3n?Temporary-strength-Wait-really mentioned it. :)

And all those in the thread cited the rules. They sure seem to make a convincing argument...perhaps you could cite the section you are making your interpretation?

You are correct, and in PFS that IS how it works. Ignor BNW's comment, (not trying to be rude), it's been debated a few times, and in PFS that is how it works. There are plenty of people that use it as written too, (though I think most people thin it's dumb). It is an error.

Shadow Lodge 4/5

This thread is for errors that need to be corrected on the pregenerated characters. Until these errors are corrected, the pregens are to be played as written.

Rules questions and the resulting discussions should be taken to a separate thread.

5/5

Does it bother anyone else the the Barbarian wields a large sized greatsword which is technically not allowed since she does not have three hands?

Paizo Employee 4/5 Developer

Mahtobedis wrote:
Does it bother anyone else the the Barbarian wields a large sized greatsword which is technically not allowed since she does not have three hands?

A size large bastard sword with proficiency, actually, which does work within the rules (albeit with a penalty to Amiri's attack bonus).

By taking Exotic Weapon Proficiency (bastard sword), she can wield that type of weapon in one hand. If the weapon is a size category larger than she is, she must wield the one-handed [Large] weapon in two hands at a –2 penalty on attack rolls.

5/5

Right, because a Bastard Sword is one handed. Thanks for clearing this up for me.

Silver Crusade 2/5

Pregenerated Monk level +1 makes 1d6+4 per hit with his hands and only has Str 16 and no other abilities that give him +1 to dmg with unarmed strikes.
The same with the sword, but he can wield it with two hands and then his damage with the temple sword should be the indicated in the sheet (1d8+4).

Another mistake? Or i lose anything from monk?

Thanks for all!!

Silver Crusade 2/5

What can we do with pregenerated mistakes as Greater Weapon Focus of Hayato? We change the feat or let it and play with knowledge mistakes?

Grand Lodge 4/5 5/55/5 ***

Officially, I believe the ruling has been to run the pregens as written.

In general, my experience is that most will correct issues that are in favor of the player and ignore those that aren't. YMMV

Liberty's Edge

Dorothy Lindman wrote:
Angra Mainyu wrote:

I did a quick audit on the new pregenerated characters and found some possible problems. I love the effort to get new pregens out, but would like to see some corrections made.

----
Barbarian: has two combat traits

Bard: has a potion of expeditious retreat which is a personal spell and personal spells cant be potions.

Druid: level 4 has Natural spell. Cant legally take this at 3 as far as I know as druids dont get wild shape until 4. So the earliest I can justify it is 5th level.

Monk: Spring attack has a bab requirement of 4 and at 4th level it has a bab of 3.

Ranger: has two combat traits

Samurai: level 7 has Greater Weapon Focus which has a class requirement of 8.

Wizard: the defensive concentration bonus is 16 and should be 18 by my math.
----
Anyone else find anything?

These are all level 1:

Barbarian: Doesn't have fast movement in the stat block, but there's no reason that I can find (e.g., doesn't seem to have an archetype that changes it out, is wearing light armor, etc.)

Monk: The attack stat block doesn't include stats for flurrying the temple sword, and the damage seems to be two-handing the unarmed strikes.

Paladin: Damage for Power Attack depends on two-handing the sword, but she carries a shield.

Cleric: There's a paragraph mark missing before Rebuke Death, so this ability is merged into the previous one.

Those are the ones off the top of my head: I'll have to print out the sheets and go over them more closely.

I see no problem with the barbarian she is in medium armor so the speed is right

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