Lumiere Dawnbringer |
Life Oracles can contribute healing for a small party. say 4-6 members. assuming they are built around it.
they are literally the best class for healing, if all you care about, is healing
they are the fighter of healbots
the best recommendation for houserules, i recommend, is to let them poach domain spells as spells known as if they were part of the cleric list from any of the gods that favor their mystery
so a Life oracle of Sarenrae could poach spells from Sarenrae's domain list
while a Life Oracle of Pharasma, could poach spells from Pharasma's domain list
but that is merely a houserule series
Lumiere Dawnbringer |
Lumiere Dawnbringer wrote:I do more than just heal, ma'am.Life Oracles can contribute healing for a small party. say 4-6 members. assuming they are built around it.
they are literally the best class for healing, if all you care about, is healing
they are the fighter of healbots
i saw one combat option that didn't have to do with healing or condition removal. a spell derived from a specific splatbook curse, that serves the whole purpose of negligible AoE damage that most foes laugh off.
if you discounted the blackened curse, all your character could do was heal, remove conditions, prepare against conditions, and use some fairly basic cantrips that serve no true combat relevant purpose.
most of the skills were noncombat oriented
but other than a few socially oriented skill checks outside of combat, it was an almost pure healbot by a huge portion.
the only in combat non-healing option it had, came from a curse choice. and happens to be an easily resisted spell.
Atarlost |
A life oracle still has Cleric BAB and Cleric HD and Cleric armor proficiencies and the Cleric spell list. If one wants to gish it up she'll do only a little worse than a core cleric with a similar stat array.
What life oracles suck unforgivably at is knowing Remove Blindness/Deafness, Remove Curse, and Remove Disease on the same character.
Funky Badger |
Lord Pendragon wrote:Kolokotroni wrote:If you went strictly as written in most modules you wouldnt need in combat healing if everyone just optimized for combat. You could kill everything before it hurt you.I have trouble with this statement. I do believe that smart play should be rewarded, and my own group rarely finds itself in dire, dire straights.
But I can't help but think that if the assumption is that your group should never be hurt, that something is undertuned.
I don't think he literally meant "kill absolutely every enemy before you take any damage ever". I think he just meant that a party can have an M.O. of striking first and striking hard and, if done well, can prevent not all damage, but enough that you don't need a full-time combat medic.
One way of beating a monster is to whittle it down with moderate damage and suffer through multiple rounds of attacks, while a healer increases your effective HP through cure spells, to the point that the HP of the party outlasts the HP of the monster.
Another way of beating a monster is to typically have most of the party win initiative, dish out lots of damage, suffer one full-attack, then pulverize it before it gets to its second turn. Then afterwards, bust out the happy sticks.
Either way can work, but they use different tactics, require different builds to be effective, and so forth. I think that's all he was meaning.
Decent enough tactic, but I've found it runs out of speed at higher levels when you start getting things like Disintegrate start getting thrown around. A well placed heal spell certainly helps then.
(Never mind the fact that clerics are awesome and that healing is only one small part of what they can do)
Funky Badger |
Amatsucan_the_First wrote:Sorry, you make assumptions that the friend was unconscious. I did not see that in the post, just that the next hit would probably kill him. Please read the posts.Exactly. Since most DM's have the monster ignore downed foes, yes, sometimes you have to leave him there for a round or two. Getting back up might be worse than laying there.
Jiggy, I am sorry, but your scenario doesn't work. After all, the tank is still there, and the monsters next attack won't be against the squishies behind him.
If you do let the tank drop, then the monster gets to the squishies.
If I've learnt anything, I've learnt *never* get back up.
Amatsucan_the_First |
DrDeth wrote:Like both I and Amatsucan pointed out, I never said the Dwarf FELL.My story was not in response to yours. Mine was actually experienced at table.
Amatsucan_the_First wrote:Sorry, you make assumptions that the friend was unconscious. I did not see that in the post, just that the next hit would probably kill him. Please read the posts.I'm sorry, I did not realize you were responding to me. I was not responding to the post your are referencing. Please don't make an ass of yourself.
With your response, the only one making an ass of themselves is you TriOmegaZero. Seriously, your response was completely inappropriate.
The Drunken Dragon |
Hm...in my Pathfinder campaign, we have a druid and I intend to play a bard, but no cleric/oracle, and therefore no primary healer. Technically, with two casters that can use CLW wands without making checks and two above-average charisma rogues with UMD, we have tht covered, but it isn't a primary force.
In the 4e game I'm in now, we have a warlord who focuses on healing spells and our paladin is pretty on the ball. Usually though, I don't see clerics too, too often.