Sierra Heartward's page

130 posts. Organized Play character for TriOmegaZero.


Female Half-elf Ora15 HP130/130 AC25 TC14 FF21 CMD26 F+13 R+14 W+16 (+2 Enchantments, +2 Death) Init +2 Perc +3 (Lifesense 30) Spd 30 Channels 11/12


Active Buffs: Defending Bone 50/50, Delay Poison, Status, Life Bubble, Heroes Feast, Air Walk, Freedom of Movement, Resist Energy Fire 30, Barkskin, Mage Armor, Heroism

About Sierra Heartward

Sierra Heartward
Female half-elf oracle 15 (Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (elf, human)
Init +2; Senses lifesense, low-light vision; Perception +3
AC 23, touch 14, flat-footed 19 (+7 armor, +2 Dex, +2 dodge, +2 shield)
hp 130 (15d8+52)
Fort +13, Ref +14, Will +16; +2 vs. enchantments, +4 morale vs. poison and fear, +2 vs. death
Defensive Abilities evasion; DR 5/bludgeoning; Immune sleep; Resist negative energy 10, positive energy 10
Speed 30 ft.
Melee dagger +13/+8/+3 (1d4+1/19-20) or
quarterstaff +13/+8/+3 (1d6+1)
Special Attacks channel positive energy 12/day (DC 27, 8d6)
Oracle Spells Known (CL 15th; concentration +24)
7th (5/day)**—mass cure serious wounds, delayed blast fireball (DC 26), particulate form, greater restoration, resurrection
6th (7/day)—***chains of light (DC 25), cold ice strike[UM] (DC 25), mass cure moderate wounds, heal, heroes' feast
5th (8/day)—*boneshatter (DC 24), break enchantment, breath of life (DC 24), mass cure light wounds, life bubble[APG] (DC 24), true seeing
4th (8/day)*******—air walk, blessing of fervor[APG] (DC 23), cure critical wounds, dimensional anchor, freedom of movement, restoration, wall of fire
3rd (8/day)—*cure serious wounds, daylight, dispel magic, neutralize poison, remove curse, remove disease, communal resist energy[UC]
2nd (8/day)****—cure moderate wounds, defending bone, delay poison, flaming sphere (DC 21), grace[APG], pilfering hand[UC], remove paralysis, lesser restoration, scorching ray, silence (DC 21), status
1st (9/day)*—air bubble[UC], burning hands (DC 20), command (DC 20), cure light wounds, detect undead, liberating command[UC], remove sickness[UM] (DC 20), unbreakable heart[ISWG]
0 (at will)—create water, detect magic, detect poison, enhanced diplomacy, guidance, light, mending, read magic, stabilize
Mystery Life
Str 12, Dex 14, Con 16, Int 12, Wis 12, Cha 28
Base Atk +11; CMB +15; CMD 26
Feats Divine Interference[UM], Extra Channel, Extra Revelation[APG], Fateful Channel, Fey Foundling[ISWG], Quick Channel[UM], Reach Spell[APG], Selective Channeling, Skill Focus (Diplomacy)
Traits sacred conduit, shadow diplomat
Skills Bluff +12, Diplomacy +34, Disguise +12, Handle Animal +16, Heal +10, Intimidate +12, Knowledge (history) +7, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (religion) +14, Perception +3, Sense Motive +18, Spellcraft +18, Survival +5, Use Magic Device +27; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven
SQ elf blood, oracle's curse (blackened), revelations (delay affliction, energy body, enhanced cures, life link, lifesense, channel)
Combat Gear clockwork key, extend metamagic rod, silent metamagic rod (lesser), wand of cure light wounds, wayfinder, shining; Other Gear +1 deathless mithral breastplate, +1 buckler, dagger, quarterstaff, orange prism ioun stone, pale blue rhomboid ioun stone, scarlet and blue sphere ioun stone, circlet of persuasion, cloak of resistance +5, corset of delicate moves, deathwatch eyes[UE], handy haversack, headband of alluring charisma +6, healer's gloves[UE], malleable symbol[UE], page of spell knowledge (delay poison)[UE], plague rat belt (greater)[UE], ring of evasion, ring of protected life, bedroll, belt pouch, cold weather outfit, courtier's outfit, diamond (worth 10,000 gp), diamond dust (worth 1,000 gp) (9), earplugs[APG], eye ointment (worth 250 gp) (5), flint and steel, holy text[UE], jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), spell component pouch, trail rations (4), waterskin, wooden holy symbol of Pharasma, diamond (worth 10,000 gp), diamond dust (worth 100 gp) (9), 45,180 gp, 4 sp, 5 cp
Special Abilities
Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Damage Reduction (5/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Delay Affliction (15 hours, 3/day) (Su) Delay the start of diseases and poisons.
Divine Interference Sacrifice a spell to force an enemy to reroll a successful attack against your ally
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Energy Body (1d6+15, 15 rounds/day) (Su) Elemental subtype and deal 1d6+15 to undead who touch you or heal 1d6+15 to allies who enter your square.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Enhanced Cures (+15 cap) (Su) For cure spells, any level caps in the spell become oracle or shaman level.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fateful Channel Creatures healed by your channel can reroll one attack, skil check, or save.
Fey Foundling Magical healing works better on you
Life Link (15 max bonds, 100 feet) (Su) As a standard action, establish bond that drains your HP to heal other below -5 hp.
Lifesense (30 feet) (Ex) Sense living things and creatures without seeing them.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Oracle Channel Positive Energy 8d6 (12/day, DC 27) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Quick Channel Channel energy faster by expending more uses
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Selective Channeling Exclude targets from the area of your Channel Energy.

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