
AM SORCERER TOO |

"Wish we had a member of the Rogue's guild.., his knowledge could have shed some light on the purpose of these doors and corpses."
"Be wary Alissa. This whole room stink of a death-trap."
Concentrating, he invokes the racial memories and spirits of his ancestor dragons for guidance and knowledge to the purpose and functioning of this room.
Knowledge: Arcana 1d20 + 2 + 10 ⇒ (12) + 2 + 10 = 24
Knowledge: Dungeoneering 1d20 + 2 + 5 ⇒ (11) + 2 + 5 = 18

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Alissa: As you open door 1A it opens to a 10' wide x 20' long hallway with a slight incline. This is turn leads to a 40' diameter funnel shaped room, at the bottom are several 1' wide diameter holes.
At the far side of the room is a 10'wide passage way with stairs leading down.
Perhaps if I explain how this room is supposed to function that will help. So If anyone would have opened a door on the south wall, there is a large water tank behind it, that fills the room in 5 rds.
The corpses you see on the floor were foolish enough to open the right handle when the room was filled with water. If you open the correct door with water, you take a ride into the next room where the water drains and awaits it's next victim

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Nesod: The worst part about traps is the anticipation of traps.
Alissa: Beyond the curtain is a 200' long x 80'wide room rectangular room. It's floor is marked with 3 mosaic diagrams we'll call 1,2 and 3 made of tiny ceramic chips. Each diagram appears to show a section of a corridor, one branch leading to a key. Each diagram shows a 50' long x 10' wide hallway.
Diagram 1: Shows a 10' x 10' branch leading to the left with a key
Diagram 2: Shows a 10' x 10' branch leading to the right with a key
Diagram 3: Shows a 10' x 10' branch leading to the right, but at the end of the 50' long hallway, there is a key.
Three arches open in the north wall. Diagram 1 and Arch 1 are made of black marble, Diagram 2 and Arch 2 are made of opaque green glass and Diagram 3 along with Arch 3 are made of a violet substance that looks like dried sponge.
Above the archwaysis a message spelled out in a patchwork mosaic of black marble, opaque green glass and a violet spongelike substance. The message reads:[b]THREE KEYS FOR THE GOLD, TWO STRINGS TO BREAK THE CUBE, ONE CUBE TO TRAP THE MIST.
This is kind of an important room so feel free to ask as many questions as you want

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No, the worstpart of traps is the ability damage, repetitive, save or get hurt, nigh-undetectable nature.
I'm recording each of the diagrams in my journal.
Yeah that sucks too,
Just an FYI in case i was not clear the diagrams show an open ended 50' long segment of a hallway, with the branches being 10' and ending in a key