If no answer. He gobbles down his haggis looks around and then asks the innkeep where is room is and goes to bed. if she and her friend join him he talks on about all sorts of things which are more than likely not too interesting to anyone but himself. Since most of the time he ends up talking to himself not the most charismatic guy.
Do I see any of this hoopla with the guards?
perception1d20 + 1 ⇒ (20) + 1 = 21
Nasty, the orc picks the half-orc up, throws her over his shoulder and walks out. As she is carried out the door, the female blows you a kiss and waves goodbye.
James, you see the Watch put Am Sorcerer in cuffs.
Alissa, as you are getting ready for bed there is a knock at your door.
*Sigh*
What do you guys want now?
If you think I am sharing a room with you lot, think again.
*Walks over to the door and opens it.*
What?
"Well...I just get scared. At night. You know. And none of the other guys are near sensitive enough to understand, so..."
Bluff Check: 1d20 + 20 ⇒ (1) + 20 = 21
Does Nasty Orc see the guards trying to take away AM Sorcerer?
*heads over to guards*
"Come on guys theres no need for that,let him go have a seat and i'll sing ya a song"
Diplomacy 1d20 + 3 ⇒ (17) + 3 = 20
"What's with the shackles? Assualt? I didn't even stab him and he's not bleeding. He's not even crying."
Diplomacy 1d20 + 3 ⇒ (14) + 3 = 17
I DRINK UNTIL I PASS OUT UNDER THE BAR.
See. Points at AM HEALER's enibriated body on the floor.
"So, not only did you assault him, you poisoned him as well. The judge will have a field day with you."
The Watch start to lead Am Sorcerer toward the door.
Nasty, roll me a perception check.
James's, roll me a perception check.
Am Healer, roll me a dexterity check.
A woman comes into the bar. On her shoulder is what looks like a blob of greenish slime.
"Hey, you guys know you have a huge smelly otyugh outside?"
Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Responding to Jenny.
"He not smell bed I like his smell. He is my friend."
I smile at the orc, and distractedly blurt my hand around in the gooey green mess on my shoulder, which makes a slightly disturbing bubbling sound.
"Whoa, easy. It seems like a nice otyugh. It just seemed like it wanted to eat my familiar."
*Diplomacy no workey?*
"Hey Orc and orcs girlfriend, they are taking AMS away"
perception 1d20 + 1 ⇒ (5) + 1 = 6
HE IS DEVOTEE BUT IS NEW. HAS NOT LEARNED THE UNDERSTANDING OF WHAT IS TO BE DEVOURED. HE WILL LEARN.
COME. IS MUCH FOOD WITHIN AND RESPITE FROM THE ROAD.
James, your diplomacy worked, but you missed the subtle hint which is now a not so subtle hand below your beard with the palm up.
Nasty, you do see the Watch taking Am Sorcerer away. You also see James trying to stop it from happening. Before you can move to help, you are distracted by Jenny insulting the otyugh.
Alissa, roll a will save vs Nesod's bluff.
Will: 1d20 + 3 ⇒ (1) + 3 = 4
Oh, very well. But you are sleeping on the mat by the door as the beds are occupied.
Don't forget, Bear sleeps with one eye open.
"Okay he should not eat others things unless he asks first that is what my Mammy told me. I talk with him."
When he notices the watch taking AM Sorcerer away he stands and calls out to them. A piece of haggis hanging from his mouth.
"Hey you there over there why you take my friend AMS away in chains. You leave him alone now please."
Diplomacy: 1d20 - 4 ⇒ (17) - 4 = 13
Turning back to the Bard. "I think we may need Pouty Lady now can you go get her? I will talky with the guard and get our friend free."
Turning back to the guards he sees if they respond.
Uh, I'm being framed! SOMEONES help!
"I help you AMST."
Now his anger is starting up.
"You guys leave my friend alone."
Intimidate: 1d20 + 14 ⇒ (10) + 14 = 24
Nasty, your Diplomacy check did not work. Your Intimidate check worked so well they have drawn their swords. One of them is using Am Sorcerer as an improvised shield.
Grease on the floor at the guards.
AM SORCERER slides with the motion hoping the fall will seperate him from the guards.
I WAKE UP AND BASH A GUARD WITH MY MACE.
SMASH: 1d20 + 6 ⇒ (13) + 6 = 19
SMASH DAMAGE: 1d8 + 5 ⇒ (7) + 5 = 12
F$&~ YEAH.
Am Sorcerer falls to the floor. The guard who was using him as a shield falls on top of him. His elbow hits you in the solar plexus. You take 1d6 ⇒ 2 points of damage.
The other guards keep their balance.
James, roll a Reflex Save.
Am Healer, I still need a Reflex save for when you fell to the floor.
Excuse me for a little while. The nurse's station is paging me.
Old Doc Flumph wrote: Am Sorcerer falls to the floor. The guard who was using him as a shield falls on top of him. His elbow hits you in the solar plexus. You take 1d6 points of damage.
The other guards keep their balance.
James, roll a Reflex Save.
Unbelieveable. It's starting ot look like a feeble WWE wrestling pitch/script.
Reflex save 1d20 + 1 ⇒ (3) + 1 = 4
Doesn't look right. Try again.
Nasty Orc yells out at the top of his lungs to his leader or at least who he perceives is his leader.
"Miss Pouty lady. Bad men are trying to take AM Sorcerer away and have drawn weapons on me. Can I eat them?"
He looks at the guards and waits to see if he hears anything. He starts to unhinge his jaw. he looks at the guard on the floor and licks his chops.
How many guards are there?
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AM SORCERER TOO wrote: Old Doc Flumph wrote: Am Sorcerer falls to the floor. The guard who was using him as a shield falls on top of him. His elbow hits you in the solar plexus. You take 1d6 points of damage.
The other guards keep their balance.
James, roll a Reflex Save.
Unbelieveable. It's starting ot look like a feeble WWE wrestling pitch/script. FINALLY
THE ROC
HAS COME BACK
TO THE TOMB OF BORRORS
"Mr Roc, can you help me get my friend back from these meanies?"
*raises a feathered eyebrow*
WHAT'S YOUR NAME, JABRONI?
Perception: 1d20 + 2 ⇒ (19) + 2 = 21
*Hears Nast Orc Yelling. Runs to the common area*
What the ^&!! is going on here?
IT DOESN'T MATTER WHAT IS GOING ON HERE!
BUT THE ROC HAS GOOD NEWS FOR YOU
THE ROC WILL HELP YOU GET YOUR FRIEND
AND THEN THE ROC
WILL EAT
PIE
You see 4 armed soldiers standing above a fifth one who is laying atop Am Sorcerer. Facing them are Nasty , James, a baby Roc and a female with a strange green glob on her shoulders.
Am Healer is also on the ground.
The rest of the patrons are up against the walls. Several of them look like they are taking wagers.
Thats it for today. We will start again tomorrow.
Follows Alyssa. "Holy s!@#, this is worse than the bard incident!"
"Give me 13sp on us"
*pull out me axe and start choppin*
Hack 1d20 + 3 ⇒ (2) + 3 = 5
Slash 1d12 + 2 ⇒ (3) + 2 = 5
WHY DO I NEED TO ROLL A SAVE? I DIDN'T FALL. I JUST CURLED UP BECAUSE I WAS DRUNK.
ARE THE GUARDS DEAD YET?
Seeing his leader has arrived.
"May I eat the bad men trying to take AM Sorcerer away?"
He unloosens his Orcish Battle axe. To prepare for combat if given the green light.
Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
"Um, let's try to go nonlethal first."
Sorry about the abrupt end yesterday, I had an emergency appendectomy to do.
Am Healer, when you passed out there was a chance you landed in the spitoon. Roll that reflex save.
James, you failed your reflex save. You slip on Jenny's grease.
Unless you yelled it out, you are too far away to place a bet. If you are betting, you have to put your money up first, no credit allowed.
Nasty, you win initiative. Are you going to attack or wait on Alissa?
Alissa, you are knocked aside by Nesod as he runs into the room behind you.
Nesod, if you want to keep this from getting physical, you are going to have to get between the Watch and Nasty.
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