Is the lever on this side or the other?
I keep dissolving the door, really putting my back... Uhhh... Rear facet into it. Oozes do not breathe, and they do not burn well, but I do take the damage from that trap. And slobber through the door.
Trapdodger Barefoot wrote: "And thus some times is why you piss fire." You don't really piss fire, although after a night with the wenches at the Marshwater Inn it can feel that way.
Schism: The lever is on this side of the portcullis.
AMH: Sage advice indeed
Check For Traps: 1d20 + 12 ⇒ (16) + 12 = 28
*Pulls lever if not trapped.*
"Is that the flood lever or the drain lever?"
The lever raises the portcullis which leads to a hallway descending 65' deep. At the bottom of the hall is a circular shaft of stone that looks to go deeper into the earth
he said circular shaft of stone......
That's what he said.
No really. He did.
AMH wrote: Is it all flooded? The water pretty much all went down the circular stone shaft
TD wrote: he said circular shaft of stone...... It was never a matter of if but when that would come out
Going down feels like going home.
"This shaft is inverted."
Looks down to see what is below the shaft.....
The shaft descends 65' into what looks to be boiling water
I hope we find another giant crab to boil. I'm getting hungry.
BOILING water. Typical. Why did it have to be boiling water? So, who is first down?
Tvashtri is still lecturing.
"...but of course if one were merely to use blightburn ore, the result would merely be that the water in the chamber would...boil!" He finally snaps back to the here and now, and looks down the shaft. "Well what do you know? I wonder where the boiler is...."
Knowledge (Dungeoneering) to mentally map out where this water might be coming from and where the boiler (if there is one) might be: 1d20 + 14 ⇒ (19) + 14 = 33
Knowledge (Engineering) for any other salient details: 1d20 + 19 ⇒ (18) + 19 = 37
Spellcraft to know if perhaps it's a boiling water enchantment instead: 1d20 + 14 ⇒ (2) + 14 = 16
Knowledge (Geography) in case this is a local phenomenon: 1d20 + 14 ⇒ (20) + 14 = 34
Tvashtri Abdul-Khasis wrote: Lot's of dice rolls You can surmise that the boiling water seems to be a natural occurrence as this area has volcanic activity.
You will notice through the steam that at the bottom of the well, there appears to be another passage...Strange
Can anyone cast mass protection from elements (steam)?
Or, ummmm... Go another way?
"If you can't handle the heat, how can you steam a lobster?"
Tvashtri gently slaps his forehead.
"Volcanic activity, of course!" He looks around. "I don't suppose there's any means at our disposal for draining the passage...?"
What, you mean like some sort of super sucker?
Schism wrote: What, you mean like some sort of super sucker?
Your mom must be around here somewhere.
Now that you mentioned it, I don't ever remember him drinking. Maybe he is allergic to it?
It appears as though our group of brave adventurers are stumped by well of steaming water
Sorry, been under the weather.
Anyone have a cone of cold prepared?
That isn't going to last long, though.
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Even with all your fancy-schmancy "options" you spoiled pathfinders can't handle a real 1E adventure... Kids these days
Tvashtri is still trying to figure out if there's some way to drain the passage....
"Are there any corridors we could have missed?"
Throw me a frickin' bone here, DM, I'm trying!
There are no passages you have missed...unless you all don't pull something out of your arse in which case i'm sure one will appear
Are there any more lobsters or crabs we can boil?
Do we have a cleric who could cast resist fire on us?
Oh yeah I've got that one.
Our group of heroes navigates the deadly boiling well and discovers the source of the heated water. The end of a "U" shaped hall opens up into a ledge overlooking a great cavern(350' long x 250' wide) The air is hot, steamy and foul with volcanic gases. The floor of the cavern is a field of bubbling mud pots, small geysers, hot springs and mineral crusts. The colors are rich reds, browns and yellows combined with blacks and greys. Terraces crusted with deposits from mineral springs extend from the sides of the cavern at several points. Stalactites hang from the ceiling, and merge with stalagmites in several places to form pillars from the roof to the floor. Occasional flares of ruddy light, combined with great bursts of steam from the depths of some hot springs will briefly illuminate small points in the room.
Lets hang some rope from the stalactites and we could have a nice jungle gym. WHEE!
Perception: 1d20 + 12 ⇒ (20) + 12 = 32
What do I see.
"Oooh Ahhhh!"
Perception
1d20 + 10 ⇒ (8) + 10 = 18
Stealth
1d20 + 13 ⇒ (19) + 13 = 32
Nasty tastes the mud. Does it taste good? Well I mean everything tastes good to him but what does it taste like besides burning.
Well besides being really hot it has background notes of methane, carbon dioxide, salt, acid and other various tasty(for you) hydrocarbons
Watch it, Nasty is allergic to water.
Welcome back Nasty
Did I see anything?
"I thought he was only allergic to baths."
same question....
S/TD: You both saw nothing beyond what I described upthread a bit
*Following the ledge.
Balance: 1d20 + 20 ⇒ (5) + 20 = 25
Any exits here? A lava cave should be a monster lair, right?
I bet these stalagmites are ropers. I start bashing stalagmites with my mace.
Schism: You scurry along the ledge rather easily 1d6 ⇒ 1, as you are meandering along a mud pot erupts below you covering you in hot mud. It burns for 2d6 ⇒ (4, 2) = 6 pts of damage.
Jenny: What with the steam and stuff you see no other exits.
AMH: You can certainly reach out and smash a stalagmite. It crumbles in a satisfying cloud of sulphurus dust.
Quote: S/TD I made a funny on accident
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