Time for the Tomb of Borrors!


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Trap continues to look at the overall construction of the mechanism....

"Maybe we can set this whole island to explode....how much reserve do we have...."

Strains and looks through the lever slots investigating the cables or linkages below, looks for a service hatch as well...

Sovereign Court

TD: I'm afraid there is no service hatch nor any cables and stuff, it's just good old fashioned magic


Can we throw a dead body at it to trigger the trap? Or use them as shields?

Sovereign Court

AMH: You have already set off the traps, all that remains is to head down the semi-flooded tunnel.


Maybe the One Ring will protect me. I put it on and descend into the tunnel.

Sovereign Court

AMH: Thwhip you turn invisible and descend into a 30' x 30' room filled with 3' of water, to the north of you is a door.


I open the door, uninterested in whether my companions are following me.


Has anyone seen AM Healer?


"He turned invisible and muttered something about the precious and follow me....."

Points at the opened door....

"He went that way, or he is trying to lose us, by opening the door, turning invisible and making us think he went that way."

Sovereign Court

AMH: As you move towards the door, you bump into several harmless cave fish and you realize that the floor is covered with sharp metal, stone and broken glass. luckily you are covered head to toe in steel.

Opening the door release moar water into the room(It is now 5' deep). There is a 30' long hallway also filled with water to a depth of 5' ending at a "T" intersection. Along the passage are cells(3 on each side) with iron bars. The bars are badly corroded. All the cells are empty...


Perception: 1d20 + 15 ⇒ (16) + 15 = 31
I just heard water rushing on the other side of the door.
Lets go see what AM Healer has gotten himself into.


I call back to the rest and ask if Nasty can drink some of this water before it is over my head.

Then I check the cells. Can I open the cell doors?

Sovereign Court

Alissa: Through the hole in the floor you see water of indeterminate depth and you hear sloshing down below.

AMH: The doors don't open but being so badly corroded, can be broken if you roll your strength or less on a D20


Um 1d20 ⇒ 5

I don't know what my Strength is, but it's higher than 5. I break the bars.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

*Pulls out waterwings and puts them on.
Flies thru the water to where a vaguely AM Healer shaped hole in the water is.*

Take off that ring.
*Slaps AM Healer upside his head.*

Sovereign Court

AMH: You easily rip the gates to shreds. also you see a dude in red pajamas coming up behind you.

Alissa: You see a metal gate ripped from the wall and a couple of holes in the water


Sorry about that, not feeling like myself today.


Haters gonna hate. I am not giving up the Ring. It was my share of a treasure haul.


"Is that some of AM healer's candy floating in that water, it looks like a chocolate bar, and candy corn."


Gah! My Pixy Stix are ruined!


Poor Pixies.


"Maybe we can get some pixy sticks...where do we find pixies?"


Why? So you can drown some more?


So, AM?
What are you doing?

Sovereign Court

The silence is broken by this sound and you see three fins coming from the "T" intersection. Perhaps it is all the sugar in the water!


%$#@

BEAR!

Once: 1d20 + 15 ⇒ (14) + 15 = 29 Plonk 1: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Twice: 1d20 + 15 ⇒ (18) + 15 = 33 Plonk 2: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Three Times a Ranger: 1d20 + 15 ⇒ (16) + 15 = 31 Plonk 3: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13


*Bear grows to full size. Ready to attack if the fins get too close.*

Bite: 1d20 + 15 ⇒ (1) + 15 = 16 Nom: 1d6 + 10 ⇒ (6) + 10 = 16
Slash 1: 1d20 + 15 ⇒ (19) + 15 = 34 Slice: 2d6 + 10 ⇒ (5, 5) + 10 = 20
Slash 2: 1d20 + 15 ⇒ (5) + 15 = 20 N'Dice: 2d6 + 10 ⇒ (4, 2) + 10 = 16


OHMYGODIHAVEALWAYSWANTEDTORIDEASHARK!!


Trap sees the fins and pulls out a lasso, then he remembers the sharp teeth and how silly a lasso is, so he pulls out pixie sticks

"Hey how did those get in my stuff?"...quickly seals them in a ziplock bag.....silly AM healer doesn't know pop rocks and fun dip are the only real adverturers choice for candy.

Finally pulls a javelin out of his efficient quiver...
"Fishing!"

Sovereign Court

Alissa/Bear: The three albino mako sharks swim in closer looking for a sugary snack, the first one is greeted by three arrows and a bear that confuses the shark with a salmon ripping the poor thing to shreds.

The two others now on a sugar and blood bender attack.

1d4 ⇒ 3 1d4 ⇒ 3

They both attack AMH somehow sensing that the healer has moar sugar.

Bite: 1d20 + 8 ⇒ (9) + 8 = 17 Chomp: 2d6 ⇒ (5, 1) = 6
Bite: 1d20 + 8 ⇒ (14) + 8 = 22 Chomp: 2d6 ⇒ (3, 1) = 4

Scarab Sages

"*sigh* Not that I don't feel a certain degree of schadenfreude, but...you know..."

krunk-CHIK!: 1d20 + 9 ⇒ (20) + 9 = 29*
damage: 1d10 + 1 ⇒ (6) + 1 = 7

Minimus Macabre stands by its master, ready to defend.

Readied Action:
falcata: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d4 + 1 ⇒ (4) + 1 = 5

Wicked Weaver's magic missile: 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10

Agni's crossbow breath: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 ⇒ 8

* = confirm?: 1d20 + 9 ⇒ (14) + 9 = 23
bonus damage?: 1d10 + 1 ⇒ (8) + 1 = 9 +7 = 16


WAIT WAIT, SHARKS! I'M GONNA RIDE YOU!

I cast cure light wounds on myself and try to get on the uninjured shark's back.

Ride: 1d20 + 5 ⇒ (20) + 5 = 25

Silver Crusade

That is the best time to roll a natural 20 that I've seen in my life.


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When the sharks come closer, I jump over them! Then cast levitate in midair and take stock of the situation.

Sovereign Court

TAK and his army of minions take one of the sharks down.

AMH leaps in slow-mo to the back of the shark, in midair he manages to put on a black leather jacket and grease his hair. Eeeeehhhhh!

Jenny meanwhile builds up speed and jumps the shark somehow freezing in time and space only to complete the jump after the longish commercial break


I'm riding a shark! This is awesome!

If only I could attach a laser beam to its head.


Good idea! Color spray on the third shark! (save DC 18)


Trap decides he has to either fish or cut bait....

He wonders if AM Healer can stay on for 8 seconds.....he liked the way he got into riding position..
"Your a natural! Hang on!"

Trap readies his sickles in case a shark decides to swallow him whole....
"My uncle trapspringer, once got eaten by a shark, dodge the teeth and cut your way out the gills."


TRUE STRIKE
Shoots the shark under AMH 1: 20 + 15 + 1 = 36 Sushi 1: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7 Crit Damage 1: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Shoots the shark under AMH 2: 20 + 15 + 1 = 36 Sushi 2: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4 Crit Damage 2: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Shoots the shark under AMH 3: 20 + 15 + 1 = 36 Sushi 3: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4 Crit Damage 3: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Total Damage =: 25 = 25

I need a maximize damage feat.

Sovereign Court

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Sadly TD between Jenny blinding, stunning and giving the shark a nasty sunburn and Alissa pincushioning it. The shark is dead...Now you all have to deal with a pissed of healer in full plate


Hey, we just saved his life. He was about to be bitten by a shark that has 4d6 sneak attack damage.


"Looks like shark for lunch."


RRRAAAWWWWHHHRRR!


She says she gets the one she skilled to herself.


MY SHARK!!!!!

You're all just jealous of my awesomeness.


"This is true, but also shark fin soup is supposed to make you more awesome."


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LET'S EAT THIS M&*$%#&!%%@!!

Sovereign Court

The shark sushi is tasty, it must be that pixie stick brine.


Sweet. I slip off the One Ring for now, so that my companions can properly behold my awesomeness.

Do the sharks have any treasure?

Sovereign Court

AMH: Sadly the sharks only treasure was their fins.

Thwhip Everyone can now bask in the glory of AMH sharkrider extrordinaire

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