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TD: You make your way to the corner unheard and begin to observe a 70' x 70' room when suddenly A foaming at the mouth clanking cleric comes charging around the corner mace raised high ready to smite! followed by Our Lady of Goop speaking a horrible incantation.
This space seems to be used as a central living area for the tribe. The floors are covered with mats, bowls and eating utensils made of bone. There is a blazing fire in the center of the chamber. The hall itself is two stories high with balconies on three sides. There is a rectangular hole (20'x 30') in the center of the ceiling that is open to the sky. To prevent debris and small creatures from entering, a net has been fastened across the opening.
In the center of the wall opposite the entrance is a carved face that fills the area from floor to ceiling. It looks like a human or humanoid with it's mouth agape. The carving has been cut and defaced , making the kind of creature it was difficult to determine. The other doors are located on the balcony level.
There are about 20 men in the room and some additional ones on the balcony

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"Well, this doesn't look so bad, really. Perhaps a good place to request some grilled pineapple and a Mai Tai...."
Then he notices the slings.
"Oh, bother. Yes, this is the famed Evil BOORDOOR now."
He gracefully unslings his massive crossbow and points at one of the men on the top floor.
crossbow: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d10 + 1 ⇒ (9) + 1 = 10
low lets me retrieve the bolt if that misses: 1d100 ⇒ 88
Minimus Macabre's neck makes a few tidy little clicks as its head inclines to stares up at the men on the top floor, its garnet eyes beginning to glow ominously....
Sleep, DC 17.
Wicked Weaver spits a thin jet of acid at Tvashtri's target....
acid splash: 1d20 + 5 ⇒ (6) + 5 = 11
acid damage: 1d3 ⇒ 2
...and Agni briefly looks like a bronze teakettle left on the stove for far too long before it breathes a mighty fireball into the center of the throng!
fireball, Reflex DC 18: 6d6 ⇒ (2, 4, 2, 4, 6, 6) = 24

The Nasty Orc |

"OH a BUFFETT !!!! MY FAVORITE !!!!!!!!!!!!!!!!"
He draws forth his battle axe and club and starts swinging away at anything other than his teammates lashing out his tongue as he goes grabbing up men and swallowing them whole.
Axe Smash: 1d20 + 14 ⇒ (3) + 14 = 171d12 + 12 ⇒ (2) + 12 = 14
Club Bash: 1d20 + 8 ⇒ (18) + 8 = 261d12 + 12 ⇒ (2) + 12 = 14
Tongue Lash: 1d20 + 18 ⇒ (20) + 18 = 383d6 + 14 ⇒ (2, 3, 6) + 14 = 25
Belly Stash: 1d20 + 13 ⇒ (11) + 13 = 243d6 + 16 ⇒ (3, 5, 2) + 16 = 26
Scary Dash intimidate: 1d20 + 18 ⇒ (10) + 18 = 28

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You are all facing east, to the north and up the stairs are 3 doors and to the south upstairs is one door. they fly open as reinforcements arrive to take the place of their charred and stinky tribe members.
Several swarm TAK
Spear: 1d20 + 6 ⇒ (14) + 6 = 20 Poke: 1d6 + 3 ⇒ (3) + 3 = 6
Spear: 1d20 + 6 ⇒ (7) + 6 = 13 Poke: 1d6 + 3 ⇒ (1) + 3 = 4
Spear: 1d20 + 6 ⇒ (19) + 6 = 25 Poke: 1d6 + 3 ⇒ (1) + 3 = 4
and Nasty
Spear: 1d20 + 6 ⇒ (11) + 6 = 17 Poke: 1d6 + 3 ⇒ (6) + 3 = 9
Spear: 1d20 + 6 ⇒ (15) + 6 = 21 Poke: 1d6 + 3 ⇒ (6) + 3 = 9
Spear: 1d20 + 6 ⇒ (6) + 6 = 12 Poke: 1d6 + 3 ⇒ (1) + 3 = 4
and Alissa(This will probably wake her up)
Spear: 1d20 + 6 ⇒ (3) + 6 = 9 Poke: 1d6 + 3 ⇒ (6) + 3 = 9
Spear: 1d20 + 6 ⇒ (1) + 6 = 7 Poke: 1d6 + 3 ⇒ (2) + 3 = 5
Spear: 1d20 + 6 ⇒ (5) + 6 = 11 Poke: 1d6 + 3 ⇒ (3) + 3 = 6
and Jenny
Spear: 1d20 + 6 ⇒ (10) + 6 = 16 Poke: 1d6 + 3 ⇒ (3) + 3 = 6
Spear: 1d20 + 6 ⇒ (17) + 6 = 23 Poke: 1d6 + 3 ⇒ (3) + 3 = 6
Spear: 1d20 + 6 ⇒ (12) + 6 = 18 Poke: 1d6 + 3 ⇒ (2) + 3 = 5
and AMH
Spear: 1d20 + 6 ⇒ (17) + 6 = 23 Poke: 1d6 + 3 ⇒ (4) + 3 = 7
Spear: 1d20 + 6 ⇒ (6) + 6 = 12 Poke: 1d6 + 3 ⇒ (5) + 3 = 8
Spear: 1d20 + 6 ⇒ (17) + 6 = 23 Poke: 1d6 + 3 ⇒ (5) + 3 = 8
Along with that it begins raining spears and stones from above
Spear: 1d20 + 6 ⇒ (16) + 6 = 22 Range Poke: 1d6 + 3 ⇒ (4) + 3 = 7
Spear: 1d20 + 6 ⇒ (1) + 6 = 7 Range Poke: 1d6 + 3 ⇒ (6) + 3 = 9
Spear: 1d20 + 6 ⇒ (8) + 6 = 14 Range Poke: 1d6 + 3 ⇒ (6) + 3 = 9
Spear: 1d20 + 6 ⇒ (12) + 6 = 18 Range Poke: 1d6 + 3 ⇒ (5) + 3 = 8
Spear: 1d20 + 6 ⇒ (4) + 6 = 10 Range Poke: 1d6 + 3 ⇒ (3) + 3 = 6
Spear: 1d20 + 6 ⇒ (13) + 6 = 19 Range Poke: 1d6 + 3 ⇒ (4) + 3 = 7
Spear: 1d20 + 6 ⇒ (19) + 6 = 25 Range Poke: 1d6 + 3 ⇒ (1) + 3 = 4
Spear: 1d20 + 6 ⇒ (13) + 6 = 19 Range Poke: 1d6 + 3 ⇒ (5) + 3 = 8
Spear: 1d20 + 6 ⇒ (11) + 6 = 17 Range Poke: 1d6 + 3 ⇒ (4) + 3 = 7
Spear: 1d20 + 6 ⇒ (5) + 6 = 11 Range Poke: 1d6 + 3 ⇒ (3) + 3 = 6
Spear: 1d20 + 6 ⇒ (3) + 6 = 9 Range Poke: 1d6 + 3 ⇒ (2) + 3 = 5
Stones: 1d20 + 6 ⇒ (1) + 6 = 7 Rocks: 1d3 + 3 ⇒ (1) + 3 = 4
Stones: 1d20 + 6 ⇒ (16) + 6 = 22 Rocks: 1d3 + 3 ⇒ (3) + 3 = 6
Stones: 1d20 + 6 ⇒ (4) + 6 = 10 Rocks: 1d3 + 3 ⇒ (3) + 3 = 6
Stones: 1d20 + 6 ⇒ (18) + 6 = 24 Rocks: 1d3 + 3 ⇒ (2) + 3 = 5
Stones: 1d20 + 6 ⇒ (17) + 6 = 23 Rocks: 1d3 + 3 ⇒ (1) + 3 = 4
Stones: 1d20 + 6 ⇒ (7) + 6 = 13 Rocks: 1d3 + 3 ⇒ (3) + 3 = 6
Stones: 1d20 + 6 ⇒ (3) + 6 = 9 Rocks: 1d3 + 3 ⇒ (3) + 3 = 6
Stones: 1d20 + 6 ⇒ (20) + 6 = 26 Rocks: 1d3 + 3 ⇒ (2) + 3 = 5
Stones: 1d20 + 6 ⇒ (18) + 6 = 24 Rocks: 1d3 + 3 ⇒ (1) + 3 = 4
Stones: 1d20 + 6 ⇒ (16) + 6 = 22 Rocks: 1d3 + 3 ⇒ (1) + 3 = 4
Stones: 1d20 + 6 ⇒ (18) + 6 = 24 Rocks: 1d3 + 3 ⇒ (2) + 3 = 5

Ranger Alissa |
There are 12 spears and stones, but only 5 of us.
Going in the order you name us, I am the third set.
Even flatfooted, all the spears miss. The stones will hit flatfooted.
*Quickdraws mace since bow is lying on ground.*
I can't believe I am immitating AM Healer: 1d20 + 12 ⇒ (13) + 12 = 25
1d8 + 2 ⇒ (6) + 2 = 8
I still can't believe it: 1d20 + 12 ⇒ (14) + 12 = 26
1d8 + 2 ⇒ (6) + 2 = 8

Alissa's Bear |
RRAAAWWWHHHRRRRR!!!!
Claw 1: 1d20 + 15 ⇒ (5) + 15 = 20 Hack: 2d6 + 10 ⇒ (5, 1) + 10 = 16
Claw 2: 1d20 + 15 ⇒ (20) + 15 = 35 Slash: 2d6 + 10 ⇒ (3, 1) + 10 = 14
Roll to Confirm: 1d20 + 15 ⇒ (16) + 15 = 31 Confirmed: 2d6 + 10 ⇒ (2, 4) + 10 = 16
Rend?: 4d6 + 10 ⇒ (3, 6, 4, 1) + 10 = 24
Bite: 1d20 + 15 ⇒ (16) + 15 = 31 Chomp: 1d6 + 10 ⇒ (1) + 10 = 11

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More headhunter cultists fall to AMH & Alissa's mace, the bears claws and TD's sickles of death. They retaliate with renewed vigor.
Spear: 1d20 + 6 ⇒ (12) + 6 = 18 Poke: 1d6 + 3 ⇒ (6) + 3 = 9
Spear: 1d20 + 6 ⇒ (16) + 6 = 22 Poke: 1d6 + 3 ⇒ (1) + 3 = 4
Spear: 1d20 + 6 ⇒ (19) + 6 = 25 Poke: 1d6 + 3 ⇒ (4) + 3 = 7
Spear: 1d20 + 6 ⇒ (8) + 6 = 14 Poke: 1d6 + 3 ⇒ (5) + 3 = 8
Spear: 1d20 + 6 ⇒ (16) + 6 = 22 Poke: 1d6 + 3 ⇒ (3) + 3 = 6
Spear: 1d20 + 6 ⇒ (5) + 6 = 11 Poke: 1d6 + 3 ⇒ (6) + 3 = 9
Spear: 1d20 + 6 ⇒ (8) + 6 = 14 Poke: 1d6 + 3 ⇒ (6) + 3 = 9
Spear: 1d20 + 6 ⇒ (18) + 6 = 24 Poke: 1d6 + 3 ⇒ (6) + 3 = 9
Spear: 1d20 + 6 ⇒ (19) + 6 = 25 Poke: 1d6 + 3 ⇒ (2) + 3 = 5
Spear: 1d20 + 6 ⇒ (19) + 6 = 25 Poke: 1d6 + 3 ⇒ (2) + 3 = 5
Spear: 1d20 + 6 ⇒ (9) + 6 = 15 Poke: 1d6 + 3 ⇒ (2) + 3 = 5
Spear: 1d20 + 6 ⇒ (6) + 6 = 12 Poke: 1d6 + 3 ⇒ (3) + 3 = 6
Above the fray the sticks and stones begin flying
Thrown Spear: 1d20 + 6 ⇒ (10) + 6 = 16 Poke: 1d6 + 3 ⇒ (2) + 3 = 5
Thrown Stone: 1d20 + 6 ⇒ (15) + 6 = 21 Bonk: 1d6 + 3 ⇒ (2) + 3 = 5
Thrown Stone: 1d20 + 6 ⇒ (14) + 6 = 20 Bonk: 1d6 + 3 ⇒ (3) + 3 = 6
Thrown Spear: 1d20 + 6 ⇒ (14) + 6 = 20 Poke: 1d6 + 3 ⇒ (2) + 3 = 5
Thrown Stone: 1d20 + 6 ⇒ (12) + 6 = 18 Bonk: 1d6 + 3 ⇒ (3) + 3 = 6
Thrown Stone: 1d20 + 6 ⇒ (15) + 6 = 21 Bonk: 1d6 + 3 ⇒ (4) + 3 = 7
Thrown Spear: 1d20 + 6 ⇒ (2) + 6 = 8 Poke: 1d6 + 3 ⇒ (5) + 3 = 8
Thrown Stone: 1d20 + 6 ⇒ (10) + 6 = 16 Bonk: 1d6 + 3 ⇒ (6) + 3 = 9
Thrown Stone: 1d20 + 6 ⇒ (6) + 6 = 12 Bonk: 1d6 + 3 ⇒ (2) + 3 = 5
Thrown Spear: 1d20 + 6 ⇒ (14) + 6 = 20 Poke: 1d6 + 3 ⇒ (5) + 3 = 8
Thrown Stone: 1d20 + 6 ⇒ (11) + 6 = 17 Bonk: 1d6 + 3 ⇒ (3) + 3 = 6
Thrown Stone: 1d20 + 6 ⇒ (5) + 6 = 11 Bonk: 1d6 + 3 ⇒ (2) + 3 = 5
Above you It looks as if the chief, his sons are coming down.
The witchdoctor stays up top and throws a hand full of sticks to the ground that turn into Serpents!

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"Yes, yes, we're right here...."
crossbow: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d10 + 1 ⇒ (8) + 1 = 9
Minimus Macabre's tiny mouth cranks open, and from it issues an impossibly powerful gust of wind (Fortitude DC 18) at the vanguard of the Boordooran horde!
Wicked Weaver blasts some poor sod with pure magical power....
magic missile: 3d4 + 3 ⇒ (2, 1, 1) + 3 = 7
...and Agni lurches to the front before suddenly emitting a large burst of sparks and bright light!
Flare burst, DC 16.

AM HEALER |
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I started the fight! It's better to start a fight than wait for somebody else to do it. That's how you get the drop on your victims!
I throw a rock at one of the archers on the balcony.
1d20 + 7 ⇒ (1) + 7 = 8
Bashy has given approval to ranged weapons that bludgeon! It's just a shame that I throw like a girl (no offense, Alissa, I'm sure you throw really far).

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With the combined blastiness of the group the balconies fail and down come the ranged attackers killing the few who survived the onslaught. There are still a few headhunters left and the snakes from the witch doctors spell.
1d6 ⇒ 3
Snakebite: 1d20 + 2 ⇒ (18) + 2 = 20 Bite: 1d4 ⇒ 1+DC12 Fort save
Snakebite: 1d20 + 2 ⇒ (2) + 2 = 4 Bite: 1d4 ⇒ 4+DC12 Fort save
Snakebite: 1d20 + 2 ⇒ (7) + 2 = 9 Bite: 1d4 ⇒ 3+DC12 Fort save
Snakebite: 1d20 + 2 ⇒ (10) + 2 = 12 Bite: 1d4 ⇒ 3+DC12 Fort save
Snakebite: 1d20 + 2 ⇒ (3) + 2 = 5 Bite: 1d4 ⇒ 4+DC12 Fort save
Alas poor TD has drawn the ire of the chief and his son
Chief: 1d20 + 12 ⇒ (12) + 12 = 24 Big Club: 1d12 + 6 ⇒ (10) + 6 = 16
Son of Chief: 1d20 + 8 ⇒ (17) + 8 = 25 Not so big club: 1d8 + 8 ⇒ (8) + 8 = 16
And the witchdoctor casts Hold Person on 1d6 ⇒ 4 TAK
It's a Will 12 save

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Spellcraft: 1d20 + 14 ⇒ (14) + 14 = 28
"What was that??? The inconsiderately-named hold person spell? While I otherwise object to the suggestion that I am not a 'person,' it pleases me to tell you that you have made a poor choice in hoping to bind one such as I, whose nature neither mundane taxonomy nor Prime Material cosmography can wholly capture!"
Tvashtri grins, despite his increasingly dire wounds.
Damned fool Cleric, blessed with the power to heal, yet desires only blood....

The Nasty Orc |

Nasty decides the chief probably would taste best.
"Oh I want his club it looks nice."
Tongue Bath: 1d20 + 16 ⇒ (16) + 16 = 321d6 + 2 ⇒ (3) + 2 = 5
Get in my Belly: 1d20 + 16 ⇒ (16) + 16 = 323d6 + 12 ⇒ (4, 4, 5) + 12 = 25
Bash his son with Dad's club: 1d20 + 12 ⇒ (1) + 12 = 131d12 + 15 ⇒ (3) + 15 = 18

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Nasty: Great example of action economy, you should lend your wisdom in the advice forum.
After a brutal struggle you all have soundly defeated the headhunter cultists. To your north and south are stairways leading up to what is left of the balcony. To the north there are three doors, on the south side there is but one door.