It is a reference to one of the characters in Robert Jordan's Wheel of Time series.
Scoping out the stairs.
Nasty goes ahead and walks up the stairs wanting to be at the next room.
DM only
More innocent whistling.....
"You ever notice how weird whistles sound underground?"
Now you've done it Nasty. I hope those stairs are untrapped. I was just seeing if anything was up there.
Alissa: Ah that explains it, I read like 600 pagex...in other words about half a book.
Nasty: The Zebe is alive and fulfilling it's gods wishes.
The hall turns east, just around the corner is a turnstile that allows passage only one way forward (turns counter-clockwise only)
TD: It is good that you don't peek, I don't like cheaters, cheaters never prosper. I fed the last cheater through the woodchipper out back.
JRR Tolkien wrote: The hall turns east, just around the corner is a turnstile that allows passage only one way forward (turns counter-clockwise only) That has "TRAP" written all over it.
Nasty goes ahead and pushes his way through the turnstile wanting to see what is on the other side around the corner.
He looks back at the group if they hesitate and says. "Come on we need get to the bad guy and beat him."
Okay, who are you and what have you done with the real Nasty?
"What you mean boss?"
"voices inside my head say go this way. So I go this way."
Sounds good, Nasty. Lead on.
I think those voices might be the smartest member of our team.
Nasty: This is a particularly devious trap. You will have to make a bend bars/lift gate check.
"Let me help you!"
Trap helps Nasty granting a +4 bonus
JRR Tolkien wrote: Nasty: This is a particularly devious trap. You will have to make a bend bars/lift gate check. I should rephrase this as anyone who can make a bend bars/lift gate check.
*Pulls a crowbar out of backpack.*
Here, use this Nasty.
Wow Nasty is going to get a big bonus on his roll....
Couldn't we just climb, jump, and or float over it?
Alick wrote: Couldn't we just climb, jump, and or float over it? Alick: No it goes all the way to the top of the ceiling
Ahhh... I inspect it to see how it's mounted to the floors/walls perception: 1d20 + 9 ⇒ (19) + 9 = 28
Also, to see what the walls/floors are made from.
"A humble contraption, it would seem...but who's to say what devious cunning might reveal itself to a trained eye...?"
Knowledge (Engineering): 1d20 + 18 ⇒ (18) + 18 = 36
Okay. Time to make my oozefolk ancestors proud. I slobber into jelly just as much as I need to walk through the turnstile like a myometic polymetal alloy golem. Then I turn around and... ummmm... scratch my head.
Jenny: You are able to squeeze through the bars as 1E modules did not account for oozefolk. BTW Does anyone know what a bend bars/lift gate check is?
I think it's close to a str check, but with lots of math judo in it.
JRR Tolkien wrote: BTW Does anyone know what a bend bars/lift gate check is? Percentage chance to do exactly that task. Listed as a column in the phb 1st edition strength table II. Page 9. Ranging from a 1% chance at strength 8, to a 40% chance at strength 18/00....
Nasty has a str of 28, so that'd be like... A 80% chance?
Nasty takes the crowbar and looks at the contraption.
I figure a +4 bonus to intimidate with the crowbar
Intimidate: 1d20 + 12 + 4 ⇒ (5) + 12 + 4 = 21
"BREAK !!!!!!"
If that does not work then he goes to work.
Bend Bar lifts gates: 1d100 + 80 + 4 ⇒ (25) + 80 + 4 = 109
Nasty: It's a good thing you intimidated the turnstile, otherwise we would have been here awhile 8>).
The hall continues 30' east and then turns south.
*Turn the corner.*
What do I see?
"I think someone needs to have a long talk with whomever laid out this tunnel system..."
TD: You can speak with Jenny, it was her folk that built this fine establishment
Alissa: The hall continues southward for 40' before ending at a door.
Was that pre- or post-transformation into an ooze?
*Goes to the door. Lets Trapdodger search for trap before opening.*
Perception
1d20 + 7 ⇒ (2) + 7 = 9
Trap hates searching for traps, but he looks anyway.....
If a trap is there he will try and remove it, otherwise he will see about unlocking the door (unless it is already)
Disable device
1d20 + 12 ⇒ (1) + 12 = 13
"Yow! I closed the door on my finger."
"Yeah, don't look at me, I didn't build it, plus these guys are prime number fetishists. Pffft. 'Ooooooh we'll choose a PRIME number because it's, like, BETTER and all.' There is nothing wrong with, 2, 4, 6, or 8, is there now? Those are good numbers!"
TD: Yep no traps on that door.
The door opens onto a stone platform in a large natural cave. The ceiling averages 50 feet above the level of the platform while the floor of the cave 50 feet below is a deep pool a boiling mud.
Opposite the entrance platform is another stone platform, approximately 90 feet away between them is a series of wooden discs suspended from the ceiling by massive steel chains. The discs are about 4 feet in diameter and three feet apart each disc is attached to it's chain by a giant staple fixed in the center the disc.
The discs swing freely and will tilt when weight is placed upon them. The discs and chains as well as the walls of the cavern are covered with a wet slippery algal scum that lives on the water and nutrients spewed up from the geysers the coating gives off a feeble phosphorescent glow.
"Oh Yum Algae Scum."
He launches his prehensile tongue to lick clean the first of the discs getting every last drop of Algae off the disc."
"Yummie treat. And it glows too."
Looking at Alissa. "Can I go and jump on the next one so I can eat all the algae?"
If affirmative. He jumps on the first disc now clear of any algae.
Jump: 1d20 + 15 ⇒ (3) + 15 = 18
Nasty: Jumping is not the issue, it's all about the landing. I will need an acrobatic check.
Since you took the time to clean one of my hanging platforms, I will give you a bonus.
Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30
if he misses. he will launch his tongue out to keep him from falling into the boiling mud.
Tongue Catch: 1d20 + 16 ⇒ (9) + 16 = 25
Trap searches the vicinity for a person catapult on this side of the place.
"This looks a little too Tinkerer gnome designed anyone see a person catapult or a round metal coffin, sticking out of a tube, with a lever nearby?"
Was this dungeon designed by the same person as the last one we explored?
That one had trapeze swings, and this one has disc swings.
Nasty: With checks like that you will be able to make it all the way across, especially with the tongue assists.
TD: Circus cannon? Nice idea! *Takes notes*
Alissa: No it was not, although without seeing a physical map. I can see how you would think that. This dungeon cost me $4.95 when it was new, Money well spent.
"Hmm, an entertaining challenge...."
Tvashtri draws his Traveler's Any-Tool from his haversack and fashions it into a long zip-line, one end of which he affixes to this end of the cave, a few feet above the entrance with the help of his mechanicals, and the other he tosses to The Nasty Orc.
"Do hold this taut, would you?"
Is there a door over at the other platform? If so, I'll secure a rope on this side and float on over and secure a rope over there.
Grabbing hold of the line he pulls it taut.
As he looks around for anything nice to eat.
He also looks down the hallway to see what he can see.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
As Trap watches the orc and his tongue action he wonders how far away the orc can taste things from and secondly if he has already been tasted without his knowledge.....there was that stuff that he thought fell on the back of his neck before...plus the strange man with candy in his pouches and front pockets......
Thinking of the pixie sticks trap suddenly remembers...
"I have some magic dust that could dry up all that mud and we could just walk across it."
TAK: OK Macgyver, you are able to safely traverse the pit.
Alick: Indeed there is a door on the other side.
Nasty: The door is closed, but there is plenty of radioactive...uh glowing algae around for your consumption.
TD: That is going to take alot of pixie sticks, not to mention how long it will be before Nasty is done slurping up the pixie mud.
Where are the catapults when you need them? Oh well, levitate, I guess. Could be a good idea to tie this rope to my waist.
Seeing the different options and glad that no cannon is involved this time, trap likewise utilizes the zip-line option to get to another door, that he also checks for traps and lockageness.....
I bash the pit with my mace.
I know Bashy is your god, but some things are better left unbashed.
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