Michael Sayre |
I've settled on the name for the 3rd class as the Warder. *looks around shiftily* Yes. That.
I'm gonna try to get it out this weekend. :)
-X
I like it! We were talking earlier about how thematically, the name Knight kind of shares a lot of real estate with classes like the Cavalier and Paladin. Warder implies a class with defensive abilities but doesn't really tread on any existing materials toes.
Also, and, no hurry here, but if you could maybe get that Warder playtest document into my hands before 6:45pm tomorrow, we'll get you some data and what not on the Warder when we wrap up our module tomorrow *stares with big shining eyes* :)
Michael Sayre |
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***
Also, Erik Mona has heard of my book?!?! *squee!!!!*-X
Yeah, Jenny Bendel over at Paizo should be sharing the interview on their Facebook and Twitter feeds, so hopefully we'll see some extra traffic and people will find their way into some of the other articles we've done on your project after reading the interview :)
I always link pretty liberally in my articles, so anyone who wanders in to one where I'm talking about our playtests or your project should find their way to the Dreamscarred site and this thread pretty easily.
YuenglingDragon |
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I don't know where I got the name "Sentinel" from. I knew it was the Warden. Well, it was the Warden.
Warden has been used a few times for different things through the years so I was going to suggest a name change anyway. I like the name Warder. I've liked it since Robert Jordan wrote about them.
Do I get my own Aes Sedai?
Michael Sayre |
I don't know where I got the name "Sentinel" from. I knew it was the Warden. Well, it was the Warden.
Warden has been used a few times for different things through the years so I was going to suggest a name change anyway. I like the name Warder. I've liked it since Robert Jordan wrote about them.
Do I get my own Aes Sedai?
That's doubly funny since I was just comparing the Warlord to Mat Cauthon later in the series like 10 posts ago.
ErrantX |
Robert Jordan's Wheel of Time is the bane of my existence. As a complete aside, in high school I started writing out the premise of a world where magic was divided into the four elements and there was a spiritual magic as well, and they were called channelers and... then my friend handed me the first Wheel of Time book and said, "You're too late." I was sooooo mad! :P
In the end it worked out; his idea was WAY better than mine at 16. :D
-X
Michael Sayre |
Robert Jordan's Wheel of Time is the bane of my existence. As a complete aside, in high school I started writing out the premise of a world where magic was divided into the four elements and there was a spiritual magic as well, and they were called channelers and... then my friend handed me the first Wheel of Time book and said, "You're too late." I was sooooo mad! :P
In the end it worked out; his idea was WAY better than mine at 16. :D
-X
These things happen :)
So, when the Warder drops are we also going to be seeing the remaining disciplines to get us up to the full 13 mentioned earlier?
YuenglingDragon |
I thought they said 4...but I guess there were only three in ToB.
Edit: I think you're right. There's an older post from Jeremy at Dreamscarred that says that there would be three major releases, one for each class, and then some smaller ones with additional disciplines and bits and pieces.
If that's still the case we might not get all the remaining disciplines with this next release.
ErrantX |
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This is my Order of Operations for this as followed (subject to change):
Warlord
Stalker
Warder
Archetypes + Warder Goodies a new discipline
Warder Goodies + a new discipline or two
More Archetypes + Items + Monsters?
Prestige Classes?
Maybe some more disciplines?
The legendary 4th class is dependent on if this takes off as well I as I hope it will. I know what I'm doing with it, just haven't done anything substantial with it due to the fact that it would be wasting time at this point. The more support from the community this gets, the more support it gets from myself and Dreamscarred Press. Obviously, they want me to write 12 base classes, dozens of prestige classes, and 40+ disciplines but that depends on you guys! :P (just kidding on those numbers... maybe)
-X
YuenglingDragon |
I knew I'd seen something somewhere about a fourth class.
Look, you've got my money for this product whether there's a 4th class or not. But I'd sure like a 4th class.
Also, I'd like to mention that I write reviews for the d20PFSRD monthly newsletter. We've only done a couple months so far so there's no guarantee that it will still be a segment in the newsletter when this book comes out. But if I am still doing it, with John's permission, I might dedicate the whole review column to this product. It would certainly be more likely to take up my whole word count if there was a fourth class [wink wink]. =)
Jeremy Smith Publisher, Dreamscarred Press |
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Hah!
Well, since we plan to release it in parts to begin with anyway... I'd say focus first on making sure everything for the constituent parts are ready.
I don't see anything wrong with doing work on a 4th, but like when we were doing Psionics Expanded, we focused on getting the base class + supporting material done first before moving on to the next (for the most part, at least.)
ErrantX |
1 person marked this as a favorite. |
Well you've heard it here then. Thanks for answering that Jeremy :)
Warlord
Stalker
Warder
Archetypes + Warder Goodies a new discipline
Warder Goodies + a new discipline or two
More Archetypes + Items + Monsters?
Prestige Classes?
*bundling of stuff into beta happens somewhere along this process*
4th class + associated disciplines
-X
YuenglingDragon |
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I'm super bored so I'm goingto talk about a few wish list things for the Warder.
Heavy on Counters. I'd like to see counters that protect allies and trigger in place of attacks of opportunity specifically. I don't think anyone has counters that work for attacks of opportunity and ones that halt movement or disrupt spell casting could be very cool.
Armor. In a big, cool way. Ways to make your armor uniquely powerful is underused. I'm thinking pauldrons, gorgets and things like that.
A color shifting cloak wouldn't hurt ;)
YuenglingDragon |
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Let me expand a bit on number 2 there and add one more.
So the armor thing. I'm thinking about the different parts of armor and thinking that the Warder could add them either with a simple class ability or with craft checks and time and money spent. They would exist in magic item slots so they could be more powerful in some cases than comparable class abilites.
Pauldrons and spaulders would replace the shoulder slot.
Aventails and gorgets the neck.
Close helms and barbutes and sallets the head.
Vambraces on the wrist and gauntlets on the hands.
And so forth. Ones that replace slots that are most typically used like neck and shoulders could be significantly more powerful. It would be a neat mechanic.
My other hope would be that there would be disciplines that reflected some of the traditional shield based combat techniques like one-handed weapon and shield and pole arm and shield. There aren't a lot of good ways to make a spear and shield guy in Pathfinder. I've always loved the Aiel and wanted to make a short spear and shield person. Maybe this will be my shot.
ErrantX |
So... if I follow you, YuenglingDragon, these specialized armor pieces would take body slots like a magic item would, and in return would perform some other basic duty (like bonuses to certain saves, resistance to crits or sneak attacks, additional AC, etc). If this is the case, couldn't these items be able to perform both the duties of the armor and of a magic item if enchanted (such as a gorget of natural armor)?
Do I follow you correctly?
Also, due to power outtages in my neighborhood off and on all weekend, I didn't get hardly anything done writing wise (and I will be largely absent the bulk of Tuesday as well). They're re-wiring my neighborhood and replacing poles and it's been a mess. So... sorry for the delay in the Warder.
-X
YuenglingDragon |
So... if I follow you, YuenglingDragon, these specialized armor pieces would take body slots like a magic item would, and in return would perform some other basic duty (like bonuses to certain saves, resistance to crits or sneak attacks, additional AC, etc). If this is the case, couldn't these items be able to perform both the duties of the armor and of a magic item if enchanted (such as a gorget of natural armor)?
Do I follow you correctly?
Also, due to power outtages in my neighborhood off and on all weekend, I didn't get hardly anything done writing wise (and I will be largely absent the bulk of Tuesday as well). They're re-wiring my neighborhood and replacing poles and it's been a mess. So... sorry for the delay in the Warder.
-X
Well, you're the designer so its up to you of course but it my original idea these things would make that slot unavailable so they didn't sit in the slot, they removed it from use.
They could scale with levels or be replaced with better ones so they would be around the right power level. You could have rondels as slot less things so people could choose not to replace all their slots.
YuenglingDragon |
To get specific here's a broad outline of the idea.
Armor Master's Arts:
At the indicated level the Warder may choose a new art. He must add these to his armor using a forge and supply x amount of materials and spend y amount of time. [I don't know how much x and y should be. I think an investment of time and money is cool because it reinforces the idea that this guy is a master of his armor and allows us to do some really cool things with them.] The additions to his armor that the Warder creates takes the indicated magic item slot away for use for other items. Only the Warder is proficient with the Arts he creates; they provide no value to any other creature wearing the armor. They can be removed from armor and placed on new armor without cost to the Warder.
Shoulders:
Spaulders of Increasing Protection: These spaulders feature bands of riveted plate that extend down the arm from the shoulder. They increase the armor value of the armor they are attached to by 1 for every 3 Warder levels.
Pauldrons of the Bull: These pauldrons feature sweeping steel horns that can gouge opponents. When the Warder makes a bull Rush attempt with an attack, charge or maneuver, he receives a +2 bonus on the check and deals an extra d6 damage. The bonuses double at level 10.
Head:
Steadfast Mail Coif: This chainmail head covering is imbued with a measure of the Warder's determination when it is created. It provides a +2 bonus to will saves. This bonus doubles at level 10.
Fiendish Barbute: This helm features horns, spikes, or razor sharp ridges and grants the Warder a gore attack. This is a primary attack that deals d6+str damage. This attack gets a +1 enhancement bonus for every 6 levels the Warder possesses (+1 at 6th, +2 at 12th and so on).
Slotless:
Resistant Rondel: This circular attachment adds additional protection at what would have been a weak spot in the armor. It provides a +1 resistance bonus to saves for every 4 levels the Warder possesses. The Warder must be 4th level to select this Art.
Skillful Articulation: This Art can only be added to medium or heavy armor. It removes the penalty to speed for wearing such armor and reduces armor check penalties and increases the maximum dexterity modifier of the armor by 1 (minimum 1).
----
This is just off the top of my head. They may need to be stronger or weaker or something but you get the idea of what I'm trying to suggest.
ErrantX |
Hmmm, I see what you're saying here but I think that might be more geared towards a general armor fix and enhancement system and less of a class specific thing. Armor training being what it is, is what of the hallmarks of the fighter class and I don't want to steal what sunshine the fighter has away either. The fighter is really good at wearing armor, so I think the Warder is going to be really good with his shield, as reflected by the shield fighting discipline.
Additionally, they're going to have to have some crowd control and enemy control in their build, not only through maneuvers, but as a class feature as well. I want these classes to play a bit more tactically.
Lastly, to break off a little sneak preview, Warders are going to have Paths or Orders that, not unlike a cavalier's order or a psychic warrior's paths, will give varying benefits and help define the character's purpose as a warder.
-X
Michael Sayre |
VM mercenario wrote:I can't take this anymore. Is it Warden or Warder? Warder sounds weird.What do people prefer of the names I've been bandying about?
Knight was what I was originally going with, but Andreas suggested Warden to me and I also like Warder.
-X
I like Warder best.
As I mentioned before, Knight shares too much thematic real estate with the Cavalier and Paladin. Warden was a class in 4E that was some kind of weird Ranger/Druid/Paladin hybrid that fought with a weapon and shield and took on nautre aspects.Michael Sayre |
I like Warden far better than Warder. I have a hard time saying or thinking Warder, sounds like an unfinished word.
I don't know, Warden, aside from being that weird 4E class, makes me think "prison overseer" not "fearless adventurer".
Warden actually has a lot of nature ties related to it now that I think of it. There's the Wardens of The Wood, a druid sect in Eberron, the titular nature-based 4E defender class, Warden of the East/West/North/South were the titles given to various lords of Westeros dependant on their geographic location and responsibilities in the Song of Ice and Fire series....I like Warder, you know, guy who wards off evil and attacks, protecting and keeping his allies safe.
Michael Sayre |
Part of the reason I chose Knight to begin with, so I wouldn't have multiple W's.
I also had liked Vanguard, but that has too aggressive of a connotation to it.
-X
What about the Vigilant, or the Praetorian?
Praetorian- Origin:
1375–1425; late Middle English pretor < Latin praetor, for *praeitor leader, literally, one going before, equivalent to *praei-, variant stem of praeīre to go before, lead ( prae- prae- + -i-, base of īre to go) + -tor -tor
Terokai |
ErrantX wrote:Part of the reason I chose Knight to begin with, so I wouldn't have multiple W's.
I also had liked Vanguard, but that has too aggressive of a connotation to it.
-X
What about the Vigilant, or the Praetorian?
Praetorian- Origin:
1375–1425; late Middle English pretor < Latin praetor, for *praeitor leader, literally, one going before, equivalent to *praei-, variant stem of praeīre to go before, lead ( prae- prae- + -i-, base of īre to go) + -tor -tor
I second the vote for praetorian!
Michael Sayre |
Well the stalker is already a class, we were just throwing around ideas for the Warder/Warden. The Praetorian or Praetor sounds pretty good and is unique-ish enough I think.
Fixed that for you.
I'm surprised at how many people liked my Praetorian idea. Makes me all warm and fuzzy inside :)
ErrantX |
The BETA release of the Warlord is now available on Dreamscarred Press' website.
That's right. Beta.
And it's thanks to you guys and the great fellows on your sister forums as well. Thank you!
-X
deuxhero |
I also had liked Vanguard, but that has too aggressive of a connotation to it.
How so? Vanguards were simply front line forces. It's only "aggressive" in the sense it isn't "garrison".
On the subject of names, Doppelsoldner doesn't get the love it should, and nor does Triarii for that matter (though both carry a bit of "prestige" more than a base class name). Milites is nice, but I'd expect a lot of flak for sounding cheesy because of the words that were derived from it, despite being the word being the root.
YuenglingDragon |
I have a question about the "Stacking Effects" section under "Martial Abilities and Magic" on page 9.
It doesn't look like it's talking about magic there, it looks like it's talking about maneuvers. Is that supposed to be the case?
I don't know if you re-wrote that bit or if I'd just glossed over it before. It reads like you can't use a boost that deals damage on the same turn you use a strike that deals damage and if you're in a stance that deals damage, you can't add that when you use either. Is that right?
Michael Sayre |
The BETA release of the Warlord is now available on Dreamscarred Press' website.
That's right. Beta.
And it's thanks to you guys and the great fellows on your sister forums as well. Thank you!
-X
Woohoo!!
YuenglingDragon |
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How so? Vanguards were simply front line forces. It's only "aggressive" in the sense it isn't "garrison".
That's not entirely accurate. Or at least, it's phrased in a misleading way.
A typical medieval army would have a van, a main, and a rear. The van, from which Vanguard comes were not the "front line forces." That would probably more accurately apply to the front ranks of the main. The van was typically made up of fast moving scouts and skirmishers who could locate and either harass the enemy or seize the ground that the main would occupy. There weren't even necessarily the front ranks once battle was joined and could easily be a flanking force instead. The opposite of the van is the rear, not a garrison.
YuenglingDragon |
Page 11, last sentence of 2nd paragraph, "rant" instead of "grant"
And that might be (aside from my question above) the only thing I'm seeing with the beta. I'm not sure it's even worth playtesting again. The only thing's I'd change would be to ditch 3-4 combat maneuver feats recognizing that Primal/Throne Warlords don't need Gambits very much and probably remember to use Dreadful Carnage every now and again. Basically, I'd have a better Warlord.
What I do want to playtest is the new class. And once that gets settled a little, remake this Warlord to Lion and Solar Wind and playtest all three together doing even harder challenges!