Frontier kingdom

Game Master katataban

A kingdom in the wilderness group 4


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Female/Male Ascended being all/20

Discussion thread for group 4

Aldarion
Torin
Enora
Egon
Dredd

Please leave this thread for these people. I'll be posting OoC comments and information here, and also this is the place for you to ask questions or make comments on the game.


M Human Paladin (sacred servant) 1
katataban wrote:

Discussion thread for group 4

Aldarion
Torin
Enora
Egon
Dredd

Please leave this thread for these people. I'll be posting OoC comments and information here, and also this is the place for you to ask questions or make comments on the game.

Sir Egon is ready for battle


Divine Hunter 1 HP 11/11 | AC: 15 /T: 13 /FF: 12 | Perc. +0 | F: +3 / R: +3 /W: +2 | CMB +3 | CMD +17 | Speed 30 | Init. +3

Hello


M Human Paladin (sacred servant) 1

Ah, A fellow warrior for the Good cause. I think we are going to get along quite well.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Checking in.

Two archers, 3 divine and no arcane. I feel like I've been taking crazy pills;)

I think this is going to be fun.


Male Dwarf Gunslinger 1 | HP 12 | AC 16 | init 5 | perception 7 | R 5 W 3 F 3 | CMB 2 | CMD 5

Checking in! Oh, another Dwarf! Hi, I was raised by gnomes!

*waves*

Also I guess I also fill the 'archer' role. Gunslinger, after all. Though I can easily be a front liner as well. Also, I'm planning to take the Master Craftsman feat.


Female/Male Ascended being all/20

Several people have ranged skills, but apart from torin and Enora they're all pretty much able to hunt frontline as well. And with Enora most likely being your main healer. Egon, Dredd and Dolgan all have quite a bit of staying power.


M Human Paladin (sacred servant) 1

We'll have to see if we can get a cohort capable of arcane magic if we need it. As for the typically arcane skills, I think we can come to an agreement who will invest in what.

Keeping five people healthy is a lot of work for one paladin, so my next level will be cleric. Might be an Evangelist, as I'm not that impressed by Channel Energy.


Male Dwarf Gunslinger 1 | HP 12 | AC 16 | init 5 | perception 7 | R 5 W 3 F 3 | CMB 2 | CMD 5
Sir Egon D'Clausanne wrote:

We'll have to see if we can get a cohort capable of arcane magic if we need it. As for the typically arcane skills, I think we can come to an agreement who will invest in what.

Keeping five people healthy is a lot of work for one paladin, so my next level will be cleric. Might be an Evangelist, as I'm not that impressed by Channel Energy.

I can take a rank in heal. You won't help anyone if you're a cleric with 10 wis - consider taking Bard, possibly Arcane Duelist, then multiclassing into the PrC that progresses Bard and Cavalier abilities (the 'Battle Herald').


M Human Paladin (sacred servant) 1

Or Life Oracle to Holy Vindicator. Good advice, anyway.


Male Dwarf Gunslinger 1 | HP 12 | AC 16 | init 5 | perception 7 | R 5 W 3 F 3 | CMB 2 | CMD 5
Sir Egon D'Clausanne wrote:
Or Life Oracle to Holy Vindicator. Good advice, anyway.

I think you'll be getting a second animal companion if you go Life Oracle, though :/

And the Battle Herald looks perfect based on your character's backstory and character. Like, literally, it was made FOR characters like you.


M Human Paladin (sacred servant) 1

You can never have enough animal companions ;). If the banner and rallying cry abilities would also work for the peasants, Battle Herald would be the logical choice, but I fear it doesn't work that way.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Healing wont be an issue once we can grab a wand of CLW and I think Aldarion is a druid, so that will also help in a pinch.

Besides, with a gunslinger, zen archer monk and divine hunter paladin most enemies wont even have the chance to get into melee range.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

"Aldarion, at your service."

Whew, just spotted this, sorry to keep you all waiting a day. I am ready to play.

Regarding an arcane caster, I am certainly open to the possibility of dabbling in some wizardry (Int 14), should the story provide an opportunity for me to learn. Aldarion, you will find, is a bit intellectual for a druid anyway. Perhaps even a little Mystic Theurge in time, though my primary focus will remain on druidry.

Regarding healing, my +11 to Heal checks (or +13 to treat disease and poison) should prove very handy in the wilderness. I also like to prep goodberry here and there for a little magical healing. And I can always prep cure light wounds as needed. So Aldarion should prove a very decent secondary healer.

Feel free to add arcane or healing capabilities as you like, however. The more flexibility, the merrier, I say.


M Human Paladin (sacred servant) 1
Torin Ironbeard wrote:

Healing wont be an issue once we can grab a wand of CLW and I think Aldarion is a druid, so that will also help in a pinch.

Besides, with a gunslinger, zen archer monk and divine hunter paladin most enemies wont even have the chance to get into melee range.

I intend to get into theirs, and with a +4 int mod I might well do it before the barrage begins. I'll delay if needed, to prevent penalties from shooting into melee.


M Human Paladin (sacred servant) 1

@Katataban: What day will we be starting ? This gives me a indication when I should start watching the campaign more closely.


Male Dwarf Gunslinger 1 | HP 12 | AC 16 | init 5 | perception 7 | R 5 W 3 F 3 | CMB 2 | CMD 5
Sir Egon D'Clausanne wrote:
Torin Ironbeard wrote:

Healing wont be an issue once we can grab a wand of CLW and I think Aldarion is a druid, so that will also help in a pinch.

Besides, with a gunslinger, zen archer monk and divine hunter paladin most enemies wont even have the chance to get into melee range.

I intend to get into theirs, and with a +4 int mod I might well do it before the barrage begins. I'll delay if needed, to prevent penalties from shooting into melee.

Do that - you could also potentially use thrown weapons instead of going into melee.


Male Dwarf Gunslinger 1 | HP 12 | AC 16 | init 5 | perception 7 | R 5 W 3 F 3 | CMB 2 | CMD 5
Aldarion the Sage wrote:

"Aldarion, at your service."

Whew, just spotted this, sorry to keep you all waiting a day. I am ready to play.

Regarding an arcane caster, I am certainly open to the possibility of dabbling in some wizardry (Int 14), should the story provide an opportunity for me to learn. Aldarion, you will find, is a bit intellectual for a druid anyway. Perhaps even a little Mystic Theurge in time, though my primary focus will remain on druidry.

Regarding healing, my +11 to Heal checks (or +13 to treat disease and poison) should prove very handy in the wilderness. I also like to prep goodberry here and there for a little magical healing. And I can always prep cure light wounds as needed. So Aldarion should prove a very decent secondary healer.

Feel free to add arcane or healing capabilities as you like, however. The more flexibility, the merrier, I say.

I could easily become a wizard as well, but I think my character will focus on gunsmithing instead.

Also, your character avatar looks like the mongol leader from Mulan.


Female/Male Ascended being all/20

Just waiting for Dredd. I'll pm him, so I hope we'll start later today


Male Dwarf Gunslinger 1 | HP 12 | AC 16 | init 5 | perception 7 | R 5 W 3 F 3 | CMB 2 | CMD 5

Good luck, everyone!


M Human Paladin (sacred servant) 1

Shall we pick our Kingdom's starting alignement while we wait for Dredd?
Seems like we are leaning towards LG. Which is fine by me. (We have a lot of Lawful and Good alignments in this group).


Male Dwarf Gunslinger 1 | HP 12 | AC 16 | init 5 | perception 7 | R 5 W 3 F 3 | CMB 2 | CMD 5

Bro, I'm chaotic good, but leaning very much toward NG. Can we go with Neutral Good?
Also, I think Dred joined a different campaign. Look on his profile page.


Male Human Inquisitor of Iomedae 1; HP 14/14, AC 16, Init +1, Fort +4, Ref +1, Will +3, Perception +5, Greataxe +4(1d12+6/20x3)

Greetings all, sorry for the delay. Game on!


Male Dwarf Gunslinger 1 | HP 12 | AC 16 | init 5 | perception 7 | R 5 W 3 F 3 | CMB 2 | CMD 5

Oh, hai! I thought you joined that semi-homebrew campaign. Glad to meetcha.


Divine Hunter 1 HP 11/11 | AC: 15 /T: 13 /FF: 12 | Perc. +0 | F: +3 / R: +3 /W: +2 | CMB +3 | CMD +17 | Speed 30 | Init. +3

Ready to go, nice to see such "good" folks.


M Human Paladin (sacred servant) 1

NG is fine with me.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

NG is fine with me too, since I am NG. ;)

There sure is a lot of lawful in this party, though. Me and Dolgan are outnumbered, lol.

Dolgan Powderbeard wrote:
Also, your character avatar looks like the mongol leader from Mulan.

It's the mustache. And the eyebrows. :)


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3
Sir Egon D'Clausanne wrote:
I intend to get into theirs, and with a +4 int mod I might well do it before the barrage begins. I'll delay if needed, to prevent penalties from shooting into melee.
Dolgan Powderbeard wrote:
Do that - you could also potentially use thrown weapons instead of going into melee.

I foresee the Opening Volley feat may prove useful to Sir Egon in this case (Ultimate Combat, 112)... and Precise Shot for everyone else, lol.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Woot, woot! Let's fire this baby up.

NG will be fine, as long as everyone pays their taxes.


Female/Male Ascended being all/20

Okay. I have a few things I want to agree on before we truly start.

First off, a few people in this group are not a hundred percent done with their character. Can you please have this done before the weekend?

Second. Posting rules. I'm not going to enforce a strict posting order, but please try to watch that everyone gets to do their part. Different timezones, jobs, real life there are many reasons people might not respond for a few hours, maybe a day, and nothing demotivates like coming back after sleeping and finding a hundred posts you need to go through.

Third. Conversely, don't let other players wait for no reasons. Of course real life comes first, but it takes a few seconds to send a pm to me, and I'll post some my other contact details at the end of this post.
_____________________________________________________________

Now as some of you know, Kingmaker is an adventure path, and like the other adventure paths has 6 books detailing an adventure designed to take you from level 1 through to well above level 15. But unlike the other adventure paths, this isn't just about killing the monsters, looting the treasure, and leveling....

Kingmaker lets your character taste of true power. The power of governing a kingdom. And not just any kingdom, but a kingdom, you as a group will build up yourself, from a tiny little hamlet to a sprawling realm containing tens or even hundreds of thousands of inhabitants.

This new power comes with new dangers though. Where normal adventures deal with the occasional orc band or dragon, you will have to deal with invading armies, rebellion, betrayal from within and without.
________________________________________________________________

I will make a separate post detailing the kingdom building rules later. As said earlier I will use the rules from ultimate campaign instead of those from Kingmaker. The differences are relatively small, but it is more balanced and more expansive. For those of you unfamiliar with the rules. kingdom rules

A few rules I want to point out you might want to consider.

1) As you've seen on the character sheets I send you when your character was completed I use numerical alignment, meaning that I track your character's moral on a scale. Once you cross a border I will enforce an alignment change.

2) I use two optional rules from the kingdom building list. One is from deities and holy sites. Holy sites give bonus based on their alignment. And the other rule is the leadership role skills rule. Both can be found in the link above.

That was it from me for now. Any questions, please ask them here. If you wish to ask in private PM me, or use the options below:

Yahoo messenger: katataban
Skype: katataban


Female/Male Ascended being all/20

gameplay thread


Male Dwarf Gunslinger 1 | HP 12 | AC 16 | init 5 | perception 7 | R 5 W 3 F 3 | CMB 2 | CMD 5

*fingercrossies*
this is going to be so cool!

Gunpowder GOOOOOOOO *musket explodes and sends Dolgan flying off into an adventure*

Lawful Good may be best, since Egon will have the highest Leadership score, so he will probably be ruler.


Male Dwarf Gunslinger 1 | HP 12 | AC 16 | init 5 | perception 7 | R 5 W 3 F 3 | CMB 2 | CMD 5

I would like to nominate myself for the position of Marshal. I'm also changing my alignment to NG.


M Human Paladin (sacred servant) 1

Marshal ? Sure.


Female/Male Ascended being all/20

@ Egon, yes the caravan has half a dozen guards, and 2 lower ranking members of the local merchant's guild.

Also I'd prefer this discussion thread to be for discussion, and the Gameplay thread to be for IC stuff. It'll help the game flow along a bit better if the thread isn't clogged with me answering OoC questions.

I know different GM's handle this differently, but fo me and those I've play with it tends to work, as it makes it easier to keep the immersion


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

@DM: Do you use any of the arrow recovery rules for missed shots, or should I just assume that every fired arrow is a spent arrow?


Female/Male Ascended being all/20

No I'll be allowing you to recover arrows


Male Dwarf Gunslinger 1 | HP 12 | AC 16 | init 5 | perception 7 | R 5 W 3 F 3 | CMB 2 | CMD 5

"raised by gnomes" is the single greatest background aspect in the history of forever. This character will be so fun and eccentric.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

We're on the same page, katataban. Having run a few PbP games myself, I've come to emphasize many of the same preferences and points in my own campaigns.

One thing I would suggest, regarding alignment scaling & shifting alignments. I too will shift the alignments of my players' characters when they deviate repeatedly and significantly from their professed alignments. But I find that this tends to be a somewhat relative judgment call, as all too often I encounter players with different definitions of "good," "evil," "chaotic" and "lawful" than others. Perhaps a concise but clear idea of how you, as GM, view each alignment would be valuable for us to know about in advance before we get much further. This way, we are all forewarned.

...

Young Master Dolgan perhaps had his earliest suspicions about his birth parents not being the gnomes who raised him when, despite being told "You're just big boned!" by his mother, he had grown to be several times as massive as his father... by age 12. Lol.


Female/Male Ascended being all/20

Question. What exactly is Dolgan making black powder from? As I see no materials in his list


M Human Paladin (sacred servant) 1

It will be interesting to see if Kingmaker has decision paths that can affect our alignment or that of the Kingdom.


Female/Male Ascended being all/20

Yes, yes it does. Well, in such a way as King maker is a very sandbox style campaign, with many optional encounters and differing directions. So don't worry, you'll get many opportunities to test your resolve.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Excellent.

Updated Torin's equipment with:
Mule (8gp)
Feed x3 (1.5 sp)(30lbs)
pack saddle (5gp)(15lbs)
bed roll 1sp (5lbs)
blanket 5sp (3lbs)
rope(50ft) 1gp 10lbs
arrows (60 total) 3gp(.5lbs)
waterskin 1gp (4lbs)
trail rations x5 2.5gp(5lbs)

All this gear will be on the mule, with the exception of the 20 arrows and the waterskin.


Male Dwarf Gunslinger 1 | HP 12 | AC 16 | init 5 | perception 7 | R 5 W 3 F 3 | CMB 2 | CMD 5
katataban wrote:
Question. What exactly is Dolgan making black powder from? As I see no materials in his list

Ancient and mysterious magic.

*ooooooooo*

But you will notice that I listed '5 lbs of unfinished guns and scrap'. The gunpowder material comes out of that.


M Human Paladin (sacred servant) 1

I agree that the gunslinger rules are not perfectly clear about the requirements for creating gunpowder.

If you're going for details, you can put in your gear: x lbs of sulfur, charcoal, and potassium nitrate", I think.


Male Dwarf Gunslinger 1 | HP 12 | AC 16 | init 5 | perception 7 | R 5 W 3 F 3 | CMB 2 | CMD 5
Sir Egon D'Clausanne wrote:

I agree that the gunslinger rules are not perfectly clear about the requirements for creating gunpowder.

If you're going for details, you can put in your gear: x lbs of sulfur, charcoal, and potassium nitrate", I think.

Honestly, I think they just sorta rushed the gunsmithing rules in general. I mean, it doesn't even require a craft check!


Female/Male Ascended being all/20

Ok. It wasn't on the original sheet, and it only just came to me when you said it IC. Thanks for the update.

Considering you had 25 GP left, and you can create 1 dose with 5 gp of materials, I've added 5 doses to your sheet


Male Dwarf Gunslinger 1 | HP 12 | AC 16 | init 5 | perception 7 | R 5 W 3 F 3 | CMB 2 | CMD 5
katataban wrote:

Ok. It wasn't on the original sheet, and it only just came to me when you said it IC. Thanks for the update.

Considering you had 25 GP left, and you can create 1 dose with 5 gp of materials, I've added 5 doses to your sheet

Actually, it's 1 GP in materials - bullets, pellets, and powder cost 1/10th their normal cost when made by the character.


Female/Male Ascended being all/20

you are right. I misread. Thank you.


Male Half-Elf Treesinger 3 -- HP: 21/21 | AC: 17 | T: 11 | FF: 16 | CMD: 11 | Fort: +4 | Ref: +2 | Will: +6* | Init: +1 | Perc: +12L | Fists: 6/6 | Goodberries: 0 | Spells: [1]0/4 [2]0/3

I researched a medieval recipe for making the saltpeter component of gunpowder back in college. Don't ask me how anyone figured this out, and the details are a little sketchy in my memory now, but the recipe called for urinating on, and mixing cow manure into, a plot of soil for some 20 years, then performing some process on that soil to extract saltpeter.

If Dolgan uses this method, we will be waiting a very, very, very long time before we begin this AP. Lol.

I think you can mine saltpeter in certain caves as well.

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