Sir Egon D'Clausanne |
Discussion thread for group 4
Aldarion
Torin
Enora
Egon
DreddPlease leave this thread for these people. I'll be posting OoC comments and information here, and also this is the place for you to ask questions or make comments on the game.
Sir Egon is ready for battle
Dolgan Powderbeard |
Checking in! Oh, another Dwarf! Hi, I was raised by gnomes!
*waves*
Also I guess I also fill the 'archer' role. Gunslinger, after all. Though I can easily be a front liner as well. Also, I'm planning to take the Master Craftsman feat.
Sir Egon D'Clausanne |
We'll have to see if we can get a cohort capable of arcane magic if we need it. As for the typically arcane skills, I think we can come to an agreement who will invest in what.
Keeping five people healthy is a lot of work for one paladin, so my next level will be cleric. Might be an Evangelist, as I'm not that impressed by Channel Energy.
Dolgan Powderbeard |
We'll have to see if we can get a cohort capable of arcane magic if we need it. As for the typically arcane skills, I think we can come to an agreement who will invest in what.
Keeping five people healthy is a lot of work for one paladin, so my next level will be cleric. Might be an Evangelist, as I'm not that impressed by Channel Energy.
I can take a rank in heal. You won't help anyone if you're a cleric with 10 wis - consider taking Bard, possibly Arcane Duelist, then multiclassing into the PrC that progresses Bard and Cavalier abilities (the 'Battle Herald').
Dolgan Powderbeard |
Or Life Oracle to Holy Vindicator. Good advice, anyway.
I think you'll be getting a second animal companion if you go Life Oracle, though :/
And the Battle Herald looks perfect based on your character's backstory and character. Like, literally, it was made FOR characters like you.Torin Ironbeard |
Healing wont be an issue once we can grab a wand of CLW and I think Aldarion is a druid, so that will also help in a pinch.
Besides, with a gunslinger, zen archer monk and divine hunter paladin most enemies wont even have the chance to get into melee range.
Aldarion the Sage |
"Aldarion, at your service."
Whew, just spotted this, sorry to keep you all waiting a day. I am ready to play.
Regarding an arcane caster, I am certainly open to the possibility of dabbling in some wizardry (Int 14), should the story provide an opportunity for me to learn. Aldarion, you will find, is a bit intellectual for a druid anyway. Perhaps even a little Mystic Theurge in time, though my primary focus will remain on druidry.
Regarding healing, my +11 to Heal checks (or +13 to treat disease and poison) should prove very handy in the wilderness. I also like to prep goodberry here and there for a little magical healing. And I can always prep cure light wounds as needed. So Aldarion should prove a very decent secondary healer.
Feel free to add arcane or healing capabilities as you like, however. The more flexibility, the merrier, I say.
Sir Egon D'Clausanne |
Healing wont be an issue once we can grab a wand of CLW and I think Aldarion is a druid, so that will also help in a pinch.
Besides, with a gunslinger, zen archer monk and divine hunter paladin most enemies wont even have the chance to get into melee range.
I intend to get into theirs, and with a +4 int mod I might well do it before the barrage begins. I'll delay if needed, to prevent penalties from shooting into melee.
Dolgan Powderbeard |
Torin Ironbeard wrote:I intend to get into theirs, and with a +4 int mod I might well do it before the barrage begins. I'll delay if needed, to prevent penalties from shooting into melee.Healing wont be an issue once we can grab a wand of CLW and I think Aldarion is a druid, so that will also help in a pinch.
Besides, with a gunslinger, zen archer monk and divine hunter paladin most enemies wont even have the chance to get into melee range.
Do that - you could also potentially use thrown weapons instead of going into melee.
Dolgan Powderbeard |
"Aldarion, at your service."
Whew, just spotted this, sorry to keep you all waiting a day. I am ready to play.
Regarding an arcane caster, I am certainly open to the possibility of dabbling in some wizardry (Int 14), should the story provide an opportunity for me to learn. Aldarion, you will find, is a bit intellectual for a druid anyway. Perhaps even a little Mystic Theurge in time, though my primary focus will remain on druidry.
Regarding healing, my +11 to Heal checks (or +13 to treat disease and poison) should prove very handy in the wilderness. I also like to prep goodberry here and there for a little magical healing. And I can always prep cure light wounds as needed. So Aldarion should prove a very decent secondary healer.
Feel free to add arcane or healing capabilities as you like, however. The more flexibility, the merrier, I say.
I could easily become a wizard as well, but I think my character will focus on gunsmithing instead.
Also, your character avatar looks like the mongol leader from Mulan.Aldarion the Sage |
NG is fine with me too, since I am NG. ;)
There sure is a lot of lawful in this party, though. Me and Dolgan are outnumbered, lol.
Also, your character avatar looks like the mongol leader from Mulan.
It's the mustache. And the eyebrows. :)
Aldarion the Sage |
I intend to get into theirs, and with a +4 int mod I might well do it before the barrage begins. I'll delay if needed, to prevent penalties from shooting into melee.
Do that - you could also potentially use thrown weapons instead of going into melee.
I foresee the Opening Volley feat may prove useful to Sir Egon in this case (Ultimate Combat, 112)... and Precise Shot for everyone else, lol.
katataban |
Okay. I have a few things I want to agree on before we truly start.
First off, a few people in this group are not a hundred percent done with their character. Can you please have this done before the weekend?
Second. Posting rules. I'm not going to enforce a strict posting order, but please try to watch that everyone gets to do their part. Different timezones, jobs, real life there are many reasons people might not respond for a few hours, maybe a day, and nothing demotivates like coming back after sleeping and finding a hundred posts you need to go through.
Third. Conversely, don't let other players wait for no reasons. Of course real life comes first, but it takes a few seconds to send a pm to me, and I'll post some my other contact details at the end of this post.
_____________________________________________________________
Now as some of you know, Kingmaker is an adventure path, and like the other adventure paths has 6 books detailing an adventure designed to take you from level 1 through to well above level 15. But unlike the other adventure paths, this isn't just about killing the monsters, looting the treasure, and leveling....
Kingmaker lets your character taste of true power. The power of governing a kingdom. And not just any kingdom, but a kingdom, you as a group will build up yourself, from a tiny little hamlet to a sprawling realm containing tens or even hundreds of thousands of inhabitants.
This new power comes with new dangers though. Where normal adventures deal with the occasional orc band or dragon, you will have to deal with invading armies, rebellion, betrayal from within and without.
________________________________________________________________
I will make a separate post detailing the kingdom building rules later. As said earlier I will use the rules from ultimate campaign instead of those from Kingmaker. The differences are relatively small, but it is more balanced and more expansive. For those of you unfamiliar with the rules. kingdom rules
A few rules I want to point out you might want to consider.
1) As you've seen on the character sheets I send you when your character was completed I use numerical alignment, meaning that I track your character's moral on a scale. Once you cross a border I will enforce an alignment change.
2) I use two optional rules from the kingdom building list. One is from deities and holy sites. Holy sites give bonus based on their alignment. And the other rule is the leadership role skills rule. Both can be found in the link above.
That was it from me for now. Any questions, please ask them here. If you wish to ask in private PM me, or use the options below:
Yahoo messenger: katataban
Skype: katataban
Dolgan Powderbeard |
*fingercrossies*
this is going to be so cool!
Gunpowder GOOOOOOOO *musket explodes and sends Dolgan flying off into an adventure*
Lawful Good may be best, since Egon will have the highest Leadership score, so he will probably be ruler.
katataban |
@ Egon, yes the caravan has half a dozen guards, and 2 lower ranking members of the local merchant's guild.
Also I'd prefer this discussion thread to be for discussion, and the Gameplay thread to be for IC stuff. It'll help the game flow along a bit better if the thread isn't clogged with me answering OoC questions.
I know different GM's handle this differently, but fo me and those I've play with it tends to work, as it makes it easier to keep the immersion
Aldarion the Sage |
We're on the same page, katataban. Having run a few PbP games myself, I've come to emphasize many of the same preferences and points in my own campaigns.
One thing I would suggest, regarding alignment scaling & shifting alignments. I too will shift the alignments of my players' characters when they deviate repeatedly and significantly from their professed alignments. But I find that this tends to be a somewhat relative judgment call, as all too often I encounter players with different definitions of "good," "evil," "chaotic" and "lawful" than others. Perhaps a concise but clear idea of how you, as GM, view each alignment would be valuable for us to know about in advance before we get much further. This way, we are all forewarned.
...
Young Master Dolgan perhaps had his earliest suspicions about his birth parents not being the gnomes who raised him when, despite being told "You're just big boned!" by his mother, he had grown to be several times as massive as his father... by age 12. Lol.
Torin Ironbeard |
Excellent.
Updated Torin's equipment with:
Mule (8gp)
Feed x3 (1.5 sp)(30lbs)
pack saddle (5gp)(15lbs)
bed roll 1sp (5lbs)
blanket 5sp (3lbs)
rope(50ft) 1gp 10lbs
arrows (60 total) 3gp(.5lbs)
waterskin 1gp (4lbs)
trail rations x5 2.5gp(5lbs)
All this gear will be on the mule, with the exception of the 20 arrows and the waterskin.
Dolgan Powderbeard |
Question. What exactly is Dolgan making black powder from? As I see no materials in his list
Ancient and mysterious magic.
*ooooooooo*
But you will notice that I listed '5 lbs of unfinished guns and scrap'. The gunpowder material comes out of that.
Dolgan Powderbeard |
I agree that the gunslinger rules are not perfectly clear about the requirements for creating gunpowder.
If you're going for details, you can put in your gear: x lbs of sulfur, charcoal, and potassium nitrate", I think.
Honestly, I think they just sorta rushed the gunsmithing rules in general. I mean, it doesn't even require a craft check!
Dolgan Powderbeard |
Ok. It wasn't on the original sheet, and it only just came to me when you said it IC. Thanks for the update.
Considering you had 25 GP left, and you can create 1 dose with 5 gp of materials, I've added 5 doses to your sheet
Actually, it's 1 GP in materials - bullets, pellets, and powder cost 1/10th their normal cost when made by the character.
Aldarion the Sage |
I researched a medieval recipe for making the saltpeter component of gunpowder back in college. Don't ask me how anyone figured this out, and the details are a little sketchy in my memory now, but the recipe called for urinating on, and mixing cow manure into, a plot of soil for some 20 years, then performing some process on that soil to extract saltpeter.
If Dolgan uses this method, we will be waiting a very, very, very long time before we begin this AP. Lol.
I think you can mine saltpeter in certain caves as well.