Poludnica

Enora Ludvine's page

19 posts. Alias of Wix Leborgne.


Full Name

Enora Ludevine

Race

Divine Hunter 1 HP 11/11 | AC: 15 /T: 13 /FF: 12 | Perc. +0 | F: +3 / R: +3 /W: +2 | CMB +3 | CMD +17 | Speed 30 | Init. +3

Age

18

Alignment

LG

Deity

Erastil

Languages

Common

Strength 14
Dexterity 17
Constitution 13
Intelligence 10
Wisdom 10
Charisma 16

About Enora Ludvine

Enora has always stood strong and proud, but more importantly has remained devoted to her family and to Erastil.

Appearance:

She has a strong but agile build; she holds herself high and dresses in somber black leather with golden trim with a polished military cut and etched with the black eagle against a gold field. Enora wears her long auburn hair in pulled up braids to keep her feminine neck line and silver symbol of Erastil visible.
She also dons a simple leather cloak accompanied by Erastil's holy symbol burned into the hide and a longbow both gifted to her by the clergy of Erastil on Archer's Day.

Background:

When her family comes across some hard times the inability of her sibling to “rock the boat” frustrates Enora to no end. She decides to take up her bow in service of the family and Erastil, and bring the fight to new pastures so that the family can be once again “High Above.”

Basics:

Level 1
Paladin 1 (Divine Hunter)
Favored Class: Paladin
Initiative +3
Perception +0
Speed 30 ft.
HP: 11
STR 14 DEX 17 CON 13 INT 10 WIS 10 CHA 16

Defence:

AC 15
Touch 17, Flat-footed 18
(+2 Armour, +0 Shield, +3 Dex)
Armour:
hp 11 (1d10+1)

Fortitude: +3 (2+1)
Reflex: +3 (0+3)
Will: +2 (2+0)

Combat Maneuver Defense (CMD): 17 (10+1bab+2str+3dex+1trait)

Offense:

Melee Longsword +3 (1d8+2/19-20/x2)
Ranged Longbow +4 (1d8/x3) or Longbow +2 / +2 (1d8/x3)
Special Attacks Smite Evil
BAB: +1
CMB: +3 (+1+2)

Class Features:

Armor and Shield Proficiency: Light and Medium Armor. Shields (except Tower Shields)
Weapon Proficiency: Simple and martial Weapons.
Aura (Ex): good

Spells:

Prepared Orisons

Prepared Level 1

Spell-Like Abilities:
Detect Evil (Sp): At will, you can use detect evil, as the spell. As a move action, you concentrate on a single item or individual within 60 feet and determine if it is evil and learning the strength of its aura as if having studied it for 3 rounds.

Supernatural Abilities:
Smite Evil (Su): As a swift action, you choose one target within sight to smite. If this target is evil, add +2 to your attack rolls and +1 to damage rolls (+2 if target is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature). You also gain a +2 deflection bonus to AC against the target of your smite. You can use this up to 1 times a day

Traits and Feats:

Feats
(Divine Hunter) Precise Shot
(Human) Point-Blank Shot (Core 131): You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
(level 1) Rapid Shot (Core 132): When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.
Traits
Natural-Born Leader: All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.
Noble Born (Orlovsky): You gain a +1 trait bonus on your CMD. In addition, choose Acrobatics, Diplomacy, or Stealth—you gain a +1 trait bonus on this skill. (Diplomacy)

Skills:

total ranks 4, *-0
Acrobatics (x) (Dex*): +3
Appraise (x) (Int): +0
Bluff (x) (Cha): +3
Climb (x) (Str*): +2
Craft (p) (Int): +0
Diplomacy (p) (Cha): +8 x
Disable Device (x) (Dex*): NA
Disguise (x) (Cha): +2
Escape Artist (x) (Dex*): +3
Fly (Dex*): +3
Handle Animal (p)(Cha): +2
Heal (p) (Wis): +1
Intimidate (x) (Cha): +2
Knowledge (arcana) (x) (Int): NA
Knowledge (dungeoneering) (x) (Int): NA
Knowledge (engineering) (x)(Int): NA
Knowledge (geography) (x)(Int): NA
Knowledge (history) (x) (Int): NA
Knowledge (local) (x) (Int): NA
Knowledge (nature) (x)(Int): NA
Knowledge (nobility) (p) (Int): +4 x
Knowledge (planes) (x) (Int): NA
Knowledge (religion) (p) (Int): +0
Linguistics (c) (Int): NA
Perception (x) (Wis): +0
Perform (x)(Cha)(__):
Profession (soldier) (p) (Wis): +4 x
Ride (p)(Dex*): +7 x
Sense Motive (p) (Wis): +0
Sleight of Hand (x)(Dex): NA
Spellcraft (p) (Int): NA
Stealth (x) (Dex): +3
Survival (x)(Wis): +1
Swim (x) (Str*): +2
Use Magic Device (x) (Cha): NA

Equipment:

|lbs.|GP
Adventurer Vestment
Leather Armor 15|10
Longbow 3|75
Longsword 4|15
50 Arrows |7.5
Silver Holy Symbol |0.5|25
Total: 22.5 lbs.

Pack
Backpack |1|2
Bedroll |5|0.1
10 Rations |5|5
Flint and Steel |0|1
10 Pieces of Chalk |0|0.1
Common lamp |1|0.1
2-Oil (2-pint) |2|0.2
A Mess kit |0.5|0.2
Soap||0.1
Total: 17 lbs.

Total Load with Pack 40 lbs.
Total Equipment Value: 134 GP
Light Load 58 lbs.
Medium 116 lbs.
Heavy 175 lbs.

Wealth Calculation:

Start 175
Spent: 134
Balance: 41