A Couple Of Fighter Feats 2.0


Homebrew and House Rules


Afther some feedback I review the original feats and added a coupleof more feats.

Some feats might be a little more powerful than normal feats, that is intended, this is why they are fighter only feats.

(Sorry for the bad writing by the way)
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Armored warrior (Combat)

Prerequisites: 4th level fighter.

Benefits: While using armor you gain a +2 bonus to your armor class against critical hit confirmation. Additionally you reduce by half the time require to don or remove your armor.

Armor specialist (Combat)

Prerequisites: Armor focus, 8th level fighter.

Benefits: You add your armor bonus (Not including Enhacement bonus) to your Touch AC.

Resilence
Prerequisites: Bravery class feature.

Benefits: You dobules the bonus from your bravery class feature. Aditionally, choose one condition from the paladin mercies, you add your bravery bonus on saving trhow against that condition.

Special: you can take this feat multiple times. it effect do not stack but you can choose other condition from the mercy list.

Crossbow Sniper (Combat)

Prerequisites: Vital strike, Weapon specialization (Crossbow), 6 th level fighter.

Benefits: If an enemy is within your first range increment and is unaware of your presence you can make a single attack at your max base attack bonus. If you hit you do double damage (including the vital strike extra dice). Additionally the target have to make a fortitude saving trow (DC 10 +1/2 your fighter level + your dex modifier) or be staggered for one turn.

Blocking Shield (Combat)

Prerequisite: Shield Specialization, 10th- Level Fighter.

Benefits: Once per round, you can transform an enemy melee attack against you into a Sunder attempt against your shield. This sunder attempt does not provoke attacks of opportunity.

Evasive Shield (Combat)

Prerequisites: Shield Focus, 6th-level fighter.

Benefits: Whenever you use a type of shield in which you have the shield focus feat You can add you shield bonus to your reflex saving throw against burst effects.

Disruptive Expertise (Combat)

Prerequisites: Disruptive,12th- level fighter

Benefits: Choose one enemy adjacent to you. That enemy automatically fails their check to cast defensively.

Improved Reach (Combat)

Prerequisites: Lunge, 12th- level fighter

Benefits: As lunge but its effects last until the beginning of your next turn.

Improved Combat Expertise (Combat)

Prerequisites: Combat expertise, 6th-level fighter,

Benefits: Whenever you use combat expertise you can add a bonus to your reflex save or your will save (player choice). The bonus is equal to the bonus to the Ac that combat expertise grant.

Maneuver focus (Combat)

Prerequisites: 2nd level Fighter

Benefits: The fighter gain a +1 to his CMB and CMD. Additionally this feat counts as Combat expertise, Power attack, and improved unarmed strike to qualify for any combat maneuver related feat.

Mount.

Prerequisites: 4th level fighter.

Benefits: You gain the benefits of a loyal mount. The fighter can choose to have a horse or a pony (for small races), this mount works as a druid animal companion with effective level equal to your fighter level -3.

Unbalancing Block (Combat)

Prerequisites: Shield specialization.

Benefits: when you use a shield in which you have the shield specialization feat, Once per round, as an immediate action when an enemy attacks you in melee and fails, you can attempt a combat maneuver check. If your check is successful the enemy is flat footed until the end of your next turn.
This feat can only be used against humanoids opponents.

Tackling bull rush:

Prerequisites: Str 17 , Greater bull rush, 10 th level fighter.

Whenever you charge and attack with your armor spikes you can attempt as a free action, a Bull rush combat maneuver. If you and your target move more than 15th feet you can make trip combat maneuver as a free action.


These are good things, and the Fighter needs more good things. When I hear people talk about their characters, it's always wizards, clerics, barbarians, rangers. . . but no Fighters. Fighters need to be redesigned as the armed, armoured lords of the battle field they should be.


Glad you like it. I would apreciate some feedback about the feats.


Armored Warrior: isn't there a feat that does this with shields in Ultimate Combat? If so, does it stack? Not too keen on this particular bonus, as people tend to forget it.

Armored Specialist: I made almost same feat with shields. It makes more sense, IMO.

Resilience: I sincerely applaud you for this one! Great idea! The only thing I would do is integrate in the fighter class itself. As in: you gain +1 bonus vs. fear on first (or second, whatever) level, and it increases by +1 every two levels thereafter. Every time the bonus increases you can choose one extra condition to which it applies.

Crossbow Sniper: This one is a bit dodgy for me, feels more rogue-ish. And it's way unbalanced. Double damage+Vital strike damage+stagger?

Blocking Shield - nice.

Evasive Shield - ok, but what are burst effects? All that have reflex half on their saving throws, or only spells with burst area (fireball is a spread, for instance).

Disruptive Expertise - I hate choosing one enemy. And the spellcaster should be aware of this.

Improved Reach - nice. I think this should be an automatic feature of the Lunge feat when you gain BAB+11, but I'm switching to Kirthfinder, and my judgement is clouded on that matter (only on this feat, the others I commented from PF perspective).

Improved C.Expertise - not really seeing it. It's not unbalanced, and saves do need boosting, but it should be made of something else, not tied to C.Expertise.

Maneuver Focus - I'd make it removing the AoO for all maneuvers plus that +1. My judgement may be clouded here also, since I want maneuvers to be easier to perform.

Mount - i hate mounts, cohorts, animal companions and familiars with a passion. That said I see nothing wrong with this feat.

Unbalancing block - why only humanoid opponents? You should just give bonuses on CMD for extra legs, dwarf stability and stuff.

Tackling Bull Rush - not most elegantly made feat. How do armor spikes figure in the trip? No ideas for this one right now.

Feats are nice, the only thing is, I think some of them are ok for other classes, not only fighters.


necromental wrote:

Armored Warrior: isn't there a feat that does this with shields in Ultimate Combat? If so, does it stack? Not too keen on this particular bonus, as people tend to forget it.

I thought about 1 DR/-, but I do not know how well recived woul that be.

necromental wrote:


Armored Specialist: I made almost same feat with shields. It makes more sense, IMO.

Shiel are the obvious choise, but shiel already have shield ray so i went with armor to give more options.

necromental wrote:


Resilience: I sincerely applaud you for this one! Great idea! The only thing I would do is integrate in the fighter class itself. As in: you gain +1 bonus vs. fear on first (or second, whatever) level, and it increases by +1 every two levels thereafter. Every time the bonus increases you can choose one extra condition to which it applies.

Thanks. I think bravery is a very lame class feature, I would not have problem with resilence beng a stanard class feature.

necromental wrote:


Crossbow Sniper: This one is a bit dodgy for me, feels more rogue-ish. And it's way unbalanced. Double damage+Vital strike damage+stagger?

I like that fighter represent the most iverse style of combat. Besides crossbow are underpowered and the crossboman archetype is terrible

necromental wrote:


Blocking Shield - nice.

Thanks.

necromental wrote:


Evasive Shield - ok, but what are burst effects? All that have reflex half on their saving throws, or only spells with burst area (fireball is a spread, for instance).

I have to think a better wording then. It is not intended to work with all effects that target reflex (for example create pit) but with things like fireball and cone of cold.

necromental wrote:


Disruptive Expertise - I hate choosing one enemy. And the spellcaster should be aware of this.

Yes spellcaster should be aware. I do not know if the ability to dny multiple spellcaster would be to OP.

necromental wrote:


Improved Reach - nice. I think this should be an automatic feature of the Lunge feat when you gain BAB+11, but I'm switching to Kirthfinder, and my judgement is clouded on that matter (only on this feat, the others I commented from PF perspective).

Thanks.

necromental wrote:


Improved C.Expertise - not really seeing it. It's not unbalanced, and saves do need boosting, but it should be made of something else, not tied to C.Expertise.

The idea is to give support for options that are now underpowered. Combat expertise is one of the lamest feats out there.

necromental wrote:


Maneuver Focus - I'd make it removing the AoO for all maneuvers plus that +1. My judgement may be clouded here also, since I want maneuvers to be easier to perform.

I wnat maneuver to be easy to perfor too,but I do not know if your sugerence would be too much.

necromental wrote:


Mount - i hate mounts, cohorts, animal companions and familiars with a passion. That said I see nothing wrong with this feat.

The idea is to give support for mounted combat. There are alreay two archetypes for mounte fighters but those are almost useeles without multiclassin 4 levels in cavalier (for horse master).

Fighters should be capable of master any combat style withut multiclassing.

necromental wrote:


Unbalancing block - why only humanoid opponents? You should just give bonuses on CMD for extra legs, dwarf stability and stuff.

I know, but there are certain monsters (like oozes) that I feel should not be affected by this.


Nicos wrote:
necromental wrote:

Armored Warrior: isn't there a feat that does this with shields in Ultimate Combat? If so, does it stack? Not too keen on this particular bonus, as people tend to forget it.

I thought about 1 DR/-, but I do not know how well recived woul that be.
Nicos wrote:
necromental wrote:


Armored Specialist: I made almost same feat with shields. It makes more sense, IMO.
Shiel are the obvious choise, but shiel already have shield ray so i went with armor to give more options.

DR 1/- is a worthy bonus. If you think it's to powerful, reverse these two feats for prerequisites.

Nicos wrote:
necromental wrote:


Crossbow Sniper: This one is a bit dodgy for me, feels more rogue-ish. And it's way unbalanced. Double damage+Vital strike damage+stagger?
I like that fighter represent the most iverse style of combat. Besides crossbow are underpowered and the crossboman archetype is terrible

While I do agree that fighters should be able to afflict people with conditions, there should be a universal mechanic for that. You went with a style feat which really suites the rogue (it functions on surprise rounds when hidden). For fighter being good with a crossbow, give them to apply their Dex modifier to damage with this feat(put w.specialization (crossbow) as a prerequisite).

Nicos wrote:
necromental wrote:


Evasive Shield - ok, but what are burst effects? All that have reflex half on their saving throws, or only spells with burst area (fireball is a spread, for instance).
I have to think a better wording then. It is not intended to work with all effects that target reflex (for example create pit) but with things like fireball and cone of cold.

Pits don't have Reflex half for save, they have reflex negates. Every reflex half effect is ok for this feat (blast spells, breath weapons, avalanches..).

Nicos wrote:
necromental wrote:


Disruptive Expertise - I hate choosing one enemy. And the spellcaster should be aware of this.

Yes spellcaster should be aware. I do not know if the ability to dny multiple spellcaster would be to...

It has it's purpose. Casters, STAY THE F+!# AWAY!

Nicos wrote:
The idea is to give support for options that are now underpowered. Combat expertise is one of the lamest feats out there.
Nicos wrote:
I wnat maneuver to be easy to perfor too,but I do not know if your sugerence would be too much.

The two best fixes I saw for combat expertise, one was streamlining fighting defensively, and CE becomes "Improved Fighting Defensively", and isn't a prerequisite for anything not related to fighting defensively (combat maneuvers or whirlwind attack), and another one that remakes into something like your Maneuver Focus. And you boost the saves with a version of Lightning Reflexes and Iron Will that grant good save when you take them.

On the whole, I think you should look at Kirthfinder, at least the feat chapter, or fighter talents. If you think they are overpowered, you can ignore the scaling bonuses. Or just steal ideas for feats, rework them.

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