DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

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Island of Empty Eyes Map

Port Peril Map

Ship interior
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Dread Lady Upper level
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Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

SOrry, I'm a little lost as far as the map goes... Did we come from D1, through D2 and D3 is the sleepy Room?

Via the message spell he cast, Dhaavan asks the elves and company Anything of value or use up there? Would a soaking bandana and holding one's breath while topside mitigate the pollen, maybe?

Sovereign Court

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Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Message to Dhaavan: I don't know about soaking a bandana but hold on one second.

Looking at Rain with admiration Well done. Those critters could have been a real problem if the others had fallen asleep. I am going to go get the others and see if that bottle of air allows them to breath easier up here.

Variel will then grab the bottle out of his pack and hand it to whomever wants to try it. He then resurfaces and splashes water around trying to have the water dampen the pollen and settle into the water freeing the area up for fresher air.


Island of Empty Eyes Map Current Map

Correct Dhaavan


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Rain heeded Jiro's words on the nature of the plant and broke the surface of the water and carefully surveyed the area. The sweet scent was strong and she was glad for her natural immunity.

Working seamlessly beside Variel, they were able to subdue the threat rather quickly, all things considered.

As her Captain mate praised her efforts, she in turn admired his, "You were resourceful with the acid. Go, and, I shall take a closer look at the chamber and this plant."

As Variel plunged back into the water to call the others, Rain, with pike in one hand, cast Detect Magic to determine if any magical auras were present in this plant guarded cavern. Her eyes also took in the plant and surrounds, albeit cautiously, wondering if there was anything of note concealed in this place.

Perception: 1d20 + 15 ⇒ (5) + 15 = 20

Move about the cavern cautiously, using perception for anything of note. Standard action: Cast Detect Magic.


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Island of Empty Eyes Map Current Map

As you cast the spell, a subtle glow begins to emanate from beneath the tattered bed. When you go to look you see a small broken case that has a stick made out in patterns of spiders and three small vials that look like they contain crystal clear fluid.


Island of Empty Eyes Map Current Map

That's all that is in the room.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Wanting to immediately draw the items out, Rain held off, for it could be entrapped and she did not want to risk herself or the others.

Once Jiro emerged from the water with Variel's bottle, she asked the kitsune to check for traps.

If none were found, Rain would attempt to determine what was contained within the vials emanating the subtle glow.

Spellcraft?: 1d20 + 6 ⇒ (18) + 6 = 24

Just waiting for the others to get the chance to post/reply and add anything...


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Island of Empty Eyes Map Current Map

No traps. The Vials and Stick are glowing. The vials are potions of waterbreathing...and since your roll was so high I'll just tell you the stick is a wand of web with 36 charges left.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro swims up and breathes while holding the bottle under his nose, hoping the fresh air from the bottle will protect him from the pollen. If it does, he nods to the others and after getting the lay of the situation from Rain, he checks out the bed and area under it where the magic aura is coming from, looking for traps.

perc: 1d20 + 11 ⇒ (6) + 11 = 17

well that could have been better, sigh


Island of Empty Eyes Map Current Map

Sorry Jiro, ninja'd the ninja...YES!!! ;-)

Jiro, you do not find anything else in the room.


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F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Yay! Thanks!

When the others had joined her, without harm to their welfare from any of the remaining noxious scent, with broken box in hand, Rain showed them her find and informed them of what she had discovered inside,

"There are three potions of Water Breathing and a Wand of Web (with 36 charges)."


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Let's wait until Rain checks in to see what you guys want to do with exploring the room.

Hmm... perhaps this would be a good time to do some pruning? Yet my hunch says - "Later!" so I shall wait...


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
"There are three potions of Water Breathing and a Wand of Web (with 36 charges)."

Horatio nods at her assessment.

"The water breathing potions should be handy. Odd that they're here... I mean to say; if those Sahungin types are here, why should they need those types of potions? Unless, of course, there's more than that which may need those potions."

He thinks a moment.

"Can anyone use that Wand of Web? That might still be handy down here..." he says glancing around, not sure what his companions can or can't cast at this point.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Variel remembers what Jiro said earlier. I think Horatio that those potions were for that sorceress we fought a couple of days ago. These would have allowed her to go below to the sahuagin to talk to them. I would gladly use that wand if no one else cares for it. Perhaps we can snare some of these fish creatures to make life easier for us.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

"I cannot use the wand", she answered Flynn.

Hearing Variel ask for the wand, Rain responded, "I have no issue with you using the wand, Var. Makes sense, too, as you're in front most of the time."

Rain cast a glance at Dhaavan, wondering if the sorcerer wanted the wand, as well. She waited to hear either way.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
I think Horatio that those potions were for that sorceress we fought a couple of days ago. These would have allowed her to go below to the sahuagin to talk to them. I would gladly use that wand if no one else cares for it. Perhaps we can snare some of these fish creatures to make life easier for us.

Horatio rubs his chin thoughtfully.

"Maybe you're right... about the sorceress and the potions..." he says slowly.

"But if so, that would seem to suggest this place is somewhere she frequented quite a lot. But we didn't see any docks or piers on the coast. Still, she may have moored her ship in that sheltered bay and few passing ships would be the wiser."

"I guess my main question is; if this was kind of her basecamp to operate out of, then it's likely we'll find other chambers for her to be comfortable. You know, a bed, a place to eat comfortably, that sort of thing."

He shrugs.

"But I guess we'll just find out."

Horatio will indeed go back and get the poison from the fallen plants after this caper is concluded.


Island of Empty Eyes Map Current Map

There was a bed in the chamber with the plants. Under it is where they found the potions and wand.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
There was a bed in the chamber with the plants. Under it is where they found the potions and wand.

What about a place to store things like clothing and food? I'm not fishing for magical gear as trying to get a sense of how much time the sorceress may have spent here. Also, any chance of possibly discovering a journal/letters/charts which may indicate what she's been doing? Finally, if there's a magical wardrobe that has a faun waiting for me, I'm going to have to explore that, too ;)


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro, figuring everything that's findable has been found seems anxious to move on...

"You having the wand sounds like a good thing, Variel... not something I can use anyway..."


Male Elf Slayer 4

"Definitely keep those potions handy then, it occurs to me if the fish faces really wanted to mess us up, they'd hit on of you with a dispeling of my magic"


Island of Empty Eyes Map Current Map

It doesn't look like she spent much more than a night or two at most at a time Horatio. Not much there to find. You suspect she spent most of her time on the ship she came on that got away.


Island of Empty Eyes Map Current Map

Remember to let me know specifically where you are going and what you are doing so that things can keep moving. The room doesn't have anything else of interest in it.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Remember to let me know specifically where you are going and what you are doing so that things can keep moving. The room doesn't have anything else of interest in it.

Sounds good. In which case, I'll be toward the rear of the party with weapons ready. I would be bringing up the rear formally, except I don't know if anyone else wants it. But given that I'm able to cast as well as use ranged weapons, no point in being at front. Finally, I guess I still have the Wand of Grease (Only has 19 charges left).

Once I'm "in formation" my next move is to follow the party that is now moving forward to wherever it is that they're moving to.

EDIT: If she wasn't there more than a day or so, then it leaves many questions regarding her keeping furniture in the chamber, as well as leaving potions. On the other hand, given that they were under the bed I'm willing to bet that Sahungian may have raided this place themselves. After all, their physiology suggests that they probably don't use beds and may not think to look under them for stuff.

In any case, it's getting a bit late for me as I'm tired and have to be up for work at 6, unfortunately. In any case, I'll see you all when I see you!


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro, with a little nod to Variel, slips forward stealthily and looks ahead for traps or ambushes.. but not too far ahead, staying just 10' or so ahead of the rest. checking out D4 thoroughly before moving on to D5 if D4 is empty and safe

stealth: 1d20 + 18 ⇒ (19) + 18 = 37
perception: 1d20 + 11 ⇒ (19) + 11 = 30


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

You all mind too terribly if i snag one of them potions? I can't really hold my breath for long Dhaavan requests through his message spell. I can also use that wand, Cap'n. And I'd be throwin the webbing around while you are busy with blade in hand, cover you, make sure you and Rain don't get swarmed too bad, if it comes to it.
Variel: If you want the wand you got it, but having DHaavan in the back webbing, you can focus on being fighty or buffing in case of attack

Dhaavan keeps behind Variel and Rain and by Adular, ready to summon if need be.
Can i use a spring loaded sheath to draw my wand as a swift action, then cast in a surprise round?

Jiro, let us know if you see something in that space to the left he says, preparing himself, [ooc]I'd definitely like to have the web-wand, i think. if i can surprise-round draw and use the web, it's loaded in my sheath if i can have it, otherwise dhaavan'll actually hold it.


Island of Empty Eyes Map Current Map

As you progress down the tunnels, the general shape and material stays consistent. The eerie glow of your light spells reflects off the seaweed and throws strange shadows upon the walls of this subterranean abyss. Fear begins to germinate in your bellies but you tamp it down viciously and focus on the task at hand.

The next chamber you come to (D4) has a series of seaweed...what can only be described as large nests scattered about. You would guess about 6 of them live in this chamber normally. A chamber to your left (D5) down a short tunnel has little in it with the exception of a giant rock crab settled in the silt at the bottom of the chamber, laboriously gathering and eating seaweed and smaller pale crustaceans.

Knowledge Nature DC 10:
You get the feeling if you leave it alone, it will leave you alone.[/ooc]

There is another tunnel leading down to the south of the chamber.

Let me know if you are continuing.

If you decide to move forward down the tunnel:
As you turn the corner Seijiro, you motion the group to stop as you hear the gurgling and thrashing of swimming and voices speaking Aquan (nothing of consequence, basically Sahuagin chitchat). They are about 60feet away and will spot your lights if something is not done real quick.

Heading to bed, see you in the morning.


Island of Empty Eyes Map Current Map

Sorry Dhaavan, move or standard only in a surprise round.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

know nature: 1d20 + 5 ⇒ (17) + 5 = 22

Seijiro immediately moves all the lights behind him, and since he's in Dhavaan's message loop, he whispers to all, "There are Sahuagin ahead, a decent sized group, chatting in aquan... they don't seem to be aware of us... yet."

perception, trying to figure out about how many there are based on the voices.: 1d20 + 11 ⇒ (19) + 11 = 30

i'm screwed if we get into combat, I'm wasting all my good rolls here, lol


Island of Empty Eyes Map Current Map

There are four and you can hear the movement of something else large in the room but can't see it.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Still whispering through the message spell: "Four sahaugin and something else large in the room that I can't see."

He tightens his grip on is rapier, already drawn, and waits for Variel to move up closer...

he keeps his lights behind the party for now, making it dark up ahead, but at least they aren't signalling the enemy that they are present.

"I can move the lights, or at least one of them up a little closer so we can see, but they will likely know we are here, once they spot the light. We will lose the element of surprise, but what good is surprise if we are blind in the dark?"


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Know. Nature (DC 10): 1d20 + 9 ⇒ (9) + 9 = 18

//"Do not disturb the giant rock crab and it will leave us alone."//, she absently murmured the instruction through the message spell connection.

Rain continued to swim behind Jiro and Variel, leaving at most a ten foot gap between her and Variel. She watched as Jiro's lights moved behind her and the others and then she heard the whispered warning from the kitsune in front.

Her pike was already in hand and she knew that if their presence was noted, then a fight would ensue...especially since Dhhavan now wore the Sahuagin Deep Platiunum amulet around his neck...The sorceress had warned them about that.

Rain attempted to move through the water as stealthily as possible so as to not draw any attention in her or their direction, even though the creatures were some distance down the tunnel.

Stealth: 1d20 + 12 ⇒ (16) + 12 = 28

In regard to moving the light closer to the sea creatures, Rain was torn as to what would be the best course. Not sure if Jiro put the suggestion to all or just Variel ... so going with the former.

Rain's mind pondered the 'large something other' Jiro warned of inside with the four Sahuagin.

Know. Nature re Sahuagin and any sea creatures it co-habitats with or are allied to?: 1d20 + 9 ⇒ (11) + 9 = 20


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

nature: 1d20 + 2 ⇒ (6) + 2 = 8

if i got the wand:
Dhaavan toys with the wand of web,

We can let em know we're here, and drop the web as one is coming to investigate? The webs got a pretty wide range when it goes off. Lock em down and pick of what ones manage to get out? Dhaavan suggests with a grin.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

yes the whisper was to all, not just Variel.. sorry if that wasn't clear.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

No worries, Jiro, just wasn't sure after I read it. Thanks for clarifying!


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

And we can all hear Jiro at a distance when whispering. Yay Message. Poor man's telepathy


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Horatio hears the others comments and waits. The Web Spell would indeed be useful here, but he's not sure who has the wand at this point, nor what they will do with it if they have it. As he's technically in the back and hasn't seen what is going on, he will merely wait until someone in the front acts.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Dhaavan if you want the wand go ahead but then you might want to be closer to the front to be able to see everything to web them right away.

Variel was good with Rain's assessment of the giant crab. No sense picking a fight with it now when it seemed to be at peace. Perhaps onec this area was cleared then they could go back to remove it and see if there was any reason it was situated there.

Through the message spell Variel calls Jiro back a bit as he sheaths his cutlass to hide the light. Come back Jiro so we can plan this quickly.

Still through the link Variel outlines his thoughts. I would prefer to use the web to prevent any of them from escaping. Trap as many as possible but don't let any escape. We don't know how many there are down here and if we can pick them off in small groups that is safer for us. My guess is the large thing with them is a shark as did not Sandara say that 3 Sahuagin and Sharks disabled the rudder? Jiro and myself in front with rain and Dhaavan next. If we get surprise on them rain can attack from reach while Dhaavan webs them. Jiro and I can either hold our ground to keep them from reaching the rest or press the assault if it seems that they are entangled by the web. With that rapie of Jiro's he could really put a hurt on them if he hits just right. Crit with that rapier with sneak would be what, 8d6 damage in dice alone from rapier, crit, crit ability and sneak?


Male Elf Slayer 4

Adular makes sure not to disturb the rock crab at all. When they get to the point of talking about what to do about the Sahuagin, "I could call lightning down on the, but the storm don't always work well with the waves."


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

sneak doesn't multiply on a hit, so a crit just does 2d6+12+2d6


Island of Empty Eyes Map Current Map

I can get started as soon as you guys want. Just let me know what you're doing when you do.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Aye, Cap'n. An I gots a shark o' my own to call to cut off their escape route. I'll toss the web, and you can move up to cut em down while they're entangled Dhaavan agrees.

I'd swap spots with Flynn or be one south of him and basically have the web go off on the far wall and set it off either at the top corner of the top sahaguin to catch them all and have us be able to hit them, or the bottom of the bottom to block off as much of their retreat as possible but still catch them. I'm thinking of dropping it at the bottom-ish.

Imm, are we going to need to roll stealth for approaching? Would invisibility theoretically help?


Island of Empty Eyes Map Current Map

No as soon add anyone with a light breaks cover they're going to know you're there.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
I can get started as soon as you guys want. Just let me know what you're doing when you do.

Horatio waits at the edge of the company. He watches the group of enemies before him and his fingers strum against the butt of his pepperbox pistol thoughtfully.

Then he slips the single barreled pistol that he had been carrying with the company the entire time; the cartridge it's carrying a special one, seemingly made for this very moment.

His left hand slides down to grip the shaft of his rapier his thumb presses against the hilt and slides it up slowly from the sheathe.

He glances over the five allies in front of him, his eyes flicking forward to the location of the aquatic creatures beyond them and he hefts the pistol in his hand.

Hey guys, sorry I haven't posted earlier today - between doctor issues and work I haven't been around. I hope I haven't held things up too long; right now I'm not sure what the plan is, but I'll formally have my combat action in a little bit, just in case.

Sorry again for the delay, and thanks for your patience :)


Island of Empty Eyes Map Current Map

twiddles thumbs


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
twiddles thumbs

No sweat, chief; looking at battle map now.

Then I guess it's time to summon Leeroy Jenkins!


Island of Empty Eyes Map Current Map

DM EYES ONLY:
1d20 ⇒ 18

Too late

All of a sudden you hear a great swishing sound as the shark catches your scent and comes quickly around the corner, angling for a bite on the closest target which happens to be Seijiro.

Bite attack on Seijiro, not flat footed: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 4 ⇒ (3) + 4 = 7

The shark in it's confusion at seeing so many tempting morsels, misses Seijiro completely.

You guys are up and then it's the Sahuagin and Shark.


Island of Empty Eyes Map Current Map

Word of warning, remember that you can only move at quarter speed while swimming as a move action or half speed as a full round action unless you have a swim speed.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Word of warning, remember that you can only move at quarter speed while swimming as a move action or half speed as a full round action unless you have a swim speed.

Horatio, seeing the shark move up to attack, grins viciously.

Holding the pistol in his off hand, he suddenly draws his pepperbox as a "Free Action" and fires it at the shark with a little Archeologist's Luck -

Attack at Point Blank Range against Touch Attack
1d20 + 9 + 1 + 1 - 2 - 4 ⇒ (2) + 9 + 1 + 1 - 2 - 4 = 7

If it hits -
1d8 + 4 + 1 + 1 + 1 ⇒ (1) + 4 + 1 + 1 + 1 = 8

He holds his other pistol loosely in his hand, waiting to use that attack for something else, it seems...

EDIT: Not sure if that will hit, or miss, a Touch Attack against a large shark. Either way, the following totally applies...

Leeroyyy Jenkins!

RE-Edit: I think I'll use a re-roll...

Attack at Point Blank Range against Touch Attack
1d20 + 9 + 1 + 1 - 2 - 4 ⇒ (10) + 9 + 1 + 1 - 2 - 4 = 15


Island of Empty Eyes Map Current Map

That definitely hits it's touch AC nice shot!

As the shark misses Seijiro, Horatio blasts the shark with his many barrelled boomstick. Blood seeps into the water from a wound along the shark's side.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:

That definitely hits it's touch AC nice shot!

As the shark misses Seijiro, Horatio blasts the shark with his many barrelled boomstick. Blood seeps into the water from a wound along the shark's side.

As the blood explodes into the water, Horatio's vicious grin bursts into a wide, ruthless smile.

"Your gods damned right!" he mutters...

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