
w01fe01 |
Just wondering how youd go about it.
my thought is to make lame as the curse that doesnt improve, then go metal mystery and taking dancing blades, canceling out the lame effect.
you get more revelations, but the biggest drawback i see is losing metals 2nd, 4th, and 6th level bonus spells. leaden blades, keen edge, and heat metal.
however the idea of getting more revelations and dual curse does have some powerful abilities in there own right.
is this just a wishful pipe dream or is there really good possibility in this?

Taason the Black |

What about Battle? I went that route over Metal because I liked the free CMD feats and combat feats along with the great initative. The bonus spells are not great. Metal is good IMO because of the lead blades. The dual cursed is great because of the two additonal revelations which saves you taking extra revelation feat.
I went legalistic and clouded vision for my two curses. Legalistic obviously wont work if you are of chaotic alignment.
IMO battle rolls metal all over the place.

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I made a battle oracle dual-cursed (he died at third for reasons exclusive to his class choices. Nobody in the party had dark vision vs. a demon that had at will darkness and dispel magic). I had tongues non-progressing, and my other was legalistic from Blood of Demons I believe. I find more than just the saved feats on extra revelation, the misfortune revelation is just amazing. It can save so many allies (or stop the gunslinger from misfiring) and stops crits hard. There is never a combat you won't get use out of it.
Metal I find to be weaker than battle when you take dual cursed because you lose some good spells. Battle is much more versatile I think because you get great initiative, the bonus combat feats (weapon focus, imp crit, gtr weapon focus when a fighter could qualify for them), combat maneuvers, and the instant move (which I think is one of the better revelations. You can use it to: pounce, or, when a caster starts casting a spell immediately move adjacent to them. Since they weren't casting defensively it provokes)

Havoq |

I'm not fan of giving up the revelations for other things, but maybe yours works.
If you're concerned about lame not progressing, take Clouded vision instead...especially if this is PFS where you're playing every scenario inside a woodshed anyways. Allow that to progress, and Legalistic doesn't. And I agree - Misfortune is awesome.
I favor Battle Oracle, but I know others may like Metal or even Wood for Ranged. At level 12 you'll have one less melee attack than a fighter, but meh - so what. With Battle you could focus on Combat Manuevers after level 7 as your AoO's and then use your spells to do damage...at least in the big fights.
You'll have a full spell list and lots of flexibilty; tons more if you dip into Eldriitch Heritage, and/or Paragon Surge trickery.
If you're playing to high level, definately look into Eldriitch Heritage(Orc). Once you get to high level 13 or 16, it's full of Rawr for a melee Oracle.

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I like metal over battle because of the following revalations:
skill at arms
iron weapon
dance of blades
These make for great melee character because you can travel light on weapons and summon one if you need to do heavier damage, dance of blades gives concealment at high levels, and +10 to base speed doesn't hurt. Skill at arms lets you use full plate and not get hurt as much. Battle works to for other revelations. tongues and lame are the curses I'd recommend, unless you are playing in a death dungeon*, in which case wasting is great because who needs charisma. Legalistic is also nice for a curse.
*note that the death dungeons I play in are just a ton of traps and monsters and few actual diplomatic encounters
just my humble 2cp