
Peet |

Marthkus wrote:I did not appreciate the addition of the fly skill to pathfinder.Before PF added fly skill, the flying monsters were limited in maneuverability too, just with different rules. That's so at least since AD&D, first edition I played, with the Maneuvreablity A,B,C,D and E stuff.
Funny, I'm playing a flying character in a 3.5 game right now (campaign has gone on several years) and one of the things I had been thinking even before I saw Pathfinder was that there ought to be a fly skill.
Mind you 3.5 already has too many skills. PF has a lot less.

Peet |

BTW, someone mentioned earlier in this thread that a decent level 1 wizard has 5 spells per day.
How is that accomplished? I'm trying to figure it out. At level 1 you get a base 1 spell per day, if you have an INT of 20 you get 2 more, and if you have a bonded item that's 1 more, for a total of 4. How do you get number 5? To get it through INT you need a starting INT of 28 which is pretty unlikely.
Is there a feat or something that gives you an extra spell per day? Or is it an item?
Peet

Anzyr |

It's pretty simple really. You start with a base of 1, then you get 2 for having a 20 INT (you only need 1 stat as a Wizard the rest are gravy), 1 more spell for being a specialist (you picked Teleport Focused School right?). Finally pick a bonded object for 1 more spell a day. 5 1st level spells at level 1, easy as making pie.

gustavo iglesias |

I'd say the flip can definitely happen at 9th level, because that's when wizards get Telekinesis, and can flip the Fighter right off the map.
They can do that at level 1

Rerednaw |
I'd say the flip can definitely happen at 9th level, because that's when wizards get Telekinesis, and can flip the Fighter right off the map.
Thank you for being on topic :)
We now return you to our regularly scheduled thread.
The "moving goalposts, strawman martial vs. casters thread" may be found here
Another martial vs. caster thread hijack may also be found here
Thank you for your time and input.