At what level would you say the martial / caster 'flip' happens?


Pathfinder First Edition General Discussion

451 to 459 of 459 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

gustavo iglesias wrote:
Marthkus wrote:
I did not appreciate the addition of the fly skill to pathfinder.
Before PF added fly skill, the flying monsters were limited in maneuverability too, just with different rules. That's so at least since AD&D, first edition I played, with the Maneuvreablity A,B,C,D and E stuff.

Funny, I'm playing a flying character in a 3.5 game right now (campaign has gone on several years) and one of the things I had been thinking even before I saw Pathfinder was that there ought to be a fly skill.

Mind you 3.5 already has too many skills. PF has a lot less.


BTW, someone mentioned earlier in this thread that a decent level 1 wizard has 5 spells per day.

How is that accomplished? I'm trying to figure it out. At level 1 you get a base 1 spell per day, if you have an INT of 20 you get 2 more, and if you have a bonded item that's 1 more, for a total of 4. How do you get number 5? To get it through INT you need a starting INT of 28 which is pretty unlikely.

Is there a feat or something that gives you an extra spell per day? Or is it an item?

Peet


It's pretty simple really. You start with a base of 1, then you get 2 for having a 20 INT (you only need 1 stat as a Wizard the rest are gravy), 1 more spell for being a specialist (you picked Teleport Focused School right?). Finally pick a bonded object for 1 more spell a day. 5 1st level spells at level 1, easy as making pie.


1 person marked this as a favorite.

I'd say the flip can definitely happen at 9th level, because that's when wizards get Telekinesis, and can flip the Fighter right off the map.


ericthetolle wrote:
I'd say the flip can definitely happen at 9th level, because that's when wizards get Telekinesis, and can flip the Fighter right off the map.

They can do that at level 1


Pathfinder Adventure Path Subscriber
ericthetolle wrote:
I'd say the flip can definitely happen at 9th level, because that's when wizards get Telekinesis, and can flip the Fighter right off the map.

Thank you for being on topic :)

We now return you to our regularly scheduled thread.

The "moving goalposts, strawman martial vs. casters thread" may be found here

Another martial vs. caster thread hijack may also be found here

Thank you for your time and input.


Rerednaw wrote:
Another martial vs. caster thread hijack may also be found here

I didn't think you could hijack a thread by being on topic.

451 to 459 of 459 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / At what level would you say the martial / caster 'flip' happens? All Messageboards

Want to post a reply? Sign in.