Ongoing PFS campaign. (Inactive)

Game Master Chyrone


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Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago looks at the situation and calls out to the others: "Surrender and we'll assist you against these fiery foes!" as he moves in and prepares to blast the nearby skeleton on Spenser.

"Back away!", Vassago calls out, waiting for a better opening so he doesn't incinerate his allies with the death knell.

Readied attack, blasting pink when either Spenser or Sele moves away

Readied blast @ Pink: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Damage on hit: 2d6 + 6 + 1 ⇒ (1, 4) + 6 + 1 = 12


Loot sheet No plunder, no pay Battle map--Misc info slides

Vassago readies a blast against purple.

Over at the mercs' side:

Blue: "Never liked the a@!~~%@ anyway."
Green: "You got yourselves a deal."

Block of rolls:

Burning skeletons:
Green: 1d20 + 2 ⇒ (13) + 2 = 15Fiery claw: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8
Green: 1d20 + 2 ⇒ (11) + 2 = 13Fiery claw: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7
Purple vs Spenser: 1d20 + 2 ⇒ (3) + 2 = 5Dmg: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8
Purple vs Spenser: 1d20 + 2 ⇒ (11) + 2 = 13Dmg: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9
Yellow: 1d20 + 2 ⇒ (4) + 2 = 6Fiery claw: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (5) = 7
Yellow: 1d20 + 2 ⇒ (7) + 2 = 9Fiery claw: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (5) = 9

Mercs:
Blue Sword, PA: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10Dmg: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Green Sword, PA: 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9Dmg: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7


All skeletons miss their attacks.
The mercs are hurt by the flames and are doing dirt poor at hitting.
---------------
Kenji, Sele & Spenser
Purple's fire aura deals 4 fire dmg.

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician 2/2 Sovereign Court Contacts

"Huzzah! Let it be a merry feast of blood and ashes for kine and thine, then!"

greatsword, Power Attack, flank: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 2d6 + 12 ⇒ (3, 4) + 12 = 19

Spenser's fighting skill may be slightly hampered by his sudden urgent need to put out his mustache.


Loot sheet No plunder, no pay Battle map--Misc info slides

Miss by a mere half a foot.

Kenji & Sele

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele will 5ft step away into an open space to allow kenji to do his thing


Loot sheet No plunder, no pay Battle map--Misc info slides

STEP....Kenji time.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji takes a single step 5' move and lets loose on the nearest skeleton purple

to hit: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
dmg if hits: 1d6 + 3 ⇒ (6) + 3 = 9

to hit: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
dmg if hits: 1d6 + 3 ⇒ (5) + 3 = 8


Loot sheet No plunder, no pay Battle map--Misc info slides

The 1st punch misses, but the 2nd repeats Kenji's earlier scene of lobbing off the skull.

Death flame: 1d6 ⇒ 1
Ref Spenser: 1d20 + 3 ⇒ (13) + 3 = 16

Just 1 dmg to Spenser, all skeletons on your side are gone.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Well done Kenji... we should probably allow you and Vassago to finish off the other two skeletons"

Says Sele while pulling out his wand and swatting at fires on his clothes.


Loot sheet No plunder, no pay Battle map--Misc info slides

The crypt, round 4

Keera & Vassago
--------
Burning skeletons & Mercs
--------
Kenji, Sele & Spenser

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Cool off skeleton: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage on hit: 2d6 + 6 + 1 ⇒ (4, 6) + 6 + 1 = 17
Crit confirm: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Extra damage on crit: 2d6 + 6 + 1 ⇒ (3, 2) + 6 + 1 = 12

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Ha another 20 at a skeleton.. water obviously hates fire


Loot sheet No plunder, no pay Battle map--Misc info slides

Natural enemy :)

Fwoosh: 1d6 ⇒ 3
Ref merc: 1d20 + 3 ⇒ (1) + 3 = 4
Blue isn't fast enough and takes some fire dmg.

Keera

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

The fire elemental charges the nearest foe, trying to squelch the competing fires, but it´s obviously distracted by the water streams Vassago is creating.

slam, charge: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 111d4 ⇒ 4

Alacorta, come back and stay behind me. Most of the skeletons are dead again Shouts Keera before rushig foward to throw a dart against the blue thug.

dart: 1d20 + 4 ⇒ (6) + 4 = 101d4 + 1 ⇒ (4) + 1 = 5
Handle animal: 1d20 + 10 ⇒ (11) + 10 = 21 With a 1 Alacorta will refuse to come back

Alacorta was in the same spot as Spenser, so I´d put Alacorta a little behind, because he will not have more movement


Loot sheet No plunder, no pay Battle map--Misc info slides

The slam misses, and Keera's dart turns to cinders, as it passes through the burning ribcage.

Skeletal revenge!
Claw vs merc: 1d20 + 2 ⇒ (7) + 2 = 9Dmg: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (4) = 7
Claw vs merc: 1d20 + 2 ⇒ (9) + 2 = 11Dmg: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5
2 misses.

Burn aura: 1d6 ⇒ 6
The merc takes a bright flame on the arm.
Sword, PA: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7Dmg: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8

An utter miss, he steps back 5ft.

Kenji, Sele & Spenser

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele takes out his wand of cure and uses it on Spenser

clw wand: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji moves up and attacks the remaining skeleton... only able to do so because of monk fast movement... Just to make sure the skeleton goes down if he hits, he charges his fist with elemental cold... hoping they are vulnerable and take 1 1/2x dmg.

to hit: 1d20 + 5 ⇒ (14) + 5 = 19
dmg if hits: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (5) = 13 (this dmg is all cold dmg.)


Loot sheet No plunder, no pay Battle map--Misc info slides

KAPOW!!

Fwoosh: 1d6 ⇒ 2
Ref merc: 1d20 + 3 ⇒ (1) + 3 = 4
The merc eats flame, but combat is over after Kenji smashes the skeleton in the spine, causing a ripple before it shatters entirely.

Combat over.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago goes to the two mercenaries that are still standing and heals them with his soothing water that leaves them a bit water logged.

Kinetic Heal: 2d6 + 5 ⇒ (5, 6) + 5 = 16
Kinetic Heal: 2d6 + 5 ⇒ (2, 3) + 5 = 10

Plus their level in nonlethal damage, but I'm sure it's better than not heals.

Looking at Janks, Vassago checks to see if he is alive.


Loot sheet No plunder, no pay Battle map--Misc info slides

Both mercs appreciate the healing.

Blue: "That feels alot better than being burned by walking skeletons."

Green: "Thank you."

Janks however, seems to have died from the auras and flame explosions.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele moves up and heals Kenji and then himself

"Well done friend heroically done after your injuries just before"

CLW Kenji: 1d8 + 1 ⇒ (7) + 1 = 8

CLW Sele: 1d8 + 3 ⇒ (6) + 3 = 9

CLW Sele: 1d8 + 3 ⇒ (4) + 3 = 7

CLW Sele: 1d8 + 3 ⇒ (3) + 3 = 6

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"You are welcome, but I'd like to know a bit more about your employer; what are you doing here?"


Loot sheet No plunder, no pay Battle map--Misc info slides

Blue: "What, Janks? Rat's dead now.
We ourselves were waiting."

These guys' disposition towards you is better due to your voluntary healing, but they're not fully trusting you yet either.
Can i get a diplomacy roll to, say, talk them out of being in here entirely?

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26

"A better question then; why were you waiting was Janks waiting for someone else? We have some pressing business in here and have no quarrel with you if you can inform us to your actions and then leave peacefully."

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Thanks," Kenji says to Sele, then pauses to listen to the mercs reply to Vassago, whatever that might be.


Loot sheet No plunder, no pay Battle map--Misc info slides

Sele, he stole your roll. :)

"We were to wait for him here, some place to watch over a sack of items, this is. With him out of the picture, however, i suppose we'll have to look for other work."

He prods a sack near him with his foot.
Inside are some common bracelets and old fashioned items.
Not worth more than 50 gp at most.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

The fire elemental vanishes as the thugs are talking. Meanwhile, Keera has called Alacorta by her side to cure his wounds.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

I don´t trust them, Vassago.

They were waiting here... without helping Janks against us?
And how they came in? We had to resolve a puzzle and take care of some guardians. But they have "just" being here waiting.

That sounds hard to believe.

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician 2/2 Sovereign Court Contacts

Sir Spenser listens quietly to Keera's reservations.

Sense Motive on our new...friends?: 1d20 + 4 ⇒ (3) + 4 = 7

"Pishtosh, vigilant hierophant," Spenser replies gently. "Swordtime hath passed, the most singularly irksome villain hath met his deserved fate, and goodwill twixt erstwhile antagonists may hence spring anew, as is meet."


Loot sheet No plunder, no pay Battle map--Misc info slides
Keera wrote:
without helping Janks against us?

Well, they were occupied with skeletons.

Blue: "Us getting in here? Nothing attacked us, nor did we run into an unsolvable puzzle."

Sense Motive DC 16:

1d20 - 1 ⇒ (17) - 1 = 16

The way he says 'us', could suggest they, or who they worked for, could work around it. Though not meaning they explicitly knew themselves.

Spenser's not getting a proper pin point on any subtle meaning within the merc's words.

Green: "We done then?"

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

sense motive: 1d20 + 8 ⇒ (19) + 8 = 27

"So mind sharing how you DID bypass the guardians and the puzzle to get here? Or who got you past those things without dealing with them? Was it Janks or someone else? and if someone else, who else is in here besides you?"


Loot sheet No plunder, no pay Battle map--Misc info slides

"I don't see why that's of any business of yours.
Some lady knew how to sweettalk little devils."

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Seems to me this lady is very much our business if she proves to be as oppositional as Janks. Where is she now?"


Loot sheet No plunder, no pay Battle map--Misc info slides

"Around. So, we done?"

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Bah! lets continue on, let this .... pair on their way so that we can continue"


Loot sheet No plunder, no pay Battle map--Misc info slides

The two nod and leave the room.

All that remains before you is a sturdy looking wooden door....

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera moves near the door to check it. Le´s be sure it´s not trapped before any of you tries to open it.

perception: 1d20 + 9 ⇒ (9) + 9 = 18 is trapped? Or open?

Because being stronger than me, I suppouse any of you will offer to take care of the door, don´t you?

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"I'll follow your lead and inspect the door as well"

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Anything? If nothing..

Sele tries to open the door


Loot sheet No plunder, no pay Battle map--Misc info slides

The two mercs leave the room via the stairs you came from.

As far as you can hear, everything behind the door is quiet.
The door isn't locked.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

The door opens then?

Sele steps through the door and looks around

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

If he finds nothing he continues further forward depending on the layout


Loot sheet No plunder, no pay Battle map--Misc info slides

Yes, the door opens. Hooray for trapless doors!

Great, upright stones dominate this room, evenly spaced out to allow for easy passage between them. The stones have been perfectly carved to form bookshelves, each with six different shelves containing various books,
notes, maps, and other crammed-in documents.
A perpetual thick gray fog covers the floor of this room to a height of six inches, and most of the documents on the lowest shelves of the bookcases appear to have rotted away because of condensation from this fog, giving the room a pungent, musty aroma.

Sele bravely steps in.

[Swoosh] Swipe at Sele's body.: 1d20 + 6 ⇒ (10) + 6 = 16
The claw slides off Sele's armor. Next to him stands an ugly creature.

Init:

Keera: 1d20 + 3 ⇒ (14) + 3 = 17
Kenji: 1d20 + 1 ⇒ (20) + 1 = 21
Sele: 1d20 + 1 ⇒ (1) + 1 = 2
Spenser: 1d20 + 2 ⇒ (5) + 2 = 7
Vassago: 1d20 + 7 ⇒ (13) + 7 = 20

Caleena: 1d20 + 5 ⇒ (8) + 5 = 13
Dretch: 1d20 ⇒ 4

The library, round 1

Kenji, Vassago,
Keera
-------
Caleena
-------
Spenser
-------
Dretch
-------
Sele

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji moves in past Sele and strikes at the creature...

acro to avoid aoo: 1d20 + 7 ⇒ (9) + 7 = 16

to hit: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19 took -4 cause I assume around the bookcase is a hard corner? if not, add the 4 back in please, lol
dmg if hits: 1d6 + 3 ⇒ (5) + 3 = 8


Loot sheet No plunder, no pay Battle map--Misc info slides

The library, round 1

Kenji maneuvers around the creature's responses and throws a punch at it.
His fist connects, but deals less damage than he expected it to.
Vassago
Keera Go ahead and post ahead, Vassago's action just goes off 1st.
-------
Caleena
-------
Spenser
-------
Dretch
-------
Sele

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Can't edit map

Vassago moves in just behind the nagaji and tries to bladt the beast around Sele.

Blast @ dretch: 1d20 + 6 + 1 - 4 ⇒ (3) + 6 + 1 - 4 = 6
Damage on hit: 2d6 + 6 + 1 ⇒ (1, 6) + 6 + 1 = 14

-Posted with Wayfinder

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

The strong, charismatic and handsome Nagaji


Loot sheet No plunder, no pay Battle map--Misc info slides

The library, round 1

Kenji maneuvers around the creature's responses and throws a punch at it.
His fist connects, but deals less damage than he expected it to.
Vassago moves, Claw aoo: 1d20 + 6 ⇒ (19) + 6 = 25Dmg: 1d4 + 3 ⇒ (1) + 3 = 4
Vassago is scraped in the thigh.
Keera
-------
Caleena
-------
Spenser
-------
Dretch
-------
Sele

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Come on Alacorta! Vassago had distracted it. Help Sele to flank and bit whatever it is. Says Keera as she enters into the room to cast a flare DC 13 on the creature.

Handle animal DC 12: 1d20 + 10 ⇒ (20) + 10 = 30
K. planes to identify: 1d20 + 7 ⇒ (6) + 7 = 13 one more if it´s knowledge nature
Alacorta bite, flank: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 161d6 + 1 ⇒ (1) + 1 = 2

As it looks someone invisible/hidden is going to attack me, I´m going to remember I have windy escape ;D


Loot sheet No plunder, no pay Battle map--Misc info slides

Rrrright. ^^

Keera:

This is a dretch, an evil little outsider low in the hierarchy, commonly in service to stronger creatures.
They are foul of appearance and hygiene.

Those are bookshelves, Keera, no chance for flare from there.

Edit: You could from the square below Vassago
Edit 2: Can i also get an acro DC 19 from Alacorta, if that position is still where you want Alacorta to be. Something gruesome might happen if not.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Not firing from behind bookshelves and Alacorta must try a hard check without ranks...

Guys, that is a Dretch, a low level evil outsider. Says Keera as she waits what´s going to happen with Alacorta. Also they´re usually in service to stronger creatures, so we should keep an eye in case its mastr is near

Alacorta acrobatics: 1d20 + 5 ⇒ (5) + 5 = 10


Loot sheet No plunder, no pay Battle map--Misc info slides

The library, round 1

Kenji maneuvers around the creature's responses and throws a punch at it.
His fist connects, but deals less damage than he expected it to.
Vassago moves, getting scraped by the creature, identified by Keera as a dretch.
Keera moves south, Alacorta finds the path for flanking occupied by a beautiful woman. Acro was to move through the square.

Woman: "A bird?"
-------
Caleena moves away Not provoking, as she's not identified as an enemy.
"Sparkling light, save me from these ruffians!"
Centered on Sele, a bright cloud of powder erupts upon all within a 10ft radius, save for Alacorta, who's safe behind the wall that is the bookshelf.

Party & Dretch saves, DC 18:

Primary target, Sele: 1d20 + 6 ⇒ (10) + 6 = 16
Dretch: 1d20 + 3 ⇒ (3) + 3 = 6
Kenji: 1d20 + 7 ⇒ (19) + 7 = 26
Vassago: 1d20 + 3 ⇒ (2) + 3 = 5
Keera: 1d20 + 7 ⇒ (6) + 7 = 13

Kenji covers his eyes in time to avoid its effect.
All others within 10 feet of Sele, including the dretch, are blinded for 7 rounds. Everyone is also glittering. Ooh, sparkly!

At the end of your round, you can make a new save vs DC 18 will, to end the blindness.
-------
Spenser
-------
Dretch (blinded)
-------
Sele (blinded)

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician 2/2 Sovereign Court Contacts

"What fénylik from yonder threshold breaks? Fret thee not friends, grant quarter that I might meet the foe!"

Holding my action until Sele can give me space.

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