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Guys,
A friend who used to run an evil 3.5 D&D game every other week moved away for a year but recently moved back. But we all play Pathfinder now. So he is starting his game again using Pathfinder but also anything from 3.5.
He runs an over-the-top style evil game and so I need ideas, especially over powered builds if possible (due to the fact that I tend to make pedestrian builds and I wont measure up if I dont do something) just so that I can bring something to the table. I'm not good at evil stuff. :)
So I am wondering if you have any suggestions for builds that would be fun, versatile, wacky, powerful, or whatever, and maybe which feats, prestige classes, etc from 3.5 are juicy and maybe even be a bit over-balanced.
I do prefer spell casters, especially wizards, but I am not sure I am going that route. The other players will be:
Werecat Rogue
Magus
Paladin (Anti-Paladin)
Tiefling Archivist/Binder
Help? Please? Thanks so much for any ideas!

LordKadarian |

If he is allowing you to use 3.5 nothing is scarier than the bard of leadership.
Step one spell inspirational boost, goal putting this on an item as a constant effect it is only level one so not that expensive
+1 bonus to all inspire abilities
step two lingering song from 3.5 1min after you stop singing it keeps going so 10 rounds per 1 round use technically
step three: song of the heart from 3.5 eberron: basically just like inspirational boost but as a feat.
step four: cohort feat from feats 101 a pathfinder compatible book.
grants you a cohort at 3 levels down from you but otherwise as if you had the leadership feat (level 5)
step five: leadership feat for a cohort 2 levels lower than you
step six draconic cohort: to get a dragon and since CR is now equal to Level it will be equal to you and eventually a level a head of you.
Step seven (optional) if the party is not evil but just op word of creation (good only) doubles the effects of all your songs, you are supposed to take subdual damage but based on the wording if you are trying to munchkin it you know longer need the perform checks for the bard abilities so there would be no sub dual damage.
Step 8: dragon fire inspiration, with lingering song and dragon fire inspiration you can greatly raise the damage abilities of your team.
unless things become immune to fire then you have normal bard bonuses still just no extra d6's of fire damage to all attacks (this should be in dragon magic or races of dragons can't remember which)
so now you can be a bard that is his own party, can buff like a tiny god, and is down right dangerous, finally for any build if you have room for it you could always go advanced template for stat boosts, or argue the negative levels of a kobold for the sake of free levels for building a character at which point you can be a wizard or sorcerer with +2 character levels, which is amazing as a caster, or throw in the giant and advanced template to balance and now you have a really physically and mentally effective body for your caster to use.
I built the bard for a villians campaign a while back, I was playing a group of gnome brothers and one half brother when it came to the draconic ally, Gnome Bard (Zeppo), Gnome Cavalier of the sword (Harpo) he successfully killed a bronze dragon in one hit with his small sized lance while riding on his war sheep. Gnome Alchemist (chico)and finally Gnome Half dragon red, Sorcerer (Groucho) lets just say I am band from doing this ever again due to the fact that I could take on the other 5 players in the party and in most cases I would win outright. (on the other hand I was actually good aligned trying to defeat a greater evil while using the villians as a tool for this goal)

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I guess I should have stated up front that I dont really understand or like the summoner. Something about it I just dont get. I made one once and I was the weakest party member. I also dont like alchemists.
I apologize for that. I should have mentioned that I suck with Summoners and Alchemists. :)
But still I do thank you for the reply.
To give more focus, I like being immune to crits. I hate being held or mind controlled. I love wizard spells. I would love shapechanging except its complicated. And I guess pathfinder shapechanging is not OP at this stage. I always loved the warlock conceptually but they were always kinda weak other than that gladius / binder hellfire lightsaber type build. Bleh.
I dunno. I'm stumped. :)

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I am not sure about the Theologian of Madness. I do like the concept. But I am not sure that being able to give the huge save and attack penalty to anything is worth the cost of many of my main effects being ignored at high levels. I mean all my mind affecting stuff. And while I know the debuff works on everything ... still. It isnt thrilling me. :)
I will keep thinking about it and I welcome any other suggestions. Thanks much!

TarkXT |

I am not sure about the Theologian of Madness. I do like the concept. But I am not sure that being able to give the huge save and attack penalty to anything is worth the cost of many of my main effects being ignored at high levels. I mean all my mind affecting stuff. And while I know the debuff works on everything ... still. It isnt thrilling me. :)
I will keep thinking about it and I welcome any other suggestions. Thanks much!
Your main effects aren't ignore at high levels. It's ignored only by the mindless things. That's undead, constructs, and oozes.

LordKadarian |

Advanced kobold starting as a third level wizard.
Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8
so -2 str, +2 dex, -2 wis, and -2 cha
then add advanced
so now it is +2str, +6 dex, +4 con, +4 int, +2 wis and +2 cha
with a free +2 to natural armor
and the other benefits of being a small sized kobold,
you get a -1 penalty to attacks in bright light but that is the only draw back and you get to be a third level wizard with great stats from out of the gate

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@TarkXT: Hmm. I will consider those ideas. Could be fun. I do like the idea of worshipping a god of madness.
@LordKadarian: Can you be an advanced goblin? :) I like their stealth and dex bonuses and stuff. :)
I do kinda like the idea of being an Ifrit Diviner of some type, just to get the dumb +18 or so to initiative. :) But I have no specific idea on how to make that overpowered. Its merely fast. :)
I have about 4 hours before I go over and start making the character so I will mull everything over as well as any new suggestions that might come in.
Oh my friend is pretty sure that even tho nobody else is gestalt, the GM will let me be a gestalt Sorcerer/Warlock simply because he wants to encourage crazy stuff. So I might do that doo. :) If he lets me. But he might also say no.
Anyway, I will listen to any and all suggestions.
Thanks!

LordKadarian |

well the issue with the goblins is that you need a negative CR and the only creature I have found that explicitly says it is the kobold technically the mite is equal cr to the kobold
here is what I would say, technically the goblin is 1 cr step above the kobold so technically the goblin is -1 cr so you might be able to apply the template to him to bring him up a bit and get the benefits
the area where I got the idea for the kobolds is that when building them as NPC/monster encounters to make them equal to CR1 the books say either treat them as -3 for NPC class levels so 3 NPC levels make them equal to base critters or -2 for class levels
while with most player races a signal npc level will make them cr 1/2 and a class level would make them cr 1