
Rahnum |
Would changing Horizon Walker to an archetype be over powered?
The character I'm doing this for is a Goliath Urban Ranger. I want to turn him into a master of all terrains both wild and urban.
I've already homebrew balanced the Urban Ranger, so don't go on about how I should change that. We're here for the Horizon Walker.
I'd really love to make Horizon Walker a Archetype. Obviously I need to make it a 20 lvl rather than 10lvl class but i can just gain stuff at lvl 2,4,6,8,10,12,14,16,18,20 problem solved
So now that that's out of the way, would making it an archetype be overpowered? and How could i balance it so that the DM might allow it? What are arguments I could use for the change?

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Are you replacing all of the ranger abilities with horizon walker abilities, or adding them to the ranger? The horizon walker is a very powerful and interesting prestige class. It doesn't have the sheer power of some, but the versatility and access to dimension door is very good. If you're adding it to the ranger this is stuPid broken, as the ranger is powerful enough. I don't think that the PrC abilities can stand on their own though. They are the support features that really build up character options. Plus it can give pounce a couple times a day for a few feats.

Rahnum |
Adding them to the ranger, but I plan on going Desert, Swamp, Plane of Water, and forest for mastery
Desert Swamp Plane of water for dominance, so no dimension door, especially when i can just get cape of monteblanc.
I was hoping for a few ways to balance this more for an archetype. And you lost me after "ranger is powerful enough"
My ideas were such that I could create a series of books in the world. Chronicles of Horizon Walker. In total the entire set would cost 110k and it takes an entire level to learn a book. Also these aren't exactly easy to find books. The cost, and waiting time as well as level restrictions, (lvl 2,4,6,8 etc) balance the power I'd be getting a bit more I thought.
I'm not looking to break the game, but I just want to be able to keep progressing Ranger since I could start at lvl 10 ranger, do the full Horizon Walker progression but i'd never be able to use the synergy of camouflage and In Plain Sight with all those new terrains. And that's something I really want to experiment with.

Rynjin |

Combat styles + magic would lose nothing at first level. How many masteries and dominances do you gain?
4 Masteries, 3 Dominances, and a "Master of All Lands" as a capstone.
1st Mastery at 2nd, Dominance at 3rd, but to put it into 20th level class terms it could be stretched to First Mastery at 4th (and every 4 levels thereafter) and first Dominance at 6th (and every 4 levels thereafter), with Master of All Lands coming in at 20th.
Ignore the extra Favored Terrains and/or reduce the number of them and it would make a much finer archetype than a PrC IMO.

Rahnum |
Why I'm going through all this trouble. I had the idea of making a ranger that was a complete terrain master wherever he might be. Balanced Urban ranger combined with Horizon Walker AND Ranger favored terrains? He'd be lord of the terrains both of those in the urban setting and the wilds, possibly planes too.
Rynjin that's genius!