Downtime, rooms, and magic items.


Rules Questions


So we started using downtime in a game recently and a question has been bubbling around in my head I hope the boards can answer.

We have someone building a building and some of the rooms produce magic. The magic production has been being converted in to money toward crafting magic items.

What I can't find are the rules that cover this. All I can find about the Magic income for down time is that it can be traded for a +1 on certain magic related rolls not that it reduces or provides any gold for the crafting process.

Can anyone tell me where this is at in the rules or explain how this works in the new downtime system?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
UCam wrote:
In most cases, using the downtime rules doesn’t change the costs for performing the action, but it might allow you to spend capital instead of gp as per Table 2–1: Capital Values (see page 77). You can substitute 1 point of Goods or Labor for 20 gp, 1 point of Inf luence for 30 gp, and 1 point of Magic for 100 gp where appropriate.
UCam also wrote:

CRAFT MAGIC ITEMS

The Core Rulebook details how to craft magic items (page 548). As magic item crafting and the downtime rules both use days as time increments for all but the cheapest potions and scrolls, you can spend days in the downtime system to craft magic items, with each downtime day counting as 8 hours of crafting time. You may spend Magic toward the crafting cost.

Emphasis mine.


Thanks!

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