Jeraa |
but you'd still have the armor check penalty, right? Particularly in the case of a cleric wearing heavy armor, for which he is not proficient - I think you get the penalty on your attack rolls.
Correct. The only thing being a dwarf does is remove the speed penalty - any other penalties (such as armor check penalty, or arcane spell failure chance) still apply.
Someone who is wearing armor they are not proficient in takes the armors Armor Check Penalty as a penalty on all attack rolls, in addition to the normal penalty (the penalty on Strength and Dexterity-based skill checks). Which is why mithral bucklers and mithral chain shirts are commonly used - with an ACP of -0, there is no penalty while wearing them if you are non-proficient.
John Mark Brown |
jerrys wrote:but you'd still have the armor check penalty, right? Particularly in the case of a cleric wearing heavy armor, for which he is not proficient - I think you get the penalty on your attack rolls.Correct. The only thing being a dwarf does is remove the speed penalty - any other penalties (such as armor check penalty, or arcane spell failure chance) still apply.
Someone who is wearing armor they are not proficient in takes the armors Armor Check Penalty as a penalty on all attack rolls, in addition to the normal penalty (the penalty on Strength and Dexterity-based skill checks). Which is why mithral bucklers and mithral chain shirts are commonly used - with an ACP of -0, there is no penalty while wearing them if you are non-proficient.
Okay, I see what your saying. Thanks again!
Dragonchess Player |
Also note that, if you take the Travel domain, your movement increases to 30 ft, which remains 30 ft in medium or heavy armor. Additionally, if under the effect of expeditious retreat, longstrider, or haste (or other effects granting enhancement bonuses to movement), your effective movement is still not reduced for medium or heavy armor.
John Mark Brown |
Also note that, if you take the Travel domain, your movement increases to 30 ft, which remains 30 ft in medium or heavy armor. Additionally, if under the effect of expeditious retreat, longstrider, or haste (or other effects granting enhancement bonuses to movement), your effective movement is still not reduced for medium or heavy armor.
Cool, good to know. Thanks!
Eirvit |
Recently my Dwarf wearing Stoneplate Armor was reduced to 1 Strength. I'm not exactly certain how the lifting and encumbrance rules work out in this situation, but it appeared that the blanket rule that a Dwarf always can move 20 feet overruled any of these considerations. I let him walk right on out of the dungeon to see to his situation. I think this is hilarious, and I love it, but if I'm running the game right, it does seem like an illogical freak of the system.
Diego Rossi |
Recently my Dwarf wearing Stoneplate Armor was reduced to 1 Strength. I'm not exactly certain how the lifting and encumbrance rules work out in this situation, but it appeared that the blanket rule that a Dwarf always can move 20 feet overruled any of these considerations. I let him walk right on out of the dungeon to see to his situation. I think this is hilarious, and I love it, but if I'm running the game right, it does seem like an illogical freak of the system.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Table: Carrying Capacity
Strength Score
Light Load 3 lbs. or less
Medium Load 4–6 lbs
Heavy Load 7–10 lbs.....
A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).
A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more.
So a Dwarf with 1 strength can move at 20' with 20 lbs of encumbrance while losing his dexterity bonus.
More than that and he need to remove the armor and drag it along.He can't still move more than 50 lbs of material.
Stoneplate weight 75 lbs, so he was unable to move it.