What ability scores are important to the Pathfinder original classes?


Advice


Namely: Alchemist, Cavalier/Samurai, Gunslinger, Inquisitor, Magus, Oracle, Summoner and, Witch. In the 3.5 books they tell you what stats are most important to each class, but Paizo completely left these facts out! It's Maddening! Can someone help me?

Sczarni

This isn't really a Rules Question. You'd be better trying the Advice Forum.

Obviously casters want their spellcasting stat to be high enough to be effective, melee fighter types want some Strength, and so on.

There really isn't just one way to play any class.

Shadow Lodge

IKilledTheDevil wrote:
Namely: Alchemist, Cavalier/Samurai, Gunslinger, Inquisitor, Magus, Oracle, Summoner and, Witch. In the 3.5 books they tell you what stats are most important to each class, but Paizo completely left these facts out! It's Maddening! Can someone help me?

And sometimes they were wrong. Like when they claimed Wisdom was most important for a Monk, or Dexterity always most important for a Rogue. There are just so many ways to build a character (even including some primary casters) that you can't make absolute statements.

Digital Products Assistant

Removed a post. Please leave personal insults out of the conversation.


Well, for Cavalier and Gunslinger, they are fairly obvious, since it is strength and dexterity respectively.

For the rest, they can all be played as melee casters (or expected to with the magus), or they ca focus on ranged combat. oracles have an easier time of playing a pure caster and focusing on charisma. The rest are "half casters" and they can have only a bit of their casting stat at first (maybe 14) and still work fine until they can find stat boosting items. The rest goes towards physical stats and their playstyle

Dexterity for a ranged alchemists and inquisitor, sneak attack alchemists (vivisectionists), and any magus that wants to use either dervish dance or an agile weapon to avoid any signs of MAD.

Strength for melee alchemists and inquisitor, as well as a more traditional magus.

Grand Lodge

Well, outside of Primary Casters, the build determines the key abilities.


IKilledTheDevil wrote:
Namely: Alchemist, Cavalier/Samurai, Gunslinger, Inquisitor, Magus, Oracle, Summoner and, Witch. In the 3.5 books they tell you what stats are most important to each class, but Paizo completely left these facts out! It's Maddening! Can someone help me?

Alchemist: Strength and Intelligence (split, partial caster)

Cavalier/Samurai: Strength.
Gunslinger: Dexterity.
Inquisitor: Strength and Wisdom (split, partial caster). There's probably a way to get it to work with Dexterity, but I've not seen that.
Magus: Strength and Wisdom (split, partial caster). With work, you can use Dexterity as your main stat instead. A PC in Kingmaker did that, and it seemed to work alright. Needed an agile weapon though.
Oracle: Charisma.
Summoner: Charisma. Possibly Strength as secondary, as some versions of the summoner like to fight in melee.
Witch: Intelligence.


Well, inquisitors do get access to long bows, and they can either act like a full BAB class or get extra damage. Bane is nice too. They could go well with ranged.

Oracles can also go like the cleric and deal with melee a lot. The stat distribution would look a lot like a paladin's.


Kimera757 wrote:
IKilledTheDevil wrote:
Namely: Alchemist, Cavalier/Samurai, Gunslinger, Inquisitor, Magus, Oracle, Summoner and, Witch. In the 3.5 books they tell you what stats are most important to each class, but Paizo completely left these facts out! It's Maddening! Can someone help me?

Alchemist: Strength and Intelligence (split, partial caster)...

That is true for a Mr Hyde but a Mad Bomber build would want dexterity more than strength. Though, a melee focused one would probably prioritize dex for than a bomber/ranged one will prioritize str.


I killed the Devil: check out the Guide to Guides, stickied under the full advice forum. Pick a class you want to know more about, and check out the guide. The question is difficult, because for each class there are a number of answers. Lets pick a simple one, just to show:

Fighter: Most important ability scores: STR/DEX/CON
Most people will agree that CON is not a primary stat for a fighter, but it is still very important. However, probably the most common advice would be to focus on strength, and then there would be a contingent of number crunchers who have figured out that ranged damage is the most effective kind of damage, and then exploring that answer you will find the debates over how much DEX you need as a baseline, over having STR and a compound bow that adds STR damage to ranged attacks. You may even get so deep into the question that you will go mad, and consider an CHA-based fighter who specializes in using Intimidate as a possible viable build.

Liberty's Edge

As others note, this is a complex question, and gone into in more detail in the Guides.

That said, a brief summary seems doable:

Alchemist: Str or Dex (depending on whether you're focusing on melee or ranged), and Int (for bomb damage and bonus extracts per day, mostly, though some bombs do have Save DCs, I suppose).

Cavalier: Standard Fighter stuff, plus Charisma for some Orders. Generally less Dex focused than Fighter since they lack Armor Training but do have heavy armor, though the Luring Cavalier and other ranged options change that.

Gunslinger: Dex, Dex and more Dex, plus some Wis for Grit. They use Dex for hit, damage, and AC...it's everything to them (except Grit).

Inquisitor: Wis for spells and basically all class abilities, and either Str or Dex depending on whether you're going melee or ranged (since offensive spellcasting isn't really what you do).

Magus: Int for spells and either Str or Dex (depending on build) for your attacks.

Oracle: Chr is your casting stat and determines basically all your class abilities, and, like a Cleric, you often want some melee ability to back it up, so Str is good for that.

Summoner: Use Chr for casting, and should have some physical stats if they intend to engage in combat (unless they're a Synthesist, of course).

Witch: Witches use Int for everything, even more than Wizards, Dex and Con are obviously handy as well, for the reasons they are for all casters...but Int's where it's at.


Well, I always thought that CON was a priority for all classes that did not need stating. Even barbarians, who arguably have the hit dice that could excuse a 10, find it favorable since it adds those essential rage rounds early on.


Thanks everyone! Sorry it toke so long to reply life kind of got out of hand.

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