Need quick response: Ultimate Campaign kingdom rules


Rules Questions


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Pathfinder Starfinder Adventure Path Subscriber

In the Ultimate Campaign, Terrain improvements marked with an asterisk (*) can be placed in a hex with another resource and the rule that a settlement now can not coexist with any other improvement has been removed.

Is it possible to have a hex on a river/coast/hill hex with a settlement, a mine, a farm and a fishery ( and possibly a resource either mine or fishery) ?

I am starting the Kingmaker settlement rules tonight.

Thanks for any assist.

Liberty's Edge

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A couple of useful quotes from the Ultimate Campaignthrea

Jason Nelson wrote:
Tsuji-Giri wrote:

So far I'm loving the book, but I have a quick question:

In the Terrain Improvements section it states that any improvement that has an (*) next to it can be built with other improvements. Does this mean that you can only have one improvement without an (*) and all the rest can have them or does that mean that if I build a mine I would not be able to build anything else there?

The first is correct. If it doesn't have an asterisk, you can build only one improvement of that type. If it does, you can stack it with other types (including with starless types).

I'd have to go back and look at my original turnover, but I'm pretty sure that the Farm should *not* have an asterisk. Basically, the idea was that you could create any one of the following in a hex: Farm, Mine, Quarry, Sawmill.

Then, if you wanted, you could also add other things running through the hex, like an Aqueduct, Bridge, Canal, Road, etc., or a smaller improvement like a Fort or Watchtower; any number of these could stack with the one basic improvement listed above.

The operating principle is that improvements of the first four types (Farm, Mine, Quarry, Sawmill) really represent the sum total of the economic use of the land in that hex. It's not one farm, it's 100+ square miles of farmland; not one mill or mine or quarry but lots of them.

The other improvements are more concentrated in terms of their physical size, which is why you can combine them in hexes with other things.

Cities themselves are much the same. A city doesn't fill the whole hex. An official-sized city district is a bit less than a square mile, so even a huge multi-district city occupies only a tiny fraction of a hex. IOW, there's no problem putting a city in a hex that already has other improvements (or vice versa).

P.S. The deletion of the asterisk from the Farm is not official errata, though; it's there in the final text, so if you're playing RAW then by all means use it. If you're interested in RAI, I intended for it...

Later:

Jason Nelson wrote:
Bobson wrote:
Jason Nelson wrote:
P.S. The deletion of the asterisk from the Farm is not official errata, though; it's there in the final text, so if you're playing RAW then by all means use it. If you're interested in RAI, I intended for it not to be starred. Typos happen. :(

Typos happen, but that's a pretty major one. On the order of adding a "'t" to something like "She can't cast any spell she knows without preparing it ahead of time." (From sorcerer spellcasting). It completely changes the nature of how the rule is used.

I can only assume it was intended. It's not an unreasonable change, given that farms already behaved differently from mines/quarries/sawmills (variable cost, spreading irrigation, -2 Consumption instead of +1 BP and +1 stat), but official clarification one way or the other would be nice.

All true. Also, I just checked my turnover, and there was no typo; farms did not have the asterisk there. So at some point during development, Sean decided to add it, so that is the official Paizo rule. That's life in the world of freelance. :)

Bobson wrote:

While I'm in that section, how do you reconcile page 212?

Population wrote:
A settlement’s population is approximately equal to the number of completed lots within its districts × 250.
Table 4-5: Settlement Size and Base Value wrote:

Population | Settlement Size

Fewer than 21 | Thorp
21 - 60 | Hamlet
61 - 200| Village
201 - 2000 | Small town
....
Does building a single building in a new settlement automatically qualify it as a small town, with one major business? What if that first building is a house? Does that differ from if it was a shrine or smithy?

Officially, all hexes are the same and all settlements are the same and all lots in a settlement are the same. Population is not a relevant stat in the published rules and exists purely as a bit of flavor text.

If you are interested in a more robust system for integrating population with your kingdom-building rules... stay tuned. :).

You can find more material there or in the Kingmaker section of the forum.

Jason Nelson has published a third party expansion of the Ultimate Campaign, for me it is a good buy.


Pathfinder Starfinder Adventure Path Subscriber

Awesome and timely, thanks

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